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Buff/ debuff bar

First post
Author
MailDeadDrop
Archon Industries
#61 - 2012-04-18 01:38:48 UTC  |  Edited by: MailDeadDrop
CCP karkur wrote:
I fixed the "stuck" icons earlier today.

Yes, they appear to be turning off correctly now. Any chance the same correction can be applied to the watchlist broadcast icons? The "Need Shield" / "Warp to location" etc. icons seem to hand around entirely too long, too.


CCP karkur wrote:
The NPC names should be the same as the their name in the overview, if it's not, could you please tell me how they differ?

Well, it isn't doing it now (the names look correct). So either it has been fixed, or perhaps it was some strange artifact of the debuff bar trying to say effectively "that wreck over there that used to be an NPC is the one scramming you." Which actually makes some sense (to this twisted programmer). The bad names had "NPC" and slashes and I *think* some numbers, like npc/rwpqwreasfq/#1268644 -- almost complete gibberish. This (obviously) made the NPC names rather longish.


CCP karkur wrote:
I'll take a look at the wrapping (not sure there's much we ca do about that though).

The width of the tooltip box may be a moot point now.

Somewhat unrelated to the debuff bar: I noticed that only the warp scrambling causes an entry in the combat log. This is probably the way it has been all along, but I wonder if the other debuffs applied to you (webbed, painted, etc.) deserve combat log entries, too?

MDD
Strata Maslav
Aliastra
Gallente Federation
#62 - 2012-04-18 02:59:52 UTC
CCP karkur wrote:
This is only first iteration of the buff bar. We do have a lot of ideas for it and have designs, but since we really wanted to get this to you as soon as possible and were running out of time, we implemented it with minimal feature set, which we still think is going to be very useful.

Btw, you should see a devblog about the buff bar pretty soon Big smile


This is understandable, and I think its safe to say everyone appreciates any UI updates. Any improvements to EVE's UI especially those such as the buff bar which give us pilots especially new information/tools are good for the game.

Looking forward to see what the UI team has in store for us in the Inferno patch!

Strata
Darth Behelzebhu
Lair of Demons
#63 - 2012-04-18 14:46:36 UTC
The icons get stuck during missions, did 2 drone missions to test for bountys, icons stayed there until i jumped to dif system
Fatyn
AQUILA INC
Verge of Collapse
#64 - 2012-04-18 18:25:01 UTC
I think the change is a good idea although I will wait and see how often I'm going to be using the right-click list on the new icons in the hectic scrum of a fight.

I also think it's about time CCP differentiated between warp scramblers and warp disruptors by using two distinct icons - the current situation dates back to the time when scram didn't shut off MWDs. If I'm tackled by three dudes, two with points and one with scram, I want to be able to blat the guy with a scrambler as a priority.

The module icons were changed a little while ago with lighter blue for disruptors and darker blue for scrams, but the EWAR icons for both are still identical afaik. Now with the larger EWAR icons being introduced over the HUD would be an ideal time to go one step further and make icons where disruptors and scrams are more instantly identifiable.
Strata Maslav
Aliastra
Gallente Federation
#65 - 2012-04-18 18:35:36 UTC
Fatyn wrote:
I think the change is a good idea although I will wait and see how often I'm going to be using the right-click list on the new icons in the hectic scrum of a fight.

I also think it's about time CCP differentiated between warp scramblers and warp disruptors by using two distinct icons - the current situation dates back to the time when scram didn't shut off MWDs. If I'm tackled by three dudes, two with points and one with scram, I want to be able to blat the guy with a scrambler as a priority.

The module icons were changed a little while ago with lighter blue for disruptors and darker blue for scrams, but the EWAR icons for both are still identical afaik. Now with the larger EWAR icons being introduced over the HUD would be an ideal time to go one step further and make icons where disruptors and scrams are more instantly identifiable.


Although it is not the same as it used to be with MWD and afterburners (exactly the same icon) which were recently changed, I agree that a new icon for either in this area would be a nice addition.
Bagrat Skalski
Koinuun Kotei
#66 - 2012-04-18 20:54:42 UTC
1. Get rid of this timer bar.
2. Make icons flash like active modules, but in blue, instead.
3. Make target lighted up in overview when moved mouse cursor on icon.
4. When clicked the icon, make it automatically select opponent in overview. Ctrl + click = lock
5. Allow swithing it off in UI options.
MailDeadDrop
Archon Industries
#67 - 2012-05-16 22:09:01 UTC
Yo! CCP karkur! You forget to reply to the questions in this thread?

