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Skill training times survey

Author
Azemar
Voidhounds
Pretenders
#1 - 2012-04-12 21:40:43 UTC
Which skills do you think take too long or too short? And why?
Comto Aldent
Safe break
#2 - 2012-04-12 21:48:34 UTC
x1 skills are fine, x16 are too long.
Zhilia Mann
Tide Way Out Productions
#3 - 2012-04-12 22:42:23 UTC
T3s are possibly too short to max. Bumping subs to 2x would significantly extend it. But I'm not really complaining.

Too long? Haven't really noticed one yet. Mauraders 5 has been a bust, but no one really forced me to train it. I'm still kind of dreading Astrometric Rangefinding 5, but the benefit is in line with the training time.
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2012-04-13 01:11:12 UTC
Advanced ship command is by FAR the most annoying skill you'll ever train.
It's a prereq for all cap ships and does absolutely nothing apart from make it take 3 weeks longer to get into caps.

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Khoda Khan
Vatlaa Corporation
#5 - 2012-04-13 07:49:00 UTC
Anchoring. Anchoring 5 was the hardest skill I ever threw into my skill plan, solely for the purpose of being able to anchor T2 large bubbles. Starbase Defense Management seems a little excessive at Rank 7. A prior poster already mentioned Advanced Spaceship Command being quite a timesink for very little return on investment.

That said, I wouldn't want to see any of them have their ranks adjusted. I'm quite fine with there being some skills that make you think whether maxing them out is worth it.
RavenPaine
RaVeN Alliance
#6 - 2012-04-13 13:38:41 UTC
There are a lot imo that don't seem quite worth the time.
The skills listed above are great examples.

Two that come to mind are:
Drone Durability
Electronic Drone Interfaceing
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-04-13 17:44:35 UTC  |  Edited by: Tau Cabalander
Having to train Battlecruiser 5 and Cruiser 5 for Command Ships is a bit too much, especially with T3 being a faster train.

Jump Drive Calibration 5 is too long for a skill that every capital and Black Ops pilot should have.

Starbase Defense 5 (+1 POS battery) is so long that you can train another alt to level 4 (+4 POS batteries).

Advanced Laboratory Operation 5 (+1 slot) and Advanced Mass Production 5 (+1 slot) are so long that you can train another alt to level 4 (+4 slots) if you are not doing T2 stuff.

Tacitcal Shield Manipulation 5. No further comment needed.

Industrial Construction >3 and Battleship Construction >4 are probably the only two completely useless skills in EVE.

I think the longest skill I've trained on a character has been Capital Industrial Ships 5, but it was worth it.
Tobiaz
Spacerats
#8 - 2012-04-14 11:27:55 UTC
Training times are too short, especially for the T3 ships.

It's too easy to 'do everything' in this game, which is not beneficial for a MMORGP.

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Mashie Saldana
V0LTA
WE FORM V0LTA
#9 - 2012-04-14 11:56:36 UTC
Any skill I have is too short, any skill I don't have is too long.
Vito Antonio
Doomheim
#10 - 2012-04-14 13:03:13 UTC
Tobiaz wrote:

It's too easy to 'do everything' in this game, which is not beneficial for a MMORGP.

You are mistaken. Increased time spent training skills wont make anything more difficult.
And also it IS beneficial for a mmorpg, getting to maxlvl in wow takes less than two month.
RavenPaine
RaVeN Alliance
#11 - 2012-04-14 14:39:51 UTC
Reading back at what Jack and Tau touched on.

Skills that bother me more are skills that do NOTHING FOR YOU, other than open up another skill.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#12 - 2012-04-14 18:29:36 UTC
Advanced Weapon Upgrades and the Astrometrics skills are too long.

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Joran Dravius
Doomheim
#13 - 2012-04-15 11:19:47 UTC
Azemar wrote:
Which skills do you think take too long or too short? And why?

All of them are too long. One of the things I hate about Eve is that I can't just grind my ass off for a couple of months and get the whole leveling thing out of the way for good.
Mara Pahrdi
The Order of Anoyia
#14 - 2012-04-15 17:53:42 UTC
Joran Dravius wrote:
Azemar wrote:
Which skills do you think take too long or too short? And why?

