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How risky is to live in C3?

Author
Stupid Question
Doomheim
#1 - 2012-04-05 22:33:19 UTC
Okay, now probably it will sound stupid, but let me ask...
How risky would be to find uninhabited C3, build a POS there, and build Nyx in there. Or maybe a couple.
Main idea is to dualbox C3 probably in full potencial - including mining roids and gas.
In risky I mean is there a big chance to get killed by random people who would visit it?
Futher more, is it possible to build a nyx in C3?
I'm pretty sure NPC would be not a problem with that kind of ship, I'm more concerned in PvP side.
Oh and one more thing - capital ships require fuel to perform jumps, right? Does that include normal wap-to-plex?
Stupid Question
Doomheim
#2 - 2012-04-05 22:59:42 UTC
I guess most dangerous would be to wait that 21 day while it would be build...
Anvil44
Avedis Corporation
The Vanguard Syndicate
#3 - 2012-04-05 23:35:28 UTC
There is always the risk of being jumped in wh space. Nature of how it is there. You can build any capital you want in wh space to the best of my knowledge, we had a Thanatos in C2. Jump drive is to go from system to system not for travel within a system.

Are you sure about NPC not being a problem with that kind of ship? Hope you are right.

I may not like you or your point of view but you have a right to voice it.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2012-04-05 23:48:44 UTC  |  Edited by: Vimsy Vortis
You can't build supercapitals of any kind in wormholes of any class. Also you have to be constantly vigilant when living in a wormhole regardless of its class because sometimes people will just show up and try to kill you.
Temerit
#5 - 2012-04-06 00:59:42 UTC
Would you even be able to jump a Nyx out of a c3?
Substantia Nigra
Polaris Rising
Goonswarm Federation
#6 - 2012-04-06 01:32:46 UTC
you can't build supercaps in w-space. you can't jump any capitals into, or out of, C3 systems ... via wormholes or using jump drives. You don't need capitals to quickly clear c3 sites and earn heaps of isk. capitals in C3s can help with system defence, and clearing large structures (such as COs), but also make your system an attractive gank target.

I have owned and run quite a few c3s and have only occasionally been temted to build a carrier or dred ... and thankfully got over that temptation quickly enough.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Bernie Nator
Seal Club Six
Plug N Play
#7 - 2012-04-06 03:17:56 UTC
Here is the Wormhole Resident's Guide to Capital Ships and You: Or, How not to Screw Up!

First and foremost, NO SUPERCAPS IN A WORMHOLE. Period. Capital Ship Assembly Arrays require Sov, and that's something will never happen in a hole.

Secondly, caps can only jump freely in and out of a c5 and c6. Anything lower and that ship will have to be built inside the hole, which is pretty much a waste of isk.

Third, people in wormhole space will try and murder you. Mostly because murder is fun.

Don't fly safe! <3
Mai Juin
Imperial Shipment
Amarr Empire
#8 - 2012-04-06 03:28:05 UTC
Bernie Nator wrote:
Here is the Wormhole Resident's Guide to Capital Ships and You: Or, How not to Screw Up!

First and foremost, NO SUPERCAPS IN A WORMHOLE. Period. Capital Ship Assembly Arrays require Sov, and that's something will never happen in a hole.

Secondly, caps can only jump freely in and out of a c5 and c6. Anything lower and that ship will have to be built inside the hole, which is pretty much a waste of isk.

Third, people in wormhole space will try and murder you. Mostly because murder is fun.

Don't fly safe! <3





Yeah what he said :)
TriadSte
The Scope
Gallente Federation
#9 - 2012-04-06 18:16:15 UTC
So indeed It's already been answered you simply can't do it and you cannot jump out of WH space.

But even if it was possible the sheer amount of cap parts or minerals to build the cap parts would be something you would not want to do. The logistics are just crazy for super cap amounts needed.

A normal carrier / dread is quite a pain in the butt.

A Nyx needs 2475 capital parts and each one is 10,000 M3 and you can fit 3 in to a full tricked out Iteron 5.

That adds upto 825 trips.

1650 WH jumps

Maybe you gotta fly numerous jumps to get your parts...

A logistical nightmare
Sola Mercury
Republic Military School
Minmatar Republic
#10 - 2012-04-06 23:10:08 UTC
Am I the only one looking at Op name, and thinking " This is a stupid troll"?
Daniel Plain
Doomheim
#11 - 2012-04-06 23:30:17 UTC
hijacking thread! assuming i hate other people and really really want to be alone. is it a good idea to find a c5 with a c3 static and just sit there with a cloaked orca while cleaning the statics each day?

I should buy an Ishtar.

