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Meta 0 mods: So let me get this straight

Author
Tertharan
#21 - 2012-04-17 17:39:41 UTC
Jorma Amatin wrote:
So it'll be easier to get cheap meta 1-4 modules and your meta 0 ones will only come from manufacturing.

Also meta modules all reprocess into roughly half of the minerals that meta 0 did.


I rather doubt that it'll be easier to get cheap meta 1-4 modules. As mentioned above, they're replacing the meta 0 mods with metal scraps, not just removing them, so the drop rate of meta 1-4 mods will remain the same. Add that to the fact that fewer people will bother with looting in general when the incentive is so much lower, and I think if anything there will be fewer available.
Scrapyard Bob
EVE University
Ivy League
#22 - 2012-04-17 19:07:05 UTC
One of the reasons that profit margins on meta-zero stuff (not ships) are so thin is that you can burn off thousands per week, but you can't sell them that fast. Most modules can be built at a rate of about 1600 T1 items/wk, which is a very high volume. T1 drones are built at a rate of about 7500/wk. Can't move those at that rate either.

Even without the meta-zero drops, it's still pretty easy to flood the market and drive prices down to just above mineral cost.
Aurel Svenson
Cyclone Solutions
#23 - 2012-04-17 23:12:20 UTC  |  Edited by: Aurel Svenson
It's more than occasional someone tries to order meta0 mods from me only for me to tell them it's cheaper to buy in Jita from sell orders than make. Meta0 mods have functionality other mods do not, most notably their use in construction; they ought to sell for more than at least meta1 for this reason, as meta1 is rarely worth buying over other meta levels.
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