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T2BPO why they should be removed and how.

First post
Author
Jorma Morkkis
State War Academy
Caldari State
#1141 - 2012-09-15 10:39:46 UTC  |  Edited by: Jorma Morkkis
shar'ra matcevsovski wrote:
true, but we dont live in a perfect world


Then:

- Remove invention
- Give more T2 BPOs to current active T2 BPO owners
- Allow them to "copy" job to other slots in same system (only one print per item is needed)
- If there's not enough free slots for T2 BPO owner jobs with highest % completed will be canceled (only if T1 job)
Akita T
Caldari Navy Volunteer Task Force
#1142 - 2012-09-15 11:50:47 UTC
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?
Jorma Morkkis
State War Academy
Caldari State
#1143 - 2012-09-15 14:22:00 UTC
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?


Currently profit you as T2 BPO owner get from your investment is very small. That should be fixed.
And because we are in cold and harsh universe cap between elite players and lesser players should be bigger.
Zhilia Mann
Tide Way Out Productions
#1144 - 2012-09-15 17:28:58 UTC
Jorma Morkkis wrote:
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?


Currently profit you as T2 BPO owner get from your investment is very small. That should be fixed.
And because we are in cold and harsh universe cap between elite players and lesser players should be bigger.


This has now gotten to the point of performance art. Someone needs to go back and actually read Artaud and try again.
Pipa Porto
#1145 - 2012-09-15 18:18:48 UTC
Jorma Morkkis wrote:
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?


Currently profit you as T2 BPO owner get from your investment is very small. That should be fixed.
And because we are in cold and harsh universe cap between elite players and lesser players should be bigger.


Either you're trying (and horribly failing) to set up a straw man, or you've changed your mind in the most absurd way.

Either way, you need help.

The breaking of the BPO bottleneck of T2 production was intentional. Leaving BPOs in place to provide a baseline supply of uncommon items was equally intentional.

Quote and Link where anyone of substance has suggested removing Invention or Buffing BPOs.

EvE: Everyone vs Everyone

-RubyPorto

Akita T
Caldari Navy Volunteer Task Force
#1146 - 2012-09-16 05:43:45 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?

Currently profit you as T2 BPO owner get from your investment is very small. That should be fixed.
And because we are in cold and harsh universe cap between elite players and lesser players should be bigger.

In spite of you obviously trolling, I will bite and answer honestly, as if you weren't.

There is absolutely no problem with tiny RoIs as long as the investment amount is very high, but only if the amount of effort required per absolute profit amount total is noticeably lower than a similar total profit from a significantly lower investment in other manufacture branches.
As such, T2 BPOs provide a way to leverage existing funds which would otherwise sit unused (or at least heavily underused) for industrialist-minded people too busy to do much more micro-management, while industrialists with more free time can opt to actively spend some of it extra to get more ISK in the same total timespan.

There are already way better methods to invest large lumps of ISK and get significantly more back in a shorter time span than T2 BPOs, but the risk is higher, and the intellectual effort much higher, so it's not for everybody (and even then, not all the time).

The gap between the "elite" and "n00b" players is already huge enough (not to be confused with the gap between "casual" and "active", which is a different issue altogether), and would remain similarly huge even if EITHER all T2 BPOs would be removed OR the invention process was removed.
It's more than just raw ISK that makes the difference, it's expertise in finding ways to make ISK efficiently. An "elite" player will keep adapting to new ways of efficiently squeezing ISK out of almost any opportunity, while a "n00b" will keep on complaining that the one thing he learned how to do is not doing all that well (because there's too many other "n00bs" doing it lately).
Jorma Morkkis
State War Academy
Caldari State
#1147 - 2012-09-16 10:50:49 UTC
Akita T wrote:
The gap between the "elite" and "n00b" players is already huge enough (not to be confused with the gap between "casual" and "active", which is a different issue altogether), and would remain similarly huge even if EITHER all T2 BPOs would be removed OR the invention process was removed.
It's more than just raw ISK that makes the difference, it's expertise in finding ways to make ISK efficiently. An "elite" player will keep adapting to new ways of efficiently squeezing ISK out of almost any opportunity, while a "n00b" will keep on complaining that the one thing he learned how to do is not doing all that well (because there's too many other "n00bs" doing it lately).


You got that wrong.

Elite players: players who get info about upcoming changes 2-3 months before everyone else so they can adapt. Like for example this barge change. These players started crafting thousands of Retrievers and are now just waiting the moment they can start creating minerals from thin air by reprocessing those Retrievers.