Bernie Nator
Seal Club Six
Plug N Play
#12 - 2012-04-07 00:00:11 UTC
Daniel Plain wrote:
hijacking thread! assuming i hate other people and really really want to be alone. is it a good idea to find a c5 with a c3 static and just sit there with a cloaked orca while cleaning the statics each day?


Sure! If you want to die! <3

Seriously. Towers are your friend.
Daniel Plain
Doomheim
#13 - 2012-04-07 09:29:34 UTC
how much ISK and hauler space does it take to fuel a small tower? and how easy is it to tear one down?

I should buy an Ishtar.

TriadSte
The Scope
Gallente Federation
#14 - 2012-04-07 09:36:13 UTC
Its not advisable. If you simply wanna farm statics, have your main in a T3 preferably a Tengu and a scanning alt in a covert op obviously.

Farm the sites, jump to next hole rinse and repeat.

When your full or need ammo have the covert op go get some, It wont hold loads but its enough.
Bernie Nator
Seal Club Six
Plug N Play
#15 - 2012-04-07 19:16:54 UTC
Daniel Plain wrote:
how much ISK and hauler space does it take to fuel a small tower? and how easy is it to tear one down?


Please never mention "small tower" and "wormhole" again, unless it's to say "Putting up a small tower in a wormhole is a terrible idea".
Mr Kidd
Center for Advanced Studies
Gallente Federation
#16 - 2012-04-07 20:15:13 UTC
Daniel Plain wrote:
how much ISK and hauler space does it take to fuel a small tower? and how easy is it to tear one down?


Small towers in w-space are mere trophies waiting to be claimed.

Don't ban me, bro!

Daniel Plain
Doomheim
#17 - 2012-04-07 23:23:17 UTC
Mr Kidd wrote:
Daniel Plain wrote:
how much ISK and hauler space does it take to fuel a small tower? and how easy is it to tear one down?


Small towers in w-space are mere trophies waiting to be claimed.


so is it medium or large? which one has the prospect to hold against your average gang?

I should buy an Ishtar.

Bernie Nator
Seal Club Six
Plug N Play
#18 - 2012-04-08 01:05:53 UTC
Daniel Plain wrote:
Mr Kidd wrote:
Daniel Plain wrote:
how much ISK and hauler space does it take to fuel a small tower? and how easy is it to tear one down?


Small towers in w-space are mere trophies waiting to be claimed.


so is it medium or large? which one has the prospect to hold against your average gang?


Repeat after me. "I will not use any tower smaller than a Large Tower in a wormhole. Doing otherwise is detrimental to my pos."
Marsan
#19 - 2012-04-08 18:49:54 UTC  |  Edited by: Marsan
Small, Med vs Large depends on what you are trying to protect. A small POS is fine if you understand that occasionally someone is going to reinforce the POS and possibly destroy it. In a C3 it's unlikely to last 6 months. In a C1 it will last longer, but with the tier 3 BC C1s are much less safe. (How safe is going to depend on your static. Systems with static HS connections are less safe for POSs as general rule.) This is fine if you are only using the small POS to store sleeper loot for a couple of days before transporting it to HS. Medium POS tend not to be worth it as they don't have the resources to field a good defense and do anything else. Most long term residents prefer the standard d*ckstar, lots of resists, or lots of ecm POS. If you aren't living in a system that allows dreads to easily transit a heavily defended POS is generally avoided unless you make yourself a target.


In general carriers aren't very good at soloing sleeper sites. Your fighters will have trouble hitting even the battleships without a lot of help. Plus sleepers eat drones for breakfast. Not to mention that you'll be massive target for even the most carebear of corps. (Even the average w-space miner wants a carrier killmail. ) It can work with a corp to back you up. Carriers tank sleeper spawns really well, and can rep BC, and HACs which are under tanked. With a good corp you can have people on all wormholes, and someone probing. A lot of C5-6 corps run their sites with Dreads, Carriers, and T3s, and a fair number of c1-4 corps have a carrier or 2 for running local sites and defense.


PS- Get a hanger array, and don't leave Orcas and carriers floating in the force field. You might think the display of a carrier would scare people off, but it tends to just give them dreams of a carrier killmail. Orcas make people think u are mining carebears.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Altivs Obvisivs
Metacortex Explorations
#20 - 2012-04-09 01:00:19 UTC
Bernie Nator wrote:

Repeat after me. "I will not use any tower smaller than a Large Tower in a wormhole. Doing otherwise is detrimental to my pos."


Isn't a Medium tower focused only on defenses and with a SMA a viable alternative to large towers in C1/C2 holes?
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