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Deadspace/Officer/Faction items on market soon - Sisi update

Author
DeliaPrescot
Balintol
#1 - 2012-04-12 07:23:35 UTC
Well that is quite interesting. CCP is going to allow Deadspace/Officer/Faction on the normal market with this expansion.
http://www.evenews24.com/2012/04/12/k162-space-inferno-escalation-test-server-changes/

That will change a lot, no more easy remote contract trading, personal standings will have a huge impact because most of the stuff is expansive. On the other hand no more easy price checks universe wide. The big question is which way are the prices going. When Faction ships made the market prices went down and haven't really recovered yet, will it be the same or worse?

Hemmo Paskiainen
#2 - 2012-04-12 07:51:16 UTC
alllot of contract traders are going to be unhappy with this. I nsde billions in contract flipping. aftet this patch this isnt possible anymore (killing proffesion) and its alot more sensitive for bots to be active in.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

snake pies
Dixon Cox Butte Preservation Society
#3 - 2012-04-12 07:56:43 UTC
good change, prices have already dropped in anticipation
malaire
#4 - 2012-04-12 08:22:47 UTC
I hope that some of my current competitors will move to those items, making my current market area have less competition. Big smile

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

NiM Cal
Supernatural Penguins
#5 - 2012-04-13 14:47:05 UTC
Sad times, contract trading has been a niche where casual traders (who don't bot), could make a tidy profit and manipulate prices/have fun, even in busy hubs. Shame to see EVE getting dumbed down further.

Prices will drop like a stone when it goes live, the markup on contracts is often huge and you don't have the "0.01" style undercutting going on every few seconds.
Herman Klaus
Touched By Klaus
#6 - 2012-04-13 16:40:40 UTC
From someone who has made billions on contract trading, this is a stupid change. Officer mod trading is fun and this will make it just like any other market item.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#7 - 2012-04-13 17:10:41 UTC
Whereas now we can just potter around on contracts, shortly we will all have to play the ******** 0.01 game to be able to trade in faction items in Jita? Great move CCP in killing another mini-profession, **** you too.
DeliaPrescot
Balintol
#8 - 2012-04-13 17:21:04 UTC  |  Edited by: DeliaPrescot
Fango Mango wrote:
My background . . . move a medium amount of faction mods on the contract system. Maybe 300/week across the trade hubs

Will contracts be useless if you can buy faction/deadspace off the market?
Yes. I think the contract market for these items will move to market interface. The market interface is much easier to use and has much larger visibility.


What are some of the side affects on faction mods?
The contract market is where smart/enterprising Eve players take advantage of Stupid/Lazy eve players. Even more so than the normal market.

1) As soon as market data is available for every faction item you can forget about "good" LP store items. If you remove the barrier of having to do your own research and know the market, then just anyone can cash in on the "good" LP store items. LP is going to be worth what is it is for ammo and not an ISK more.

2) Prices will begin to make sense (There are lots of pirate faction items that cost less than the T2 equiv despite being much better). With more visibility, I expect these inconsistencies to go away

3) Volume will increase. Now even stupider people can figure out how to buy faction items. It will be cheaper to sell (.25% brokers fee for 3 months as opposed to 1% for 2 weeks), so there will be much more for sale "on the market" in every region.

4) With the increase in volume I expect the ISK/LP floor to increase a bit. So if you are moving tens of millions of LP from running level 5s you should see an increase in exchange rate. If you are running L4s and "cherry pick" the best LP items you will see your profits decrease because everything will trade at or near the ISK/LP floor.



How can you make ISK on this change?

1) Prices are going to spike as soon as they are added to the market. Then drop off drastically. After the initial spike, LP value is going to drop below 1500 ISK/LP for even the best items. So make sure you unload them now or during the initial spike.

2) Prices for items that trade at the LP floor are going to go up (I have no feel for how much, I would guess the gallente LP floor would move from ~500 Isk/Lp to 600-700 Isk/LP as increased volume puts more pressure on LP suppliers. Consider investing in Antimatter Ammo/Navy Megathron. Similar opportunities should be available for Caldari/Amarr but I am not as familiar with their market. Minmattar LP is currently overpriced so I would avoid investing in those items.

3) Sell Faction items in non-hub regions (duh!!!)

4) Invest in the "under-priced" faction items. If it costs less than T2 trades on the market. You're probably going to be able to make a pretty penny when it moves to the market interface.
.



Actually a nice summary.
I think the prices for the more common LP shop's will crash hard but not so hard for the more uncommon ones. The times of +3k ISK/LP items are more or less over and i predicted 1.5k ISK/LP at the end of the year anyway. I guess it will be a little earlier now.
The questions is can you compare the faction ship price crash after they moved to the market with the modul market. LP shop modules have usually a higher volume and i estimate that the volume will increase and level out the losses due to moving to the market interface.
Deadspace and Offcier items are a whole different story, i think the B,C Types will be hit hardest with T2/Faction price as bottom line. It is just to easy to make a sell order for 3months and wait for the item to be bought and their volume is to low to level out the price drop. On the other hand the really rare stuff like A and X Types and the related Offcier stuff maybe skyrockting soon.

