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Armor repairer vs Shield boosters

Author
Tobiaz
Spacerats
#21 - 2012-04-06 15:52:24 UTC
Hrett wrote:

"Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.


By the time you get your electrons in range, your fat ass is still dead.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Sonny Dang
The Scope
Gallente Federation
#22 - 2012-04-06 18:30:48 UTC
Zhilia Mann wrote:
Sonny Dang wrote:
The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ...


The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.

This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.

I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off.


Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP. This is probably the reason why I only hear people talk about Canes and Drakes ... pisses me off.
Zhilia Mann
Tide Way Out Productions
#23 - 2012-04-06 19:04:56 UTC  |  Edited by: Zhilia Mann
Sonny Dang wrote:
Zhilia Mann wrote:
The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.

This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.

I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off.


Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP.


What would you nerf?

It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.
Perihelion Olenard
#24 - 2012-04-06 19:38:42 UTC
Zhilia Mann wrote:


What would you nerf?

It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.


Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get.
Roime
Mea Culpa.
Shadow Cartel
#25 - 2012-04-06 20:01:30 UTC
It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm.

Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. True, it lacks the critical 6th slot to pull off a proper active tank, and by changing the rep bonus to a resist bonus could turn the Brutix into an interesting fleet BC. It is currently a wasted bonus imo, still some people fly it with reppers.

Myrmidon, on the other hand, does a ******* stellar active tank. Some people like the triplerep (a bit more tank at the expense of another web/other ewar), I prefer the dual rep. Both versions tank +500dps at worst, dual rep goes to 750dps against explosive dmg with Standard Exile. I love it, it's a boss. Check out Will Adama's latest episode in Eve is Easy for an example of what it can do.

I dropped a dual rep Hype against Tuskers the other night, and while the reps it pulled looked incredible (was with links and S.Exile), I'm not super convinced about it's performance, I felt it needs a bit more buffer- one more slot would do wonders, I'd probably put a plate on it and gimp the guns. Mind you their gang had a Mega and a Hype among bcs, so the incoming dps wasn't exactly minmatar-lolclass either.

Ishtar, Mega and Domi, like mentioned by Hrett, are not bonused ships but still work well with reppers. In general I think active armor is more common than active shield in PVP.

Active armor tanking frigs also works very well, they are also super fun to fly.

Remember to try the ships on Tranquility before making blanket statements Cool


.

Zhilia Mann
Tide Way Out Productions
#26 - 2012-04-06 20:05:28 UTC
Perihelion Olenard wrote:
Zhilia Mann wrote:


What would you nerf?

It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.


Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get.


Yes. Yes I did.
Voith
Republic Military School
Minmatar Republic
#27 - 2012-04-06 20:27:54 UTC
Muad 'dib wrote:
armor tankers get more slots to tank since mids are free for props, tackle and injectors.

deal with it

Shield tankers get more slots to tank since low slots are for damage mods, pop mods and TEs.
Sonny Dang
The Scope
Gallente Federation
#28 - 2012-04-06 20:59:31 UTC  |  Edited by: Sonny Dang
Zhilia Mann wrote:


What would you nerf


I think that the main current problem is that even with repair bonus, certain Gallente ships, specifically the Brutix and the Hyperion, cannot tank well enough. The reason for this is

>Single repair does not repair enough to tank the incoming damage
>So to even be able to tank, you will need to fit 2 or more repairer
>But the more reppers you fit, the more capacitor and powergrid you will us
>Because of this, low slot and med slot will be occupied by more reppers and more cap boosters respectivel
>This leads to the pilot having to rely on less powergrid needed turrets and thus deal less damag
>For a Gallente ship, these factors would render it very slow, very short ranged and very weak in terms of dps and all together, this would make Gallente ships very ineffective in comba
>Also, if you fit repair rigs to aid the reppers, then you will face the lack of buffer. This might not be so much of a problem to a myrm but to a brutix, it is

---> And this is why people turn armor boats into shield boat

In the light of the argument, personally, if I could nerf Gallente ships, I would do one of the following

- Increase repair amount even further or decrease the time of each cycle, either on the ship bonus or on the module
- Reduce powergrid or reduce activation cost for repper
- Add one more low slow
- Increase the overall capacitor capacity of Gallente ship
- New implant set that increases bonus to repper

These are my ideas so far. I believe that if Gallente ships could be effective at active tanking, then it could be brought on par with its contemporary race
Just Alter
Futures Abstractions
#29 - 2012-04-06 21:19:53 UTC
Voith wrote:
Muad 'dib wrote:
armor tankers get more slots to tank since mids are free for props, tackle and injectors.

deal with it

Shield tankers get more slots to tank since low slots are for damage mods, pop mods and TEs.


