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The age old question; Mach or Nightmare for Incursions

Author
Ira Infernus
Knights-of-Cydonia
#1 - 2012-04-12 22:27:34 UTC
So I have a mach and a nightmare sitting around in my hangars, I am curious as to which would perform better for incursions (probably vangaurds).
I am equally skilled for either in terms of how they would be standardly fit btw, so I am curious as to which performs better at incursions...
Herr Ronin
Brutor Tribe
Minmatar Republic
#2 - 2012-04-12 22:43:36 UTC
Ira Infernus wrote:
So I have a mach and a nightmare sitting around in my hangars, I am curious as to which would perform better for incursions (probably vangaurds).
I am equally skilled for either in terms of how they would be standardly fit btw, so I am curious as to which performs better at incursions...


In essence they are both fantastic ships, it is just what you love more, A sexy hull or some snazy Lazor's... However they can be effective in diffrent way's.

For instance.

Machariel - Can fit on 1400mm's for Vanguards and provide a very heavy punch and fantastic for contests, or sqitch to 800mm's and be the core of your Incursion fleet.

Nightmare - Can use Beams ( yes they are effective ) Main ammo to use if you use beams is Gamma and gleam, Now the Nightmare has so may Med Slots you can benifit the fleet is so many ways, Target Painters, Webs or more tracking computers to make you shoot effective at a bigger range or track faster.

As i said its what you favor the most.

Hope that helps, Hit me up ingame if you need anymore info.

I'll Race You For A Amburhgear

drdxie
#3 - 2012-04-12 23:55:16 UTC
I would say the NM is better, you will get better consistency of damage because you get a tracking bonus, and its vertical and makes pretty colors in space. But as you have both, try them and then let us all know as NM and Mach pilots will always argue theirs is better.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Arazel Chainfire
Aliastra
Gallente Federation
#4 - 2012-04-13 02:08:14 UTC
I've flown both, and I would recommend the megapulse nightmare over the autocannon mach for vanguards, and the beam nightmare over the arty mach for sniping in highers. As long as you know your fleetmates, and have a good offgrid booster both can work with a photon, an invuln, and an anti-thermic rig, and a DCU as the only tank on them for vanguard sites. This leaves 5 free midslots (i used a sebo, 2 webs and 2 TC's) on the nightmare, or 3 on the mach (i used sebo and 2 webs). The reason I think the nightmare has the advantage is that their dps is pretty similar (assuming similar fittings, there is only about a 50 pt dps advantage for the mach, while with the tracking speed scripts the nightmare has nearly half again as much tracking as the mach. Being able to swap to scorch to burn down guys that start out at range also allows better dps application from the start of the site, and the nightmare gains the dps advantage starting at about 18km or so.

However, the most important reason why I feel the nightmare is better is that I can put a bunch of spare crystals in my cargohold, as well as all the mods to refit for sniping, and not have to worry about getting more ammo for weeks. Usually an autocannon mach will blaze through a cargohold full of ammo in about 3 hours.

-Arazel
Dr Silkworth
#5 - 2012-04-13 02:20:52 UTC
I flew my mach a few times and it seemed hard to apply dps. I really didn't know what I was doing since I always fly logi. I refit a couple ways and look forward to flying a nightmare instead.
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2012-04-13 02:22:58 UTC
Nightmare doesnt use ammo = better :)

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ElitistOps
Deepwater Hooligans
#7 - 2012-04-13 02:38:10 UTC
Nightmare is the best overall for shield fleets, almost instant crystal changes, nice tank and utility mids make it the most useful. I've flown Nightmare, Machariel and Vindicator. Whilst I favour the Vindy for raw up close DPS i have to admit the nightmare is a better ship overall.

The only complaints people seem to have about it is that it takes too long to align and it can have cap problems if not properly fitted.
Qui Shon
Lone Wolf Freelancers
#8 - 2012-04-14 09:30:38 UTC
Herr Ronin wrote:
Nightmare - Can use Beams ( yes they are effective )


In my day we called Tachyon Beams Tachs, and Mega Beams Beams.

When did that change?
Herr Ronin
Brutor Tribe
Minmatar Republic
#9 - 2012-04-15 15:43:44 UTC
Qui Shon wrote:
Herr Ronin wrote:
Nightmare - Can use Beams ( yes they are effective )


In my day we called Tachyon Beams Tachs, and Mega Beams Beams.

When did that change?


Never has, A lot of people call them differently etc, Just personal preference.

I'll Race You For A Amburhgear

Keith Planck
Sebiestor Tribe
Minmatar Republic
#10 - 2012-04-16 04:03:45 UTC
tl;dr nightmares


but both nightmares n' machs are picke|) for fleets equally fast

Autocannon Machs: terrible terrible applie|) |)amage in OTAs, just awful, ok in NMCs but pulse nightmares still fire more
artillery machs: great in shiny vs shiny contests where ships blow up quick, but in your average fleet a pulse nightmare will apply more |)amage
pulse nightmare: the most versatile incursion battleship
tach nightmare: not as versatile as pulses in your average fleet but in shiny fleets tachs will apply more


^^ oversimplifie|) for noob eyes
Herr Ronin
Brutor Tribe
Minmatar Republic
#11 - 2012-04-16 15:00:29 UTC
Keith Planck wrote:
tl;dr nightmares


but both nightmares n' machs are picke|) for fleets equally fast

Autocannon Machs: terrible terrible applie|) |)amage in OTAs, just awful, ok in NMCs but pulse nightmares still fire more
artillery machs: great in shiny vs shiny contests where ships blow up quick, but in your average fleet a pulse nightmare will apply more |)amage
pulse nightmare: the most versatile incursion battleship
tach nightmare: not as versatile as pulses in your average fleet but in shiny fleets tachs will apply more


^^ oversimplifie|) for noob eyes



You have beams and pulse's mixed.

:) Its the other way around.

I'll Race You For A Amburhgear

Keith Planck
Sebiestor Tribe
Minmatar Republic
#12 - 2012-04-16 17:49:27 UTC
Herr Ronin wrote:
Keith Planck wrote:
tl;dr nightmares


but both nightmares n' machs are picke|) for fleets equally fast

Autocannon Machs: terrible terrible applie|) |)amage in OTAs, just awful, ok in NMCs but pulse nightmares still fire more
artillery machs: great in shiny vs shiny contests where ships blow up quick, but in your average fleet a pulse nightmare will apply more |)amage
pulse nightmare: the most versatile incursion battleship
tach nightmare: not as versatile as pulses in your average fleet but in shiny fleets tachs will apply more


^^ oversimplifie|) for noob eyes



You have beams and pulse's mixed.

:) Its the other way around.


nah, tachs do more damage then scorch the problem is the tracking, in shiny fleets it doesn't matter cause everything pops so far away, but in pubby fleets things will get too close and you'll start to miss a lot. tachs only become better then pulses when your running in a fleet that can keep up with you :3