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How's going the war mechanics changes? it's been debated?

First post
Author
Indahmawar Fazmarai
#1 - 2012-04-10 21:20:40 UTC
Rants aside, I see that there is no CCP feedback at the discussion thread about the changes to wardec mechanics, and so i ask the CSM themselves.

Has been there some CSM level discussion on the suggested changes?
Has CCP shown interest on the pretty negative backup gathered by the proposal?
Is CCP aware of the potential abuses already denounced?
Is CCP aware of the suggestions that wardeccing smalholders and non-PvP should be more expensive to larger and deadlier corporations?
Has someone shown interest to ask non-PvP players what would they expect from the changes proposed to wardec system?
Josef Djugashvilis
#2 - 2012-04-11 11:11:19 UTC
CCP have not responded as they are too busy giggling at how well their wardec troll is doing in the forums.

This is not a signature.

Alekseyev Karrde
Noir.
Shadow Cartel
#3 - 2012-04-11 20:02:26 UTC  |  Edited by: Alekseyev Karrde
Indahmawar Fazmarai wrote:

1. Has been there some CSM level discussion on the suggested changes?
2. Has CCP shown interest on the pretty negative backup gathered by the proposal?
3. Is CCP aware of the potential abuses already denounced?
4. Is CCP aware of the suggestions that wardeccing smalholders and non-PvP should be more expensive to larger and deadlier corporations?
5. Has someone shown interest to ask non-PvP players what would they expect from the changes proposed to wardec system?


1. Yes

2. I'd dispute your assesment that the feedback is "pretty negative." Some people would prefer to have a PVP optional EVE and thankfully for the rest of us they're being ignored. Players who understand and like that **** happens in EVE have seemed receptive to the general thrust of the changes, usually voicing their displeasure with the proposed cost, having questions about the allies system and how it will work, or highlighting some potential abuses if the changes went live verbatim. CCP has been made aware of those types of negative feedback.

3. As my answer above would suggest, yes. Can't really tell you about there response + details due to NDA but they seem receptive to the feedback from the CSMs and players about how to polish and adjust the mechanics. We're just a week into the term but I'll say I feel largely positive about the next 2 months of communications between CCP and CSM on the war stuff and leave it at that.

4. I don't know if they're aware of those suggestions or not but if they are they're being ignored, again thankfully. The new war dec costs will at least partially be based on the size of the target, and if you want to dec a bigger target you'll have to pay more for it than a small one. Wars in general will be more expensive so small corps will be more costly to dec than they are right now, however it will be MORE costly to dec larger corps. The type of corp or how they view themselves will not factor into it (is there a data base flag for "non PVP" and PVP? No. There is not.), so a mining corp will not be any more or less expensive than a missioning corp or pirate corp of the same size (I'm not honestly sure why you think it would be but you asked).

5. Yep. You have several self described non-PVPers on the council (Issler, Kelduum) and they are both following the war mechanics discussions intently, offering their perspective. Additionally I've reached out to some people I know do not really want to be bothered by decs but understand what they do + why they're there for their feedback; I'm sure the other CSMs have their own channels to reach out to their networks and do the same.

EDIT: Also your sig is inaccurate. Kel and Issler live in highsec. Arguably me and Trebor are also highsec residents, since we dont really fall into any other catagory. Might want to update it.

Alek the Kidnapper, Hero of the CSM

Trebor Daehdoow
The Scope
Gallente Federation
#4 - 2012-04-11 21:22:22 UTC
Alekseyev Karrde wrote:
EDIT: Also your sig is inaccurate. Kel and Issler live in highsec. Arguably me and Trebor are also highsec residents, since we dont really fall into any other catagory. Might want to update it.

Ahem, I am a citizen of the galaxy. My second main is in a C4, and Trebor flutters around in hi-, lo- and null-sec, although admittedly, when I pop up in local in null-sec, it's usually because someone is about to have a bad day.

Private Citizen • CSM in recovery

Killer Gandry
The Concilium Enterprises
#5 - 2012-04-11 21:35:47 UTC
Trebor Daehdoow wrote:
when I pop up in local in null-sec, it's usually because someone is about to have a bad day.