U wot m8?

Dps tank cannot really be called a tank...
Perihelion Olenard
#30 - 2012-04-06 21:48:39 UTC  |  Edited by: Perihelion Olenard
Roime wrote:
It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm.

Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. True, it lacks the critical 6th slot to pull off a proper active tank, and by changing the rep bonus to a resist bonus could turn the Brutix into an interesting fleet BC. It is currently a wasted bonus imo, still some people fly it with reppers.

Myrmidon, on the other hand, does a ******* stellar active tank. Some people like the triplerep (a bit more tank at the expense of another web/other ewar), I prefer the dual rep. Both versions tank +500dps at worst, dual rep goes to 750dps against explosive dmg with Standard Exile. I love it, it's a boss. Check out Will Adama's latest episode in Eve is Easy for an example of what it can do.

I dropped a dual rep Hype against Tuskers the other night, and while the reps it pulled looked incredible (was with links and S.Exile), I'm not super convinced about it's performance, I felt it needs a bit more buffer- one more slot would do wonders, I'd probably put a plate on it and gimp the guns. Mind you their gang had a Mega and a Hype among bcs, so the incoming dps wasn't exactly minmatar-lolclass either.

Ishtar, Mega and Domi, like mentioned by Hrett, are not bonused ships but still work well with reppers. In general I think active armor is more common than active shield in PVP.

Active armor tanking frigs also works very well, they are also super fun to fly

Remember to try the ships on Tranquility before making blanket statements Cool



You talk about how amazing they are with dual armor repairers, but then you use drugs and people with gang links. As it has been stated somewhere in the forums you can get a nearly 700 DPS tank out of the thorax with gang links, and doesn't include drugs. Does that mean armor tanks are amazing? Absolutely not. Try that thorax out by itself without drugs and see how pitiful it becomes. Most people won't be using gang links or drugs to increase their tank. Gang links, drugs, and hardwirings should be bonuses, not requirements to tank decently.



Look at this pretty disappointing brutix:
http://img33.imageshack.us/img33/125/brutixexample.jpg
I'd say this is a pretty typical fit of how the brutix was meant to be flown. As you can see it has the level 5 pilot. Keep in mind that hardly anyone maxes every skill for every single module on the ship. In actuality this brutix will do worse on a normal pilot. It doesn't include the massive bonuses with gang links, drugs, or cybernetics 5 implants (7%). A rig slot must be sacrificed to give powergrid just to fit this simple fit. There's nothing crazy about it. The brutix simply lacks the powergrid to get a normal fit on it.

With multiple repairers you can cheat and keep one repairer overloaded for as long as you have navy cap booster 800s. When one is close to breaking you can set it back to normal operation and overload the other repairer. I included that bonus in that fit. In addition to helping the short term tank, it also provides more efficiency for long term as overloading gives 10% bonus to repair amount to that module. However, the armor repair amount is still disappointing even with all level 5s. If you want more efficiency you can replace that accelerator with another aux nano pump, although the short term tank will suffer a little more. Three armor repairers isn't practical on this ship, and probably isn't even possible. It doesn't even have enough powergrid for two. There really isn't enough low slots to use hardeners, so on average, EANMs are best.

As you can see it pretty much sucks when flown properly. People just abandon the tank, and since plates really start to slow it down (especially with trimarks), people simply put a light shield buffer on and fit for almost pure damage. This should not be. You also lose a rig slot just to get powergrid to fly it properly.
Aranakas
Imperial Academy
Amarr Empire
#31 - 2012-04-06 22:03:39 UTC
Armor reps are more efficient but repair less.

