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Anticloak

Author
Nikk Narrel
Moonlit Bonsai
#81 - 2012-04-19 16:04:50 UTC
Robert Caldera wrote:
Meolyne wrote:
(Apologies, but you posted something I could not make sense of)


a wall of text and I still dont have a fuc*king clue what its about.

Yeah, I kinda hit that too...

Was she for, or against, cloaking as it is now?
Ganthrithor
School of Applied Knowledge
Caldari State
#82 - 2012-04-19 17:43:00 UTC
Robert Caldera wrote:
Meolyne wrote:
[half off-topic]
I don't really see the problem apart it looks like a vast minority of armed grunts live in eveO forums. Roll

You said EVE = RISK VS REWARD
sure with this catching phrase, CCP can count on you to open 200k new accounts per year (what CCP secretly wishes for christmas)

"Eve has no fun, is a solo OR multi-thousands raidstyle RVsB game, Market is ruled by the bots [RIP], mining is ruled by RMT [RIP], 0.0 was ruled by DRF Titan Online™ [double RIP] and is now by Goon Presidency [RIP], So LET MY CLOAK SAFELY ! "

Why do you absolutely want to be alone in 0.0 ? every single carebear or semi-carebear should leave null sectors to your 0-tolerance(™) Alliance?
You don't have to be in a 1000 members alliance to defend your own system (supposing your ally is not 75% alts like today)

for the Cloaky game mechanics it more like a Human vs Mouse game. i never saw a cat setting a bait, or jumping on chairs when afraid.
[/off topic]

Why not introduce Tom, the Cat then?
You want to disupt economic activity ? Allright your call, but should be a 100% job time.
CCP will make a 15mn safe log-off mechanic :
You're effectively playing ? OK, others know you are playing, and plays too (bait, leave system, stop activity, kisses in local... or doesn't fear you and know the risks (to be fired from alliance loosing this 15b vindicator again Oops)
OR You don't really play, you just have enough money to buy a extra account. Say hello to TomCat. if i find you sleeping under the sofa, then... you will be my dinner. If it's YOU, the BAIT, then, i guess 1000 fellas invade my house in less than 10secs once i found you Shocked (why Titan would be a bad cat : Release soon™ Pirate)

you don't break any EVE is "working as intended"(thus no need for patches ofc, you're a developper yourself, you're-omniscient).
You add fun in my opinion.
BTW introducing a 5mn "Anti-cloakable wave" will effectively harms bomber-fleets, don't think it's a good idea.
But covert-ops blockade runner indus is not meant to retrieve technetium from Vale to Jita, passing by Deklein or Syndicate.

You (not pro) seem to forget each time that should be installable in a ±L5 sov. and especially avoid saying that almost no- super alliance member seems to take care of you as long as you bring your tengu in the battle tonight and pay your bills.
You also think that every carebear only Mine and do PvE in 0.0. You're utterly wrong. We having more fun in 0.0 than High Sec, and make less profits, with a higher risk (i never made any isky roaming, but it was really enjoyable and teaching)
Lastly, gathering intel should be much harder than it is now. I never saw a unskilled cloaker (doesn't match) or anyone else said "Cloaky is imba Risk vs Profit" you can't put a price on intelligence reports, and maybe one >>30Mil bomber for economic disruption.

I hate posting long walls of text like this, sorry. Cloaking is working yes, but could be tweaked.


a wall of text and I still dont have a fuc*king clue what its about.


Cats or something? IDK.
Atum
Eclipse Industrials
Quantum Forge
#83 - 2012-04-19 18:18:04 UTC
Ahh, lunch... finally get to catch up :)

Ganthrithor wrote:
How is you hiding in a POS so radically different from me hiding in a safespot with a cloak? Neither of us can kill each other, and we can both see that the other is in local. You can go AFK in your POS to make my balls bluer, I can AFK in my safe to keep your wallet smaller.

Didn't really address this last night, but what it comes down to is that turtled in a POS, they're still visible. You can also gain intel you can possibly use against them. Are they already in warp by the time you load grid, and always go to the same POS (assuming there are multiple choices)? Good chance you've found a bot... perfect opportunity to practice your grid-fu, bubbles, and blazing fiery death! Do they warp to the tower after an appropriately human amount of time, then switch out for a combat ship and wait for reinforcements? You might have a fun target. At any rate, you can choose to watch them sit in that tower, but they can't watch you.

Fehk Shus wrote:
...stuff...

