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PI and determining best goods to produce, factoring in planet density

Author
Hatt0ri Hanz0
Life sucks then you die Ltd.
#1 - 2012-04-06 17:22:07 UTC
I've recently been taking a second look at what I've been producing. Which has been construction blocks. The reason I chose it, was because of the planets I have, several are maxed out with the P0 goods I need to extract, to make the blocks. It seemed worth it to produce a P2 commodity, if it meant I could easily produce enough P1's to keep the hoppers full on the P2 factory planets. Ive got 3 of them maxed out, running 24/7, with other alts extracting full bore to keep the factory's running.

But after looking at the market, and seeing that the construction blocks I've been trying to sell haven't really been selling, I've got to ask myself if it was the right choice. It appears they aren't in high demand, and their current price is going down. Looking at coolant, a commodity used in Fuel blocks, is going up in price, and is already selling for more then construction blocks. But while my planets can extract the goods needed to make it, the planets are at a much lower concentration of the goods I need.

I guess the question is: Which one should I produce? I'm reasonably sure I wouldn't be able to keep 3 maxed out coolant production facilities filled up with P1 products, ( I can barely keep the construction blocks hoppers full) but the increased price and market volume might make it worthwhile. I'm kinda stuck. I wouldn't really know if it was the right choice, until I totally broke down all my planets and started again from scratch with the coolant pipeline, and rejiggered my spreadsheet. Thats alot of friggin clicking if its the right choice, let alone the wrong choice.

Oh one last piece of information. I'm in WH space and have POCO's, so moving stuff around doesn't cost me anything, just time. I have 3 accounts, with 7 chars in my wh.

I'm thinking of switching to the coolant, but wanted to get feedback from those that are more experienced with it. I'm still a noob at the whole PI thing.
Gilbaron
The Scope
Gallente Federation
#2 - 2012-04-06 18:31:16 UTC
Make the stuff that actually sells (hint: fuel blocks) . Usually you can build the following with IV skills.

2 extractors, 3 heads each. extracting 18000 units per hour on 24h cycles (should be possible on 90% of the WH planets)
2 x 3 basic processors
3 advanced processors

Tadaa: low maintenance colony with all processors at 100% capacity


with command center upgrades V you should be able to add 2 more extractorheads, 18000 per hour should be no problem at all with that

if you want to make robotics make sure you build consumer electronics and mechanical parts in the right proportions.

More mechanical parts is not a problem since you need some for fuel blocks, more consumer electronics might become a minor annoyance.

Lady Ayeipsia
BlueWaffe
#3 - 2012-04-06 19:22:01 UTC
2 planets producing precious metals
1 planet producing reactive metals
1 planet producing toxic metals

(you should already be setup with reactive and toxic for the construct blocks)

Precious plus toxic makes enriched uranium. Precious plus reactive makes metal parts.

Both are needed for fuel blocks and should be on par or higher than coolant in cost. Chances are, you have the planets if you are making construction blocks. Use 1 factored planet to produce on since you have no import/export tax and you will do well.
Skorpynekomimi
#4 - 2012-04-06 19:27:45 UTC
I say go for the PoS fuels. Don't rip up ALL the infrastructure, though; agility of production can compensate for a lot.

You've already got extractors for reactive and toxic metals, so set up precious metals, try and find the stuff for chiral structures (or just buy it in), and start running off components for fuel blocks.
T2 production varies. Fuel blocks are damn essential for everything.

Economic PVP

Hatt0ri Hanz0
Life sucks then you die Ltd.
#5 - 2012-04-06 19:52:21 UTC
Lady Ayeipsia wrote:
2 planets producing precious metals
1 planet producing reactive metals
1 planet producing toxic metals

(you should already be setup with reactive and toxic for the construct blocks)

Precious plus toxic makes enriched uranium. Precious plus reactive makes metal parts.

Both are needed for fuel blocks and should be on par or higher than coolant in cost. Chances are, you have the planets if you are making construction blocks. Use 1 factored planet to produce on since you have no import/export tax and you will do well.


I'll look into that. Down side is that Noble Metals is one of the lower density items among my planets. I DO have two barrens though, so I guess I could try and get as much as I can from those. The goods needed for the reactive and toxic metals I have an abundance of. So I guess I'll go with those two, and then since I have a crapload of gas planets, go coolant for the remaining planets, minus the couple factory planets needed for the mech parts and the enriched uranium.

I was also looking into doing the P0-P2 manufacturing on all the planets I have. Which would be:

1 x Lava: Consumer Electronics

2 x Barren: Mechanical Parts

3 x Gas: Coolant

1 x Storm: Rocket Fuel?

1 x Ice: Supertensile Plastics

If I go that route, then I'm not technically wasting a planet or two thats not extracting any goods. What do you guys think of that plan? I have a couple days to decide while a couple of my alts finish up the last IV skills and I finish off all my supplies needed to finish off the construction blocks.
Hatt0ri Hanz0
Life sucks then you die Ltd.
#6 - 2012-04-06 19:54:11 UTC
Skorpynekomimi wrote:
I say go for the PoS fuels. Don't rip up ALL the infrastructure, though; agility of production can compensate for a lot.

You've already got extractors for reactive and toxic metals, so set up precious metals, try and find the stuff for chiral structures (or just buy it in), and start running off components for fuel blocks.
T2 production varies. Fuel blocks are damn essential for everything.


Yes, I think I'm definitely going for the POS fuel now. Its just now up to which ones, and whether to go with straight extracting planets and separate factory planets, or try and consolidate them as much as possible into planets that can manufacture up to the P2.
Skorpynekomimi
#7 - 2012-04-06 20:07:48 UTC
Hatt0ri Hanz0 wrote:
Skorpynekomimi wrote:
I say go for the PoS fuels. Don't rip up ALL the infrastructure, though; agility of production can compensate for a lot.