Normal EVE players: players who need to adapt to changes after the changes have been publicly announced. Players without hacking/exploiting skills.
shar'ra matcevsovski
Doomheim
#1148 - 2012-09-16 10:57:55 UTC
Jorma Morkkis wrote:

Elite players: players who get info about upcoming changes 2-3 months before everyone else so they can adapt.


you just had to read forums to know that...I know, its a bit more complicated than posting as there is no "read" button, but thats why we are elite player and you are just a newbie.


shar'ra phone home

Jorma Morkkis
State War Academy
Caldari State
#1149 - 2012-09-16 11:06:41 UTC
shar'ra matcevsovski wrote:
Jorma Morkkis wrote:

Elite players: players who get info about upcoming changes 2-3 months before everyone else so they can adapt.


you just had to read forums to know that...I know, its a bit more complicated than posting as there is no "read" button, but thats why we are elite player and you are just a newbie.


No info about barge changes in February/March on forums...
Zelda Wei
New Horizon Trade Exchange
#1150 - 2012-09-16 17:23:29 UTC
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?


It's only a monopoly because they closed the lottery.
shar'ra matcevsovski
Doomheim
#1151 - 2012-09-16 19:25:06 UTC
Zelda Wei wrote:

It's only a monopoly because they closed the lottery.


Hi, please dont throw with terms around wich you dont understand

Quote:
A monopoly exists when a specific person or enterprise is the only supplier of a particular commodity


Are T2 BPO`s owners the only party that can supply T2 things?- No.
Are the products made from BPO`s any different to Invention-made products?- No.
Have T2 BPO`s ever created a Monopoly?- No, they didnt, at best a oligopoly before invention was introduced

tl;dr
Monopoly has and had never anything to do with this

shar'ra phone home

Pipa Porto
#1152 - 2012-09-16 21:34:02 UTC
Jorma Morkkis wrote:
shar'ra matcevsovski wrote:
Jorma Morkkis wrote:

Elite players: players who get info about upcoming changes 2-3 months before everyone else so they can adapt.


you just had to read forums to know that...I know, its a bit more complicated than posting as there is no "read" button, but thats why we are elite player and you are just a newbie.


No info about barge changes in February/March on forums...


If you have any evidence to suggest that players were told of upcoming changes inappropriately, I'm sure CCP would love to hear about it in an email to internalaffairs@ccpgames.com

Otherwise, stop lying, and how in the world do your paranoid theories about mining barges have any bearing on the issue of T2 BPOs?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#1153 - 2012-09-16 21:36:58 UTC
Zelda Wei wrote:
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?


It's only a monopoly because they closed the lottery.


That's so strange. I could have sworn my Alt was creating T2 items identical to those produced by BPOs without access to any T2 BPO. Was I creating fake merchandise?

Anyone want to buy knockoff T2 Invulns?

EvE: Everyone vs Everyone

-RubyPorto

Akita T
Caldari Navy Volunteer Task Force
#1154 - 2012-09-17 07:16:57 UTC
Jorma Morkkis wrote:
shar'ra matcevsovski wrote:
Jorma Morkkis wrote:
Elite players: players who get info about upcoming changes 2-3 months before everyone else so they can adapt.

you just had to read forums to know that...I know, its a bit more complicated than posting as there is no "read" button, but thats why we are elite player and you are just a newbie.

No info about barge changes in February/March on forums...

No info about the EXACT changes, true, but that's because they weren't final yet.

The first news about the change was during Fanfest 2012 (in February), when they explained in more detail what they WANT to do about the so-called "tiericide", and explicitly mentioning they want to make barges more of a "role" thing rather than a "tier" thing.
The videos are up on youtube for everybody to see.
Then in early March, there was a devblog about it, in case you can't be bothered to watch youtube vids.

"Elite players" could already DEDUCE that this would mean the "lower" barges will get buffed. HOW they would end up getting buffed was of a distant secondary importance. The main thing to take out of it was that they would certainly go up in price, so it was certainly a good time to start manufacturing some.
Not being able to tell just from that info that you should go long on the low barge/exhumer tiers is a surefire sign you don't have what it takes to be an "elite" player, taking advantage of any scrap of info you get your hands on.

The actual changes to the barges were quite irrelevant, the only difference would have been just how much ISK you'd be making, NOT the difference between making some or making none.
Akita T
Caldari Navy Volunteer Task Force
#1155 - 2012-09-17 07:25:13 UTC  |  Edited by: Akita T
Pipa Porto wrote:
Zelda Wei wrote:
Akita T wrote:
And why exactly would CCP add back something they explicitly said they wanted to remove (the monopoly on T2 production) and did so equally explicitly by adding invention ?

It's only a monopoly because they closed the lottery.

That's so strange. I could have sworn my Alt was creating T2 items identical to those produced by BPOs without access to any T2 BPO. Was I creating fake merchandise?
Anyone want to buy knockoff T2 Invulns?

