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EVE economics, care bears, pirates

Author
Simi Kusoni
HelloKittyFanclub
#61 - 2012-04-08 02:35:20 UTC
Gunrunner1775 wrote:
For the continued long term survival of the game, there must be a “safe haven” for the care bears. They will be the ones that form the BULK of the subscription base. With increased profits, then the company that makes this game can use those profits to add more content, expand the game, improve performance, ect ect

Im not saying no pvp, but I am saying that the poorly controlled PVP piracy in high sec has driven players away and has negatively affected the profit potential of the company and the potential growth /expansion of the game.

The problem is that PvE in this game is terrible, the only two interesting aspects are:

1) It's more or less a sand box style game.

2) Industry is quite in depth.

That's it. Your suggestion kills the sand box element of this game (which, by the way, drives the industry element), and what is worse is that experienced players and alts will just abuse this "care bear safe haven" to make ISK without any effort or risk, unless you make it so laughably unprofitable that there's little point in having it in the first place.

Anyway, that's beside the point, Eve has existed for so long because it is the only game of it's kind. Whilst there are a metric **** tonne of issues and things I dislike about this game, for years I've never left because there is simply no other game that allows this style of game play.

Your suggestion is essentially that CCP remove the one unique selling point from Eve, and then begin turning it in to WoW in space.

My prediction of the results: A small number of long time subscribers unsub, however Eve gets an influx of new players and the population booms. After six months to a year subscriptions start being cancelled as the new player base moves on to their new games. The old subscribers don't come back, as a result Eve very slowly dies over the next few years as new PvE content fails to bring in new subscriptions.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#62 - 2012-04-08 02:38:28 UTC
Htrag wrote:
You know what I love about Eve?.

Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.

"If I can't survive, lets change the rules"

No dude, harden yourself up or find a new game. That's how we roll.

You know what I love about Eve?

There are so many terribad care bears and moral fags about, yet CCP for the most part just ignore them and continue to model the game around what they believe is best.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

SigmaPi
Ambivalent Inc
Coney Island Ski Club
#63 - 2012-04-08 02:39:54 UTC
I don't consider myself an elite pvp master, but everyone has to admit that a pair of shitfit thrashers able to kill a 200m isk hulk in a few seconds is at the very least slightly unbalanced. Most of the gankers dont realize that their ships have to come from somewhere, and it's not gonna be drone lands any longer.

That being said, it shouldn't be hendered by game mechanics at all - just maybe balance the hp of exhumers a little bit better (or fitting) so the risk required to kill one is more than 5m isk.
Htrag
The Carebear Stare
Hydroponic Zone
#64 - 2012-04-08 02:41:22 UTC  |  Edited by: Htrag
SigmaPi wrote:
I don't consider myself an elite pvp master, but everyone has to admit that a pair of shitfit thrashers able to kill a 200m isk hulk in a few seconds is at the very least slightly unbalanced. Most of the gankers dont realize that their ships have to come from somewhere, and it's not gonna be drone lands any longer.

That being said, it shouldn't be hendered by game mechanics at all - just maybe balance the hp of exhumers a little bit better (or fitting) so the risk required to kill one is more than 5m isk.


To be honest I would have expected them to buff hulks base defense when our "Save Teh Roids" vid was released years ago.

Although that would just require a corresponding adjustment into the number of 1M Catalysts required.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Panacani
Doomheim
#65 - 2012-04-08 02:48:32 UTC
Htrag wrote:
Panacani wrote:
Adunh Slavy wrote:
Chokichi Ozuwara wrote:
Psychotic Monk wrote:
Then do it. Civilize highsec.

Impossible. The game mechanics allow for ganking, they don't allow for civilizing.

There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided.



Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough.


Creates a whole new career in Eve and puts the onus on the carebear to protect his own. Best idea I've read on these forums in ever.

This idea should have it's own thread.


You know what I love about Eve?.

Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.

"If I can't survive, lets change the rules"

No dude, harden yourself up or find a new game. That's how we roll.


Wow, such passion. Such fire. So many words to say basically nothing!

I've never been ganked, suicide or otherwise. I've died many times in wartime, but I've never been "ganked" (nor have I ganked anyone, I prefer combat to target practice).

