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Elder Scrolls MMO..........Opinions?

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KnowUsByTheDead
Sunlight...Through The Blight.
#1 - 2012-04-14 19:36:17 UTC
Just read this up on Gamespy's website, talking about the rumored future announcement of an Elder Scrolls MMO in May. I personally agree with the writer's feelings in this article, but I would be interested in hearing other's opinions as well.

http://pc.gamespy.com/pc/elder-scrolls-v/1222757p1.html

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Whitehound
#2 - 2012-04-14 20:16:47 UTC
Would not be unlikely. They have started with selling titles on XBox and PS3 and hold a growing number of game titles. So it could just be that they want another piece of the cake.

I would not want to play it. Probably will not be any PvP in it. Or would you want to run around and just go Fus-Ro-Da on others? Twisted

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Reiisha
#3 - 2012-04-15 14:47:24 UTC
If done right it could be the first actual WoW killer... Though i may be getting ahead of myself.


The important bits are the freeform character progression, freedom of movement and world design (not segmented into regions/zones) and the basic gameplay (no tab targetting/cooldown based stuff).

Also, factions are a big no-no obviously. The most important thing however - It would have to be player driven, not content driven. This would make the oddity of 'endgame content' superfluous to a large degree.

If you do things right, people won't be sure you've done anything at all...

Indahmawar Fazmarai
#4 - 2012-04-15 16:41:30 UTC
Reiisha wrote:
If done right it could be the first actual WoW killer... Though i may be getting ahead of myself.


The important bits are the freeform character progression, freedom of movement and world design (not segmented into regions/zones) and the basic gameplay (no tab targetting/cooldown based stuff).

Also, factions are a big no-no obviously. The most important thing however - It would have to be player driven, not content driven. This would make the oddity of 'endgame content' superfluous to a large degree.


Throw in some vampires and a Earth's near future setting and it shall become World of Darkness. Lol
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#5 - 2012-04-15 17:20:08 UTC
Reiisha wrote:
If done right it could be the first actual WoW killer... Though i may be getting ahead of myself.


The important bits are the freeform character progression, freedom of movement and world design (not segmented into regions/zones) and the basic gameplay (no tab targetting/cooldown based stuff).

Also, factions are a big no-no obviously. The most important thing however - It would have to be player driven, not content driven. This would make the oddity of 'endgame content' superfluous to a large degree.


All those would be nice. But I assume you know what is said about nice things!?

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VKhaun Vex
Viziam
Amarr Empire
#6 - 2012-04-15 21:02:20 UTC  |  Edited by: VKhaun Vex
tES games lean ENTIRELY on immersion.

Nothing destroys immersion like other people, be it a town full of randumbs chasing chickens and spamming 'INVTME TO GROUP ANYTHING', or a gold farmer camping in the middle of an area you're hunting in, or some guy running past you coming down off the MOUNTAIN OF DOOM where you are going to slay the EVIL DRAGON that he... just killed...

Unless the game was HEAVILY instanced I would not play it. I mean straight up DDO style one or two towns and everything else is instanced is what it would take, IMHO.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Reiisha
#7 - 2012-04-16 14:17:10 UTC
VKhaun Vex wrote:
tES games lean ENTIRELY on immersion.

Nothing destroys immersion like other people, be it a town full of randumbs chasing chickens and spamming 'INVTME TO GROUP ANYTHING', or a gold farmer camping in the middle of an area you're hunting in, or some guy running past you coming down off the MOUNTAIN OF DOOM where you are going to slay the EVIL DRAGON that he... just killed...

Unless the game was HEAVILY instanced I would not play it. I mean straight up DDO style one or two towns and everything else is instanced is what it would take, IMHO.


Or you could simply make the world so large that you'd rarely see other people while in the wild (though not never), keeping towns as the natural congregation points.

If you do things right, people won't be sure you've done anything at all...

Mirajane Cromwell
#8 - 2012-04-16 14:55:39 UTC
Whitehound wrote:
Would not be unlikely. They have started with selling titles on XBox and PS3 and hold a growing number of game titles. So it could just be that they want another piece of the cake

I would not want to play it. Probably will not be any PvP in it. Or would you want to run around and just go Fus-Ro-Da on others? Twisted

I doubt there would be dragon shouts in the mmo game since in the lore there's only couple occasions where dragonborns are mentioned - first one was the first emperor and now the player is one in Skyrim.

