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Fawcets and Sinks

Author
Driftfire
Northern Star Enterprises
#1 - 2012-04-06 10:35:21 UTC
Ok

CCP think players have too much ISK and inflation is a problem.

So what are they doing? ( btw I like what they are doing, I just do not see the connection with the objective)

1. Drones will no longer drop alloys:
This removes raw material supply and should be inflationary ( we have seen this already)
This is inflationary

2. Drones will produce bounties:
This adds a new ISK fawcet.
This is inflationary

3. Removal of Meto 0 from Drops:
This will have a minor impact (imho) on (reducing) suppy of these items
This is inflationary

4. Release 10,000 banned Plex:
This is about 5 days supply, so a potential small supply increase
This is deflationary

Anyone able to tell me what else is planned to reduce ISK/inflation as

( 1 + 2 + 3 ) >> 4?

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-04-06 10:59:14 UTC
Removal of around 100 billion a day from Botters? (probably not sustainable. or I may be kidding myself about their persistance)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ank Parkor
WildSpace Otters
#3 - 2012-04-06 11:10:59 UTC
Impossible to know what will happen and that's ******* exciting.

Markets have no directions at all, prices on minerals varie of 20-30% each day and future is unknown.
While the prices have been quite stable for years, we are now close to a real life situation.

As a French I follow every day (hour) the markets and the situation is the same here, EVE is in the maelstrom of an eurozone crisis.
Each day has his set of improbable news, economists analysis and ... hystery.

I love to see prices raising all day, then tons of people selling to make profit, undercutting each other all night and I discover normal prices in the morning.
Currently fortunes are made and lost each day; some big traders will become even richer others will lose a lot in some months.

I hope April 24th will never come, the situation as it is is incredibly fun.




[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Dror Roidcrusher
Balls of Megacyte
#4 - 2012-04-06 11:15:56 UTC
this is an inflationary thread, the previous post is deflationary.
i like using these words because even though i don't know their meaning they make me feel like i'm doing serious analysis.

speculators will continue driving up prices, more people will start mining, a new equillibrium will be reached in a few months, no derps will be given long-term
Mhax Arthie
Doomheim
#5 - 2012-04-06 12:00:57 UTC
Ank Parkor wrote:
Impossible to know what will happen and that's ******* exciting.

Markets have no directions at all, prices on minerals varie of 20-30% each day and future is unknown.

....

I hope April 24th will never come, the situation as it is is incredibly fun.

Indeed, seems like was just the right moment for me to start playing this game. I still have no clue what's all those items listed on the market, but to see such a pulsing market and the battle of prices is an incredible experience and a lot of fun.

I don't even care about the war and the silly pvp, the eve market itself is maybe the biggest battle scene I ever saw in a mmo.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#6 - 2012-04-06 13:03:32 UTC
'Faucet'...and I speak British English, ffs
qDoctor Strangelove
Doomheim
#7 - 2012-04-06 14:59:06 UTC
Driftfire wrote:
Ok

CCP think players have too much ISK and inflation is a problem.

So what are they doing? ( btw I like what they are doing, I just do not see the connection with the objective)

1. Drones will no longer drop alloys:
This removes raw material supply and should be inflationary ( we have seen this already)
This is inflationary

2. Drones will produce bounties:
This adds a new ISK fawcet.
This is inflationary

3. Removal of Meto 0 from Drops:
This will have a minor impact (imho) on (reducing) suppy of these items
This is inflationary

4. Release 10,000 banned Plex:
This is about 5 days supply, so a potential small supply increase
This is deflationary

Anyone able to tell me what else is planned to reduce ISK/inflation as

( 1 + 2 + 3 ) >> 4?




Back in the days you got 1 fitted battleship for a plex, and needed 8-10 plex to get a carrier.

Now you get 4 fitted BS for a plex and you get a carrier for 2-3 plex.

There have NOT been any inflation, and I for one is looking forward to the tempest costing 300 millions. That will totaly ruin the old players stockpiles of ISK and seriously boost the n00bs ability to raise capital.

A 2-4 week old new player mining to get minerals and build a battle cruiser along with a couple of corp mates will still be able to sell this and buy 6-8 cruisers, so for them, this will have no effect.


As it is today you can almost get 2 rigged and fitted Maelstroms for 1 plex. This SHOULD (and will) go down to being 1, before we can talk of inflation, simply because that is WHAT THE EXCHANGE ratio USED TO BE.


This will also in it self nerf both anomalies, belt rattings and incursions ALL by itself.


10 years ago trit was 1 isk, pyer 4, mex 16 and so on.
With 1 % inflation a month Mex SHOULD be at 52 isk.
with 1.5% inflation a month MEX should be at 95 isk


So, what SHOULD the inflation goal be in EVE to call the echonomy healty? I can live with 1% per month.
Hexxx
Sebiestor Tribe
Minmatar Republic
#8 - 2012-04-06 15:57:27 UTC
Driftfire wrote:

1. Drones will no longer drop alloys:
This removes raw material supply and should be inflationary ( we have seen this already)
This is inflationary

Maybe, if it increases the number of transactions for the exchange of materials.

