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New Dev Blog: Carebearing 2.0

First post First post
Author
Scrapyard Bob
EVE University
Ivy League
#481 - 2012-04-14 02:12:25 UTC
Draconus Lofwyr wrote:
if you want to do something for the carebears, perhaps do something about the abysmal drop rate on the Mining Foreman Mindlink, They are starting to break the 1 bil mark on the market.


They need to add those implants to the in-game LP stores, in addition to being random drops.

They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.

(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.)
Zeruma
Ministry of War
Amarr Empire
#482 - 2012-04-14 02:35:05 UTC
AstarothPrime wrote:
Oh btw - there is just one more question bout anoms in drone regions.

Now then - all pirate factions have "forsaken" and "forlorn" versions of their respective "lesser" anomalies, whereas "forlorn hub" regularly yielded almost as much as a sanctum... That effectively ment -> -0.1 system had "sanctum sized" anomaly present at all times...

Drones have no such "prefixed" sites. Does that mean vast majority of drone systems will get kicked in the balls 3 ways:

1) No prefixed anoms + lower truesec (meaning no rat with 700k+ bounty on it in 80% of systems)
2) No alloys, no loot, no faction loot - nothing to look forward to?
3) Dull and boring area with 3 cloaky afkers in all 5 good good systems left (since you said -> it IS 20 jumps from jita, why not afk cloak your 2 week alt THERE)

Wow gee - you really DID fix the drone regions.

I.


I'm curious on the prefixed sites as well, as I recall from angel space the forsaken hubs were entirely battlecruisers and battleships, were extremely easy to complete and yielded much larger bounty payments than your standard hub.
Heathkit
Merch Industrial
Goonswarm Federation
#483 - 2012-04-14 06:37:23 UTC
Scrapyard Bob wrote:
They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.

(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.)

I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses.

Maybe they could even need a R.A.M. made from higher tier PI goods.
AstarothPrime
Caldari Provisions
Caldari State
#484 - 2012-04-14 10:59:48 UTC  |  Edited by: AstarothPrime
Zeruma wrote:


I'm curious on the prefixed sites as well, as I recall from angel space the forsaken hubs were entirely battlecruisers and battleships, were extremely easy to complete and yielded much larger bounty payments than your standard hub.


^^

This, can someone of devs please confirm there will / will not be any prefixed sites (forsaken, forlorn) in drone regions.

If there is no prefixed sites, that makes all -0.39+ sec drone regions practically worthless. Plain hubs are worse then L4 mission, gee, even worse then L3 missions because there is nothing to look forward in faction spawn....

I.


P.S.

Yes - proper forsaken hub had no frigates (great for BS and carrier ratting) and had around 25-30M in bounties...
Pesadel0
Sebiestor Tribe
Minmatar Republic
#485 - 2012-04-14 15:25:18 UTC
I don´t really get why you need to nerf the drone regions , i really tougth that they were the only 0.0 region that was balanced in terms of negativity.
Vince Snetterton
#486 - 2012-04-14 20:31:01 UTC  |  Edited by: Vince Snetterton
Heathkit wrote:
Scrapyard Bob wrote:
They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.

(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.)

I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses.

Maybe they could even need a R.A.M. made from higher tier PI goods.


Of course you like the idea of BPC's, because most BPC's would only drop in tough null sec plexes and faction NPC drops, where you guys live.
Currently, most of these warfare implants drop for mission runners, HIGH sec mission runner Storyline missions.

And we must nerf high sec income at every turn and improve null sec income, right?

Since the CSM is dominated by null sec zealots, I expect this change will arrive no later than winter release.
DeMichael Crimson
Republic University
Minmatar Republic
#487 - 2012-04-14 21:09:22 UTC
CCP, are you kidding?

Carebearing 2.0?

Is that some sort of troll title? After reading the blog I think it really should be changed to 'Powerblocking 2.0' .

So while reading this thread I see CCP post a statement that these changes were based on forum threads, CSM feedback and FanFest feedback. That sounds like a bunch of Huey. What it says is that major game changes implemented in this game are based on the viewpoints of a small percentage of the Eve Online player base. I'm not surprised though, especially since the major null sec powerblocks have been ruling the CSM along with being very vocal in the forums for quite a while.