Is your local posting that terribad?
Indahmawar Fazmarai
#6 - 2012-04-11 21:46:44 UTC
Alekseyev Karrde wrote:
(...)
4. I don't know if they're aware of those suggestions or not but if they are they're being ignored, again thankfully. The new war dec costs will at least partially be based on the size of the target, and if you want to dec a bigger target you'll have to pay more for it than a small one. Wars in general will be more expensive so small corps will be more costly to dec than they are right now, however it will be MORE costly to dec larger corps. The type of corp or how they view themselves will not factor into it (is there a data base flag for "non PVP" and PVP? No. There is not.), so a mining corp will not be any more or less expensive than a missioning corp or pirate corp of the same size (I'm not honestly sure why you think it would be but you asked).

(...)t.


That's blindly demeaning on your account and CCP's. There's been an interesting proposal to factor combined klillboard so corporations with a poor or null combat record are not harrassed by corporations with a massive killboard.

If you're big and you got a gazillion kills, the mechanics should make cheaper to wardec similar corporations, and make it expensive to pad your killboard with easy noob kills from smallholders and non-PvP corporations.

Also people wonder why should the Goons get a 4.47 billion wardec shield, as if they needed any protection while griefing hiseccers. Roll
Indahmawar Fazmarai
#7 - 2012-04-11 21:51:38 UTC  |  Edited by: Indahmawar Fazmarai
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?
Trebor Daehdoow
The Scope
Gallente Federation
#8 - 2012-04-11 22:28:31 UTC
Killer Gandry wrote:
Is your local posting that terribad?

For some reason, some people didn't like it when, after we hotdropped them, I posted "gf -- Vote for Trebor!" in local.

Private Citizen • CSM in recovery

Killer Gandry
The Concilium Enterprises
#9 - 2012-04-12 01:26:33 UTC
Trebor Daehdoow wrote:

For some reason, some people didn't like it when, after we hotdropped them, I posted "gf -- Vote for Trebor!" in local.


Election tip:

Vote for Trebor in local first.
Then after they vote you kill them.
Alekseyev Karrde
Noir.
Shadow Cartel
#10 - 2012-04-12 05:44:12 UTC
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.

Alek the Kidnapper, Hero of the CSM

Trebor Daehdoow
The Scope
Gallente Federation
#11 - 2012-04-12 12:09:50 UTC
Killer Gandry wrote:
Election tip:

Vote for Trebor in local first.
Then after they vote you kill them.

Excellent idea. What about if I offered something tangible for a vote... say, a PLEX? Do you think that might work?

Private Citizen • CSM in recovery

Killer Gandry
The Concilium Enterprises
#12 - 2012-04-12 13:01:05 UTC
Trebor Daehdoow wrote:

Excellent idea. What about if I offered something tangible for a vote... say, a PLEX? Do you think that might work?


Not really. Just look at how well Darius did compared to you and you know the PLEX for Votes doesn't work.


As for the war mechanisms.

EVE is a PvP game. You either adapt and figure out a way to deal with it or perish.
It's the cold harsh reality.
Indahmawar Fazmarai
#13 - 2012-04-12 20:05:03 UTC
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.


I am more in the line of finding you and breaking your knees. Twisted
Xorv
Questionable Acquisitions
#14 - 2012-04-12 20:52:14 UTC  |  Edited by: Xorv
Indahmawar Fazmarai wrote:


I am more in the line of finding you and breaking your knees. Twisted


Is that an endorsement of non consensual PvP in any future WiS expansion?
Indahmawar Fazmarai
#15 - 2012-04-12 21:19:48 UTC
Xorv wrote:
Indahmawar Fazmarai wrote:


I am more in the line of finding you and breaking your knees. Twisted


Is that an endorsement of non consensual PvP in any future WiS expansion?


No, it's an endorsement of EVE: Retaliation by other means.

This game is too much about pussies playing bullies from behind CCP's skirts.
None ofthe Above
#16 - 2012-04-13 14:12:06 UTC  |  Edited by: None ofthe Above
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.


Just when I was hoping we had a CSM that didn't **** on the playerbase and tell them its rain. (And you seem to have infuriated an inveterate carebear to the point of violent rage, quite a feat.)

Aleks, you being represented as the war dec expert is the fox being set to watch over the hen-house. You've got a good head on your shoulders but you seem incapable of representing the wardecee side of the equation. This is a very important issue for the new player experience and player retention. It needs to be balanced.