You've already got extractors for reactive and toxic metals, so set up precious metals, try and find the stuff for chiral structures (or just buy it in), and start running off components for fuel blocks.
T2 production varies. Fuel blocks are damn essential for everything.


Yes, I think I'm definitely going for the POS fuel now. Its just now up to which ones, and whether to go with straight extracting planets and separate factory planets, or try and consolidate them as much as possible into planets that can manufacture up to the P2.


Multiple extraction planets feeding as few factories as possible. The higher efficiency offsets the higher tax, and there's a LOT less clicking.

Economic PVP

Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#8 - 2012-04-06 20:29:28 UTC  |  Edited by: Quartzlight Evenstar Icefluxor
I am really sceptical to offer advice, as this:
Hatt0ri Hanz0 wrote:
I'm in WH space and have POCO's, so moving stuff around doesn't cost me anything, just time. I have 3 accounts, with 7 chars in my wh.

...does not match up with this:

Hatt0ri Hanz0 wrote:
...wanted to get feedback from those that are more experienced with it. I'm still a noob at the whole PI thing.




Ugh

***

Gilbaron
The Scope
Gallente Federation
#9 - 2012-04-06 21:00:09 UTC
I would rather go for the low maintenance colony I mentioned above, you only need to pickup your stuff every 3-4 days, if you use pure factory planets for P2 stuff you need a lot more flying around to feed them, also cargo space on planetsbis pretty expensive...
Hatt0ri Hanz0
Life sucks then you die Ltd.
#10 - 2012-04-06 21:24:48 UTC
Quartzlight Evenstar Icefluxor wrote:
I am really sceptical to offer advice, as this:
Hatt0ri Hanz0 wrote:
I'm in WH space and have POCO's, so moving stuff around doesn't cost me anything, just time. I have 3 accounts, with 7 chars in my wh.

...does not match up with this:

Hatt0ri Hanz0 wrote:
...wanted to get feedback from those that are more experienced with it. I'm still a noob at the whole PI thing.




Ugh



Lol, I see what you mean, but I already had a few of them trained up, but never did much with PI, and then I've been training up a few more over the last couple weeks, as I got into a wormhole, and PI seemed a much better investment of time.
Baneken
Arctic Light Inc.
Arctic Light
#11 - 2012-04-06 21:26:54 UTC
There is one thing and it's that extracting in high sec is an utter waste of time compared to what you get from low or null sec planets.
Next is to look for things that sell such certain parts required in T2 items and fuel blocks.
Hatt0ri Hanz0
Life sucks then you die Ltd.
#12 - 2012-04-06 21:29:25 UTC
Gilbaron wrote:
I would rather go for the low maintenance colony I mentioned above, you only need to pickup your stuff every 3-4 days, if you use pure factory planets for P2 stuff you need a lot more flying around to feed them, also cargo space on planetsbis pretty expensive...


yeah I'm going to think about it for a couple days while my current stuff finishes off. I'm certainly attracted to the much lower maintenance plan, because moving stuff around on several chars daily is getting to be a real pain. But I tried a test planet using your method, and I had a heck of a time getting 18k of P0 using 3 extraction heads. It was one of the more crappy planets, so I'm sure it wont get worse then that. I'm just an efficiency nut, so I'm always trying to maximize whatever I'm trying to do.
Hatt0ri Hanz0
Life sucks then you die Ltd.
#13 - 2012-04-06 21:30:24 UTC
Baneken wrote:
There is one thing and it's that extracting in high sec is an utter waste of time compared to what you get from low or null sec planets.
Next is to look for things that sell such certain parts required in T2 items and fuel blocks.


Yeah, I'm in a wormhole with POCO's, so that's not really a consideration.
Gilbaron
The Scope
Gallente Federation
#14 - 2012-04-06 22:03:00 UTC
If you have command center upgrades V you should be able to add more heads without running into problems
if you don't, 18k just means 100% capacity 90.something certainly won't cut your profits by 80%

another 'protip' : first build the whole colony WITH ALL THE LINKS!!!111, then let your extractors run for a few days and store maybe 1-3 days P0 production (in your pos) . then activate P1 processors and repeat the whole thing, this time storing 1-3 days P1 before activating T2 processors. That way you should have a nice buffer for the days you log in late, can't reach 18k or forget to check your extractors. It also gives me a warm and fuzzy feeling inside :)

the launchpad on your planet should always have a buffer for at least 12 hour

you certainly don't have to do that, but for me, I really like warm and fuzzy feelings
Hatt0ri Hanz0
Life sucks then you die Ltd.
#15 - 2012-04-06 22:27:06 UTC  |  Edited by: Hatt0ri Hanz0
Gilbaron wrote:
If you have command center upgrades V you should be able to add more heads without running into problems
if you don't, 18k just means 100% capacity 90.something certainly won't cut your profits by 80%

another 'protip' : first build the whole colony WITH ALL THE LINKS!!!111, then let your extractors run for a few days and store maybe 1-3 days P0 production (in your pos) . then activate P1 processors and repeat the whole thing, this time storing 1-3 days P1 before activating T2 processors. That way you should have a nice buffer for the days you log in late, can't reach 18k or forget to check your extractors. It also gives me a warm and fuzzy feeling inside :)

the launchpad on your planet should always have a buffer for at least 12 hour

you certainly don't have to do that, but for me, I really like warm and fuzzy feelings


Sounds like a plan, I'll go that route. Thanks for all the info.