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The Passive Shield Tank - No More Band-Aids

Author
J A Aloysiusz
Risk Breakers
SONS of BANE
#1 - 2012-04-14 03:32:09 UTC
The Drake is the most-used battlecruiser in the game. The tengu is the most-used T3 in the game. Why? Most people see half the story: they're overpowered. The other half of the story… there are no other good pvp shield tanks available to Caldari pilots.

People call for nerfs of the Tengu and Drake, but in my opinion, they are not the problem, they are the manifestation of the problem. The real problem lies in the "Passive Tank". Armor pilots are forced to choose between reps and buffer. We shield pilots are "forced" to choose between reps and… buffer and reps combined?

Now let's examine how this problem has been counteracted:

We know the backbone of all fleets is made up of our Tank n' Gank ships… the ships that can deal and take damage. Usually, this position falls to the larger ships, Battlecruisers and Battleships.

14 T1 BC/BS have more low slots than mid slots, and 10 T1 BC/BS have more mid slots than low slots. Furthermore "necessary modules" go in the mid slots. (Before you even mention it… yes, damage mods go in the low slots. But in pvp, more gank is helpful, propulsion and/or disruption are necessary).

Of these 10 ships that have more mids than lows, 6 receive damage bonuses – the Cyclone, Tornado, Drake, Naga, Maelstrom, and Raven. Of these 6 damage dealers, one receives a tank bonus… our good friend the Drake. (The maelstrom receives a bonus to shield boosting, but this does not affect its passive tank).

So when it comes down to it, the real problem is not being addressed. Instead, the selection of ships capable of exploiting the problem has been reduced. There is talk of the Drake finally being "balanced", but think about the effect of this change. Without a backbone, what happens to shield fleets?

To avoid this post being classified as ranting or trolling, it's necessary that I propose something constructive:

The shield buffer tank should be just that – a buffer tank. The Drake is criticized because it has the best of both worlds, enough buffer to last a while against larger forces, and a fast enough recharge to absorb against small forces.

Look at the EHP/Damage of a standard Drake vs. a standard Harbinger, each with propulsion and point. You get comparable statistics. But obviously, if the two ships were to 1v1, the Drake's shields would be recharging to absorb half the Harb's damage.

So what do I propose? First, the shield recharge on a buffer tank should be negligible. Quite simply, a Shield Extender should add recharge time to the shield, proportionate to the amount of EHP it adds. This way, it is simply adding hitpoints, not also adding to your ability to repair hitpoints. But wait, what about our PvE friends? Don't they deserve a Drake capable of use on missions? Well, how many other T1 Battlecruisers are capable of solo tanking lvl 4's, with only T2 equipment? A Drake can tank a lvl 3 using resistance, shield rechargers, and shield power relays. A T1 Battlecruiser does not need to tank lvl 4's… you have Battleships and T2's for that.

If the change to Shield Extenders were applied, it would significantly imbalance EVE. There are already more ships capable of armor tanking than shield tanking, and this could push it over the top. However, this imbalance would be an opportunity to reevaluate the entire line of shield ships. At present state of affairs, Caldari has two overpowered ships, the Drake and Tengu, a few ships with a tactical niche (ECM) and a plethora of ships that are almost incapable of PVP. How many people use the Eagle or Cerberus? How often do you see the Raven saddled up for fleet warfare? A pilot of any race should have the ability to choose between a variety of relatively equal ships.

The "band-aid" approach has long been applied to Shield Tanking. All the fixes reduce the ability to exploit the problem, but the problem still remains: Passive Shield Tanks are capable of having he best of both worlds – buffering and repairing all in one.


Zhilia Mann
Tide Way Out Productions
#2 - 2012-04-14 03:36:29 UTC
Dude, shield buffer tanks don't have **** for recharge. Run the actual numbers.
J A Aloysiusz
Risk Breakers
SONS of BANE
#3 - 2012-04-14 03:45:31 UTC
Zhilia Mann wrote:
Dude, shield buffer tanks don't have **** for recharge. Run the actual numbers.