Aranakas CEO of Green Anarchy Green vs Green

Perihelion Olenard
#32 - 2012-04-06 22:24:52 UTC
Aranakas wrote:
Armor reps are more efficient but repair less.


Shield boosters can be made more efficient with a shield booster amplifier and with core defense capacitor safeguards.
Aranakas
Imperial Academy
Amarr Empire
#33 - 2012-04-07 00:03:02 UTC
Perihelion Olenard wrote:
Aranakas wrote:
Armor reps are more efficient but repair less.


Shield boosters can be made more efficient with a shield booster amplifier and with core defense capacitor safeguards.


Armor reps can be made more efficient with energized adaptive nano plating and auxilliary nano pumps.

Aranakas CEO of Green Anarchy Green vs Green

Perihelion Olenard
#34 - 2012-04-07 00:13:14 UTC  |  Edited by: Perihelion Olenard
Aranakas wrote:

Armor reps can be made more efficient with energized adaptive nano plating and auxilliary nano pumps.

However, invulnerability fields are more powerful and can be overloaded. In addition, aux nano pumps are susceptible to stacking penalties while the safeguards are not. Active shield tanks still come out ahead, IMO.

What I think it comes down to is that you cannot compare them slot to slot, meaning the number of slots the respective tanks use. You must sacrifice one mid to a cap booster. You must sacrifice a mid to equip a warp disruptor or else you won't kill your target. You may also need a MWD depending on what your weapons are. Shield tanks do have to sacrifice mids for those. But, I must sacrifice lows to equip damage mods while active shield tankers don't. The thing is, damage mods aren't required so I can still fit all lows for tank. But, I then have to tank longer.

The question is that after all this, do shields still tank more than armor can even after sacrificing 2-3 mids? At least, starting with the same number of lows vs mids.
Hrett
The Scope
Gallente Federation
#35 - 2012-04-07 02:43:22 UTC  |  Edited by: Hrett
Tobiaz wrote:
Hrett wrote:

"Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.


By the time you get your electrons in range, your fat ass is still dead.


The crucible version allows 5 ions+2 electrons. You can fit half ions and half neutrons if you use an ACR.

And for whoever asked earlier - this 'old version' fit is used in one of these videos. I don't recall which though. Watching them all is still fun though.

http://www.club-bear.com/

spaceship, Spaceship, SPACESHIP!

Roime
Mea Culpa.
Shadow Cartel
#36 - 2012-04-07 03:51:25 UTC
Perihelion Olenard wrote:

You talk about how amazing they are with dual armor repairers, but then you use drugs and people with gang links. As it has been stated somewhere in the forums you can get a nearly 700 DPS tank out of the thorax with gang links, and doesn't include drugs. Does that mean armor tanks are amazing? Absolutely not. Try that thorax out by itself without drugs and see how pitiful it becomes. Most people won't be using gang links or drugs to increase their tank. Gang links, drugs, and hardwirings should be bonuses, not requirements to tank decently.


You did read my post? My point was really that you cannot talk about "they", as active tanking works spectacularly on Myrmidon, while on Brutix the crazy amount of deeps is generally seen as more desirable.

Myrm doesn't need drugs or links, but both are very common in PVP these days, as are damage hardwires and pirate implant sets.

Quote:
Look at this pretty disappointing brutix:
http://img33.imageshack.us/img33/125/brutixexample.jpg
I'd say this is a pretty typical fit of how the brutix was meant to be flown. As you can see it has the level 5 pilot. Keep in mind that hardly anyone maxes every skill for every single module on the ship. In actuality this brutix will do worse on a normal pilot. It doesn't include the massive bonuses with gang links, drugs, or cybernetics 5 implants (7%). A rig slot must be sacrificed to give powergrid just to fit this simple fit. There's nothing crazy about it. The brutix simply lacks the powergrid to get a normal fit on it.