Also another article speculated that the mmo would be placed a millenium before the Skyrim's age, to the second era, meaning it would roughly be at the time when there was Tsaesci invasion (vampire lizardmen) from the Akavir continent to Tamriel - this would be perfect for pvp also as one faction could belong to Tsaesci and rest would be Tamriel's empire factions. According the timeline there was also civil wars during the second era (suitable for pvp as well). Basically the mmo events would be before any events in the other elder scrolls games

If they indeed are making Elder scrolls mmo, I hope it's a huge world in a single server just like Eve. Those of you who remember Daggerfall know that Bethesda has the knowhow to make huge worlds as Daggerfall's landmass was roughly about the size of Great Britain (took over two weeks of real time to run the landmass from one end to the other)

I'm bit skeptical about the news so I'll wait for the actual announcement that's supposed to happen in May - Bethesda might be making Fallout mmo game instead. If they make either one, I would play it Big smile
Destination SkillQueue
Doomheim
#9 - 2012-04-16 15:09:43 UTC  |  Edited by: Destination SkillQueue
VKhaun Vex wrote:
tES games lean ENTIRELY on immersion.

Nothing destroys immersion like other people, be it a town full of randumbs chasing chickens and spamming 'INVTME TO GROUP ANYTHING', or a gold farmer camping in the middle of an area you're hunting in, or some guy running past you coming down off the MOUNTAIN OF DOOM where you are going to slay the EVIL DRAGON that he... just killed...

Unless the game was HEAVILY instanced I would not play it. I mean straight up DDO style one or two towns and everything else is instanced is what it would take, IMHO.


You mean immersion like AI that thinks the arrow sticking out of his eye that nearly killed him "must have been the wind" or free stealing after you put a bucket on someones head, so he can't see the act anymore? TES games rely heavily on immersion, but only for the creation of the illusion of a living world. Large part of the fun it provides is breaking that world and doing weird stuff in it just for the lolz. Being able to do it with others and to others sounds like immense fun.

Going the way of instancing or themepark MMO will kill everything good that the TES games offer and will ensure it won't support a large playerbase for long. The reason for that it simple. The whole universe is just a generic fantasy universe to everyone but the most fanatical fans. A genre that has been done to death in MMOs, especially in the instanced themepark variety. Making another one with TES skin is a recipe for "failure" in the sense, that the game will likely be at it's peak when it launches and then fades down and is forgotten within a year.
KnowUsByTheDead
Sunlight...Through The Blight.
#10 - 2012-04-16 17:04:01 UTC
Ok now since others have given their opinion, I can give mine lol. The reason why this is a bad idea, is because they will never be able to deliver the immersion that is found in any of the Bethesda Game Studios games (i.e. Morrowind, Oblivion, Fallout 3, Skyrim) and bring that immersion into a multiplayer game

I play EVE not because it is a "niche" game, but rather because of the lack of rules (though even that is dying to accommodate carebears in high-sec with a death to such mechanics as s. ganking and ninja salving), and I have never played another MMO simply because like most people who play games, it never appealed to me.

An Elder Scrolls MMO could appeal to me, but several things would have to happen

1. Character progression would have to be identical to the single player games, in that you have to use specific skills to gain progression in certain skills. In Skyrim there were 18 skills with over 200+ perks that could be chosen to build a character to your specifications, but through the course of the game, only 81 perks could be chosen during character progression. If they were to keep this idea in place, add skills, and continue making each player spec out characters.....it could be fun to see the combos that players come up with

2. Keep first person mode.....Elder Scrolls is not Elder Scrolls without it

3. It must be a single shard universe, with all of Tamriel accessible, at all times, for all players. Even access to sea vessels and access to the Sommerset Isles. Future expansions would have to include things such as the Akavir continent, the planes of Oblivion, or the plane in which the Dwemer were transported when they tapped Heart Of Lorkhan in the Battle of Red Mountain

