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How to Make EVE PVE (Missions and Ratting) Exciting

Author
masternerdguy
Doomheim
#1 - 2012-04-06 17:33:09 UTC
Currently the state of EVE PVE is a total joke. I've fought more challenging NPCs in Freelancer (I am excluding Sleepers and Incursions from this because those seem ok).

The problem as I see it is that missions have tons and tons of NPCs that can't really kill you. These NPCs blindly shoot the first thing to pull agro and do crap dps with crap ewar and crap support.

Here's how we solve this problem.


  • Reduce the number of rats in belts and missions vastly but give them massive bounties.
  • Give all mission and belt rats the cookie cutter PVP fit for that ship. Also give them the same kinds of buffs a player would get so that they can do some serious damage. I want that Vindicator in the mission to be as deadly as a real vindicator.
  • Give rats in Level 4 and 5 missions rep support with realistically strong logi ships on their side.
  • Give all rats in belts and missions a sleeper AI.


In general, far fewer rats to kill that are as dangerous as a player flying that ship and a massive increase in the value of the rat's bounties to make it worthwhile to kill these new uber rats.

Things are only impossible until they are not.

Dbars Grinding
Center for Advanced Studies
Gallente Federation
#2 - 2012-04-06 17:36:32 UTC
one simply does not buff a red X.

I have more space likes than you. 

Testerxnot Sheepherder
Get Isk or Die Mining
#3 - 2012-04-06 17:45:08 UTC
Dbars Grinding wrote:
one simply does not buff a red X.


Quoted for misquoted meme.

Quoteception
Petrus Blackshell
Rifterlings
#4 - 2012-04-06 17:45:41 UTC
I could get behind this.

However, while this would cause some super awesome excitement at first, it is still shooting NPCs with limited AI, and people will gravitate toward the easiest way to do that -- most likely weird kiting fits on Tengus or something.

I agree that PvE needs to be fixed, but I'm not sure I've seen a way to do it that I agree with 100% yet.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kurai Okala
Okala Corp
#5 - 2012-04-06 17:46:35 UTC  |  Edited by: Kurai Okala
I don't remember where (maybe in one of the latest fanfest videos) but I recall the devs have acknowledged this issue and came to the same basic conclusion that missions need to be revamped with fewer, more intelligent NPCs that more closely simulate PVP. IIRC, they said that you should not have to fit your ship differently for PVE and PVP.

However, I don't agree with you that they should be as smart as Sleepers or even Incursion rats but there is definitely a lot of room for improvement without reaching those levels of difficulty.
Velarra
#6 - 2012-04-06 17:50:52 UTC  |  Edited by: Velarra
Requiring the fitting of a warp disruptor or scrambler to accept and undock after accepting the mission from the agent's station.
Agent text that strongly suggests use of secondary ewar - Webs, painters, etc.

Scaling of opfor fleet compliment taking into consideration single players as well as social fleets in the same mission "escalations / opfor support".

Rather then simply having "triggers" that spawn new waves rework the mechanic into functioning NPC cyno's & bridged npc support.
baltec1
Bat Country
The Initiative.
#7 - 2012-04-06 17:56:46 UTC
THE L0CK
Denying You Access
#8 - 2012-04-06 18:23:43 UTC
I know how to make the missions more exciting. I enter them. The Mission Runners tend to spaz out then.

Do you smell what the Lock's cooking?

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#9 - 2012-04-07 01:40:37 UTC
masternerdguy wrote:
Currently the state of EVE PVE is a total joke. I've fought more challenging NPCs in Freelancer (I am excluding Sleepers and Incursions from this because those seem ok).

The problem as I see it is that missions have tons and tons of NPCs that can't really kill you. These NPCs blindly shoot the first thing to pull agro and do crap dps with crap ewar and crap support.

Here's how we solve this problem.


  • Reduce the number of rats in belts and missions vastly but give them massive bounties.
  • Give all mission and belt rats the cookie cutter PVP fit for that ship. Also give them the same kinds of buffs a player would get so that they can do some serious damage. I want that Vindicator in the mission to be as deadly as a real vindicator.
  • Give rats in Level 4 and 5 missions rep support with realistically strong logi ships on their side.
  • Give all rats in belts and missions a sleeper AI.


In general, far fewer rats to kill that are as dangerous as a player flying that ship and a massive increase in the value of the rat's bounties to make it worthwhile to kill these new uber rats.



Do PVE in low sec.

Do not use D-Scan

Excitement is sure to follow.


https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Nick Bison
Bison Industrial Inc
Paws n Claws Collective
#10 - 2012-04-07 02:53:00 UTC
Ris Dnalor wrote:

Do PVE in low sec.

Do not use D-Scan

Excitement is sure to follow.


Not that's a fact!

Nothing clever at this time.

Rath Kelbore
Caldari Provisions
Caldari State
#11 - 2012-04-07 03:13:10 UTC
masternerdguy wrote:
Currently the state of EVE PVE is a total joke. I've fought more challenging NPCs in Freelancer (I am excluding Sleepers and Incursions from this because those seem ok).

The problem as I see it is that missions have tons and tons of NPCs that can't really kill you. These NPCs blindly shoot the first thing to pull agro and do crap dps with crap ewar and crap support.