Calling for a change in flawed mechanics is hardly something new for Eve is it? Change isn't evil.

Also, HTFU and derivatives got old as soon as the 4 minute video ended.
Htrag
The Carebear Stare
Hydroponic Zone
#66 - 2012-04-08 02:52:51 UTC
Panacani wrote:

Wow, such passion. Such fire. So many words to say basically nothing!

I've never been ganked, suicide or otherwise. I've died many times in wartime, but I've never been "ganked" (nor have I ganked anyone, I prefer combat to target practice).

Calling for a change in flawed mechanics is hardly something new for Eve is it? Change isn't evil.

Also, HTFU and derivatives got old as soon as the 4 minute video ended.


welcome to eve homie.

state your case more specifically.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Spy 21
Doomheim
#67 - 2012-04-08 02:54:55 UTC  |  Edited by: Spy 21
Eve needs to cater to all it's players.

The gankers wanna gank. I get that. I also think that part of the reason they gank in high sec is because 1) Null sec is hard to access and maintain any kind of supply line due to the control of the alliances and 2) Low sec is barren of good targets. I said that was only part of the reason... some people just like to pick on 'carebears', 'noobs' or whatever.

Then you have the casual miner, mission runner, industrialist et al who just wanna be left the hell alone. Get that too...

I think if CCP were to swing the pendulum too far towards either group then their business will suffer. I do agree with those who state that the fearsome reputation this game has does indeed drive sales to a certain extent. Right now, despite all the bitching from either side, we probably have a decent balance. CCP has made it slightly more difficult to be a high sec ganker but in no way have they moved to outlaw the practice... they just want to keep it balanced.

I have a suggestion... going back to the part above where I made a couple statements regarding low and null sec and the difficulties the small scale pirate has. I would like to see some movement on two fronts... first, getting more people into low sec... that increases the number of targets for the pirate community. Secondly, make it easier for the smaller scale pirates to get into null sec. If you can get past the wall the alliances have erected as a barrier to getting into their space, null sec is actually full of carebears. There are tons of nearly empty and unpatrolled systems perfect for gate camps and seeking out lone ratters or bots... the problem is getting there and staying supplied.

I think if these problems could be solved, to a degree, it would take some of the pressure off of high sec without CCP needing to further restrict pirate activities there.

I'm not long on good suggestions at this point, but here are a quick couple.

Low sec
-provide bigger and more numerous financial rewards there to draw more non-pirate players into these areas
-provide slightly safer ways to get there... maybe bigger gates to make gate camp survivability more likely.
-provide more routes...perhaps more high-sec to low sec gates and/or more wormhole routes

Null sec
-buff the orca to make it a jump capable ship that can go into low sec or high...people need a way to reship, resupply and repair in null sec if they are going to conduct operations there. If not the orca then maybe a new type of jump capable industrial ship carrier with a fitting service and ship hangar. Sure we have black ops but that is a huge training curve and jumping carriers into hostile null sec, well that's problematic too...


None of these may be decent ideas but I would like for CCP to create more oportunities for the ganker community than simply high sec. Simply making it harder and harder to operate in high sec isn't the answer if no alternatives are created. Otherwise I see that eventually, CCP is going to end up nurfing high sec piracy to death and I think that's going to be bad for the game.

I also worry that if burn Jita is too successful and combined with a new hulkageddon at the same time that it all might just result in CCP thinking they need to do something really stupid.

(I have my own theory that this is the actual point of all that but I will reserve that for the paranoia and conspiracy channel)....

S

Obfuscation for the WIN on page 3...

Liang Nuren
No Salvation
Divine Damnation
#68 - 2012-04-08 02:56:02 UTC
Adunh Slavy wrote:
Chokichi Ozuwara wrote:
Psychotic Monk wrote:
Then do it. Civilize highsec.

Impossible. The game mechanics allow for ganking, they don't allow for civilizing.

There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided.



Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough.


***** please, that'd be ******* paradise.

-Liang

I'm an idiot, don't mind me.