Now these may sound like stupid requests, but these things are what makes TES the game it is. Now in my personal opinion, Bethesda could do better if they went the EVE Online route, but went that direction with Fallout rather than TES. Fallout could be single shard, with the post-apocalyptic U.S. as the playground. Make griefing allowed, since after all, it is the post apocalypse. Make territory conquerable, with not only other players trying to steal territory, but also the factions such as the NCR or the Brotherhood trying to steal it as well. This I wouldn't be opposed to. But this is just my two cents

TES is a series of games that is not like WoW (which entered MMO stasis after a mere 3 games.) Instead it has five games, a much larger single player following than the regular Warcraft games had, and a much much deeper storyline than Warcraft ever had. While Fallout has quite a following now as well, the transition could be so much cleaner to MMO status

But again, just my opinion Big smile

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Vilnius Zar
SDC Multi Ten
#11 - 2012-04-16 17:14:26 UTC  |  Edited by: Vilnius Zar
Destination SkillQueue wrote:
The reason for that it simple. The whole universe is just a generic fantasy universe to everyone but the most fanatical fans. A genre that has been done to death in MMOs, especially in the instanced themepark variety. Making another one with TES skin is a recipe for "failure" in the sense, that the game will likely be at it's peak when it launches and then fades down and is forgotten within a year.


Yes... and no. Thing is ofcourse that "yet another WOW clone" is very much a straw man thing. WOW itself is just an EQ clone which, if you stretch it a bit, is effectively Commander Keen with better graphics and some multi player. MMOs don't fail because they have similar game play ideas as WOW has (which is simply named as it's the first mainstream MMO) but because they're lacklustre, soulless creations from boring marketing managers who can't grasp beyond "WOW makes 19 quintillion dollars, we should do the same".

An independent group like Bethesda which has the money, people and patience to come up with something awesome like Elder Scrolls and Skyrim and have this fantastic and rich lore thing going could, if nurtured properly, come up with something truly amazing. Will this be "yet another WOW"? Ofcourse, because all games like that follow the same principle, if you think about it a Guardian is just a healer, Nos is Mana Drain and you hit a bunch of F-keys to lower the health bar of your target till he dies. People always want "something different" but no one ever actually worded WHAT they'd like instead because it's not about the base game mechanics but about the TLC and attention to detail the DEVS put into it.

Skyrim MMO would be like a PVE oriented Darkfall with more lore and less ****** coding. If they'd make it old school and less "stream lined" than what seems to be the thing to do these days it would be, while not a major player, a very profitable and stable niche product.
Micheal Dietrich
Kings Gambit Black
#12 - 2012-04-16 18:22:22 UTC
As stated it could either be blow you away awesome or a complete failure before it's even out.

The most important factor for me is keeping the open class thing alive. Screw being tank, healer, rogue, or mage like the other 300 sword n board mmo's are, let the players decide how they want to build their characters with the skill system. Not only will it be unique, it will also destroy the age old cycle of X class is OP debates. Quite frankly, if I don't see the skill system in place, I won't even bother keeping an eye on it.

I also hope that the twitch gameplay sticks around as well. I love that in skyrim you aren't weighed down with 50 hotkey's of abilities. Unfortunately I don't think this will be as easy to maintain due to the nature of not being able to pause in a mmo to switch skills so at the very least I hope they keep the hotkey's short n sweet.

Lastly I really hope that they cut down on the grind and give more content control to players as we have in Eve. I doubt this will be the case at all though and I am sure we'll fall into the usual pattern of drooling our way through the same 20 epic dungeons daily to get enough points to earn that piece of epic gear, all the while the casuals complain about not being able to get the loot due to being casual and the hardcores will tell the casual to stfu and earn it like everyone else all the while telling the dev's the content is too easy and that they need more content 2 days after the latest has been released.
Reiisha wrote:

Or you could simply make the world so large that you'd rarely see other people while in the wild (though not never), keeping towns as the natural congregation points.


you can make the world as large as you want, everyone still has to go the X on the mini-map for his/her quest.

Vilnius Zar wrote:

Skyrim MMO would be like a PVE oriented Darkfall


Oh god I hope not. I quit Rift because I got so sick of mob and quest grinding that I couldn't even stand the thought of logging in again to get my character to max rank.

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Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#13 - 2012-04-16 18:37:17 UTC
i think the fallout mmo will come way before TES mmo

also it can be great if done right.
VKhaun Vex
Viziam
Amarr Empire
#14 - 2012-04-16 22:25:30 UTC
Destination SkillQueue wrote:
VKhaun Vex wrote:
tES games lean ENTIRELY on immersion.


