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How is it possible to have a true manufacturing corporations in Eve Online???

Author
Carlton Foster
Doomheim
#1 - 2012-04-13 03:48:30 UTC  |  Edited by: Carlton Foster
There is a bug in Eve Online (or maybe an intentional game deisgn, who knows) that allows someone with the "Factory Manager" slot to cancel any and all corporation projects at any time.

How can someone run a manufacturing corporation in Eve with this bug? Or are corporations really just guilds with a different name? That would explain why they are in the social tab in the neocom instead of the business tab.
Bath Sheeba
Another Success Story
#2 - 2012-04-13 04:55:13 UTC
Carlton Foster wrote:
There is a bug in Eve Online (or maybe an intentional game deisgn, who knows) that allows someone with the "Factory Manager" slot to cancel any and all corporation projects at any time.

How can someone run a manufacturing corporation in Eve with this bug? Or are corporations really just guilds with a different name? That would explain why they are in the social tab in the neocom instead of the business tab.



Well, isn't that the purpose of a "Factory Manager"?
I.E. someone who MANAGES a factory?

Last I checked managers at any employer can tell workers to stop doing something. Like how a manager at a newspaper can "stop the presses" and tell everyone to re-set the paper.

Tell us what you are intending to do, there is probably a way that will not involve your CEO selling his soul to control. :)
Jinrai Tremaine
Cheese It Inc
#3 - 2012-04-13 09:16:27 UTC
I'm just guessing here, but I think the OP's problem was more or less "If I give someone the factory manager role so that they can set up their own jobs, it also allows them to cancel everyone else's jobs, which is not a risk I am comfortable with".

I don't know for sure, but is it possible to tweak corporate permissions so that a member can create a corporate manufacturing job but not cancel it? If so that role could go to the builders, with an actual factory manager above them who could be called upon to cancel any jobs made by mistake (and obviously that role only goes to someone you can trust to not screw with people's jobs).
Dasola
New Edens Freeports
#4 - 2012-04-13 10:30:52 UTC
As long as i have been playing this game its been this way all the time.. Factory manager can cancel all corporation manufacturing jobs, bossibly leading to massive loses in materials..

And theres no way to tweak it. Thats why i have my own alt corp to handle my manufacturing needs, so i dont need to worry about such security holes by design.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Carlton Foster
Doomheim
#5 - 2012-04-13 10:40:18 UTC  |  Edited by: Carlton Foster
So it sounds like the statement is true. You can not run a true manufacturing corporation in Eve Online.

If you think differently please tell me how to do it, because as far as I can tell it simply can't be done. Which in my opinion is a huge hole in the game. The tutorials say you can be a captain of industry, but this is simply not true. Because of this bug you can only be a captain of your own industry as you cannot trust others to run manufacturing for you without the fear they will cancel all the jobs.

How can someone create a manafacuring corps with a 100 employees if any one of those employees can shut down everything at any time?
Rengerel en Distel
#6 - 2012-04-13 11:26:46 UTC
Carlton Foster wrote:
So it sounds like the statement is true. You can not run a true manufacturing corporation in Eve Online.

If you think differently please tell me how to do it, because as far as I can tell it simply can't be done. Which in my opinion is a huge hole in the game. The tutorials say you can be a captain of industry, but this is simply not true. Because of this bug you can only be a captain of your own industry as you cannot trust others to run manufacturing for you without the fear they will cancel all the jobs.

How can someone create a manafacuring corps with a 100 employees if any one of those employees can shut down everything at any time?


My guess would be all the other corporations that do it actually only give that role to people they trust. If they get burned by those people, atleast it was just a select few, and not the entire corporation.

With the increase in shiptoasting, the Report timer needs to be shortened.

Lady Ayeipsia
BlueWaffe
#7 - 2012-04-13 12:02:26 UTC
How many manufacturers do you need?
Why not setup your corp as an indy alliance. Select corps manage select pos/manufacturing. This way a factory manager can still only cancel jobs from one corp.

Or, have important jobs done by people you trust on a personal level, only letting factory managers interact with minor grunt construction projects.
Ackemi
The Gaming Avenue
Shadow Ultimatum
#8 - 2012-04-13 12:37:32 UTC  |  Edited by: Ackemi
Possibly up your game to a manufacturing alliance since POS are corporate assets?

Fewer security loopholes traded off for lots of work "working together"...


Edit: Someone beat me to it!
Velicitia
XS Tech
#9 - 2012-04-13 12:41:12 UTC
Lady Ayeipsia wrote:
How many manufacturers do you need?
Why not setup your corp as an indy alliance. Select corps manage select pos/manufacturing. This way a factory manager can still only cancel jobs from one corp.

