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are Exhumer Pricing complaints misleading?

Author
Kairos Antilles
Doomheim
#21 - 2012-04-16 19:54:31 UTC
Kyr Evotorin wrote:
315m/35m/h=9 hours to replace
200m/20m/h=10 hours to replace

Lol. it takes, approximately 9 hours to replace your hulks now. whereas, 2 months ago, it took approximately 10 hours. Miners have absolutely no reason to complain at all about the current market changes. This is all subject to whether or not I'm missing something.


Missing one important point: Hulks are becoming increasingly popular gank targets. One hour less to replace a Hulk is meaningless when the frequency of replacement nullifies the time savings per Hulk.

Oversimplification for illustration:
"Last month, I spent 20 hours replacing two Hulks that got popped. This month, with higher mineral prices meaning quicker replacement, I spent 36 hours replacing four Hulks that got popped. Somehow, I'm not happier spending 16 more hours mining to replace blown up ships, no matter how much less per ship it requires."

Catch my drift?
Aqriue
Center for Advanced Studies
Gallente Federation
#22 - 2012-04-16 22:19:19 UTC
Reduce all mining frigates, mining cruisers, Barges, and Exhumers into slag. And don't forget, the party never ends Lol so continue hulkageddon until the end of the year!

Problem solved, every mining vessel will raise in price. They won't even want to mine, because covetor / rettys are even cheaper to destroyer then a hulk you will always win!
Jorma Amatin
The Scope
Gallente Federation
#23 - 2012-04-17 01:17:51 UTC
I have to admit that covetors while cheaper are far easier to kill than a hulk. So whereas a hulk can attempt to tank, a covetor pretty much has to just die in a glorious blaze.
Ned Black
Driders
#24 - 2012-04-17 06:04:46 UTC
Malcanis wrote:
Kyr Evotorin wrote:

Lol. it takes, approximately 9 hours to replace your hulks now. whereas, 2 months ago, it took approximately 10 hours. Miners have absolutely no reason to complain at all about the current market changes.


Let me explain something to you about EVE players by way of an analogy:

Imagine you were a powerful wizard, kind and wise, able to change reality, and you saw a lowly convenience store clerk, working at minimum wage to pay the rent on his horrible bed-sit apartment. You decide to make him King Of The Fairey World, and magic him away to a palace made of white marble and gold, full of beauty and wealth.

If the clerk immediately complains that you cost him his clerk job and his apartment, then you know you've just found an EVE player.


Naa, your analogy is limping a bit.

You forgot about the gazillion warlocks out there that loves nothing better than to blow that marble and gold palace up... and because the wizard had made a crappy job out of it and that so called castle out of painted wet cardboard and tin foil could come with $1 kitchen knife to bring it down.

So now you have a clerk without a job, and no castle... which of course is a bonus to the warlocks for their bravery of destroying an expensive wet paper bag for they knew that they would lose the kitchen knife in the process... when they saw the clerks sad eyes they laughed told him to suck it up because it was a hostile kingdom.

If that wizard would have made that castle out of good solid rocks as it should have been, the warlocks would have actually had to pay a lot of gold and work hard to bring that castle down... and to the warlocks that would be unacceptable with a flood of tears as a result.

The end
Nomad I
University of Caille
Gallente Federation
#25 - 2012-04-17 08:57:05 UTC  |  Edited by: Nomad I
A production of a hulk from ground cost something about 230million. A hulk not fittet for maximum output is a waste of ISK. So basically a Hulk in empire is meaningless.

Ganking hulks in Empire will buff the 0.0 Thank you wanabee piratesCool You will grief until my concurrents in Empire are extinguisht. Mining will be like before 2006, when a miner in 0.0 was generating 1b per day in his pocket. Now the trend is showing upwards. It should be possible soon to mine with one Hulk 2b per day.

In the end, it's destroying the game, because the income from missioning, ratting etc. is not raising. Poeple won't take the risk of PVP, because it takes to long to replace a ship. A common ratter in 0.0 makes 60million per hour. Replacing a Maelstrom cost somethong about 300million an equivalent of 5 ratting hours. When the Mael was insured you have to replace something about 150million an equivalent of 2,5 ratting hours. When those times are going up most casual players playing less than 3 hours per day will surrender and quit.

EVE is about PVP, but PVP without a purpose like a Hulkageddon is harrassing only. Yes, it's build into the mechanics. But a war with a side not able to shot back, it's destroying the base for PVP at all. IMHO it's a fail from CCP. It's not about having losses, it's about removing the base for PVP in a sandbox.
Kyr Evotorin
Republic Military School
Minmatar Republic
#26 - 2012-04-17 11:40:17 UTC
no challenge for a miner is a game won by default. that's their problem (The miners who complain). I take it as a challenge to not be blown up by tards that think theyre good at the game.
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