One of the things I love about Eve is that I don't have to grind my ass off for a couple of months to get the whole leveling thing out of the way for good before being able to do anything meaningful in the game.


Fixed this for you Blink.

Remove standings and insurance.

Large Collidable Object
morons.
#15 - 2012-04-15 20:43:30 UTC
Mostly gunnery and missile specs - the additional 2% aren't really worth the time considering the time it takes to bring them to V.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Azemar
Voidhounds
Pretenders
#16 - 2012-04-15 21:59:33 UTC  |  Edited by: Azemar
Large Collidable Object wrote:
Mostly gunnery and missile specs - the additional 2% aren't really worth the time considering the time it takes to bring them to V.



I think that your statement is true for just V. The 4 previous are worth it. But, again i agree. 33 days for 2% is just slightly ridiculous. Only a pilot without anything else to train (aka, no one) would really take the time. It's better spent in hundreds of other skills. Maybe decrease the multiplier just for V? Sounds gimpy, but lowering it for the entire skill seems unnecessary
Large Collidable Object
morons.
#17 - 2012-04-15 22:07:12 UTC  |  Edited by: Large Collidable Object
Azemar wrote:


I think that your statement is true for just V. The 4 previous are worth it. But, again i agree. 33 days for 2% is just slightly ridiculous. Only a pilot without anything else to train (aka, no one) would really take the time. It's better spent in hundreds of other skills. Maybe decrease the multiplier just for V? Sounds gimpy, but lowering it for the entire skill seems unnecessary



That's what I meant - I left a couple of the lesser used large specs at III for a considerable amount of time, but anything beyond IV is pure decadence.

Changing them to e.g. 6 wouldn't change the underlying skills for more than two days and it would still be quite unreaonable to train them to V.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Kara Books
Deal with IT.
#18 - 2012-04-19 12:18:24 UTC
Azemar wrote:
Large Collidable Object wrote:
Mostly gunnery and missile specs - the additional 2% aren't really worth the time considering the time it takes to bring them to V.



I think that your statement is true for just V. The 4 previous are worth it. But, again i agree. 33 days for 2% is just slightly ridiculous. Only a pilot without anything else to train (aka, no one) would really take the time. It's better spent in hundreds of other skills. Maybe decrease the multiplier just for V? Sounds gimpy, but lowering it for the entire skill seems unnecessary


they could just add a bonus "free skill-points" when certain level 5 skills are trained, while other skills could use a boost in X multiplier, I.E. T3, certain drone skills.
dave3NG
Finite Future
#19 - 2012-04-19 12:30:58 UTC
Jack Miton wrote:
Advanced ship command is by FAR the most annoying skill you'll ever train.
It's a prereq for all cap ships and does absolutely nothing apart from make it take 3 weeks longer to get into caps.


Are there any ships that use that skill that don't require it at lvl5? It kind of makes the agility increase for ships requiring the skill, applied per level, a bit pointless.

I'm not really a fan of any ship bonus applied per level, when the skill at lvl5 is a pre-req. Most T2 ships have this. Why not just make them a role bonus and included them in the atributes where appropriate.
MamerJamer
Viziam
Amarr Empire
#20 - 2012-04-19 12:41:23 UTC
I for one have been fine overall with all skill multipliers and the time devoted to learn each one. Personally, I would like to see a level 6 possible. Why? Some people have stated earlier in this post that the 2% dmg increase for lvl 5 is not worth it, well, guess what, to some it is worth it. It may give those people that edge they need over others. Remember that is 2% per gun, per shot.

If someone is willing to take their time to devote to a heavier skill for what they may deem as a advantage, or a skill to round off an area of skills they are wanting to perfect for some reason, let them. It's their time, their devotion to perfect that area over someone who does not. It is their goal.

Missing the old...old...old days. Lets bring the lvl 6 back to be permanent. Yes, some training times would be insane, but again, if that person would deem that time to train for that skill worth it, who are we to question how they spend their game time. That would be the true testament of people being devoted to one field or another, the lvl 5 skills are to easy to accomplish. Level 6 would weed out the crowd and truly give a specialization to fields.

Then again,
That is just my two cents.

Mamerjamer,
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