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Player Features and Ideas Discussion

 
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Mini-freighter?

First post
Author
Britannica
Legion of Ghost
#101 - 2012-11-13 13:24:12 UTC
orca has bonus's to mining foreman links, survey scanner range. skills needed include mining, mining barge, astrogeology, mining foreman, mining director. and it has an ORE hold of 50,000m2.

while it does have a base 40k cargo before skills are applied, corp hanger and maintenance bay to allow it to be a somewhat decent hauler the skills and bonus's show its primary purpose is a mining gang support ship.


a mini freighter could be added, though I'd rather see the current haulers T1 and T2 meet the tiericide and one of those get a good cargo boost to cover the gap and as suggested in an earlier post it could be the DSTs that get it
Akatenshi Xi
Imperial Academy
Amarr Empire
#102 - 2012-11-13 13:52:58 UTC
Everyone keeps going back to the Orca, just stop it. Not everyone who wants to be a trader wants to start training into leadership skills and mining stuff now do they? Just because there is a ship with reasonable amount of cargo space doesn't mean it just fits.

We need a better stepping stone from Tier 1 Industrial Ships to Capital Class Industrial Ships, in the theme of freighters/hauling. While you're at it Indy needs more ships period.
Reaver Glitterstim
The Scope
Gallente Federation
#103 - 2012-11-24 09:23:41 UTC
shameless bump

also,
Akatenshi Xi wrote:
While you're at it Indy needs more ships period.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Commander Ted
Caldari Provisions
Caldari State
#104 - 2012-11-24 15:26:37 UTC
give it more ehp in armor and shields to boot, that way to can go along with my idea in my signature and be viable.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Reaver Glitterstim
The Scope
Gallente Federation
#105 - 2012-11-24 23:12:29 UTC
Commander Ted wrote:
give it more ehp in armor and shields to boot, that way to can go along with my idea in my signature and be viable.


I'd like to see it be possible to put equipment on both full-size freighters and mini-freighters. Of course, simply adding slots to them without changing anything else will throw everything out of whack. But this whole freighters-have-no-slots thing just takes a lot of the work out of protecting your shipments, and turns cargo runs into "may God have mercy on me today".

Maybe if they had a bunch of shields and mid slots, but no low slots, it would work. They don't need any significant amount of powergrid. Just enough to run hardeners and shield rechargers is plenty. I say no low slots because people would just put cargo expanders in them, and the damage control module would become the apex module of freighter tanking.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Commander Ted
Caldari Provisions
Caldari State
#106 - 2012-11-24 23:52:50 UTC
Reaver Glitterstim wrote:
Commander Ted wrote:
give it more ehp in armor and shields to boot, that way to can go along with my idea in my signature and be viable.


I'd like to see it be possible to put equipment on both full-size freighters and mini-freighters. Of course, simply adding slots to them without changing anything else will throw everything out of whack. But this whole freighters-have-no-slots thing just takes a lot of the work out of protecting your shipments, and turns cargo runs into "may God have mercy on me today".

Maybe if they had a bunch of shields and mid slots, but no low slots, it would work. They don't need any significant amount of powergrid. Just enough to run hardeners and shield rechargers is plenty. I say no low slots because people would just put cargo expanders in them, and the damage control module would become the apex module of freighter tanking.


perhaps these new freighters wouldn't have all their EHP in structure like the current ones.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Infinite Force
#107 - 2012-12-28 20:45:24 UTC
Keeping this near the top!

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Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#108 - 2012-12-28 21:35:42 UTC
Seconding the DST revamp idea.

They are on the skill path to freighter, are underused in their current form, and require skill investment (transports skill) to fully utilize. Ideally, they could be made to fit either their current role, or the mini freighter role, depending on fitting. Or add a 3rd ship to the Transport class if that just won't work out.
Reaver Glitterstim
The Scope
Gallente Federation
#109 - 2012-12-29 11:33:20 UTC
Ines Tegator wrote:
Seconding the DST revamp idea.

They are on the skill path to freighter, are underused in their current form, and require skill investment (transports skill) to fully utilize. Ideally, they could be made to fit either their current role, or the mini freighter role, depending on fitting. Or add a 3rd ship to the Transport class if that just won't work out.
I agree. I think DST HP should be increased substantially to make them actually useful as a cargo protector, and then there should be a third transport just for large shipments which could ferry around 60,000m3 or something like that.

Amarr could use a third industrial anyway, and Caldari want their Badger Mark III implemented already!!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."