These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Level 4 paladin fit for Amarr space.

Author
Zophos Shyizana
Omega Legion XIII
#1 - 2012-04-07 17:55:50 UTC
I was wondering what's better, tachyons or Mega pulse's. (Considering all skills at level 5 with a maximum pimped out ship.)
Or should I just switch depending on the mission? Rigs are the same anywho.
Kasutra
No Vacancies
No Vacancies.
#2 - 2012-04-07 18:06:05 UTC
I've seen people call each other idiots for suggesting either setup, so...

Why don't you buy a set of each, and give'em a spin? You assumed all skills at 5, so you can fit either. You can afford maximum pimpage, so you can trivially afford an extra set of guns (which you can even sell again).
Zophos Shyizana
Omega Legion XIII
#3 - 2012-04-07 18:13:12 UTC
Kasutra wrote:
I've seen people call each other idiots for suggesting either setup, so...

Why don't you buy a set of each, and give'em a spin? You assumed all skills at 5, so you can fit either. You can afford maximum pimpage, so you can trivially afford an extra set of guns (which you can even sell again).


I can just about afford a second set of guns yes, just got scammed for about 4bil so I don't have a lot of isk left:/, and idd have ALL skills at V, except large beam spec at IV. Was just wondering what people would think though, I'm not very experienced with missions.
Buzzmong
Aliastra
Gallente Federation
#4 - 2012-04-07 18:19:38 UTC  |  Edited by: Buzzmong
As I cannot be arsed right now to actually write fits out, I'm just going to point you in the right direction:

The Evelopedia is a good start place for fits.

Failing that, I hear the SEARCH FUNCTION IN THE TOP LEFT is actually quite good at, you know, searching.
FT Diomedes
The Graduates
#5 - 2012-04-07 22:26:12 UTC
I know that not everyone follows my fitting philosophy, but I have done hundreds of missions in a Paladin. Tachyon, Mega Beam, and Mega Pulse all work well. For missions, I tend to go for Mega Beams or Mega Pulse lasers because you can fit an AB when you do that. Makes moving from gate to gate a bit less obnoxious. It doesn't give you the EFT DPS that Tachyons, give you, but it works well.

Here are the 3 fits I use. Understanding of course, that not everyone fits a DCU II to a PvE ship. And also understanding that not everyone dual boxes with two Paladins feeding each other energy transfers (why have 800 DPS when you can have 1600?). And I understand that not everyone has a love affair with T2 rigs.


[Paladin, Paladin (Pulse)]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II
Imperial Navy Large Armor Repairer

Republic Fleet 100MN Afterburner
Tracking Computer II, Optimal Range
Cap Recharger II
Federation Navy Stasis Webifier

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Large Energy Transfer Array II
Small Tractor Beam II
Salvager I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

796 turret dps with my skills and implants


[Paladin, Paladin (Mega Beam)]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II
Imperial Navy Large Armor Repairer

Republic Fleet 100MN Afterburner
Tracking Computer II, Optimal Range
Cap Recharger II
Federation Navy Stasis Webifier

Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Salvager I
Large Energy Transfer Array II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

874 turret DPS with my skills and implants


[Paladin, Paladin (Tachyon)]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II
Imperial Navy Large Armor Repairer

Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Federation Navy Stasis Webifier

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

944 turret DPS with my skills and implants

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Giyan
Ministry of War
Amarr Empire
#6 - 2012-04-08 03:35:32 UTC
I prefer the Tachyon fits. Mostly because of range - the Mega Pulse with Radio does not go out far enough to work in many missions. While I can use Tach's with Radio/Microwave/Standard/Gamma/Multifreq crystals with ease in Level 4's. While CCC2 are nice - last I looked - they are too expensive - replace the Track comp for a cap recharger - IMO.

(Yep - no love affair for t2 rigs)
Revman Zim
Infinite Point
The Initiative.
#7 - 2012-04-08 03:42:01 UTC  |  Edited by: Revman Zim
I too have used the Paladin for quite a while in missions.

First off, do not waste 30 days of training to get any Large weapon specialization to V. 30 days for a 2% boost in damage is a poor trade in my opinion.

Ensure you have the Maurader skill to IV at least. Once it is at IV you are out performing the Navy Apoc.

My fits are similar to FT Diomedes, however I only fit a speed mod in the mid if the mission requires it, and then it is an MWD. Otherwise it is a Cap Recharger.

I have my Armor Tanking skills at max, so I do not use a Damage Control in the low, I replace it with a Faction Target Enhancer for increased range. My Tracking Computer in the mid slot is Faction and I swap out the script based on my target.

For Rigs I use a Laser Damage rig and the CCC II.

The only tank I have are 2 Hardeners specific to the Mission and an Armor repairer. If your tanking skills are not high enough, then consider dropping one of the Heat Sinks for an EANM. The stacking penalty for the Heat Sinks reduces the benefit of a third one and if you have a Damage Rig it will more than compensate.

For Highs, I use T2 Mega Pulse with Scorch and Conflag crystals exclusively, better DPS and tracking. Just lowered range over Beams. For the utility slots, I always have a tractor for any mission cans. After that it is up to you. I do not salvage with a Paladin, so I never have a salvager. Either a Drone Range mod or a couple faction Smartbombs for the web/scram drones. Just be careful about your own drones.

Anyways, just my 2 cents.

Good luck.
Arcosian
Arcosian Heavy Industries Corp Holding
#8 - 2012-04-08 04:05:36 UTC
[Paladin, Tachy ]

Armor Thermic Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Corpus A-Type Large Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Salvager I

Large Nanobot Accelerator I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5

Implants:
PG8
AX-2
CC8
CX-2
Lancer G2-Epsilon

Stats (all level 5)
1009 DPS/6943 volley (INMF guns only) to 43+41km (range scripts)
1108 DPS with hobgobs
~800 dps tank for bloods and sansha
Cap stable at 52% without the repper running

Comments:
I have run hundreds of L4s with this and have had no problems except in L4 Sansha Blockade. There is heavy tracking disruption so don't use a gunboat for it (sansha blockade can be run in a paladin but it will be a pain until all the TD cruisers are killed). Tachyons are good for missions but the above fit can fit pulses and an afterburner if you want. However, with tachyons you will kill stuff as fast as you can lock it (3 volley most BS and insta-pop everything else). Salvaging is ok but I usually run 3-5 missions then come back in a Noctis.
Zophos Shyizana
Omega Legion XIII
#9 - 2012-04-08 17:36:57 UTC  |  Edited by: Zophos Shyizana
Thanks for the reply's guys.

I've got something like this atm, afaik I can just switch pulses out for tachs if I want. I could switch out a TC for a Cap recharger if needed, or a heat sink for a Power Diagnostic control.)

[Paladin - Pulse/Tach]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus A-Type Armor Thermic Hardener
Corpus A-Type Armor EM Hardener
Corpus A-Type Large Armor Repairer
Shadow Serpentis Tracking Computer (I know they're pretty ******* expensive, but w/e)
Shadow Serpentis Tracking Computer
True Sansha Stasis Webifier
Gist X-Type 100MN Afterburner
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Hammerhead II x5
Hobgoblin II x5

I'm not sure if I want to salvage or not, I've got an alt with a noctis... I'm just not sure if I want to activate that account atm. (I suppose I can make more with just my main if I just want some plex+profit.) Hence I choose a paladin over a nightmare. Anywho, I suppose this fit will run with both tachyons/Pulses with a little adjustment here and there. So I'll just have to find out which are more effective for certain missions.
Zophos Shyizana
Omega Legion XIII
#10 - 2012-04-08 17:39:57 UTC
Revman Zim wrote:
I too have used the Paladin for quite a while in missions.

First off, do not waste 30 days of training to get any Large weapon specialization to V. 30 days for a 2% boost in damage is a poor trade in my opinion.

.


Already had Large pulse specialization at V for quite some time for my nightmare in WH's/Incursions, but marauder is still at IV. I'll guess I'll just take that to V as well, because I have some sort of feeling that they'll 'buff' marauders some time in the future. And with the salvage drones inc... tractors might be useful there as well. Other than that, I've got everything at level V. (Nearly 130m SP in combat.)
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#11 - 2012-04-09 06:44:43 UTC
Revman Zim wrote:
Either a Drone Range mod or a couple faction Smartbombs for the web/scram drones. Just be careful about your own drones.



I have seen rather many killboard entries from paladins with pimp pve setups ... including smartbombs ...

They scan you at your station/gate ... notice you carry smarties and follow you in stealth to your mission ... then just float nearby when start pulsing bombs and voila ... Concordokken for you and they loot your stuff.