Read through your wall a couple of times, and maybe it's just the boredom of having had to watch vendors all morning instead of using my own brain, but I'm not sure I'm following 100%. On the first part, see above. To the second, I've been caught using those tactics myself (usually because of complacency), but they require (at the very least) that the cloaker actually be doing something rather than just picking their nose. Moving to the third, I think I see where you're going, but I don't think it'll play out as you propose, mostly because (as you say the next time down) having a broadcast-in-local warning needs to be part of this module, but also because even though the new tier 3 BC's can lock faster than a BS, their tracking sucks harder than Ganth's blue balls (sorry, couldn't resist :)) I'll ponder the ramifications of having a button-pushing scout flying ahead, but having taken part in IRON infrastructure projects (aka freighter fleet escort), I'm not sure that it would really be worth the bother. I'm also against cloaking fuel, though in my case I'd be using an expanded+rigged Iteron V as the tender. ::evil grin::

Ganthrithor wrote:
I hope you're not referring to me when you say we need reasoned arguments rather than flameage. I think I've done a pretty good job of explaining some of the many reasons this change would be a bad idea. And you keep agreeing with me. I'm not even sure why we're arguing anymore.

No, I'm referring toward the folks who just scream 'GTFO' and crap like that. Anyways, I think that for the most part, we agree that cloaking, in its current form, is mostly ok. The only place we seem to disagree on is the inability for a local resident to prosecute with violence those who use cloaking as a meta-gaming tactic. I don't want to hurt/punish those who use cloaking as a hunting tactic (which I believe is what you do), only those who use it as meta-gaming crap against renters and pets who can't do anything about it when the landlord is taking part in some big fight two regions away. As has been pointed out, an alliance as large as Goonswarm can just bridge a couple of hops and find an empty system. A renter (a quick glance at dotlan suggests "SQUEE." would probably qualify) doesn't have that option.

Regarding the CSM minutes... yup... I'll believe it when I see it in a devblog. I also see things playing out pretty much the same way... small roams would be pretty much unaffected. Larger roams, meh. Persistent attacks, well, after rolling safes for N minutes, they've got 2N (minimum) in which to relax. Again, active hunting cloakers shouldn't be punished, and after evading probes for a while, they deserve a break. I want to be able to disrupt economic activity, but only by putting more effort into it than entering the system, warping to some safe spot, and cloaking up for 23 hours.

Strelsky wrote:
If there were any nerfs to be made to cloaking, the local would have to go also. It makes a lot more sense the way I described it. The dscan doesn't tell you whether the ship appearing in system is a passing by blue or not. That would give a lot more space to solo roamers and a chance to not be in intel channel the moment they get past the regional gate to empire.

I mean - that's why everybody gets so spacemad here - they wan't to carry on killing the easy ratting ships. Well who doesn't?

I don't even know how are you going to spin this and invoke the best of your goonie trolling skillz. But in a nutshell you get to have more kills by actual active gameplay instead of sitting in some system for couple days and then maybe killing 1 impatient carebear that decided to ignore you.

I'd also support a semi-nerfing of the "local as an intel tool" mechanic if a viable anti-cloak were implemented. See previous post regarding ghost timers and multiple cloakies doing some active head-screwing. However, I've seen no "goonie trolling skillz" coming from Ganth. He may be a goon, and some of his replies aren't carebear friendly, but compared to others he's a pretty straight shooter, and as I noted, he's been dropping nuggets the bears can use for self-preservation.
Atum
Eclipse Industrials
Quantum Forge
#84 - 2012-04-19 18:18:54 UTC
Sphit Ker wrote:
No. Sorry. Altho the premise is not entirely without merit, this execution is wrong. The whole pulse thingy that disable all cloaks etc will hurt more allies than enemies. You know it will. Everybody will drop using these very soon after release. Just sit and watch..

However, since the AFK 100% safe cloaked all seeing eye is a problem, I vouch for a new class/ship role/whatever else that provide the tangible possibility of decloaking without de-naturing cloaks per se. Whatever it is, it register the cloaked dude on the overview with nothing but it's distance. No name, no speed, no corp tags, no brackets, no transversal. Nothing but distance.. We'll have to triangulate the position and push in for a decloak. Awesome gameplay addition.

AFK cloaking needs to maintain it's nature as it is because it has a reason to be. A nagging presence behind enemy line is crucial. Taking this away entirely will not end well. On the other hand, staying behind enemy line 100% safe 100% of the times is weak gameplay. This is a flaw. It should not be possible without proactive actions from the cloacker.

