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Discussion: Best <10 man gang!

Author
Jude Lloyd
Native Freshfood
Minmatar Republic
#41 - 2011-09-19 21:09:59 UTC  |  Edited by: Jude Lloyd
Suleiman Shouaa wrote:
Amsterdam Conversations wrote:
Jude Lloyd wrote:
Amsterdam Conversations wrote:
The usage of ECM is really a good indicator of PVP skill.

1 falcon, 2 falcons or 2 rooks in a 10 man gang. Seriously?

In before "it's for engaging those stupid 2x to 5x numbers. Also in before my fleet couldn't break a single Scimitar RR.


You're an idiot.

Rook/Falcon will put your fleet into one of two categories: The first one being ganking ships or little gangs, the second one being blobbed to **** and not fighting at all.

If you want to do really really enjoyable and somewhat skillful small gang PVP, yeah, use ECM ships. Make sure to also laugh at those 5 people you killed for being ****.

Oh and that also said, I don't mind them being used when actually fighting outnumbered by two times your own fleet or more.


This is true. That gang setup has 3 "dedicated" DPS boats - 2 Cynabals and a Vagabond. That's it, although the other ships do provide some DPS. Issue is that (most) 10 man gangs won't engage and those that will fight, will bring enough that

A) You won't be able to jam everything that can hit you, e.g. Drakes
B) Rooks have crap tank, even with Logis repping them so they'll be forced off the field fairly quickly
C) Your low DPS for that gang size will take an age to kill anything and will have very little chance of breaking through even a pair of Scimitars or such.

TBH I find ECM just plain ruins fights, even if it's on your side. And when it won't ruin fights (heavily outnumbered typically), it has too little an effect.


You're forgetting one thing... with a Curse eliminating the target's cap, most tanks will be shut off. A drake without his Invulns/DCU online is going to die rather quickly.

I'm back!

Theodoric Darkwind
The Scope
Gallente Federation
#42 - 2011-09-19 21:11:45 UTC
Jude Lloyd wrote:
Rook
Rook
Cynabal
Cynabal
Rapier
Scimi
Scimi
Curse
Vaga
Bonus Loki

Tactics: Shield Nano Gang


This one should generate a lot of tears, and quick enough to disengage if the blob gets too big
Aloe Cloveris
The Greater Goon
#43 - 2011-09-19 23:04:50 UTC
Guardian x 3
Vindicator x 2
Bhaalgorn x 2
SFI x 2
Command Loki (all three Skirmish links)

mite b cool


Firebolt145
The Hatchery
RAZOR Alliance
#44 - 2011-09-20 20:43:00 UTC  |  Edited by: Firebolt145
Skirmish link loki
2x Scimitar
1x Arazu
1x Huginn
5x Nano-Machariel if we're being wishful, or 5x Nanodrakes if we're being more realistic, though if drakes I'd probably go -1 Scimi +1 drake (for total of 6 drakes)
sten mattson
Red Sky Morning
The Amarr Militia.
#45 - 2011-09-23 01:25:12 UTC
10 battle guardians! small guns with warrior II's , one cap and RR on each

nothing will kill it , but it wont kill much either :p

IMMA FIRING MA LAZAR!!!

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