Now I've been an Empire citizen for almost 4 years. In all that time there has never once been a CSM counsel that represented Empire citizens. I've also been an active member of the forum community and I don't recall seeing any threadnaughts pertaining to these changes. As for the FanFest feedback, of course you're going to get positive feedback, hell you're throwing a party for everyone there. Point is when you add them all up, it only represents a very small percentage of the playerbase. What's wrong with sending a survey to all active accounts?

Now I don't give an NPC ratsass about the null space security changes, nor do I care about the amount of wealth gained from high security Sansha Incursions or from the Drone Regions. When CCP first implemented Incursions into the game, the Dev blog stated that the rewards paid out would be good. In fact, there was a statement about Incursions paying really good. So what if some players learned how to optimize their time spent to gain max rewards. Obviously the only ones who have a problem with that were the null security powerblocks who also cried about Drone loot. Again I say so what if some players found a way to optimize their time to gain max rewards.

I'm an explorer and one of the things I liked about exploration was doing the Rogue Drone Asteroid Infestation DED 3/10 site. I mainly did it for the Overseer Personal Effects with the unexpected surprise of getting Serpentis loot every once in a while. The Alloys and Compounds along with the Minerals in the containers added some icing to the cake making it worthwhile to run. I also would run the various other Rogue Drone Cosmic Signature and Anomaly sites as well. They were unique, different and fun to do every once in a while due to the Alloys and Compounds gained as well as break up the monotony of constantly running the regular Pirate Faction sites. Since I'm not a Miner, the Rogue Drone loot and the low meta level loot from the Pirate sites was my source of Minerals for production.

Anyway, what I've noticed while reading this thread is that all the Goons, Test's and their 'People' are all completely overjoyed with these changes which tells me they have the most to gain from it. I now view CCP's statements of listening to the majority of the player base making the game balanced as nothing more than a subterfuge stunt. Basically trying to pass this off off as a boost to the Mining career when all it does is coddle grief gankers with the opportunity for more easy Killmails. Not to mention strengthening the null sec powerblocks hold on ISK faucets.
Gevlin
HollowPoint Studios Inc.
Phantom Horde
#488 - 2012-04-14 22:05:02 UTC
CCP Greyscale wrote:
Gevlin wrote:
CCP Greyscale wrote:


Alice Katsuko wrote:
Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.

As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation.


There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.


Sorry Gray Scale this is where CCP raw statistics don't take into account actual play:

Intro
Ask you self why do people mine ABC vs Other ores
– It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.

In null sec High ends (ABC) are a lot easier and safer to come by because:
--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours
--> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops
Comparatively To mine Veldspar it is difficult because
-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast
-->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to.
--> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.

My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen – Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita

Requested Recommendation:
For hidden Upgraded Belts
--> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome)
-->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily)
-->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt.
For standard null sec belts
--> increase the amount of veldspar in each asteroid
Or Bring out new tools to mine
- Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.

When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production.
Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.)

In summary:
Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't.
Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.



This is good info, thanks.


thank you for listening
I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players.
I just hope I am not one or become one of those irrational players.
Good Luck

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Vince Snetterton
#489 - 2012-04-14 22:05:37 UTC
DeMichael Crimson wrote:


Truth



You get it.
If the CSM suggested the changes, and goons and test are pleased with them, then they are very bad for high sec.

As it stands today, high sec is facing a massive hit in income. (And null sec zealots, please don't post propaganda about how wonderful these changes are for miners.)

The only way I will believe that CCP is honest about addressing the income disparities between the null sec power blocs and everyone else is when the institute randomized ring mining sites in null for all R16, R32, and R64 materials, and completely trash the moon based supply.

But of course, that mechanic is still "under discussion".
Meanwhile, high sec datacore farming is being dismantled, high sec Incursions are facing a massive nerf (I am not talking about the 10% hit to VGs), higher empire transaction taxes, and of course, the eradication of meta 0 for all mission runners.

CCP had to hammer high sec before they would even consider touching null sec.
Frankly, I believe the earliest we see any changes to moon goo is next summer, and the changes will be cosmetic at best.

Of course, if a good deal of the empire based subscriptions start evaporating in late summer/early fall, we may see a reversal of some of these idiotic changes Soundwave and others anti-high sec people are proposing.
Vince Snetterton
#490 - 2012-04-14 22:12:04 UTC
Gevlin wrote:
CCP Greyscale wrote:
Gevlin wrote:
CCP Greyscale wrote:


Alice Katsuko wrote:
Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.

As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation.


There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.


Sorry Gray Scale this is where CCP raw statistics don't take into account actual play:

Intro
Ask you self why do people mine ABC vs Other ores
– It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.