Again, the ~thing~ I vouch for is a whatever that once deployed/anchored/activated/whatever else provide people with the presence of a cloaked target on overview with it's distance ONLY and only if within the same grid as the source of the detection ~thing~.

As proposed, it ensure "AFK" all seeing eyes in local needs to expose themselves to some degrees of risk if they want more than limited d-scan readouts. Being on-grid exposes themselves to the risk of getting triangulated and killed. Risk vs reward, right?

This can be a new ship role bonus or a deployable item much like mobile bubbles or even a module some ships can have. I don't care what provides it, it needs to be implemented in some form or another.

Well, the execution of the idea is why I posted it. That it hurts allies as well as enemies is kinda the point... Sure, you've got this awesome new weapon, but using it is a double-edged sword. Sorta like nukes. The 'triangulation by overview' idea... interesting, but talk about frustrating! About the only useful thing I can see coming from it is that bears would stay out longer, possibly giving the hunter a better target selection. But as for attacking the cloaker? Dude, I don't have that much hair left, and I'd rather not lose what little I've got. Would my 'local ghost' idea satisfy your 'nagging presence'? You know they got in, and if they're on local, they're doing *something* you probably won't like, but if they've gone down to the bar and aren't even at the keyboard, then they disappear. Get enough in, though, and you can start playing mind games.

Meolyne wrote:
...stuff...

wat, wut? I'm with everyone else... down at the bar getting drunk, hanging upside down from our toes, trying to figure out just wtf you're trying to say.
Nikk Narrel
Moonlit Bonsai
#85 - 2012-04-19 18:41:59 UTC
Ok, here is a two part bit I am suggesting, feel free to criticize if done constructively.

Part 1; The trade off.
Dump at least cloaked ships out of local. They don't belong there unless they want to be seen, and they can chatter away if that's the case.
Enable an auto-cycle of the D-Scan, with the following details:
It can detect if a cloaked vessel enters it's range, but cannot determine location or number.
It shuts off when you enter warp.
It shuts off when you do a system change, by any means.
One exception, the ships designed to probe are able to have it run nonstop even when warping. (This would include any ship with bonuses to probing)

Part 2; Hunt the hunters.
Use probes designed to hunt cloaked ships. Specialty item, T2.
The probes can decloak ships by either proximity, or by getting on grid with ships they have tracked, and pulsing an inverted energy wave to the cloaked vessel's power frequency. The cloaked vessel cannot reengage their cloak until they get off grid with the probe.
Stopping them is the hunter's problem. The probe just creates an opportunity if used right.
(Gate camps won't find this very useful, as probing down the newly arrived cloaked vessel will allow the vessel in question to leave before it completes.)
Strelsky
Imperial Academy
Amarr Empire
#86 - 2012-04-19 19:47:28 UTC
Atum wrote:

I'd also support a semi-nerfing of the "local as an intel tool" mechanic if a viable anti-cloak were implemented. See previous post regarding ghost timers and multiple cloakies doing some active head-screwing. However, I've seen no "goonie trolling skillz" coming from Ganth. He may be a goon, and some of his replies aren't carebear friendly, but compared to others he's a pretty straight shooter, and as I noted, he's been dropping nuggets the bears can use for self-preservation.


Possibly. There was no sign of him actually giving my post a thought, yet he would still reply.
But whatever... what would one expect on eve-o forum ;]

The tl;dr version of what I was trying to say is that you can't nerf cloaking while leaving local as it is and vice versa. Both of those things are dumb and need some "smart" change. A change that would make sense and make the game more "fun" for either side.
Ganthrithor
School of Applied Knowledge
Caldari State
#87 - 2012-04-19 21:04:29 UTC
Atum wrote:
Ahh, lunch... finally get to catch up :)

Ganthrithor wrote:
How is you hiding in a POS so radically different from me hiding in a safespot with a cloak? Neither of us can kill each other, and we can both see that the other is in local. You can go AFK in your POS to make my balls bluer, I can AFK in my safe to keep your wallet smaller.

Didn't really address this last night, but what it comes down to is that turtled in a POS, they're still visible. You can also gain intel you can possibly use against them. Are they already in warp by the time you load grid, and always go to the same POS (assuming there are multiple choices)? Good chance you've found a bot... perfect opportunity to practice your grid-fu, bubbles, and blazing fiery death! Do they warp to the tower after an appropriately human amount of time, then switch out for a combat ship and wait for reinforcements? You might have a fun target. At any rate, you can choose to watch them sit in that tower, but they can't watch you.