2. Drones will produce bounties:
This adds a new ISK fawcet.
This is inflationary

Yes.

3. Removal of Meto 0 from Drops:
This will have a minor impact (imho) on (reducing) suppy of these items
This is inflationary

No.

4. Release 10,000 banned Plex:
This is about 5 days supply, so a potential small supply increase
This is deflationary

No.



Johnny Frecko
Federal Navy Academy
Gallente Federation
#9 - 2012-04-06 16:46:32 UTC
What is CCP doing?

Nerfing incursions.

decrease the rapid expansion of the monetery base and you're good(er, better than now).
also you need to go read a bit on what exactly is the meaning of inflation/deflation.

and yes, 1% is healthy.
Adunh Slavy
#10 - 2012-04-06 18:53:16 UTC
There are two sides to the macro picture, money supply and the supply of goods. Eve is suffering mudflation. Too much money and too many goods at the same time, top end goods prices grow, and the base commodities languish. CCP is attempting to reverse this by pulling from both sides and it is a move long overdue.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Zhilia Mann
Tide Way Out Productions
#11 - 2012-04-06 19:16:19 UTC
Gorki Andropov wrote:
'Faucet'...and I speak British English, ffs


This is a Fawcett. This is a sink.
Grace Chang
Tyrannis Enterprises
#12 - 2012-04-07 09:16:34 UTC  |  Edited by: Grace Chang
To OP:

I share your concerns. There is a huge amount of ISK (many trillions) in the system, mostly probably lying dormant on a few accounts.

With the visible inflation on minerals and derivative goods, i think that people holding a lot of isk are getting rid of liquidity. This will accelerate infation even more and will also affect goods that are not directly tied to minerals (such as plex). The velocity of money that has been very low in eve, thereby contributing to deflation, is increasing rapidly.

At this point i don't believe it is enough if CCP reduces ISK generation a bit such as "nerfing" incursions. ISK needs to drained big time via sinks. As long as there are no plans for this i won't hold a high percentage of ISK on my account but push 80 % into goods.

Regards,

GC
Aina Sasaki
Garoun Investment Bank
Gallente Federation
#13 - 2012-04-08 17:24:11 UTC
With inflation on the rise like this, I am wondering if CCP might increase mineral yields or something in an effort to try to pull the prices back down by having a greater amount of supply. With the upcoming Escalation changes, we are going to see higher mineral prices and (for a time) far too few miners to gather it. I wouldn't be surprised if, in Inferno, there was another additional incentive to try to get miners out in the field.

If more minerals could be obtained via mining, that could possibly solve this inflation problem, or at least slow it down to some degree.

Just my opinion. :o

- Rei

Vaerah Vahrokha
Vahrokh Consulting
#14 - 2012-04-08 17:25:29 UTC
No.

Many people I know are jumping into mining. Let the markets do what they are best at: self optimize over time.
YuuKnow
The Scope
#15 - 2012-04-08 18:11:40 UTC  |  Edited by: YuuKnow
Yeah, the drone changes seem to just make isk faucet worse. I'm wondering if Dust 514 will be able to help.

https://forums.eveonline.com/default.aspx?g=posts&t=92606&find=unread
Grace Chang
Tyrannis Enterprises
#16 - 2012-04-09 10:06:08 UTC  |  Edited by: Grace Chang
Vaerah Vahrokha wrote:
No.

Many people I know are jumping into mining. Let the markets do what they are best at: self optimize over time.


This isn't really a solution, because you need to keep _two_ balances. On the one hand you want to keep prices reasonably stable, ie you want the ratio of goods vs. liquidity being "stable" (usually an inflation of 3% is accepeted in real world economies).

The solution you propose is to increase the amount of goods, which in theory works to counter inflation.

However first, this is only partly true: the prices of goods that are _easily aquired_ such as minerals would be stable. Goods that have a bottleneck would experience a steep increase in price regardless, because people can't just switch to generating these goods as with mining.

Second, the second balance, the goods generated vs. goods destroyed ("consumed") needs to stay stable as well. If you just keep increasing the generation of goods for example by making mining more profitable this balance gets out of whack as well. Personally i think we already have way more goods created than destroyed, which leads to nice effects such as everybody and his brother flying a titan.

You need to keep in mind that the mantra "let the market to its job" doesn't really apply to EVE, because eve is NOT a normal economy. Goods and liquidity in eve do not enter and leave the market as with real world economies and therefore the market does NOT create a balance in every case automatically.

The only real solution to the problem is to create a true balance on isk faucets and sinks. The other part of the solution is to balance the destruction of goods vs. the generation of goods. Only then prices will be stable and only then players will have to weight the worth of the ship when it comes to engagements (at the moment that is not normally part of the consideration, people usually are limited by SP not by goods).