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CCP: Some performance data for you

Author
SPACE L0RD
The Scope
Gallente Federation
#1 - 2012-04-06 18:10:05 UTC  |  Edited by: SPACE L0RD
Some numbers for client performance:

OSX 10.7.3
Core2Quad @ 3.33 GHz
8GB RAM
ATI 6870 1gb
Full Screen 2048x1152

Interval Default
Use LOD - checked
Sun is Occluded - checked
Multithreaded OpenGL - checked

Resource Cache - not checked
HDR Enabled - not checked
Load Station Environment - checked

Anti-Aliasing - Med
Post Processing - None
Shader Quality - Med (High is Unavailable in the pick list - why?)
Texture Quality - High
LOD Quality - Med
Shadow Quality - High
Interior Effects - Med
Interior Shader Quality - High


For Parallels 7 tests - Win 7 32bit - 2 cores and 4gb allocated


Station Spin - Drake Model -

OSX MT OGL On = 60 FPS
OSX Parallels 7 = 60 FPS


Captains Quarters: Walk from hangar to mirror and back (FPS data summed and averaged) -

OSX MT OGL On = 19.87 FPS
OSX Parallels 7 = 17.76 FPS


In space next to Undock -

OSX MT OGL On = 60 FPS
OSX Parallels 7 = 60 FPS


In space warp to large POS and back -

OSX MT OGL On = 60FPS (Dips to 37 for a few seconds while entering and exiting warp)
OSX Parallels 7 = 60FPS in warp (Dips to 30 for a few seconds while entering and exiting warp)




will re-edit with native Win 7 numbers in a bit.