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Exploitable flaw in the new wardec system

Author
caldari citizen
Caldari Navy Reconnaissance
#1 - 2012-04-06 07:20:06 UTC
First off, let me apologize if this is not in the appropriate subforum. I figured this was the logical choice, as it is to be implemented shortly, to the best of my knowledge. This is not so much meant to be an idea, or a suggestion, but rather, to point out a potential major exploitable flaw with the new wardec system.


So, as it is outlined, in the recent war mechanics dev blog; [ http://community.eveonline.com/devblog.asp?a=blog&nbid=28542 ]

A defender corp in a war can call an ally to their aid. The ally then joins the war on the side of the defender. To facilitate this we’ll add a ‘mercenary marketplace’ to the contract UI, where corps can find each other (defending corps can advertise they’re looking for an ally; mercenary corps can advertise their availability). Joining as an ally is a formal contract and can involve transfer of ISK. Once you’re an ally, you’re committed to the war until it ends.


Q: Mercs can't escape war?
A: That's true
and the same goes for the aggressor - entering a war is now more of a commitment and not something you can hop in and out of on a whim.


If I am reading this correctly, then in a war, there can be three parties, party A being the agressor, party B being the defender, and the optional party C, the mercenary who comes to aid the defender.

That being said, when A declares war on B, B may call for help from C, however, once C agrees to help, C is in it for the long haul.

That is fine and dandy, but heres where it gets sketchy:

Only A, and B, are in control to any extent of when the war ends. If A and B like how the war is going (or not going), but C doesn't, C has no option.

So how is this really a problem?

If A and B are working together, or have a mutual agreement; C is stuck at the mercy of whatever is going on. That is, if I have two corps, (not in the same alliance, mind you), I can war dec corp B, with corp A. Then I can call in corp C, the merc corp, who is my actual target, with corp B, as an ally. Now, corp C is stuck in the war for as long as I like, as I control corp A and B, and if the war is free for being mutual, I now have an infinite duration war against corp C, that corp C has zero power to get out of.

Furthermore, if I don't actually want to fight them, I can just leave 1 person in corp A, 1 person in corp B, and string along corp C, in an eventless war for months on end. While this, as conditions are stated, does not prevent the mercenary corp from entering further wars, it does tarnish their reputation, showing them being in an extended war where they have no kills, making them look to be ineffective. Furthermore, it may increase their cost of future wardecs, for currently being in one? May need specification on that final point.
bornaa
GRiD.
#2 - 2012-04-06 13:52:48 UTC
caldari citizen wrote:
First off, let me apologize if this is not in the appropriate subforum. I figured this was the logical choice, as it is to be implemented shortly, to the best of my knowledge. This is not so much meant to be an idea, or a suggestion, but rather, to point out a potential major exploitable flaw with the new wardec system.


So, as it is outlined, in the recent war mechanics dev blog; [ http://community.eveonline.com/devblog.asp?a=blog&nbid=28542 ]

A defender corp in a war can call an ally to their aid. The ally then joins the war on the side of the defender. To facilitate this we’ll add a ‘mercenary marketplace’ to the contract UI, where corps can find each other (defending corps can advertise they’re looking for an ally; mercenary corps can advertise their availability). Joining as an ally is a formal contract and can involve transfer of ISK. Once you’re an ally, you’re committed to the war until it ends.


Q: Mercs can't escape war?
A: That's true
and the same goes for the aggressor - entering a war is now more of a commitment and not something you can hop in and out of on a whim.


If I am reading this correctly, then in a war, there can be three parties, party A being the agressor, party B being the defender, and the optional party C, the mercenary who comes to aid the defender.

That being said, when A declares war on B, B may call for help from C, however, once C agrees to help, C is in it for the long haul.

That is fine and dandy, but heres where it gets sketchy:

Only A, and B, are in control to any extent of when the war ends. If A and B like how the war is going (or not going), but C doesn't, C has no option.

So how is this really a problem?