I mean, I suppose, although when you consider that the majority of cloaked ganking ships don't fit covert cloaks (recons and bombers can't really kill very much solo), it's easy to locate "cloakers" whenever they move around. In the case of recons and bombers, well, yeah, you can't see them scouting you, but that's literally their role in the game-- they give up tanking ability, dps ability, etc in exchange for their covops cloaks. I really don't think there's anything wrong with these ships being able to do this.

Atum wrote:

Anyways, I think that for the most part, we agree that cloaking, in its current form, is mostly ok. The only place we seem to disagree on is the inability for a local resident to prosecute with violence those who use cloaking as a meta-gaming tactic. I don't want to hurt/punish those who use cloaking as a hunting tactic (which I believe is what you do), only those who use it as meta-gaming crap against renters and pets who can't do anything about it when the landlord is taking part in some big fight two regions away. As has been pointed out, an alliance as large as Goonswarm can just bridge a couple of hops and find an empty system. A renter (a quick glance at dotlan suggests "SQUEE." would probably qualify) doesn't have that option.


This is where I guess I just disagree with you. As long as local and the friends list stay as-is, meta-gaming is often the only way for solo attackers or small gangs to kill anything in hostile space. As long as carebears know that you're there and active, they're simply not going to let themselves be targeted (first they form a huge gang that the attacker can't fight, and if that doesn't work within about an hour, they usually dock up / log off / go AFK in a tower).

Now, if you took local away and made the friends list require mutual consent to watchlist people, I'd be OK with inserting cloak-hunting mechanics. That said, I think this would be a terrible idea because it would make things too easy for gankers. Why, then, am I not advocating this change? It's not because I want "fairer fights," because I don't care about fights being fair. It's simply that I don't think there would *be* any fights if these changes were made. 0.0 would simply become too risky. It's already the case that you can make almost the same money in empire as you can in nullsec, and indeed lots of nullsec "residents" keep their isk-making activities in highsec already.

I think the current system strikes a pretty good balance between not favoring the attacker or defender exclusively, while making both parties aware of the level of risk they're taking on in a general sense (by being able to see each other in local). The one downside the defender needs to worry about is "the metagame." This is pretty easily dealt with though by simply assuming that "the cloaker" is at-keyboard. Going out and mining in your Hulk, then dying and whining that "you didn't know it was risky because the hostile in local could have been AFK" is just dumb. You have local. You can see definitively that there is a dude in your system. All you need to do is plan accordingly and you'll be fine.

I guess I just fundamentally disagree with you about the metagaming aspect of cloaking. I think that the current mechanics allow a situation that maintains a pretty fair balance between attackers and defenders. Defenders gain the ability to know when they are and aren't at risk (AWOXers excluded). Attackers gain the ability to make defenders complacent by being patient. The part that really irritates me about people who complain about cloaking is that, at the end of the day, it's complacency that results in people dying to AFK cloakers. Nothing more. It irritates me when they try and foist the blame for their mistakes off on game mechanics.
Mag's
Azn Empire
#88 - 2012-04-19 22:24:34 UTC
Atum wrote:
Mag's - Forget the whole AFK thing. Bears are scared whether the cloaker is AFK or not. Their mere existance makes them pee their pants.
So I gather from your lack of an answer to my question that you either don't understand what the mechanic is, or you know but it messes with your idea.

May I suggest you get a better understanding of what is being used, before suggesting a nerf to something else.

As far as cloaking is concerned, it is balanced.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mary Annabelle
Moonlit Bonsai
#89 - 2012-04-19 22:33:59 UTC
Mag's wrote:
Atum wrote:
Mag's - Forget the whole AFK thing. Bears are scared whether the cloaker is AFK or not. Their mere existance makes them pee their pants.
So I gather from your lack of an answer to my question that you either don't understand what the mechanic is, or you know but it messes with your idea.

May I suggest you get a better understanding of what is being used, before suggesting a nerf to something else.

As far as cloaking is concerned, it is balanced.

I will give him this, technically he is right.

But like a few others, I feel in this case being balanced is not reflecting the best of both sides, but equally screwed up on both sides.

The last thing I want is for my mining ship to get popped. So I am willing to make the effort to avoid this.

