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You were tricked by WH dwellers CCP, shame on you

Author
Piwat King
Piwat Explorations Enterprises
#1 - 2012-04-07 08:40:48 UTC
I've recently been talking to friends about a recent change to the way wormholes operate that apprently is frustrating many wormhole veterans.

The mass nerf - the old way used to be able to jump multiple ships through even when a wormhole had nearly no mass remaining. So if you needed to get a fleet through to assault a wormhole you could get nearly everyone through.

- the new way, it puts you on a list, calculates if there's enough mass, if so then it allows you through, if there isn't enough mass then it spits you and any remaining ships that attempted to jump back into the original system they jumped from.

way to go CCP that was one of the most boneheaded changes you've made to this game yet.

Wormholes are MEANT TO BE DANGEROUS. Congratulations you've MADE THEM SAFER. In fact WORMHOLES are now the SAFEST PLACE IN EVE.

There's no risk if you know what you're doing, ONLY REWARD and lots of it.

Now fleets can't stay together to assault "safe" wormholes. by safe I am referring to the people who now put enough mass through thier wormholes to put it into critical. If you wanted to make some decent changes then REMOVE the indicators of how much MASS is left. (WH doesn't shrink it only disappears) That would be more in touch with the RISK that wormholes are supposed to present.

To those who need info about Wormholes here's much much you can expect from Class 3, 4 and 5 sleeper sites.

Class 3 sites - 30 mil worth of loot around 3 melted ribbons (average) can be completed in about 8 minutes a site. with 2 characters.
Class 4 sites - 60 mil of loot around 5 melted ribbons (average) can be completed in about 15-20 minutes a site with 3 tengu's
Class 5 sites - around 140 mil mil and 6-9 ribbons per site. if you escalate the sites, then even more isk. can be completed with 4 tengu's that are remote shield transport fitted in about 25 minutes a site + extra time if you escalate