I think its time to realize that, while we want to preserve the PVP nature of EVE (including the non-consensual), HTFU is not really an answer to an obvious imbalance. People have been pointing out how this proposal can be gamed into near risk free PvP (only log in chars involved in wars when their alts have identified a target they can get overwhelming odds on) and near unlimited griefing considering how much ISK flows around (just two example problems -- there are others if you read the feedback threads).

There is a difference between being a pathological carebear that is probably in the wrong game and someone who doesn't want to see institutionalized persistent harassment as a game mechanic.

There has got to be a way to fix wardecs so that it isn't just pay to grief. What's proposed has some valid improvements, but also takes away some current protections. Mission not accomplished, IMHO.

EDIT: My attempt to propose a more balanced system: https://forums.eveonline.com/default.aspx?g=posts&m=1124224#post1124224

The only end-game content in EVE Online is the crap that makes you rage quit.

Kemal Ataturk
Antisocial Mental Disorder
#17 - 2012-04-13 16:44:30 UTC
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.



You cant surrender if the attacker does not accept it?


On a sidenote doesn't CSM repressent the whole of the playerbasis? Or does CSM represent only the peeveepeers and the "eve is a pure PVP game where everyone has to pvp when and where i want it?"
Indahmawar Fazmarai
#18 - 2012-04-13 19:28:45 UTC
Kemal Ataturk wrote:
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.



You cant surrender if the attacker does not accept it?


That's it, completely. They wardec you for 20 million, then they ask 500 millon to stop the war or else. And they don't even call it a racket, rather "game mechanics".
Agnostos Theos
Federal Navy Academy
Gallente Federation
#19 - 2012-04-14 13:05:17 UTC
Indahmawar Fazmarai wrote:
Kemal Ataturk wrote:
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.



You cant surrender if the attacker does not accept it?


That's it, completely. They wardec you for 20 million, then they ask 500 millon to stop the war or else. And they don't even call it a racket, rather "game mechanics".



To my mind 'working as intended.'

The proliferation of carebears banding together was never an intended mechanic of 'the game'. That it has happened is really a sad result of what has long been a broken mechanic. Corps and alliances where designed as to enable a group of players to band together for mutual protection and advancement. I think it is truely a bad mechanic that allows 'mining' corps or 'PvP' corps to exist.
What EvE truely needs is a vast inflation rate untill PvP corps are unable to function in the 'optimal' ship types with-out a vast industrial backing. And industry deserves to be griefed out of the game if they are operating with-out a PvP group that is beholden to them.
While eve is a sandbox and all should be able to play in what-ever manner that they can make the mechanics work for them I would like to see the mechanics designed to force members of DIFFERENT playstyles to band together for mutual advancement.
Indahmawar Fazmarai
#20 - 2012-04-14 13:13:04 UTC
Agnostos Theos wrote:
Indahmawar Fazmarai wrote:
Kemal Ataturk wrote:
Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Surely it makes a lot of sense that your customers pay for not being allowed to play your game, doesn't it? Lol

Anyone of you smartasses got an answer?

I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.



You cant surrender if the attacker does not accept it?


That's it, completely. They wardec you for 20 million, then they ask 500 millon to stop the war or else. And they don't even call it a racket, rather "game mechanics".



To my mind 'working as intended.'

The proliferation of carebears banding together was never an intended mechanic of 'the game'. That it has happened is really a sad result of what has long been a broken mechanic. Corps and alliances where designed as to enable a group of players to band together for mutual protection and advancement. I think it is truely a bad mechanic that allows 'mining' corps or 'PvP' corps to exist.
What EvE truely needs is a vast inflation rate untill PvP corps are unable to function in the 'optimal' ship types with-out a vast industrial backing. And industry deserves to be griefed out of the game if they are operating with-out a PvP group that is beholden to them.
While eve is a sandbox and all should be able to play in what-ever manner that they can make the mechanics work for them I would like to see the mechanics designed to force members of DIFFERENT playstyles to band together for mutual advancement.


Yes, band together for protection, because being escorted by 200 batlteships can prevent you from being alphaed in 10 seconds by half a dozen destroyers... oh wait. Roll
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