But I respect that I should make an effort to guard my own safety, if in exchange it means that the cloaked ships can go play cat and mouse with each other and leave my mining alone.

Take em out of local, out of sight, out of mind.
Let them be hunted, and hunt me and my colleagues... I am confidant I can run faster than that other guy, so maybe I will have less competition too when they are done.

I don't want perfect safety, but I would not mind jumping into a ship to blast em a few times.
Meolyne
Perkone
Caldari State
#90 - 2012-04-19 23:21:33 UTC
Nikk Narrel wrote:

Page 1, about auto-cycling D-scan :
Gameplay effect: Since noone will be getting free intel on cloaked vessels, and they can now be hunted by enemy covops, deadly little games of cat and mouse can begin.



Thank you Nikk for not quoting my entire post.
It's your words, I like the idea of the cat and mouse mini-game
And for those who never understood any metaphore before :

Atum wrote:


[...]
I think that for the most part, we agree that cloaking, in its current form, is mostly ok. The only place we seem to disagree on is the inability for a local resident to prosecute with violence those who use cloaking as a meta-gaming tactic. I don't want to hurt/punish those who use cloaking as a hunting tactic (which I believe is what you do), only those who use it as meta-gaming crap against renters and pets who can't do anything about it when the landlord is taking part in some big fight two regions away. As has been pointed out, an alliance as large as Goonswarm can just bridge a couple of hops and find an empty system. A renter (a quick glance at dotlan suggests "SQUEE." would probably qualify) doesn't have that option.
[...]
Again, active hunting cloakers shouldn't be punished, and after evading probes for a while, they deserve a break. I want to be able to disrupt economic activity, but only by putting more effort into it than entering the system, warping to some safe spot, and cloaking up for 23 hours.



This is exactly what i'm for. To the last bite.

Ganthrithor wrote:


The part that really irritates me about people who complain about cloaking is that, at the end of the day, it's complacency that results in people dying to AFK cloakers. Nothing more. It irritates me when they try and foist the blame for their mistakes off on game mechanics.



Usually, when your alliance (renters /pets at least) knows that you lost a supercap to an afk hot-dropping cloaker which wasn't really afking, you're fired and belong to high-sec for a while. I've got names.

Ganthrithor wrote:
You guys just need to keep in mind that the defender has literally EVERY advantage over an attacker bar one: the attacker's ability to cloak.

The defender gets:

  • Stations (where they can dock up and achieve 100% guaranteed safety, while AFK if they so desire)
  • POSes (where they can hide in space inside invulnerable bubbles surrounded by automated defenses that are MORE than sufficient for repelling lone/small gangs of attackers)
  • People (defenders typically outnumber attackers by a large margin)
  • Jump bridges (not as stupidly safe as they used to be, but still allow locals to move around regions way faster than hostiles)
  • Cyno beacons
  • Information (your space is full of blues that can give you information about what's going on where, whereas a lone attacker or small invading gang have very limited information about the movements of locals)
  • Home-field advantage (the defender, being able to dock / refit / POS up anywhere in their space, is free to use whatever kinds of ships or gangs they feel like to defend their space, while attackers must select ships that are jacks of all trades, since they only have one ship to fly)

In return for going up against all these stacked odds, the attacker gets:

  • A Cloak (the ability to run off and hide if they can get off the field)

[...]

.


Station is conquerable,
Pos is destroyable
Defenders (ie ally mates) are not under your orders, and usually doesn't really care of your system alone.
Jump bridges, if your mates are up to help you finally, can serve in both way. Good and Bad as it's usual a good place for cloaker.
Cynos.. it's always about cyno
Information (aka Intel channels) : Yes, maybe, if you're at the end of a 15+AU pipe.
Home field : heh, what did you expect? we're at home, we're paying our home and we're defending it. (or try)

in return :
Cloak can hide almost anywhere
Cloak can gather intel about any ship or forming gang in the area

Cloak can choose between solo attack a hulk or non pvp fitted ship, or wait the right time, and cyno up.
then the story goes. Titan bridge ftw.