MDD
Strata Maslav
Aliastra
Gallente Federation
#68 - 2012-05-18 16:03:42 UTC
Arokh wrote:
CCP Goliath wrote:
I spoke to Karkur about this and she raised the point that if you have multiple pilots applying the same effect to you, which target is targeted by Ctrl-Click?

Perhaps a different solution: Highlight or otherwise make more noticable which targets in your overview are applying the effect so they can be more easily identified.


Yes. Unfortunately with it current iteration you do have the ability to see who is projecting said effect onto you but there is a missing link from this UI to the UI which allows you to react via piloting your ship.

Currently pilot use a combination of the in space camera + the overview for piloting. If the information on which targets are projecting these effects in these mediums the pilot will struggle to react in a timely manner.

With the de-/buff bar as it stands the pilot would be able to target the aggressive pilot but in a large fleet fight he/she would have difficult time pinpointing the aggressor in space or on the overview.

If im flying a logistics ship and I am being webbed; targeting the aggressor has no beneficial effects. I need to know where he is in relation to me (distance, position, and speed). With this information the pilot with correct judgement can make an appropriate course of action.

In terms of your suggestion I would like to see highlighting added to the game so a pilot can see the target better on his UI and in space. He can the broadcast the target to friends and he can announce
"yellow is primary"


Colour is not the only way to highlight a pilot, currently we use colour as a way to identify friend or foe. Most pilots use standings to show only foes in their fleet fights so these colours are not actually being used to their full potential in the fights themselves. It is not necessary to use colour as the highlight but it does seem to be the most streamlined approach.

Overall Fleet Battle UI Issue
As I mentioned in my previous post in this thread there needs to be better highlighting of target in game. In a fleet battle a fleet member should be able differentiate a target from another. Better quality and the more simple that information is displayed the more a pilot can feel connected to a battle and gives him time to think about the developing situation.

With the game as it stands pilots have 2 ways to specify a target from the mess of names in overview and sea of boxes in space:

1) Call out the pilots name; leaving the rest of the pilots to spend vital seconds staring at the UI trying to find said target, stressful and very annoying.

2) Broadcast target; moving the pilot to the top of the overview but not differentiating this target from any other target on the overview. It is easy to miss this broadcast and it can soon be lost again in the sea of names.

Neither of these solutions enough in the heat of battle. I understand that veteran amongst us find these solutions to be adequate but in reality they lead to confusion in stressful situations which make you feel disconnected from the battle.

Suggestions:

  • Allow an FC to highlight pilots for targeting with either colours, icons, textured/flashing backgrounds etc to differentiate different pilots.

  • Allow fleet members to highlight target that need to be brought to the attention of FC (I am being webbed by this target) so he can be primaried.

  • Improve the UI for dedicated Logistics which allows them to have a more organized view of people who are broadcasting for repairs (perhaps showing the last 10 pilots who broadcasted for repairs along side the status of their shields/armor/hull

  • *Perhaps allow logistic pilots (with new module) to see the number of locks friendly pilots have on them allowing them to preempt the incoming damage (allows for FCs to juke and lock up two targets to nullify the preempting)

MotherMoon
Tribal Liberation Force
Minmatar Republic
#69 - 2012-05-19 07:57:50 UTC
Bagrat Skalski wrote:
1. Get rid of this timer bar.
2. Make icons flash like active modules, but in blue, instead.
3. Make target lighted up in overview when moved mouse cursor on icon.
4. When clicked the icon, make it automatically select opponent in overview. Ctrl + click = lock
5. Allow swithing it off in UI options.


Have the bright blue light in each round icon drain out the bottom.

you know I'm a professional game artist I'm going to make CCP the new icons for eve to use myself.

http://dl.eve-files.com/media/1206/scimi.jpg

Sobaan Tali
Caldari Quick Reaction Force
#70 - 2012-05-19 11:47:10 UTC
Darth Behelzebhu wrote:
The icons get stuck during missions, did 2 drone missions to test for bountys, icons stayed there until i jumped to dif system


Use to happen with the old buff/debuff readout too. Hate to hear that it still persists at times.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."