Or, have important jobs done by people you trust on a personal level, only letting factory managers interact with minor grunt construction projects.


won't work in a POS -- only the owning corp can use manufacturing slots.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Celeritas 5k
Connoisseurs of Candid Coitus
#10 - 2012-04-13 13:45:14 UTC
You're absolutely right about the factory manager position and how hard it sucks, but your conclusion that it's impossible to run a manufacturing corp in the game is dead wrong. I had one for months and made billions (I eventually got burned out as it was like a second job, but we never had any corp theft/griefing problems.)

The fact is that while there are of course corp thiefs all over the place, your average player isn't one. I was also very careful to keep the cost benefit equation in my favor-- I only kept a few days of manufacturing materials in the general access hangar, and paid well enough that a corp theft would only gain them a week or two worth of pay at the expense of their reputation.
Bath Sheeba
Another Success Story
#11 - 2012-04-13 14:05:45 UTC
OK, I see your complaint.....hmmmmm

One way to handle it is to hold a deposit in the corp against their misuse of the factory manager role.


This is a problematical role, however, it is not insurmountable. All the corp roles mechanics are in dire need of review and reworking by CCP, but saying that it breaks the whole idea is ludicrous.
Kobalos
Carebears -With- Guns
Goonswarm Federation
#12 - 2012-04-13 14:47:34 UTC
I haven't started my test corp on my alt yet, but perhaps CEO's should be able to choose from CCP pre-designed roles and then if those roles don't meet their needs they can create their own roles/role templates. CCP could use the rule manager in MS Outlook as a good example of how it could work. Just a thought.

- Kobalos Big smile
Gatan Hahran
Brukterer
#13 - 2012-04-13 15:54:19 UTC
If you want to give corp roles to people you always have to break their will first, so they dont make you problems.
A solid way to do this is giving them very exhausting jobs first. When their brain is tired you give them very confusing orders that cant be done, followed by yelling at them in teamspeak until they start crying.
If you do everything right they will never cancel any jobs of the corp.
Glad to help out.
Emma Royd
Maddled Gommerils
#14 - 2012-04-13 16:26:59 UTC
Long and Short of it, roles suck, ccp see industry and don't really care.

These problems and the problems with Pos roles have been an issue for years, and nothing has changed significantly, there's been dozens if not hundreds of posts about them over the years, CCP can't be blind, so it's obvious they just don't give a rats arse about the problems.

There's been lots of ideas banded about, giving a seperate role to cancel jobs mainly, so you could grant 1 role to the normal members of the corp, and the ability to cancel jobs to more trusted members. But nothing happens, the industrialists are getting a slight boost with the nerfing of drone poop and I think I read something about the module drop table changing so any module / ammo etc that has a blueprint won't drop, so mining is become more attractive, but high-sec miners are just a target for more suicide gankers, so it's mixed blessings.

I saw an image of an advanced mining crystal banded about the other week, but no further mention of it anywhere, some plan for making 0.0 mining more attractive but it's anyone's guess if 1) it will ever happen and 2) when.

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2012-04-13 17:20:32 UTC
Give Factory Manager to trusted people. Those people log in everyday and deliver all completed jobs.

It means having to wait for the Manager to deliver.
Scrapyard Bob
EVE University
Ivy League
#16 - 2012-04-13 18:19:54 UTC
Emma Royd wrote:
Long and Short of it, roles suck, ccp see industry and don't really care.


CCP cares, but they also have a lot of other fish to fry. And touching the corp roles / POS code is a delicate and tricky business because of its age / complexity.

Rumors say we might see improvements in 6-12 months.
Velicitia
XS Tech
#17 - 2012-04-13 18:39:59 UTC
Scrapyard Bob wrote:
Emma Royd wrote:
Long and Short of it, roles suck, ccp see industry and don't really care.


CCP cares, but they also have a lot of other fish to fry. And touching the corp roles / POS code is a delicate and tricky business because of its age / complexity.

Rumors say we might see improvements soon(TM).


FTFY Bob Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Skorpynekomimi
#18 - 2012-04-13 19:26:34 UTC
Not a bug. It's a feature, and, frankly, a design flaw. It needs work, CCP KNOW it needs work, and it's incredibly hard to work ON.

Economic PVP

Alexa Coates
Center for Advanced Studies
Gallente Federation
#19 - 2012-04-13 21:30:18 UTC
It's impossible to have a industrial corp because some jackasses WILL wardec you because HERP DERP WE LUV UR TEARS DURRRRR.

That's a Templar, an Amarr fighter used by carriers.

Carlton Foster
Doomheim
#20 - 2012-04-13 21:45:56 UTC
Alexa Coates wrote:
It's impossible to have a industrial corp because some jackasses WILL wardec you because HERP DERP WE LUV UR TEARS DURRRRR.


Wardecs I can deal with. Bugs in the role management system cause me no end of issues.

But enough whining about it. I just hope someday CCP fixes this issue.
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