Mag's
Azn Empire
#91 - 2012-04-20 00:41:16 UTC  |  Edited by: Mag's
Meolyne wrote:
Station is conquerable,
Pos is destroyable
Defenders (ie ally mates) are not under your orders, and usually doesn't really care of your system alone.
Jump bridges, if your mates are up to help you finally, can serve in both way. Good and Bad as it's usual a good place for cloaker.
Cynos.. it's always about cyno
Information (aka Intel channels) : Yes, maybe, if you're at the end of a 15+AU pipe.
Home field : heh, what did you expect? we're at home, we're paying our home and we're defending it. (or try)

in return :
Cloak can hide almost anywhere
Cloak can gather intel about any ship or forming gang in the area

Cloak can choose between solo attack a hulk or non pvp fitted ship, or wait the right time, and cyno up.
then the story goes. Titan bridge ftw.

Nothing you've posted even remotely points to cloaks needing a change.

Cloaks can hide your ship from sensors, but isn't that the point of a cloak? They can't fully hide you outside of WH space of course.

Yes cloaked ships gather intel, strangely fulfilling their roll in the process.

Cloaked ships can attack Hulks and none PvP fit ships, but so can every other type of ship able to fit a weapon.
But then if there are hostiles in local, why are you mining in that hulk without protection and why are you ratting in a none PvP fit ship?

As far as cynos are concerned, if you have an issue with them then make a thread. Cloaks are not to blame for them opening a jump portal, nor are they responsible for bridging in more ships.

Plus I have to add. Your terrible Alliance buddies are not a reason for changing cloaks either, whether they care or not. But the fact you said they don't care, speaks volumes.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ganthrithor
School of Applied Knowledge
Caldari State
#92 - 2012-04-20 02:18:18 UTC
^ This
Atum
Eclipse Industrials
Quantum Forge
#93 - 2012-04-20 04:27:27 UTC
Nikk - Part 1: I am cool with dropping cloaked ships off local, provided the T2 probes you mention in part 2 come with it. I don't like the idea of automatic DScan (though perhaps someone from CCP can chime in and say whether or not the yarrsters really would suffer as badly as I think). Part 2: I dunno... if the cloaker can attack the probes, it might work out ok. Otherwise I think they'll end up shuttling between safes and getting generally ticked at the world instead of collecting intel or attacking people.

Strelsky - Agreed... a change to cloaking pretty much necessitates a change to local. Local was never meant to be an intel tool, but right now it's all folks have (in k-space, anyway). Maybe bringing back system scanning arrays in some form can replace the "at a glance" intel function of local.

Ganth - As long as we know where the disagreement lies, it makes it a lot easier to have a rational conversation, don't you think? ;) I find meta-gaming to be generally asinine. I wasn't too thrilled when Haargoth defected (IRON wanted BOB dead, but an honorable death), and the whole karttoon thing was just as bad. The 'mutual consent' thing to watchlists is something I'd cheer for in a half-heartbeat. Not sure that you'd lose all fights in 0.0 with an anti-cloak, as long as it's designed in a way that doesn't allow the locals to just spam the thing the way some fear my POS mod would. I'm just after a way to get rid of the meta-gamers. If you (or anyone else) wants my ship dead, it's going to die. Maybe not today, maybe not tomorrow, but sooner or later (probably sooner) someone's going to let the magic goop out, and I'll find myself in a new med clone.

Mag's - You're making me feel like CCP Sreegs... I've answered your question, you just don't like it. But hey, kills in Rancer are up 15% since some random time in the past, so the hunting's good, right? (What's a guy like you doing in an anticloak thread, anyway?)

Mary - "Out of sight, out of mind" is pretty much spot on... if they bears don't know they're there, or can trust that someone else is looking out for them (as much as you can trust anybody to do anything in this game), they'll get out there and do their thing. And maybe even die in a fire :)

Meolyne - What you quoted is really all that matters to me. Now it's just a question of how to make it happen without totally screwing up those who hunt with cloaks.
Mag's
Azn Empire
#94 - 2012-04-20 08:40:20 UTC
Atum wrote:
Mag's - You're making me feel like CCP Sreegs... I've answered your question, you just don't like it. But hey, kills in Rancer are up 15% since some random time in the past, so the hunting's good, right? (What's a guy like you doing in an anticloak thread, anyway?)
Ahh when you can't or won't answer a question, ad hom always works. Amiright? You haven't answered, you've told me about the psychological effects and some meta gaming nonsense.

Why can't I be in an anti-cloak thread? The question should be why are you? You don't seem to have an understanding of game balance, or what a game mechanic is.

I'll answer the question for you though, as I think it's simply that you're stuck on your own agenda.

It's Local. Which funnily enough, is a game mechanic.