The 3month orders are the main reason prices will crash and of course the constant undercutting but both can be leveled out due to increased volume. We will see.
Adunh Slavy
#9 - 2012-04-13 17:41:15 UTC
Glad this has finally come. Less spam, less cluttered contracts system, more efficient market.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

RAP ACTION HERO
#10 - 2012-04-13 17:55:55 UTC
more volume?

vitoc erryday

DeliaPrescot
Balintol
#11 - 2012-04-13 18:17:30 UTC
Yep, more volume as it will be easier for the casual player to find the Faction/Deadspace stuff on the market interface and because lower prices = more will be bought. Faction items prices will be heavily depending on supply and demand, Faction items form common LP Shops will have a hard time, Faction items from more uncommon LP Shops will do fine.

Tag prices could get funny soon....
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#12 - 2012-04-13 18:30:50 UTC  |  Edited by: Gorki Andropov
DeliaPrescot wrote:

Tag prices could get funny soon....




Tag prices are already funny - the whole tag drop mechanism is really really ******. I mean, just look at missions offered in Gallente space (whose LP stores require Caldari tags): most of the anti-faction missions offered there are against Amarr (quite useless, unless one is trading tags with other collectors). By allowing these faction items onto the market and to be traded just like any other item, as you say, volume will increase and prices will go down.

I have created a thread in Assembly Hall to hopefully try and look at this situation, if you'd care to look at it and discuss it further there I'd be interested in hearing your thoughts: https://forums.eveonline.com/default.aspx?g=posts&t=65130&find=unread

Yes, I personally will be inconvenienced by this change: not just because CCP is taking away my easy-oasey business, and not even that profit on high volume/low margin items will be reduced even further - I'm more upset, to speak frankly, about the fact that CCP is limiting the sandbox feature even further in the guise of 'streamlining' by removing this profession.
Aina Sasaki
Garoun Investment Bank
Gallente Federation
#13 - 2012-04-13 23:34:59 UTC
Shame I guess, though... I guess this just means more of my market orders will be tied up as I try to reap profits off this. Bwee...

- Rei

corestwo
Goonfleet Investment Banking
#14 - 2012-04-13 23:38:51 UTC
This is literally what I think of this change: http://i.imgur.com/z58ph.gif

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Eddie Laydon
Laydon Industries
#15 - 2012-04-14 01:10:08 UTC
Gorki Andropov wrote:

Yes, I personally will be inconvenienced by this change: not just because CCP is taking away my easy-oasey business, and not even that profit on high volume/low margin items will be reduced even further - I'm more upset, to speak frankly, about the fact that CCP is limiting the sandbox feature even further in the guise of 'streamlining' by removing this profession.



Nothing is being limited, CCP is not removing the contract system, they are just making it easier for people to trade. If you dont want to play the 0.01 game you will still have the option to set up contracts.

In my opinion this should have been done a long time ago.
Ocih
Space Mermaids
#16 - 2012-04-14 04:25:20 UTC
I like the idea of the blue and green sub groups but I'm no dummy.

They want the tax sink on all those billions traded for Officer fits.
Gizan
Deep Core Mining Inc.
Caldari State
#17 - 2012-04-14 04:38:18 UTC
Ocih wrote:
I like the idea of the blue and green sub groups but I'm no dummy.

They want the tax sink on all those billions traded for Officer fits.


they already pay a percentage when they put up the contract.
corestwo
Goonfleet Investment Banking
#18 - 2012-04-14 05:03:28 UTC
Not only that but I'm pretty sure that contracts are actually less affected by standings/skills than market orders are.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Skydell
Bad Girl Posse
#19 - 2012-04-14 06:08:27 UTC
Gizan wrote:
Ocih wrote:
I like the idea of the blue and green sub groups but I'm no dummy.

They want the tax sink on all those billions traded for Officer fits.


they already pay a percentage when they put up the contract.


Item Exchange is 10K Broker, 0 tax for any contract I have ever done. Anything over a Mill and you are below 1% to run a contract. Not sure how you do contracting.
malaire
#20 - 2012-04-14 07:25:36 UTC
Skydell wrote:
Gizan wrote:
Ocih wrote:
I like the idea of the blue and green sub groups but I'm no dummy.

They want the tax sink on all those billions traded for Officer fits.


they already pay a percentage when they put up the contract.


Item Exchange is 10K Broker, 0 tax for any contract I have ever done. Anything over a Mill and you are below 1% to run a contract. Not sure how you do contracting.

That is for private contract which is indeed cheap - public contracts cost a lot more. (I don't know exactly how much since I don't use contracts that much.)

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

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