Well, the proper phrasing I should have used would have needed to be
"the oligopoly on T2 production by T2 BPO owners which allowed cartels or other forms of informal price-fixing agreements to naturally spring up"
instead of
"the monopoly on T2 production"
shorthand I did use.

To elaborate on the choice of shorthand, in practical terms, for items with demand beyond production capability of T2 BPOs, an oligopoly on T2 production was pretty much the same as a monopoly on T2 production anyway, since it was fairly obvious for T2 BPO owners that they WILL get to sell their product either way (so it was only a matter of how fast you wanted the funds).
Also, in some cases, there COULD have been an actual monopoly (as opposed to an oligopoly), if anybody managed to get their hands on all T2 BPOs of a certain type of item, or at least, all the ones being actively used.
The only significant differences from a monopolistic-looking market back in pre-invention-times showed up for items with supply capabilities in excess of demand, but those items were junk before, and still are mostly junk today too (barring infrequent buffs which have raised some items from junk to "meh" status, and in rarer cases, maybe even "fair" status).

This whole monopoly/oligopoly/cartel thing (which is mostly just a semantics distinction from a practical standpoint) was supposed to contrast with the invention "anybody can build T2 stuff" possibility.
The lottery always had a FIXED supply of BPOs slowly and gradually seeded inside (with max numbers which were hand-set by CCP, but injected randomly). Continuing the lottery would have done nothing for the monopoly/oligopoly status - you'd just have more possible oligopolists (or a higher production capability for monopolists).
Barring setting the max numbers of T2 BPOs so high that ALL items would have had a potential max supply well in excess of demand, only invention (or something similar to it) that would allow virtually limitless (ignoring material availability issues and such) amounts of T2 goods to be created would alleviate the cartel/oligopoly/monopoly market state.
Brewlar Kuvakei
Adeptio Gloriae
#1156 - 2012-09-20 22:58:57 UTC
shar'ra matcevsovski wrote:

Are the products made from BPO`s any different to Invention-made products?- No.


Sadly yes, they are produced at a fraction of the cost as they don't require any invention costs such as data cores, t1 copying and decryptors. It is true that the T2BPO's required research points to obtain but the number was so unbelievably small for what the T2bpo is worth it's not even worth factoring.

T2BPO's also have a much higher ME an P than the invented copies which have -10 -10. A buff to invention so that inventions have 100 100 ME and P would be a welcome nerf to T2BPO's.
Pipa Porto
#1157 - 2012-09-20 23:33:49 UTC
Brewlar Kuvakei wrote:
shar'ra matcevsovski wrote:

Are the products made from BPO`s any different to Invention-made products?- No.


Sadly yes, they are produced at a fraction of the cost as they don't require any invention costs such as data cores, t1 copying and decryptors. It is true that the T2BPO's required research points to obtain but the number was so unbelievably small for what the T2bpo is worth it's not even worth factoring.

T2BPO's also have a much higher ME an P than the invented copies which have -10 -10. A buff to invention so that inventions have 100 100 ME and P would be a welcome nerf to T2BPO's.


Stop lying. Most (if not all) blueprints have a base invented ME/PE of -4/-4. You can't even get the basic mechanics right.

Second, if you think the products made from BPOs are different than those made from invention, show me how to distinguish between a T2 item built from a BPO and one built through invention.

EvE: Everyone vs Everyone

-RubyPorto

shar'ra matcevsovski
Doomheim
#1158 - 2012-09-21 04:51:58 UTC
Brewlar Kuvakei wrote:
bump


l2read, the result of a BPO or BPC are exactly the same, even tho the requirments were different.

shar'ra phone home

Brewlar Kuvakei
Adeptio Gloriae
#1159 - 2012-09-21 09:40:04 UTC
''Stop lying'' so T2BPO and inventions have the same M and P efficiency? Well good to know we can close this thread now and that CCP has finally fixed it's most terrible mistake after all these years . Hint, hint CCP, fix T2BPO bring invented T2 BPC's up to spec with regards to M & P efficiency.

Nope, just checked the BPO's and CCP still giving it's pet players and corps huge hand outs that continue to this day in the form of unending T2BPO productions. Anyway blah the only way to set things right now would be a complete server restart where CCP admits the mistakes it made by constantly interfering and giving it's mates 'cool stuff' and then removing stuff that other players managed to get off their own back.

Example goon FW manipulation.
CCP ''What? someone has obtained trillions of isk worth of content with out us placing it straight into their lap? Take it, take it ALL!''
Skippermonkey
Deep Core Mining Inc.
Caldari State
#1160 - 2012-09-21 09:51:48 UTC
page 58 and still going strong, lol

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION