These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Lasers, do they suck ****? Are they in the same category as blasters before their buff?

Author
Nikuno
Atomic Heroes
#101 - 2012-04-19 12:33:03 UTC
Wu Jiaqiu wrote:
Title.

Gallente is slow, but makes up for it in sheer DPS.


DPS that they mostly fail to apply BECAUSE THEY'RE SO SLOW. Doh !
FT Diomedes
The Graduates
#102 - 2012-04-19 13:07:28 UTC
Jorma Morkkis wrote:


Point is that it's not always easy to just choose where you do pve content. I didn't have a choice.


I'm confused as to how you didn't have a choice... you can literally go anywhere and do anything in Eve. And you moved to Caldari space to get AWAY from griefers? Oh ****... clever troll. 7/10

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Jorma Morkkis
State War Academy
Caldari State
#103 - 2012-04-19 13:22:44 UTC
FT Diomedes wrote:
I'm confused as to how you didn't have a choice... you can literally go anywhere and do anything in Eve. And you moved to Caldari space to get AWAY from griefers? Oh ****... clever troll. 7/10


Lonetrek used to be quiet region. And there was few systems with low traffic and pretty much same people there so you easily got to know your neighbours. It's not even close to it anymore. 1 griefer / 2 weeks is better than 3 griefers / week.
Malcanis
Vanishing Point.
The Initiative.
#104 - 2012-04-19 14:16:58 UTC
Jorma Morkkis wrote:
FT Diomedes wrote:
I'm confused as to how you didn't have a choice... you can literally go anywhere and do anything in Eve. And you moved to Caldari space to get AWAY from griefers? Oh ****... clever troll. 7/10


Lonetrek used to be quiet region. And there was few systems with low traffic and pretty much same people there so you easily got to know your neighbours. It's not even close to it anymore. 1 griefer / 2 weeks is better than 3 griefers / week.


There's lots of nearly empty Amarr hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jorma Morkkis
State War Academy
Caldari State
#105 - 2012-04-19 14:50:31 UTC
Malcanis wrote:
There's lots of nearly empty Amarr hi-sec.


I wasn't even 3 week old noob when I moved to Caldari space. How could I know about these nearly empty systems in Amarr space? I had a lot of other stuff to learn. And back then 15 jumps was long trip for me.

Btw, where do you think I do most of my missions if not in Amarr space?
Cambarus
The Baros Syndicate
#106 - 2012-04-19 15:13:05 UTC  |  Edited by: Cambarus
Dato Koppla wrote:

Trololololol. The current fitting doctrine is, " Do you have a worthwhile bonus on your weapons? No? Fit Autocannons" and "Do you have a spare high? Yes? Fit a Neut" which must say something about autocannons, and neuts gaining huge popularity makes life just that much harder for Amarr as you need a cap booster (on the most midslot-starved race) to deal with neuting as the guns take up so much cap. Selectable damage type is huge, have you tried shooting a T2 Minmatar ship with lazorz? Finally, the ability to fully select your targets is HUGE, it makes roaming around so much easier as you don't have to be very careful where you go, and if everything goes wrong and you're getting engaged and losing, you can always just disengage instead of taking a huge loss for no benefit.

Most ships fitting off-racial ACs do so because the guns don't really add much to the ship itself, or because you intend on fielding a cap-heavy setup. ACs on an active tanked myrm is a good idea. ACs on a buffer tanked myrm is a terrible idea.

Amarr ships tend to stay outside of web range, so having even 3 mids isn't that much of a problem. Having more would be nice, but then having an abundance of lows at the expense of mids is a defining characteristic of amarr ships, and is the main reason they're so much better at brawling than minmatar ships. Minmatar are better at smaller skirmishes, amarr are better at mid-somewhat large fleets, and in really big fights it's more a matter of rock/paper/scissors.

The neut thing I will agree with though, because there really isn't much reason to fit anything else, aside from maybe a nos if you're a cap-heavy ship.

The resist thing is a common misconception, and I've already proven that in this very thread, amarr make up for fixed damage types by having much better resists themselves.

And for the skirmish thing... congratulations, you've found the root of the whole minmatar "problem". Most pvpers are just as risk averse as your average carebear, so they fly the ships that are best at running away.

Jorma Morkkis wrote:
Malcanis wrote:
There's lots of nearly empty Amarr hi-sec.


I wasn't even 3 week old noob when I moved to Caldari space. How could I know about these nearly empty systems in Amarr space? I had a lot of other stuff to learn. And back then 15 jumps was long trip for me.

Btw, where do you think I do most of my missions if not in Amarr space?