You mean immersion like AI...


No. I mean immersion like immersion.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

KnowUsByTheDead
Sunlight...Through The Blight.
#15 - 2012-04-16 22:35:16 UTC
VKhaun Vex wrote:
Destination SkillQueue wrote:
VKhaun Vex wrote:
tES games lean ENTIRELY on immersion.


You mean immersion like AI...


No. I mean immersion like immersion.


And he is entirely right, I waited patiently for a year after the announcement of Skyrim, and was completely immersed in the game for close to a week straight. If they can make the world big enough, immersive enough, and make player encounters no different than EVE (in that some nights you literally have to roam for hours to find a good fight) a TES MMO could work. But if they dumb it down like Ken Rolston did with Kingdoms Of Amalur (his answer to the Elder Scrolls series, a series he helped shape) after he left Bethesda, and go the direction of every other fantasy MMO, it could end up another watered down clone of WoW.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Alpheias
Tactical Farmers.
Pandemic Horde
#16 - 2012-04-16 22:51:24 UTC
If Bethesda do this, I fully expect it to be so buggy that it too will be in line with the rest of their ****** games.

As for being independent, they are not, they are owned by Zenimax.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Richard Hammond II
Doomheim
#17 - 2012-04-16 23:55:52 UTC  |  Edited by: Richard Hammond II
Reiisha wrote:
If done right it could be the first actual WoW killer..


and its doomed. Every MMO with this title fails


look at TOR. Theyre so desperate for subs theyre ALREADY offering free time

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Tanuki Kittybeta
Ripperoni in Pepperoni
#18 - 2012-04-17 02:49:19 UTC
Heh, Elderscrolls MMO? The only reason why TES is so great is because they're selling their game as a singleplayer.

Thats the selling point of their game. To focus on making the best singleplayer experience. They have not deviated for a long, long time.

Last time, I was thinking of how Morrowind could be multiplayer. I came to the conclusion that, no matter what you change, it will lose it's appeal to TES fans.

First, the sleep system. How is it going to work with multiple players?

Second, NPCs. If its multiplayer, NPCs can't stay dead forever. They need to be revived.

These 2 are the main things I'm struggling with. If there is a way to change these without altering what TES is about, then by all means, make an MMO. If not, leave that genre alone.

Don't get me started on "WoW killers". All MMO that has that in mind will fail. Guaranteed. Because they're too busy fighting another MMO than to make a great one themselves. Stupid companies. Hiring degree holders but still messing **** up. See how smart they are.
KnowUsByTheDead
Sunlight...Through The Blight.
#19 - 2012-04-17 08:44:05 UTC
Tanuki Kittybeta wrote:
Heh, Elderscrolls MMO? The only reason why TES is so great is because they're selling their game as a singleplayer.

Thats the selling point of their game. To focus on making the best singleplayer experience. They have not deviated for a long, long time.

Last time, I was thinking of how Morrowind could be multiplayer. I came to the conclusion that, no matter what you change, it will lose it's appeal to TES fans.

First, the sleep system. How is it going to work with multiple players?

Second, NPCs. If its multiplayer, NPCs can't stay dead forever. They need to be revived.

These 2 are the main things I'm struggling with. If there is a way to change these without altering what TES is about, then by all means, make an MMO. If not, leave that genre alone.

Don't get me started on "WoW killers". All MMO that has that in mind will fail. Guaranteed. Because they're too busy fighting another MMO than to make a great one themselves. Stupid companies. Hiring degree holders but still messing **** up. See how smart they are.



Massive lulz at this. You make an excellent point, I wish the creators of a space MMO I play would do a little less assuming what I want and listen a little more to the player base who actually spends 6-8 hours a day playing the game. But typical game companies huh lmao.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Pod Potato
Gluttonous Hungers Inc.
#20 - 2012-04-18 17:18:42 UTC
Well, if it was more like Daggerfall with a massive epic game world, old school vampires and wereboars cus wereboars r coo' And, hopfully it would also be a true sandbox with medieval political systems. That'd be the tops.

However, I bet it would be a sad Skyrim/WoW mashup love child with faction grind, quests and crap.

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

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