Here's how we solve this problem.


  • Reduce the number of rats in belts and missions vastly but give them massive bounties.
  • Give all mission and belt rats the cookie cutter PVP fit for that ship. Also give them the same kinds of buffs a player would get so that they can do some serious damage. I want that Vindicator in the mission to be as deadly as a real vindicator.
  • Give rats in Level 4 and 5 missions rep support with realistically strong logi ships on their side.
  • Give all rats in belts and missions a sleeper AI.


In general, far fewer rats to kill that are as dangerous as a player flying that ship and a massive increase in the value of the rat's bounties to make it worthwhile to kill these new uber rats.


A decently reasonable suggestion(surprised it came from you tbh) but it has been brought up many times before and hasn't happened yet so meh. It's prolly pretty far down the list of priorities atm. Assuming they have a list and assuming it would even be on it.

I plan on living forever.......so far, so good.

Roime
Mea Culpa.
Shadow Cartel
#12 - 2012-04-07 06:12:03 UTC
Good suggestions.

I wish this would happen in the winter expansion.

.

Pok Nibin
Doomheim
#13 - 2012-04-07 10:07:06 UTC
OP...your name is appropriate. Try not to think. It doesn't suit you.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Ai Shun
#14 - 2012-04-07 10:15:26 UTC
masternerdguy wrote:
Currently the state of EVE PVE is a total joke.


You could always remove it ...
Tarn Kugisa
Kugisa Dynamics
#15 - 2012-04-07 10:24:28 UTC
THE L0CK wrote:
I know how to make the missions more exciting. I enter them. The Mission Runners tend to spaz out then.


Entering a mission site with a Large ship does scare some people.
Also ninja salvaging their wrecks make some people mad too.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

AureoBroker
Perkone
Caldari State
#16 - 2012-04-07 11:29:16 UTC
baltec1 wrote:

Having to click d-scan for probes every five seconds is NOT fun more than mining while watching the screen is.
Ephemaera Havisam
Effov Inc.
#17 - 2012-04-07 11:37:40 UTC
Idea is interesting, but the obsessive salvager in me dislikes the idea of fewer ships to kill (although I know this would prolly be necessary if the challenge was upped that much)

Also true that if I want missions more challenging, I can do them in low sec, as said above.
bornaa
GRiD.
#18 - 2012-04-07 18:37:14 UTC  |  Edited by: bornaa
masternerdguy wrote:
Currently the state of EVE PVE is a total joke. I've fought more challenging NPCs in Freelancer (I am excluding Sleepers and Incursions from this because those seem ok)

The problem as I see it is that missions have tons and tons of NPCs that can't really kill you. These NPCs blindly shoot the first thing to pull agro and do crap dps with crap ewar and crap support

Here's how we solve this problem

[list
  • Reduce the number of rats in belts and missions vastly but give them massive bounties
  • Give all mission and belt rats the cookie cutter PVP fit for that ship. Also give them the same kinds of buffs a player would get so that they can do some serious damage. I want that Vindicator in the mission to be as deadly as a real vindicator
  • Give rats in Level 4 and 5 missions rep support with realistically strong logi ships on their side
  • Give all rats in belts and missions a sleeper AI
  • [/list

    In general, far fewer rats to kill that are as dangerous as a player flying that ship and a massive increase in the value of the rat's bounties to make it worthwhile to kill these new uber rats.


    DEVs are on it:
    https://forums.eveonline.com/default.aspx?g=posts&t=43267&find=unread

    From russian forums.
    [Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
    
    ElQuirko
    University of Caille
    Gallente Federation
    #19 - 2012-04-07 19:09:43 UTC
    First off, devs need to be taught PVP. If they want to make it a "fair PVP-like experience", the rats will have to come at the player 1 at a time. To make it a REALISTIC PVP experience, then the rats will have to outnumber the player ten to one. They must also all be in either kiting hurricanes or nano drakes.

    Dodixie > Hek

    Severian Carnifex
    #20 - 2012-04-07 21:20:58 UTC
    bornaa wrote:
    masternerdguy wrote:
    Currently the state of EVE PVE is a total joke. I've fought more challenging NPCs in Freelancer (I am excluding Sleepers and Incursions from this because those seem ok)

    The problem as I see it is that missions have tons and tons of NPCs that can't really kill you. These NPCs blindly shoot the first thing to pull agro and do crap dps with crap ewar and crap support

    Here's how we solve this problem

    [list
  • Reduce the number of rats in belts and missions vastly but give them massive bounties
  • Give all mission and belt rats the cookie cutter PVP fit for that ship. Also give them the same kinds of buffs a player would get so that they can do some serious damage. I want that Vindicator in the mission to be as deadly as a real vindicator
  • Give rats in Level 4 and 5 missions rep support with realistically strong logi ships on their side
  • Give all rats in belts and missions a sleeper AI
  • [/list

    In general, far fewer rats to kill that are as dangerous as a player flying that ship and a massive increase in the value of the rat's bounties to make it worthwhile to kill these new uber rats.


    DEVs are on it:
    https://forums.eveonline.com/default.aspx?g=posts&t=43267&find=unread

    From russian forums.



    Can't wait to see the results.
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