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Turret dps formula, which quality hit does it correspond with?

Author
stoicfaux
#21 - 2012-04-10 05:16:50 UTC
Azemar wrote:
stoicfaux wrote:
Azemar wrote:

I thought they removed wrecking hits? I'm one of those guys that always looks at what his turrets hit for (using rails), and it's been a year or so since i've seen a "perfect" or "wrecking" hit

Probably because you're grouping your guns. The odds of each and every gun in a group of guns getting a perfect/wrecking hit in the same volley is pretty low.



That would be it. Thank you. And i do believe it would be .125% (8 turrets)

1% chance of wrecking/perfect hit. Eight guns:
(1/100)^8 or 1 in 10,000,000,000,000,000 (1 in 10,000 trillion) of all eight guns scoring a wrecking hit in the same volley, assuming a to-hit chance of 1% or higher.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#22 - 2012-04-10 05:27:21 UTC
Liang Nuren wrote:
Crellion wrote:
Liang Nuren wrote:

In a sustained manner? No. In the first few seconds of a fight? Yes.

-Liang


Hey Liang pls explain further. If the target is webbed painted scrammed and at ideal distance throughout the fight and the turret ship is 0 speed and plinking away will it do 120% (-ish) of it's eft dps for the duration of the fight or not and why?

I want to be very clear: I now how it feels on TQ I have done it a few thousand times, I only wonder about the math of it. Also my quation is not philosophical I earnestly don't know the answer.


I was referring to the effect of alpha - for the first second of a fight an arty tornado puts out 11000 DPS...

-Liang


AKA 11000 DFOS (Damage for one second) P u r killing me and I am not even in Amamake Bear
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