In null sec High ends (ABC) are a lot easier and safer to come by because:
--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours
--> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops
Comparatively To mine Veldspar it is difficult because
-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast
-->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to.
--> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.

My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen – Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita

Requested Recommendation:
For hidden Upgraded Belts
--> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome)
-->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily)
-->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt.
For standard null sec belts
--> increase the amount of veldspar in each asteroid
Or Bring out new tools to mine
- Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.

When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production.
Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.)

In summary:
Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't.
Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.



This is good info, thanks.


thank you for listening
I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players.
I just hope I am not one or become one of those irrational players.
Good Luck



That's right. Introduce ANOTHER buff exclusive to null sec.
Especially right after hammering high sec.

And of course GreyScale thinks these are good ideas.
I really don't know why I play this game.
Avila Cracko
#491 - 2012-04-14 22:42:33 UTC  |  Edited by: Avila Cracko
Vince Snetterton wrote:
Gevlin wrote:
CCP Greyscale wrote:


This is good info, thanks.


thank you for listening
I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players.
I just hope I am not one or become one of those irrational players.
Good Luck



That's right. Introduce ANOTHER buff exclusive to null sec.
Especially right after hammering high sec.

And of course GreyScale thinks these are good ideas.
I really don't know why I play this game.


I hear you my friend.
You see... Hi sec people were asking some changes for years and nothing
One 0.0 player asks something and that's "good info" Ugh
I don't know do CCP really thinks we are sheeps??? Ugh

Ill talk about miners side for now but its all the same across all EVE
I know for a fact that miners have asked for income boost for years, now mining is better and you want to kill it again??
Is it because 0.0 tears that their ships are too expensive??? their moons and anomalies full of isk are empty because some prices are increased??
On the other hand EVE is bleeding because of too many SCs, Titans, and all other expensive ships, we cant see good part of ships in the space only because people have too much money. And now when EVE could see, actually have a chance to again see some of that ships in the space because price increase, CCP wants to give all mining income to 0.0 and push down the prices so that other 0.0 players don't cry, and who gives a **** about that other 90% of eve that is not 0.0
So CCP wants to have only Titans online??
So 0.0 need to have EVERYTHING there is in EVE and 99% of it???
I know that CCP can do what ever they wants, but I only ask that they say that to us so we know where we are.

And about mining as mining.
I know for the fact that for years people wrote how to hot fix the mining until CCP really try to look at it (if ever)
Ill paste some ideas that i found and here are some anti botting measures too:
- make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt, after cca 5 minutes belt is gone... you must scan again... (so that botters cant scan all belts in the morning and have botts mining them all day long
- boosts rats - maybe some ewar too - botts have harder time to defend themselfs then real player
- nerf active tank of mining barges so that players cant be afk all the time and ignore rats, and that botts need to kill rats and not ignore them, but boost raw EHP - boost passive tank of mining ships so that people have time to react to any threat and to calm down suicide ganks a little (people are tired of being ganked by over 100 TIMES cheaper ships or alphaed)

But I know that CCP NEVER responded, not once.
so i guess never even wanted to read what that people were saying only because we are not from 0.0Ugh
Only because we are 90% of the playerbase? Roll

And any post from powerblocks is "good info".Roll

I more and more loose a faith in CCP and EVE, and ill soon say "**** it" and so will others



P.S.
if you did not understand what I wanted to say:
0.0 is not EVE.
0.0 is like 10% of EVE.
90% of EVE is not in 0.0
90% of your money CCP is not from 0.0


Listen to other people too, not only 0.0 power blocks.

@ CCP Greyscale: Listen!!!

truth, the whole truth and nothing but the truth.

Heathkit
Merch Industrial
Goonswarm Federation
#492 - 2012-04-14 23:51:39 UTC
Vince Snetterton wrote:
Heathkit wrote:
Scrapyard Bob wrote:
They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.

(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.)

I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses.

Maybe they could even need a R.A.M. made from higher tier PI goods.


Of course you like the idea of BPC's, because most BPC's would only drop in tough null sec plexes and faction NPC drops, where you guys live.
Currently, most of these warfare implants drop for mission runners, HIGH sec mission runner Storyline missions.

And we must nerf high sec income at every turn and improve null sec income, right?

Since the CSM is dominated by null sec zealots, I expect this change will arrive no later than winter release.