If A and B are working together, or have a mutual agreement; C is stuck at the mercy of whatever is going on. That is, if I have two corps, (not in the same alliance, mind you), I can war dec corp B, with corp A. Then I can call in corp C, the merc corp, who is my actual target, with corp B, as an ally. Now, corp C is stuck in the war for as long as I like, as I control corp A and B, and if the war is free for being mutual, I now have an infinite duration war against corp C, that corp C has zero power to get out of.

Furthermore, if I don't actually want to fight them, I can just leave 1 person in corp A, 1 person in corp B, and string along corp C, in an eventless war for months on end. While this, as conditions are stated, does not prevent the mercenary corp from entering further wars, it does tarnish their reputation, showing them being in an extended war where they have no kills, making them look to be ineffective. Furthermore, it may increase their cost of future wardecs, for currently being in one? May need specification on that final point.



Sorry but you are wrong.

Only A have a control over a war and only A can finish the war.
B and C don't have any control.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
caldari citizen
Caldari Navy Reconnaissance
#3 - 2012-04-06 15:00:25 UTC
bornaa wrote:


Sorry but you are wrong.

Only A have a control over a war and only A can finish the war.
B and C don't have any control.



Not quite; B can negotiate a surrender with A, and B can declare the war mutual, both of which are some form of control over the war.
Neither of which C can do, therefore, no, I am not wrong.

However, even if B had absolutely no control, which you claim, despite us knowing this isn't true, it doesn't change anything about the concern I am addressing; that if B is working in coersion with A, C can be strung on indefinitely.
Kurai Okala
Okala Corp
#4 - 2012-04-06 20:54:23 UTC
bornaa wrote:
caldari citizen wrote:
First off, let me apologize if this is not in the appropriate subforum. I figured this was the logical choice, as it is to be implemented shortly, to the best of my knowledge. This is not so much meant to be an idea, or a suggestion, but rather, to point out a potential major exploitable flaw with the new wardec system.


So, as it is outlined, in the recent war mechanics dev blog; [ http://community.eveonline.com/devblog.asp?a=blog&nbid=28542 ]

A defender corp in a war can call an ally to their aid. The ally then joins the war on the side of the defender. To facilitate this we’ll add a ‘mercenary marketplace’ to the contract UI, where corps can find each other (defending corps can advertise they’re looking for an ally; mercenary corps can advertise their availability). Joining as an ally is a formal contract and can involve transfer of ISK. Once you’re an ally, you’re committed to the war until it ends.


Q: Mercs can't escape war?
A: That's true
and the same goes for the aggressor - entering a war is now more of a commitment and not something you can hop in and out of on a whim.


If I am reading this correctly, then in a war, there can be three parties, party A being the agressor, party B being the defender, and the optional party C, the mercenary who comes to aid the defender.

That being said, when A declares war on B, B may call for help from C, however, once C agrees to help, C is in it for the long haul.

That is fine and dandy, but heres where it gets sketchy:

Only A, and B, are in control to any extent of when the war ends. If A and B like how the war is going (or not going), but C doesn't, C has no option.

So how is this really a problem?

If A and B are working together, or have a mutual agreement; C is stuck at the mercy of whatever is going on. That is, if I have two corps, (not in the same alliance, mind you), I can war dec corp B, with corp A. Then I can call in corp C, the merc corp, who is my actual target, with corp B, as an ally. Now, corp C is stuck in the war for as long as I like, as I control corp A and B, and if the war is free for being mutual, I now have an infinite duration war against corp C, that corp C has zero power to get out of.

Furthermore, if I don't actually want to fight them, I can just leave 1 person in corp A, 1 person in corp B, and string along corp C, in an eventless war for months on end. While this, as conditions are stated, does not prevent the mercenary corp from entering further wars, it does tarnish their reputation, showing them being in an extended war where they have no kills, making them look to be ineffective. Furthermore, it may increase their cost of future wardecs, for currently being in one? May need specification on that final point.



Sorry but you are wrong.

Only A have a control over a war and only A can finish the war.
B and C don't have any control.


Technically you are correct. However, your point is irrelevant since it does not change his main concern which is that C has no control.

