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EVE New Citizens Q&A

 
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Skilling up for a Nightmare

Author
Daleth Prem
Holy Cookie
#1 - 2012-04-15 09:02:05 UTC
Hello everyone
I'm not exactly a new player, but I have just resubbed after some time, so maybe some new players will profit from my questions as well
I want to fly Incursions to build up some cash for later pvp adventures, and I'm currently flying a Legion
I have 12,5 mio sp, and I remember before I unsubbed the last time that I wanted to skill up for a Nightmare. I always flew armor tanking ships so i have no idea about shield/ shield fitting skills and wanted to ask what was necessary to now blow up in a 1.5 billion ship
http://eveboard.com/pilot/Daleth_Prem
I think you can see my skills in this list. I was wondering if I'd need beam lasers as well as pulse lasers for sniper fits and of course an introduction to shields. On evewiki I saw that buffer tanks for shield ships look roughly the same as armor tanks
Do i "only" need the skills for t2 modules or are there skills i am overlooking?
Vilnius Zar
SDC Multi Ten
#2 - 2012-04-15 10:35:59 UTC  |  Edited by: Vilnius Zar
The Nightmare is almost "made" for Tachyons (easy fitting, tracking bonus) so you really do want to use them, and since the crystal changes you want to be able to use T2 Gleam (short range, high dps, extra tracking).

Skill wise you need to be able to fit T2 hardeners and shield amp (unless you go faction) and you want shield compensation at 4 or 5 to lower cap use. Other than that it's the same for all Amarr ships; cap, fitting, drones and gunnery skills. Do realise that a NM tends to have less tank to EM/thermal than armor tanked ships so it can be a bit more hairy at times.

With your skills I wouldn't use one yet, too expensive if you'd lose one as your skills are... lacking here and there. For now I'd use a mega beam Abaddon instead, much cheaper but doing quite well.
Malcanis
Vanishing Point.
The Initiative.
#3 - 2012-04-15 12:23:18 UTC  |  Edited by: Malcanis
Daleth Prem wrote:
Hello everyone
I'm not exactly a new player, but I have just resubbed after some time, so maybe some new players will profit from my questions as well
I want to fly Incursions to build up some cash for later pvp adventures, and I'm currently flying a Legion
I have 12,5 mio sp, and I remember before I unsubbed the last time that I wanted to skill up for a Nightmare. I always flew armor tanking ships so i have no idea about shield/ shield fitting skills and wanted to ask what was necessary to now blow up in a 1.5 billion ship
http://eveboard.com/pilot/Daleth_Prem
I think you can see my skills in this list. I was wondering if I'd need beam lasers as well as pulse lasers for sniper fits and of course an introduction to shields. On evewiki I saw that buffer tanks for shield ships look roughly the same as armor tanks
Do i "only" need the skills for t2 modules or are there skills i am overlooking?


Nightmares are pretty much shield tankers - 4 lows and 7 mids really only points you in 1 direction. However, the great thing about a properly fitted Nightmare is that it doesn't rely as much on tanking mods as burning anything in range into a greasy cloud of vapor. An XL Shield booster, 3 T2 hardeners and a boost amp is plenty of Tank for L4s.

Assuming you mean a PvE Nightmare, then I strongly endorse the advice above to fit Tachyons. Personally I liked the Faction Tachs for their cap efficiency, but if I was to set one up now, I'd fit T2 Tachs and a T2 elutration rig to take advantage of the high tracking t2 close range ammo.

As an ideal, I'd go for something like this:

[Nightmare, Missiony]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Domination 100MN Afterburner
Gist C-Type X-Large Shield Booster
Invulnerability Field II
Photon Scattering Field II
Photon Scattering Field II
Shield Boost Amplifier II
Tracking Computer II, Optimal Range

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Salvager II

Large Energy Discharge Elutriation II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Don't be shy about adding in some +5% hardwirings, either. They make a surprisingly large difference.

EDIT: Damb those Gist boosters are expensive now. Well, a Pith will do just as well tbh.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Daleth Prem
Holy Cookie
#4 - 2012-04-15 13:22:28 UTC
Thanks for all the advice, will be cruising around in my Legion for a while then until i can get my shields up correctly and of course the necessary funds for the nm.
Vilnius Zar wrote about crystal changes, can you tell me what has been changed? I think I stopped playing around this time last year, and I would mainly use Scorch, Navy MF and some mid-range cristal iirc. Are the t2 crystals now viable apart from scorch?
Malcanis
Vanishing Point.
The Initiative.
#5 - 2012-04-15 14:33:54 UTC
Daleth Prem wrote:
Thanks for all the advice, will be cruising around in my Legion for a while then until i can get my shields up correctly and of course the necessary funds for the nm.
Vilnius Zar wrote about crystal changes, can you tell me what has been changed? I think I stopped playing around this time last year, and I would mainly use Scorch, Navy MF and some mid-range cristal iirc. Are the t2 crystals now viable apart from scorch?


You won't be using Scorch on Tachs; since you have about a 50Km effective range with Multifreq, you'll never need anything longer range than Standard or maybe even Ultraviolet. Always use faction Crystals with a Nightmare if you're not using T2.

Gleam now has a +25% tracking bonus, which could come in pretty handy if you're getting heavy TD or clearing out a lot of medium ships.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-04-15 20:30:22 UTC
If you are only using faction crystals, you'd better off with faction tachyons: damage modifier 5.625 vs. 5.4
Vilnius Zar
SDC Multi Ten
#7 - 2012-04-16 05:26:32 UTC  |  Edited by: Vilnius Zar
Do note that a recharge based fit requires high SP and a solid understanding of your ship, the missions and the strategy per mission as well as knowing how cap recharge (and shield, for that matter) really works. Simply "run shield booster, shoot stuff in random order and then panic if it doesn't work out" won't get you very far.

Because of that I'd opt for a slightly higher tank and cap boosted setup. I know it sounds backwards to state a cap boosted fit to be for "newbies" but in reality it makes your cap related skills less of a worry and you have more staying power in times of need. Think of it as "my first Nightmare", the rigs will still be cap related so you won't have to switch those out and the fitting is a lot cheaper than a "proper" one, don't start using expensive stuff till you know you won't lose it.


[Nightmare, My first NM]
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II
Tracking Enhancer II

Caldari Navy X-Large Shield Booster
Shield Boost Amplifier I
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Energy Discharge Elutriation II