Not knowing the advantages of certain aspects of the game doesn't mean they don't exist. Amarr ships are the undisputed kings in amarr space for mission running, because they have far better damage projection than the other races. Same goes for incursions. Having a somewhat niche role is a perfectly reasonable price to pay for having such huge advantages.
Jorma Morkkis
State War Academy
Caldari State
#107 - 2012-04-19 16:08:26 UTC  |  Edited by: Jorma Morkkis
Cambarus wrote:
Not knowing the advantages of certain aspects of the game doesn't mean they don't exist. Amarr ships are the undisputed kings in amarr space for mission running, because they have far better damage projection than the other races.


That's the reason why I use my laser BSs only in Amarr space. I even decline all Guristas/Angel/Merc/Serpentis level 4s if it's not something like Worlds Collide where I do shoot Angels. Gone Berserk is also doable* with lasers.

* = Doesn't take too long to complete.
Dato Koppla
Spaghetti Militia
#108 - 2012-04-20 06:48:34 UTC  |  Edited by: Dato Koppla
snip
Ank Parkor
WildSpace Otters
#109 - 2012-04-20 08:14:08 UTC
Jorma Morkkis wrote:
Cambarus wrote:
Not knowing the advantages of certain aspects of the game doesn't mean they don't exist. Amarr ships are the undisputed kings in amarr space for mission running, because they have far better damage projection than the other races.


That's the reason why I use my laser BSs only in Amarr space. I even decline all Guristas/Angel/Merc/Serpentis level 4s if it's not something like Worlds Collide where I do shoot Angels. Gone Berserk is also doable* with lasers.

* = Doesn't take too long to complete.


Same here. I do Merc and Guristas sometimes, there are not that bad. Drones are Ok too.
In my Abaddon I can tank whole room of every mission and easily destroy any ships.

There are a lot of advantages flying Amarr in Amarr space. Very good thing is that Amarr space is huge and incursions are amarr best friends.

Unfortunately when you leave the empire you are nearly useless with your lazers.
Fighting angels is a pain, other empire factions too.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Roosterton
Sebiestor Tribe
Minmatar Republic
#110 - 2012-04-21 01:28:32 UTC
Quote:
Unfortunately when you leave the empire you are nearly useless with your lazers.


.....Unless you move to space with Blood/Sansha/Drone/Sleeper rats.
Jorma Morkkis
State War Academy
Caldari State
#111 - 2012-04-21 06:12:36 UTC
Roosterton wrote:
.....Unless you move to space with Blood/Sansha/Drone/Sleeper rats.


Not many reasons to live in Drone regions after upcoming changes. And like I already said earlier sometimes you don't have choice. If the corporation is full of Tengu pilots and they want to live in Guristas 0.0, you either have to train missiles and Tengu like everyone else or leave corporation. That shouldn't be a reason to leave corporation. In case you didn't know: Sleepers neut. And it's very bad in C4-C6. You need a extremely expensive Legion fit in C3.
Cambarus
The Baros Syndicate
#112 - 2012-04-21 17:49:45 UTC
Jorma Morkkis wrote:
Roosterton wrote:
.....Unless you move to space with Blood/Sansha/Drone/Sleeper rats.


Not many reasons to live in Drone regions after upcoming changes. And like I already said earlier sometimes you don't have choice. If the corporation is full of Tengu pilots and they want to live in Guristas 0.0, you either have to train missiles and Tengu like everyone else or leave corporation. That shouldn't be a reason to leave corporation. In case you didn't know: Sleepers neut. And it's very bad in C4-C6. You need a extremely expensive Legion fit in C3.

"This ship is bad because I fly with people who fly a different race/live in an area where another ship is better"

For pve, lasers own in amarr space, blood space, sansha space, wormhole space, drone space and anywhere you run incursions. If you're unable to live in any of those areas, it really isn't CCP's fault you picked a place where lasers are less effective. Hell go join an incursion corp, preferably one that likes vanguards, and ask them how good a tengu is. If they're any good at what they do, they'll straight up tell you a t2 amarr ship, or even a t1 amarr ship for larger sites, will suit you better than any missile ship.
Jorma Morkkis
State War Academy
Caldari State
#113 - 2012-04-21 18:54:30 UTC
Cambarus wrote:
"This ship is bad because I fly with people who fly a different race/live in an area where another ship is better"

For pve, lasers own in amarr space, blood space, sansha space, wormhole space, drone space and anywhere you run incursions. If you're unable to live in any of those areas, it really isn't CCP's fault you picked a place where lasers are less effective. Hell go join an incursion corp, preferably one that likes vanguards, and ask them how good a tengu is. If they're any good at what they do, they'll straight up tell you a t2 amarr ship, or even a t1 amarr ship for larger sites, will suit you better than any missile ship.