That being said, the dev working on the new mechanics claimed that these rules are a "work in progress" and there was a ton of feedback at fanfest and on the forums. I am thinking we will get a revised set of rules with a new dev blog when the new mechanics hit Sisi for testing in a week or two.
Montevius Williams
The Scope
Gallente Federation
#5 - 2012-04-06 21:03:33 UTC
C is a merc. They can care less what A and B does, as long as C gets paid.

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Bobbechk
Caldari Provisions
Caldari State
#6 - 2012-04-07 08:39:05 UTC
You should probably be able to set the merc contract to a limited time as-well as unlimited (would ofc be more expensive)
Burseg Sardaukar
Free State Project
#7 - 2012-04-08 05:08:40 UTC
I absolutely think the merc contract should be week by week, and B should always have the option to cancel any recurring contracts with C if they suck, cutting wasteful future spending on a crap Merc corp and be able to find another.

I don't think the Mercs should be "bound" to any war that isn't directly decced on them anyway. It's the shady/scummy side of it all. When the going gets tough the mercs cut their losses and move on to more profitable ventures, leaving their previous customers pissed off and dying.

It should of course only be open after a complete weekly war cycle, and not take-the-money-and-run, just to be clear. Otherwise this would be a wayyyy bigger exploit.

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Jaiimez Skor
The Infamous.
#8 - 2012-04-08 08:59:31 UTC
I am not sure if this is the point he's trying to make but I also could see this happening

Corp A declares war on Corp B, Corp B is Small Alt Corp for Corp A, Corp B then Hires Corp C as an Ally, Corp C is a far larger corp and the price to hire them is better than a straight war dec

In effect Corp A uses Corp B to get a cheap war dec on Corp C of which Corp C can't control.
Khalimus
Coreli Corporation
Pandemic Legion
#9 - 2012-04-09 07:23:34 UTC
It already is week by week for the mercs. The mers determine the duration of their involvement when they agree the contract.

No exploit detected.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#10 - 2012-04-09 14:10:06 UTC
My question is, if you can't shed the alliances war by leaving the alliance, does that then create a dozen little wars against all the indy portions that dropped b/c they don't want to fight? (these being wars that the aggressor corp/alliance has to then pay extra bills for)

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Bad Words
Rise Of Exiles
Brave Collective
#11 - 2012-04-10 13:37:49 UTC
I agree the problem is how does the merc corp calculate a price of their efforts if it's possible they could be at war forever? Giving C contract terms would help this out a lot. Maybe a war wallet that pays for C on a weekly basis or per ship kill and when it empties C is allowed to leave. This way the Merc is always profitable is always making something for being involved.

All contract systems need a way in and a way out or it's not a contract.
St1ngerella
The Scope
Gallente Federation
#12 - 2012-04-10 15:34:42 UTC
Contract should be set on a time limit. At the end of the time limit, both parties must agree to renew contract.
Simple fix.
caldari citizen
Caldari Navy Reconnaissance
#13 - 2012-04-11 18:33:12 UTC
Khalimus wrote:
It already is week by week for the mercs. The mers determine the duration of their involvement when they agree the contract.

No exploit detected.



If that is true, then fortunately, this shouldnt be an issue, unless you're lucky enough to dupe a corp into an indefinate contract
Vincent Athena
Photosynth
#14 - 2012-04-11 22:46:44 UTC  |  Edited by: Vincent Athena
The new mechanic says wars can only be made mutual in the 24 hour run up period. After that A and B cannot make the war mutual. A will have to pay for the war, and that cost increases when C joins. If the goal was to wage war on C, it would be cheaper for A to dec C directly.

I do not think this is an issue.

Edit: the merc contract is a one time payment, and they are stuck for the duration.

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Scrapyard Bob
EVE University
Ivy League
#15 - 2012-04-12 15:30:24 UTC
Khalimus wrote:
It already is week by week for the mercs. The mers determine the duration of their involvement when they agree the contract.


From what CCP has said - it does not work week by week (yet). It's a one-time contract from the defender to the merc corp, after which the merc corp is stuck.

Merc contracts definitely need to have a duration - ideally something with some flexibility like 72h, 1-week, 2-week.
Petrus Blackshell
Rifterlings
#16 - 2012-04-12 17:12:43 UTC
Someone rang?

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