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T2BPO why they should be removed and how.

First post
Author
Brewlar Kuvakei
Adeptio Gloriae
#1161 - 2012-09-21 16:00:23 UTC
On that note I'm going to stop posting here again and let the thread slide down the list until it gets necro'd by some one else discovering the crap T2BPO situation for the first time. I should really have put this thread in the eve general where it could easily have got 500 pages by now.
CorInaXeraL
The Dresdeneers
#1162 - 2012-09-21 16:07:26 UTC
Posting in a future necro'd thread.

Also, I <3 T2BPOs. I want this bumper-stickered onto all of my ships.
Pipa Porto
#1163 - 2012-09-21 18:21:08 UTC
Brewlar Kuvakei wrote:
On that note I'm going to stop posting here again and let the thread slide down the list until it gets necro'd by some one else discovering the crap T2BPO situation for the first time. I should really have put this thread in the eve general where it could easily have got 500 pages by now.


The part where Brewlar admit's it's all about the attention whoring.



Brewlar Kuvakei wrote:
''Stop lying'' so T2BPO and inventions have the same M and P efficiency? Well good to know we can close this thread now and that CCP has finally fixed it's most terrible mistake after all these years . Hint, hint CCP, fix T2BPO bring invented T2 BPC's up to spec with regards to M & P efficiency.'


Reading is helpful if you want to understand things. You claimed that invented BPCs had an ME/PE of -10/-10. That's a lie.

EvE: Everyone vs Everyone

-RubyPorto

Gamer4liff
Deep Core Mining Inc.
Caldari State
#1164 - 2012-09-22 16:52:16 UTC
Man, I can't believe people are still trying to get rid of T2 BPOs after all these years. Give it up people, it's not going to happen.

The only "fair" way to remove T2 BPOs without screwing everybody would be to reimburse the owners with the isk market value of the BPOs prior to the announcement of their removal. That's definitely never going to happen for a variety of reasons.

What should be done is a new system should be put in place where there's an astronomically small chance to invent a T2 BPO from an invention job. This chance should be astronomically low, and should also be scaled down and up as needed to avoid ruining the standard invention markets. This system would reward inventors directly by their manufacturing activity.

A comprehensive proposal for balancing T2 Production: here

Akita T
Caldari Navy Volunteer Task Force
#1165 - 2012-09-22 20:43:25 UTC  |  Edited by: Akita T
Gamer4liff wrote:
What should be done is a new system should be put in place where there's an astronomically small chance to invent a T2 BPO from an invention job. This chance should be astronomically low, and should also be scaled down and up as needed to avoid ruining the standard invention markets. This system would reward inventors directly by their manufacturing activity.

If it's TOO astronomically low, it makes more sense to just buy one from another holder, since the overall expected average cost is lower, but in time, values keep sliding down either way, since more keep showing up, so you're not REALLY improving much, if anything
If the chance is not low enough, there will be a huge chase after them, leading to a crash in value in the long run due to the rebound oversupply effect. This is certainly not very desirable either, I hope you agree.

Also, the perceived value ascribed to the "uniqueness" of these items (particularly poignant for "crap" items) will plummet because of the ability to create new ones (regardless of cost) renders it far less meaningful.
They will of course retain some degree of added value due to scarcity, but nowhere near as high as nowadays.

All in all, the ability to create ANY new T2 BPOs will eventually lead to a situation where invention becomes eventually meaningless as long as no extra (bottleneck) moon minerals can be created over the amounts that can be generated today.
Whenever moongoo bottlenecks can be relaxed to become a function of player effort instead of fixed maximum amounts, your system could become feasible, but only for T2 BPO holders, as inventors would still keep getting more and more shafted (as their market share keeps on dwindling slowly as more T2 BPOs come into being for all the profitable-to-invent item types, which WILL be the more likely to get spawned since they are also the most often invented to begin with).

Unintended consequences for the win ;)