Feel free to post a Legion fit that can solo C4-C5 sites.
Roosterton
Sebiestor Tribe
Minmatar Republic
#114 - 2012-04-21 20:21:23 UTC  |  Edited by: Roosterton
Jorma Morkkis wrote:
Cambarus wrote:
"This ship is bad because I fly with people who fly a different race/live in an area where another ship is better"

For pve, lasers own in amarr space, blood space, sansha space, wormhole space, drone space and anywhere you run incursions. If you're unable to live in any of those areas, it really isn't CCP's fault you picked a place where lasers are less effective. Hell go join an incursion corp, preferably one that likes vanguards, and ask them how good a tengu is. If they're any good at what they do, they'll straight up tell you a t2 amarr ship, or even a t1 amarr ship for larger sites, will suit you better than any missile ship.


Feel free to post a Legion fit that can solo C4-C5 sites.


Feel free to post anything apart from a Tengu that can solo C4-C5 sites. Roll You *might* be able to do C4s with a Loki, but it'll be horribly inefficient.
Jorma Morkkis
State War Academy
Caldari State
#115 - 2012-04-21 21:53:19 UTC
Roosterton wrote:
Feel free to post anything apart from a Tengu that can solo C4-C5 sites. Roll


Carrier?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#116 - 2012-04-21 22:03:38 UTC  |  Edited by: Mfume Apocal
Jorma Morkkis wrote:
Not many reasons to live in Drone regions after upcoming changes. And like I already said earlier sometimes you don't have choice. If the corporation is full of Tengu pilots and they want to live in Guristas 0.0, you either have to train missiles and Tengu like everyone else or leave corporation. That shouldn't be a reason to leave corporation.


I don't know of any Venal-based corporations/alliances with mandatory PvE fits. Who exactly are you talking about? It doesn't make sense at all, since you can solo 90% of nullsec PvE content with anything that has DPS + tank = 1000.
Ank Parkor
WildSpace Otters
#117 - 2012-04-21 22:06:46 UTC
Cambarus wrote:
For pve, lasers own in amarr space, blood space, sansha space, wormhole space, drone space and anywhere you run incursions. If you're unable to live in any of those areas, it really isn't CCP's fault you picked a place where lasers are less effective. Hell go join an incursion corp, preferably one that likes vanguards, and ask them how good a tengu is. If they're any good at what they do, they'll straight up tell you a t2 amarr ship, or even a t1 amarr ship for larger sites, will suit you better than any missile ship.


Words of wisdom.
Anyway if lasers could do explosive or kinetic damages the Tengu would be the only non Amarr ship in the whole universe.
There are already a shitload of amazing things for us Smile

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Jorma Morkkis
State War Academy
Caldari State
#118 - 2012-04-21 22:15:07 UTC
Mfume Apocal wrote:
I don't know of any Venal-based corporations/alliances with mandatory PvE fits. Who exactly are you talking about? It doesn't make sense at all, since you can solo 90% of nullsec PvE content with anything that has DPS + tank = 1000.


Ever tried to kill Guristas/Angels with lasers?
Takes ages to get through their shields. Yeah, after shields they melt like everything else.
Azemar
Voidhounds
Pretenders
#119 - 2012-04-22 00:35:32 UTC
Mfume Apocal wrote:
Jorma Morkkis wrote:
Not many reasons to live in Drone regions after upcoming changes. And like I already said earlier sometimes you don't have choice. If the corporation is full of Tengu pilots and they want to live in Guristas 0.0, you either have to train missiles and Tengu like everyone else or leave corporation. That shouldn't be a reason to leave corporation.


I don't know of any Venal-based corporations/alliances with mandatory PvE fits. Who exactly are you talking about? It doesn't make sense at all, since you can solo 90% of nullsec PvE content with anything that has DPS + tank = 1000.



I know it was a hyperbole, but no. You have to have a very good fit with ____ ship to be able to solo any null sec DED plex. (6/10 and above). 6 and 7 are doable solo. My vindi does it all the time. 8, 9, and 10? Not so much.


For the raw sake of accuracy, i would say that (excluding grav sites) you could solo everything except DED 8 and above with an expensive fit faction ship or t3, with good skills and probably implants. With what you mentioned, probably 50%. You wouldn't be able to do most unrated sites in something that just meets those specifications. On average unrated sites are equivalent to a 6/10 or 7/10, from my experience at least.
James Amril-Kesh
Viziam
Amarr Empire
#120 - 2012-04-22 00:54:10 UTC
Jorma Morkkis wrote:
Ever try to kill shield tankers? Takes ages to get through their shields.

Basically what you said.

Enjoying the rain today? ;)