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Escalation features currently on Sisi

First post
Author
Frooth
Caldari Provisions
Caldari State
#81 - 2012-04-14 11:14:40 UTC
wel even the TQ assault sites give more isk / hour then the SiSi VG so i wonder how they are gonna fix that
Jessie Davis
Horlan Logistics and Support
#82 - 2012-04-14 11:44:56 UTC
Frooth wrote:
wel even the TQ assault sites give more isk / hour then the SiSi VG so i wonder how they are gonna fix that




Fleets currently in sisi are gunning sites @ 7-8mins.
That's still faster than current assaults fleet right?
Frooth
Caldari Provisions
Caldari State
#83 - 2012-04-14 12:05:27 UTC
Jessie Davis wrote:
Frooth wrote:
wel even the TQ assault sites give more isk / hour then the SiSi VG so i wonder how they are gonna fix that




Fleets currently in sisi are gunning sites @ 7-8mins.
That's still faster than current assaults fleet right?


ISK per Hour, yes

Degren
The Scope
Gallente Federation
#84 - 2012-04-14 12:27:08 UTC
A lot of great changes...some obviously large impact and will be appreciated by all (drone regions, which I've praised in other posts =P) ...but I just wanted to say those UI Little Things put out by Team Avatar...soooo excited

Hello, hello again.

Mystick
Miners Inventors and Applied Sciences
#85 - 2012-04-14 14:17:19 UTC
Assaults have lost their "Pucker Effect".
Kudo Khan
No estaba muerto estaba de parranda
#86 - 2012-04-14 14:22:19 UTC
New Assault sites are sooooooooooooo boring. 2 logis are enough.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#87 - 2012-04-14 14:46:30 UTC  |  Edited by: Fronkfurter McSheebleton
Assaults are way too easy. Serge took more damage from me than he did from the rats. >_>

I'm relatively sure that two logis with medium reppers could keep the fleet alive....I think at one point the entire spawn consisted of two antams and a schmaeel. Ugh

Like this, we'll see fleets of long range ships and short/long range ammo blitzing through the sites with ease. Assaults will be crowded as heck, since there's only 1-2 systems per incursion.

thhief ghabmoef

Thror Ginkar
Flying Blacksmiths
#88 - 2012-04-14 14:57:38 UTC  |  Edited by: Thror Ginkar
Kudo Khan wrote:
New Assault sites are sooooooooooooo boring. 2 logis are enough.


Agreed.

The new assaults are even more boring than the former vanguards (which are a bit better now).

That was nice when there were sansha ships in NCS... now that there are only 4 sniper targets per wave, dps and logis have nothing to do, and just have to wait for the final wave to spawn, and enjoy a 30s firing at the commander.
Kudo Khan
No estaba muerto estaba de parranda
#89 - 2012-04-14 15:16:16 UTC
I should add, that my scimitar speedtanked with no reps on it an entire site incoming dps.
Scrapyard Bob
EVE University
Ivy League
#90 - 2012-04-14 15:42:45 UTC
Fronkfurter McSheebleton wrote:

Like this, we'll see fleets of long range ships and short/long range ammo blitzing through the sites with ease. Assaults will be crowded as heck, since there's only 1-2 systems per incursion.


Yeah, that kind of goes back to a suggestion I had made a few months ago. Do away with "this system is vanguards", "this system is assaults" spawn mechanics and make it so that each type of site can appear anywhere in the constellation. As a particular site pops, it can show up anywhere else in the constellation when it respawns.

Fleets who are organized and can get from system to system faster will have the advantage.
Caellach Marellus
Stormcrows
#91 - 2012-04-14 16:17:59 UTC
So looking at it now, with a standard size fleet, VG's pay around 8 million for 7 minutes work?

I could happily live with that if that's the average joe pug fleet speeds, not the faction fit Shiny Fleets, reverse the paynerf but keep the current mechanics as they are, Deltole farming was not fun, challenging or remotely interesting.


Concerned about Assaults becoming the new vanguards, if that 18mil in 6 minutes is indeed the status quo.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Endeavour Starfleet
#92 - 2012-04-14 18:38:44 UTC
Serge SC wrote:
Endeavour Starfleet[b wrote:
]#1 There goal was NOT likely to double the time. It was to raise the time somewhat[/b]. The changes they made were likely based off some idiot nullsec "suggestion" in the idea topic that got virtually no attention from the incursion community because they felt dragging and dropping their X into BTL and TDF were more important.

#2 No they don't. They routinely have the first person jammed down for a good amount of time. More isn't nice.


The goal actually was to double the time, or in other words, halve the total ISK per hour possible.


And where do you get this crap from? Again Evidence. Chat logs or direct CCP statements.
Avila Cracko
#93 - 2012-04-14 19:59:51 UTC  |  Edited by: Avila Cracko
CCP... please make this Incursions fun!!!
Why the hell are you making ISK farming service and not fun gameplay???
And harder things are more fun.
When you looking fight you don't want to know that its done deal and you win without surprises.
Make it harder... especially Assaults.

Looking on all this Incursion changes, especially Assaults, i think this is late 1st April joke.

truth, the whole truth and nothing but the truth.

Freelancer117
So you want to be a Hero
#94 - 2012-04-14 20:01:51 UTC  |  Edited by: Freelancer117
CCP Goliath wrote:
Spc One wrote:
Also items above meta 5 are available on market now.
Cool


CCP Goliath wrote:
Team Superfriends

  • Market now shows Faction/Officer/Deadspace loot


Indeed Bear



Jizzed in my pod



ps: you forgot to add corpses to the market Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

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http://bit.ly/1egr4mF

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#95 - 2012-04-15 00:58:27 UTC  |  Edited by: Fronkfurter McSheebleton
Hadn't noticed them before, but the options to reset chat and re-desplay the MOTD are both amazing. Thank you. <3

Also, the difficulty of assaults wasn't the problem to begin with...no need to "fix" that bit. Most of the issue lied solely in the NCN, and all of the logistical difficulties associated with it. (and also partially because of the very significant need for snipers)

thhief ghabmoef

Ariak Rykard
Caldari Provisions
Caldari State
#96 - 2012-04-15 05:34:03 UTC  |  Edited by: Ariak Rykard
Recommended fleet composition for assaults this beta: 20 snipers. That is all.
Fun factor: Boring as hell.

    ̿ ̿̿̿̿'̿'\̵͇̿̿\==((•̪●))==/̵͇̿̿/'̿̿ ̿ ̿ b(",b) ob(-.0)do (d.")d

DarthNefarius
Minmatar Heavy Industries
#97 - 2012-04-15 06:11:36 UTC
Elindreal wrote:
DarthNefarius wrote:



How the hell can you do a NCN split fleet with 3 logi?!?!?!


Specifically, we were doing an NCO. We did begin the NCN though with 3 logi... had an RR T3 repping the 3rd logi on cruiser side.


Are you CEREAL? A T3 repper? What is the fit?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#98 - 2012-04-15 06:14:36 UTC
Jessie Davis wrote:
After speaking with CCP Affinity, I'm certain her goals were to extend the vanguard fleet times by x2


CCP Affinity youhave been called out is this true?
NMCs already take twice as long as OTA's correct? Are they always meant to be the NCN/TPPH of Vanguards?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Endeavour Starfleet
#99 - 2012-04-15 06:34:02 UTC
Until I see chat logs I am going to assume that is a load of crap from folks with an agenda to have VGs nerfed to crap. Half is crazy. They could use a bit of tweaking but that should be part of a larger effort to fix incursions (Stop theft of Mothership loot by obvious bots or scripts and put a timer of a week on mothership site showing so we don't have to have these channel "agreements" not do run them for instance)

Not a "LOLZORS we said Incursion inflation inflation isn't near as bad as the nullsec lies had people believe Yet we will spend five minutes implementing a random idea from the topic and that is our bit for incursions!"

The whole thing is absolute crap and if this is the "result" they mise well strip these fixes from the 24th and implement a real plan for incursions when there is actual time to do so.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#100 - 2012-04-15 09:46:59 UTC  |  Edited by: Fronkfurter McSheebleton
I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.

Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty.

thhief ghabmoef