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[Graphics Engine] Solving texture BLUR through Multitexturing / Detail textures

Author
Bandalon Ominus
The Graduates
The Initiative.
#1 - 2012-04-12 12:47:24 UTC  |  Edited by: Bandalon Ominus
EVE Online has some very nice graphics and designs, and I think we can all agree that generally the ships look great

An issue with graphics in video games has always been that when you zoom in they become blurred. This even happens with modern (PC) games

As for EVE, this issue has been extensively discussed in this topic : 'Ultra High Texture Pack' : https://forums.eveonline.com/default.aspx?g=posts&t=39174

However, I doubt that for the texture blurring on ships in EVE an ultra high texture pack is really necessary.
An easier solution to this is 'multi texturing' or 'detail texturing'

Detail texturing / Multitexturing has many benefits, the two most important are:
- It's very low on resource
- It's very effective

See for some examples and how they could work great in EVE
http://udn.epicgames.com/Two/DetailTexture.html
http://blogs.msdn.com/b/shawnhar/archive/2008/11/03/detail-textures.aspx

A great example of how this improved quality (e.g. for the Avatar) can be seen here in the 'EVE Ships size comparison' video on Youtube
http://www.youtube.com/watch?v=S0O3Xl6a4wc

I hope that we see this improvement in EVE