What you are asking for is even more intel power, on top of the already powerful local chat channel. That is not a balanced approach. The fact that you can AFK without a cloak and gain the same psychological effects, should tell you where your problem lies.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Robert Caldera
Caldera Trading and Investment
#95 - 2012-04-20 11:16:16 UTC
Atum wrote:
As has been pointed out, an alliance as large as Goonswarm can just bridge a couple of hops and find an empty system. A renter (a quick glance at dotlan suggests "SQUEE." would probably qualify) doesn't have that option.


you identified their exact problem. Its not afk cloakers.
Ikonia
Royal Amarr Expeditions
#96 - 2012-04-20 13:15:31 UTC
No need for anticloak.

The only valid assumption was the idea with d-scan. But in case of e.g. gate bubbles this would impact every stealther going in position for bomb assaults, making bombers even more meaningless sinced those would be detectable within a few seconds.

Further i dont think that this kind d-scanning is compatible to the way how grids are working in Eve. I think that this anticloak thread has also a bit to do with cloakers using gridfu techniques, then going afk while fleet action is organized.

Cheers
Nikk Narrel
Moonlit Bonsai
#97 - 2012-04-20 13:50:06 UTC
Ikonia wrote:
The only valid assumption was the idea with d-scan. But in case of e.g. gate bubbles this would impact every stealther going in position for bomb assaults, making bombers even more meaningless sinced those would be detectable within a few seconds.

Further i dont think that this kind d-scanning is compatible to the way how grids are working in Eve. I think that this anticloak thread has also a bit to do with cloakers using gridfu techniques, then going afk while fleet action is organized.

Cheers
(Please forgive the length of this, I felt details were needed by some to illustrate the point.)

As to the grid thing, I understand D-Scans are based off distance, and are not grid-centric.

I see what you are getting at, and I think you have no reason to be concerned on the bomb assault side.
Local already has this effect on bombers, this on the other hand creates an opportunity for a defender to error in their attention, and create that opening. We do not ever want bombers to have an I-Win button of others not being able to guard against.

CCP has defined their position by example, in this case the means by which cloaks themselves operate.
They want you to perform tasks frequently, so you can make mistakes.
Now, CCP has also accepted that too much repetition by too many defeats the purpose, and takes away from gameplay. For example, we have a skill que to autoload skills for training, and no longer need to set each after the previous finishes.

A quick review: For most ships, assuming they wish to make sacrifices needed to mount the cloak, the cloak interferes with all systems in exchange for concealment. Can't warp, fire, lock targets, transfer cargo, gate travel, or dock in an outpost. With the exception of SB's, most ships used in combat have a secondary effect of a painful delay in targeting ability.

The Auto-D-Scan would not block warping, but it would toggle off when you did it.
The Auto-D-Scan would not block gate jumping, or other system changes, but it would toggle off when you did it.
With the exception of probing ships able to keep it on during in-system warps, the D-Scan will shut itself off if you do anything that moves you off grid.

It might be a compromise position that they put scanning on a timer, in addition to the above, based on a skill. (It would auto-cycle the scanner for 5 minutes per skill level maybe)
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#98 - 2012-04-20 17:43:43 UTC  |  Edited by: Barbara Nichole
Quote:
I don't want to hurt/punish those who use cloaking as a hunting tactic


I'm completely uninterested in any idea that punishes cloaking at all.

Cloaking benefits the "attacker" and the "defender" equally; if players will take the time to study how they can use them to their advantage they would see that much of the hunters advantage can be negated by thoughtful use of cloaking as it exists.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Nikk Narrel
Moonlit Bonsai
#99 - 2012-04-20 20:11:16 UTC
Barbara Nichole wrote:
Quote:
I don't want to hurt/punish those who use cloaking as a hunting tactic


I'm completely uninterested in any idea that punishes cloaking at all.

Cloaking benefits the "attacker" and the "defender" equally; if players will take the time to study how they can use them to their advantage they would see that much of the hunters advantage can be negated by thoughtful use of cloaking as it exists.

People just seem to forget the original reason for cloaking.

Someone wants the element of surprise, is willing to train for it extensively, and even use a ship with limited combat abilities.

Local absolutely denies this. But in a twisted yet balancing manner, the cloak is bizarrely also an absolute, not allowing any to locate those who use it correctly.

This means cloaking is broken, regarding it's original purpose of intent. What's left was an improvised meta-gaming tactic salvaged from the situation.

Fix cloaking.