What? No, they should drop from the same place they currently do, wherever that is. Just instead of dropping an implant that you can immediately use, it should drop a BPC. Ideally, the BPC would need parts from both 0.0 and empire to build.

Plus corpses. We really need to create a market for corpses.
Baldrik DeLeNoir
Beltane Legion
#493 - 2012-04-15 11:45:28 UTC
EvilweaselFinance wrote:
CCP Affinity wrote:
Blakslabeth wrote:
So the summary is:

#1 More expensive ships
#2 Less ability to make isk in incursions
#3 If you live in the drone region your true sec now sucks.

Hard to get excited about 3 nerfs in one blog.



but.. think of the miners dude! They need love too <3

death to all miners

but thank you for repopulating their herds the hunting was getting a little thin



says it all, this is just a way of supplying prey for CCP's mates in low sec
Sephiroth CloneIIV
Imperial Dreams
Curatores Veritatis Alliance
#494 - 2012-04-15 22:53:56 UTC
I am not sure how the changes are creating much of a nerf for drone regions. You don't get minerals you get isk instead, so its pretty close to other areas of space (though my experience is that faction drones suck nuts for drops, you can't beat pirate ships and mods with odd components to make ok drones)

You can't mine with guns anymore, and that is likely the way the game should be, null or highsec. Get a friend, or get skills, or use isk to buy minerals if you want the minerals.

If you mission runner get skills just for putting mining lasers on ship (not ex-humors), and mine away.

ALI Virgo
Dreddit
Test Alliance Please Ignore
#495 - 2012-04-16 00:00:05 UTC  |  Edited by: Ali Virgo
Removal of drone alloy will make maco bots very rich in high sec.

Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions

Null secs/ Drone sec should have more Tritanium and Mexallon.

Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts

Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.

Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest

Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions

"Resistance is futile" :)
Sephiroth CloneIIV
Imperial Dreams
Curatores Veritatis Alliance
#496 - 2012-04-16 04:08:10 UTC
ALI Virgo wrote:
Removal of drone alloy will make maco bots very rich in high sec.

Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions

Null secs/ Drone sec should have more Tritanium and Mexallon.

Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts

Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.

Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest

Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions

"Resistance is futile" :)


That would be a totally different change than that is proposed. Could be good, but still, its not a lack of trit that makes people in lowersec avoid it like a plauge, its that veldespar that is found in null is no better than highsec. If a person is going to mine rocks, they pick the one that nets 50-100 mil a hour (abc and morph) not 10something.

If it is not ABC it is bust, unless as you sugested the lower ends in lower sec get BIG yeild bonus, like 50% 100% and not the paltry 5 %or 10%
AstarothPrime
Caldari Provisions
Caldari State
#497 - 2012-04-16 07:35:13 UTC  |  Edited by: AstarothPrime
I can live without alloys. Just please make drones on par with other rats then.

As it is now - sentient drone is something you look at and think - gee why didnt it spawn regular one instead... if it doesnt salvage cap consoles is basically worthless... Almost as worthless as elite drone parasite (that guy is really waste of time lol)

And let us have prefixed sites. Forsaken and forlorn squad is something to bargain with.

I.
Malcanis
Vanishing Point.
The Initiative.
#498 - 2012-04-16 09:33:20 UTC
DeMichael Crimson wrote:

Now I've been an Empire citizen for almost 4 years. In all that time there has never once been a CSM counsel that represented Empire citizens.


This is because "Empire citizens" are incapable of putting forth a sufficient number of credible candidates (defined as candidates that aren't so bad that even "Empire Citizens" won't vote for them) to gain numerical superiority on the CSM.

As for your oh-so-original :tinfoil: whinge about Goons, they have more to lose from a technetium nerf than anyone, yet their CSM reps have consistently advocated it, and they rely on using large numbers of cheap T1 ships and famously "no one mines in Deklein", yet they make no complaint about higher mineral prices. I realise it's annoying when facts get in the way of blaming the villain, but there it is.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#499 - 2012-04-16 09:35:33 UTC
ALI Virgo wrote:
Removal of drone alloy will make maco bots very rich in high sec.

Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions

Null secs/ Drone sec should have more Tritanium and Mexallon.

Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts

Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.

Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest

Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions

"Resistance is futile" :)


You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ichn
Stoned Clones
#500 - 2012-04-16 11:50:23 UTC
Vince Snetterton wrote:
I really don't know why I play this game.

Since you're quitting can I have your stuff?