Htrag
The Carebear Stare
Hydroponic Zone
#69 - 2012-04-08 03:01:59 UTC
Liang Nuren wrote:
Adunh Slavy wrote:
Chokichi Ozuwara wrote:
Psychotic Monk wrote:
Then do it. Civilize highsec.

Impossible. The game mechanics allow for ganking, they don't allow for civilizing.

There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided.



Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough.


***** please, that'd be ******* paradise.

-Liang


c'mon man I know you have more refined thoughts than this.

It's all worked out. Just because someone is yellow in high sec doesn't mean it's a free target.

There's a staggered sec drop penalty per system thats in place.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Richard Hammond II
Doomheim
#70 - 2012-04-08 03:09:26 UTC  |  Edited by: Richard Hammond II
Htrag wrote:


You're just talking about a game machanic change that wont make you any better. All things being equal you still get blowed up.


Yet things usually arent, Two week old catalyst gankers SHOULD lose vs six year combat mains youd think

Htrag wrote:

Well you could use basic situational awareness which applies to every second you're in space anywhere.

Advocating crippling the fundamental basics of what makes eve unique just makes you weak and lazy.


Why would making MORE PVP (and making high sec more directly player policed) in high sec be "crippling the fundamental basics of what makes eve unique"?

I think itd be a lot COOLER if we could shoot the negatives and have CONCORD not care

Jita Alt666 wrote:

3. Eve is the only game where you are not safe anywhere


Unless youre a ganker in high sec then the "security" works for you not against you till you get deep in the negatives

Htrag wrote:

You know what I love about Eve?.

Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.

"If I can't survive, lets change the rules"

No dude, harden yourself up or find a new game. That's how we roll.


Are you THAT threatened by them actally making it difficult to gank?
what about risk/reward? Isnt that usually what you guys crow?

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Panacani
Doomheim
#71 - 2012-04-08 03:22:02 UTC
Richard Hammond II wrote:
Htrag wrote:


You're just talking about a game machanic change that wont make you any better. All things being equal you still get blowed up.


Yet things usually arent, Two week old catalyst gankers SHOULD lose vs six year combat mains youd think

Htrag wrote:

Well you could use basic situational awareness which applies to every second you're in space anywhere.

Advocating crippling the fundamental basics of what makes eve unique just makes you weak and lazy.


Why would making MORE PVP (and making high sec more directly player policed) in high sec be "crippling the fundamental basics of what makes eve unique"?

I think itd be a lot COOLER if we could shoot the negatives and have CONCORD not care

Jita Alt666 wrote:

3. Eve is the only game where you are not safe anywhere


Unless youre a ganker in high sec then the "security" works for you not against you till you get deep in the negatives

Htrag wrote:

You know what I love about Eve?.

Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.

"If I can't survive, lets change the rules"

No dude, harden yourself up or find a new game. That's how we roll.


Are you THAT threatened by them actally making it difficult to gank?
what about risk/reward? Isnt that usually what you guys crow?


I think thats exactly the point. He doesn't want to fight.
Liang Nuren
No Salvation
Divine Damnation
#72 - 2012-04-08 03:28:25 UTC
Htrag wrote:
Liang Nuren wrote:
Adunh Slavy wrote:
Chokichi Ozuwara wrote:
Psychotic Monk wrote:
Then do it. Civilize highsec.

Impossible. The game mechanics allow for ganking, they don't allow for civilizing.

There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided.



Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough.


***** please, that'd be ******* paradise.

-Liang


c'mon man I know you have more refined thoughts than this.

It's all worked out. Just because someone is yellow in high sec doesn't mean it's a free target.

There's a staggered sec drop penalty per system thats in place.


But that'd be awesome. I could just roam high sec looking for people stupid enough to shoot at me.... like I said - fuckin paradise!

-Liang

I'm an idiot, don't mind me.

Htrag
The Carebear Stare
Hydroponic Zone
#73 - 2012-04-08 03:31:21 UTC
Richard Hammond II wrote:
Htrag wrote:


You're just talking about a game machanic change that wont make you any better. All things being equal you still get blowed up.


Yet things usually arent, Two week old catalyst gankers SHOULD lose vs six year combat mains youd think

Htrag wrote:

Well you could use basic situational awareness which applies to every second you're in space anywhere.

Advocating crippling the fundamental basics of what makes eve unique just makes you weak and lazy.


Why would making MORE PVP (and making high sec more directly player policed) in high sec be "crippling the fundamental basics of what makes eve unique"?

I think itd be a lot COOLER if we could shoot the negatives and have CONCORD not care

Jita Alt666 wrote:

3. Eve is the only game where you are not safe anywhere


Unless youre a ganker in high sec then the "security" works for you not against you till you get deep in the negatives

Htrag wrote:

You know what I love about Eve?.

Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.

"If I can't survive, lets change the rules"

No dude, harden yourself up or find a new game. That's how we roll.


Are you THAT threatened by them actally making it difficult to gank?
what about risk/reward? Isnt that usually what you guys crow?


That's kinda funny.

You call for more targets in high sec, but whatever agros in high sec is already a target, so the position is just a cop out.

I dont see any kind of threat to ganking in this thread.

Like I said you drop your guard, you get owned... period. Low sec, high sec, null sec. .. everywhere.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Htrag
The Carebear Stare
Hydroponic Zone
#74 - 2012-04-08 03:31:59 UTC  |  Edited by: Htrag
Panacani wrote:

I think thats exactly the point. He doesn't want to fight.


You see me anywhere... you shoot.

Most likely you'll die...

Dont cry.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Richard Hammond II
Doomheim
#75 - 2012-04-08 03:32:14 UTC  |  Edited by: Richard Hammond II
For all the bravado it does sound like that

Htrag wrote:


That's kinda funny.

You call for more targets in high sec, but whatever agros in high sec is already a target, so the position is just a cop out.

I dont see any kind of threat to ganking in this thread.

Like I said you drop your guard, you get owned... period. Low sec, high sec, null sec. .. everywhere.


unless youre a ganker, then youve got Concord protecting you

I like the idea of you being a free target. Its funny you DONT like that idea.
Shows your true cowardice better than anything

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Aqriue
Center for Advanced Studies
Gallente Federation
#76 - 2012-04-08 03:36:00 UTC
Htrag wrote:
[Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.

"If I can't survive, lets change the rules"

No dude, harden yourself up or find a new game. That's how we roll.

Cool, can I get your signature on the "Reverse Nerf Titan" petition? Really, if you can't survive gettng your ass handed to you in your little crappy battleship then why did the rules change ? Not like a single Titan was pwning ass, it took small guys to tackle and hold those ships down. Why couldn't they just HTFU and fine a more viable counter then trying to continue bringing battleships to a capital ship fight? You do relize that bringing a capital to counter a capital is a better idea. Why did they change the rules / game mechanics to suit the whiner complaining about it? God only knows that the squeaky wheel gets the grease, just why didn't they go find a new game is beyond me.

The post isn't about Titans, its about the players who couldn't adapt or die but then whined to get it changed. As for the origional point of the thread, CCP can just increase the penalties to curb rampant asshattery without just killing it. There should be a very justifyable reason to gank a hulk, not just because you can and do it with two destroyers negating the loss of insurance to concord since the isk loss is beyond minimal for two destroyers.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#77 - 2012-04-08 03:36:27 UTC
Liang, remember that in the current climate you probably wouldn't be allowed to shoot back.
Liang Nuren
No Salvation
Divine Damnation
#78 - 2012-04-08 03:45:23 UTC
Psychotic Monk wrote:
Liang, remember that in the current climate you probably wouldn't be allowed to shoot back.


I already got a concession out of Greyscale about that. ;-)

-Liang

I'm an idiot, don't mind me.

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#79 - 2012-04-08 04:26:52 UTC
And thank you for doing the good work. Have a like for it, but that's still an option that's waiting in the wings and could swoop out wearing half a mask and murder us at any time.
Jake Warbird
Republic Military School
Minmatar Republic
#80 - 2012-04-08 05:01:29 UTC
Lapine Davion wrote:
Gunrunner1775 wrote:
present a logical counter argument then, im more then willing to listen to all sides

EVE Online has seen continued subscription growth since launch.

There, I just defeated your arguments in one stroke.

Oh wai... Nope.