My buffer drake tanks 210 dps, according to EVEHQ. How's that for recharge?
Cambarus
The Baros Syndicate
#4 - 2012-04-14 03:50:48 UTC
J A Aloysiusz wrote:
Zhilia Mann wrote:
Dude, shield buffer tanks don't have **** for recharge. Run the actual numbers.


My buffer drake tanks 210 dps, according to EVEHQ. How's that for recharge?

With that kind of recharge you could almost tank an assault frigate. Almost.
J A Aloysiusz
Risk Breakers
SONS of BANE
#5 - 2012-04-14 03:53:17 UTC
Cambarus wrote:
J A Aloysiusz wrote:
Zhilia Mann wrote:
Dude, shield buffer tanks don't have **** for recharge. Run the actual numbers.


My buffer drake tanks 210 dps, according to EVEHQ. How's that for recharge?

With that kind of recharge you could almost tank an assault frigate. Almost.


You're missing my point. I have 100k buffer. If I'm fighitng an armor tank with an equal buffer, I'm neutralizing a substantial portion of his DPS, while he's neutralizing none of mine.
Tippia
Sunshine and Lollipops
#6 - 2012-04-14 03:53:50 UTC  |  Edited by: Tippia
J A Aloysiusz wrote:
Zhilia Mann wrote:
Dude, shield buffer tanks don't have **** for recharge. Run the actual numbers.

My buffer drake tanks 210 dps, according to EVEHQ. How's that for recharge?
Quite tiny and easy to overcome in a PvP situation, even more so after the Drake gets its tank reduced (although we haven't heard any more of if/when that will happen).

Zhilla is quite correct: you don't run an actual passive tank in PvP because it eats too many slots and cripples the ship in other ways. Shield buffers alone don't generate enough passive regen to make much of a difference.

Also, if you want to see a real PST, have a look at the Myrm. Blink
Mfume Apocal
Brutor Tribe
Minmatar Republic
#7 - 2012-04-14 05:38:00 UTC
J A Aloysiusz wrote:
The Drake is the most-used battlecruiser in the game. The tengu is the most-used T3 in the game. Why?


Because the CFC uses the Drake as one of it's main fleet comps and quite a few powerblocs in nullsec use the Tengu. Oh and the Tengu and Drake are both pretty good at PvE for their isk/SP investment.
Wyte Ragnarok
#8 - 2012-04-14 08:13:34 UTC
J A Aloysiusz wrote:
My buffer drake tanks 210 dps, according to EVEHQ. How's that for recharge?


Nice. I'll bring a frigate. Where do you live?

Also, please read the latest(?) CSM doo-dah whatever they call it, about nerfing the Drake's bonuses. The Drake isn't good in PVP because of it's shield recharge, but because of it's (currently) decent resistances and massive buffer, allowing RR or at least a delayed death. Coupled with the fact they can reach up to god knows how far and do the same damage at 10km as they do at 70km, they make a good ship to overwhelm the enemy in. Not to mention the fact they are cheap and easy to skill into (anyone a couple of weeks old can do it).

Regarding the Tengu, it perhaps does a little too much damage. But passive recharge Tengu? What are you using it for for, missions? The only Tengu's worth mentioning that I've fought in PVP are 100mn Afterburner Tengu's (which, by the way, have active tanks). They need to cut the Tengu's (Cruiser) ability to use a Battleship module.

Now your initial post was tl;dr, but I suggest you go back, find out more about the ships in question, how they're used and how effective they are, then perhaps come back and make a "nerf 100MN Tengu" thread.
Exploited Engineer
Creatively Applied Violence Inc.
#9 - 2012-04-14 08:53:02 UTC
J A Aloysiusz wrote:
So what do I propose? First, the shield recharge on a buffer tank should be negligible. Quite simply, a Shield Extender should add recharge time to the shield, proportionate to the amount of EHP it adds.


The root cause of the whole problem is that shield recharge isn't given in hp/s, but in "seconds to 100%". This isn't just counterintuitive (whose bright idea was it, anyway), but also means that shield extenders don't just add shield hp, they also add recharge capability (in hp/s).

The solution should be simple: Separate shield capacity and shield regeneration. Adding a shield extender should add capacity, but leave shield regeneration (in hp/s) the same. Adding a shield recharger should add to shield regeneration (and much more than it does now) while leaving shield hp the same.

Right now, there's virtually no point in fitting shield rechargers anyway, since you'll get much more of a benefit by adding another extender (the sig increase is usually negligible).
Tobiaz
Spacerats
#10 - 2012-04-14 08:59:50 UTC  |  Edited by: Tobiaz
The reason why the Drake and Tengu are so popular is primarily because of PvE. They see decent use in PvP, but they are nowhere near 'overpowered' or the most popular ships. Besides, the ease of missiles is an important reason behind their usage, not because passive tanks would be too unbalanced.

STOP TRYING TO MAKE SHIELD INTO JUST ANOTHER ARMOR TANK

Seriously, some people don't seem to understand why diversity is important in this game. Ugh

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Perihelion Olenard
#11 - 2012-04-14 11:35:34 UTC  |  Edited by: Perihelion Olenard
So again someone says one being superior to the other is diversity. In order to get some recovery on armor I have to fit an armor repairer in addition to plates and using cap. I wish I could overload my EANMs.
Grimpak
Aliastra
Gallente Federation
#12 - 2012-04-14 12:09:10 UTC
Perihelion Olenard wrote:
So again someone says one being superior to the other is diversity. In order to get some recovery on armor I have to fit an armor repairer in addition to plates and using cap. I wish I could overload my EANMs.

I think your issue here is with armour tanks and not shield tanks.


passive shield tank is nigh on useless beyond pve applications since they require pretty much all the med and low slots of a ship to work.

unless it's a domi, that means **** all dps, specially in a drake with his single-damage-type bonus, and all you'll be doing is sitting there looking pretty.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

J A Aloysiusz
Risk Breakers
SONS of BANE
#13 - 2012-04-14 13:04:28 UTC
Let me clarify here a bit - when I buffer tank a ship, I expect my defense to be its EHP. Whether it be a buffered Drake, Abaddon, Rokh, Moa, Harbinger... it's irrelevent. For each ship, if you buffer fit it, you're making your main defense the raw EHP of it. However, the shield ships of those, in addition to their raw EHP, also receive a free recharge bonus.



In large-scale warfare, what's the difference? Negligible. But what about small gangs, or even 1v1? If my (for example) Rokh, with a straight-up buffer tank gets 165 ehp, it also recharges to repair 168.7 hitpoints per second. So if I'm facing an armor tank, I'm nullifying a significant portion of his DPS, while he nullifies none of mine. Free reps with my buffer.

I couldn't agree more with Exploited Engineer:
Quote:
The solution should be simple: Separate shield capacity and shield regeneration. Adding a shield extender should add capacity, but leave shield regeneration (in hp/s) the same.
A shield buffer should be just that - A shield buffer.
Grimpak
Aliastra
Gallente Federation
#14 - 2012-04-14 13:14:20 UTC
J A Aloysiusz wrote:
In large-scale warfare, what's the difference? Negligible. But what about small gangs, or even 1v1? If my (for example) Rokh, with a straight-up buffer tank gets 165 ehp, it also recharges to repair 168.7 hitpoints per second. So if I'm facing an armor tank, I'm nullifying a significant portion of his DPS, while he nullifies none of mine. Free reps with my buffer.



if you can't break a tank it's not because it's unbreakable. it's because you didn't brought enough dakka.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Perihelion Olenard
#15 - 2012-04-14 14:45:12 UTC
Grimpak wrote:
J A Aloysiusz wrote:
In large-scale warfare, what's the difference? Negligible. But what about small gangs, or even 1v1? If my (for example) Rokh, with a straight-up buffer tank gets 165 ehp, it also recharges to repair 168.7 hitpoints per second. So if I'm facing an armor tank, I'm nullifying a significant portion of his DPS, while he nullifies none of mine. Free reps with my buffer.



if you can't break a tank it's not because it's unbreakable. it's because you didn't brought enough drakes.

There ya go.
Unit757
North Point
#16 - 2012-04-14 14:54:04 UTC  |  Edited by: Unit757
The passive recharge only really means anything for PVE people. The only time itl matter for a PVP drake is if your trying to 1v1 a frigate or two. Sure itl give you more HP in a straight up BC vs BC, but chances are the other BC is putting out more DPS then you, so it kinda evens out.

Edit - Adding to that, my brick drake has about 100K EHP, but its PEAK recharge is only 42hp/s, which is nothing considering that until I get to around 35% shield, its even lower then that.
Grimpak
Aliastra
Gallente Federation
#17 - 2012-04-14 15:23:08 UTC
Perihelion Olenard wrote:
Grimpak wrote:
J A Aloysiusz wrote:
In large-scale warfare, what's the difference? Negligible. But what about small gangs, or even 1v1? If my (for example) Rokh, with a straight-up buffer tank gets 165 ehp, it also recharges to repair 168.7 hitpoints per second. So if I'm facing an armor tank, I'm nullifying a significant portion of his DPS, while he nullifies none of mine. Free reps with my buffer.



if you can't break a tank it's not because it's unbreakable. it's because you didn't brought enough drakes.

There ya go.

well, yeah that works too.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Cambarus
The Baros Syndicate
#18 - 2012-04-14 22:33:34 UTC
J A Aloysiusz wrote:
Let me clarify here a bit - when I buffer tank a ship, I expect my defense to be its EHP. Whether it be a buffered Drake, Abaddon, Rokh, Moa, Harbinger... it's irrelevent. For each ship, if you buffer fit it, you're making your main defense the raw EHP of it. However, the shield ships of those, in addition to their raw EHP, also receive a free recharge bonus.



In large-scale warfare, what's the difference? Negligible. But what about small gangs, or even 1v1? If my (for example) Rokh, with a straight-up buffer tank gets 165 ehp, it also recharges to repair 168.7 hitpoints per second. So if I'm facing an armor tank, I'm nullifying a significant portion of his DPS, while he nullifies none of mine. Free reps with my buffer.

Try taking a buffer tanked abaddon in your buffer tanked rokh, and let us know how that goes. Small gang (and ESPECIALLY solo) most ships NEED the 3 important midslots in pvp (for tackle and propulsion), and shield ships tend to have fewer tanking slots than armor ships to begin with (for example 6 mids on a rokh vs 7 lows on an abaddon).

There are other things, like the difference between the biggest armor buffer mod (4200 armor added) and the biggest shield buffer mod (2625 shield added) the ability to overload invulns, the cheaper jump from t2 to faction EANMs, pirate implants etc. They're really not that imbalanced, just different.
Sjugar
Science and Trade Institute
Caldari State
#19 - 2012-04-14 23:57:29 UTC
The regen on a drake realy does make a difference.

Today we were bombed in our drakes, and yes quite a few died, but most didn't. Minutes later my tank was already back at 70%.
In a similar scenario with armor, the armor whole armor fleet had to have it's armor repaired by logis.

Also if an armor and a drake ship go toe to toe, both doing 500 dps, the armor ship will be actually doing only 300 dps, Which is quite significant where I live.

The real thing about the drake is the way how regen and buffering works: smaller ships have a lower recharge time on their shield, but because the drake is able to fit the equivalent of a battleship tankbuffer this recharge translates in a lot of HP repaired.
Katalci
Kismesis
#20 - 2012-04-15 00:05:55 UTC  |  Edited by: Katalci
It's worse than you think! With the right fit and a +3% recharge implant on a Drake, you can permatank a 1400mm artillery Maelstrom with 3 gyrostabs!

[Drake, I don't know what a volley is or how shield recharge works because all I did was look at numbers in EFT]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Experimental 10MN MicroWarpdrive
Warp Disruptor II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
[empty high slot]

Medium Core Defence Field Purger II
Medium Core Defence Field Purger II
Medium Core Defence Field Purger II

Cambarus wrote:
NEED the 3 important midslots in pvp.

You don't need a web.
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