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[Attention] Enemies Abount Lv 4, needs some tweaking on spawn timing

Author
Demalisher2
Royal Amarr Institute
Amarr Empire
#1 - 2012-04-09 09:07:36 UTC  |  Edited by: Demalisher2
For those "carebears" out there like me, the mission Enemies Abound Part 5 Lv4 can be a nightmare, and possibly a death sentence, especially for Amarr flying toons such as myself. This mission has a timed spawn, and is anti-faction VS Minmatar republic, this means that they NPC ships have a very high EM, Thermal, and Kinetic resistance. This missions spawn system is a timed spawn, the player has approximately 3 - 4 minutes before the next wave spawns. Now the issue here, is that the first spawn group deals approximately 815 DPS, with the following spawns piling on even more DPS as they go, this means that a player would need a substantial tank to even be able to last long enough to destroy the first spawn, witch in my case, cant be done in the time frame due to my races damage types. Due to the high level of DPS incoming, it is required that the player warps out to avoid destruction, however, this ALSO means that the player has even less time to dispatch of the NPC ships before the next spawn appears, and eventually, the DPS in the room reaches levels that are un-tankable by any player. My proposal is that the spawn system either be changed to an elimination spawn, (the next spawn is triggered by the destruction of the entire first spawn), or that the time between spawns is increased in order to give the mission runner more time to eliminate the NPC ships, reducing the amount of EM, Thermal, and Kinetic resistance on the NPC ships could also be a possible solution.

Hope you people support me, maybe we can get this changed.
Red Boomstick
Perkone
Caldari State
#2 - 2012-04-09 13:09:50 UTC
perhaps you should have been around when there was no limit to the spawns. The only way to make them stop was to pop the stargate. As it is i find no issue with it.