I'd say that Brutix looks actually very nice and I'll fit one I disagree about maxing skills, most people aim to do that. I'm Fitting mods are common, but you get rid of that Anc router by downgrading just 3 turrets to Electrons, replace with a Burst aerator or tank rig according to taste. I haven't considered Brutix as a solo option, but why not try Cool

Quote:
With multiple repairers you can cheat and keep one repairer overloaded for as long as you have navy cap booster 800s. When one is close to breaking you can set it back to normal operation and overload the other repairer. I included that bonus in that fit. In addition to helping the short term tank, it also provides more efficiency for long term as overloading gives 10% bonus to repair amount to that module. However, the armor repair amount is still disappointing even with all level 5s. If you want more efficiency you can replace that accelerator with another aux nano pump, although the short term tank will suffer a little more. Three armor repairers isn't practical on this ship, and probably isn't even possible. It doesn't even have enough powergrid for two. There really isn't enough low slots to use hardeners, so on average, EANMs are best.


As you can see it pretty much sucks when flown properly. People just abandon the tank, and since plates really start to slow it down (especially with trimarks), people simply put a light shield buffer on and fit for almost pure damage. This should not be. You also lose a rig slot just to get powergrid to fly it properly.[/quote]

Have you flown that fit?

Oh, I think ~1200dps~ is plenty good reason to fly it shield gank!

.

Perihelion Olenard
#37 - 2012-04-07 04:33:23 UTC
Roime wrote:

Have you flown that fit?

Oh, I think ~1200dps~ is plenty good reason to fly it shield gank!

How can I fly that fit? I'm only a month old. Needing to put a light shield buffer on it to get 1200 DPS shows how broken the ship really is. I think you seriously overestimate that 400 DPS tank. It's quite pitiful given how high damage can get. It's rather silly, but that 1200 DPS brutix will melt this proper brutix in no time at all. You appear to be rather excited that a ship can be flown completely improperly and put out such a completely absurd amount of damage. But, why use this ship for absurd DPS when the talos can do even more? This game is headed in the wrong direction.

Sure, the myrmidon can start tanking decently once you put three repairers on it, put electrons in the high, and put dual cap boosters in the mids. I suppose you could put any turrets in the high since the turrets aren't bonused. But again, to use that much powergrid and capacitor to have a moderate tank is a bit disappointing.
Hrett
The Scope
Gallente Federation
#38 - 2012-04-07 04:37:50 UTC  |  Edited by: Hrett
You can triple rep a Brutix with a single ACR rig. I myself have done it, but jumped into 10+ man gatecamps both times, so didnt really get to test it properly...

For the dual rep fit, most people drop the Cap booster and MWD to Meta 4, and downgrade a couple of guns to Electrons. No damage rigs. At least that is the solo fit I see flown most often.

No, its not idea. Hopefully in the ship rebalancing the Brutix will get another low or some more grid. Right now it is close to ok, but still suffers from the problems all of the T1 BCs do - it is intentionally inferior.

And I agree - shield tanking the Brutix sucks. I do it, but it sucks. I hope they get a tweak to armor tanking.

spaceship, Spaceship, SPACESHIP!

Roime
Mea Culpa.
Shadow Cartel
#39 - 2012-04-07 05:02:28 UTC  |  Edited by: Roime
Perihelion Olenard wrote:

How can I fly that fit? I'm only a month old.


But how can you comment on it then?

Quote:
Needing to put a light shield buffer on it to get 1200 DPS shows how broken the ship really is. I think you seriously overestimate that 400 DPS tank. It's quite pitiful given how high damage can get. It's rather silly, but that 1200 DPS brutix will melt this proper brutix in no time at all. You appear to be rather excited that a ship can be flown completely improperly and put out such a completely absurd amount of damage. But, why use this ship for absurd DPS when the talos can do even more? This game is headed in the wrong direction.


I'm completely against your idea that ships should have just a single "proper way to fly". Fitting ships is huge part of the sandbox, why do you sound like you wish to take that freedom away? I love tweaking fits and see what I can make them do. And I wouldn't call my gank Brutix improper, it's... indecent Twisted

Brutix is almost twice as cheap as the Talos and tracks much better at very close range against smaller targets, bringing the damage to pretty much equal levels. Talos is incredibly fast, and I fly them very differently.

Quote:
Sure, the myrmidon can start tanking decently once you put three repairers on it, put electrons in the high, and put dual cap boosters in the mids. I suppose you could put any turrets in the high since the turrets aren't bonused. But again, to use that much powergrid and capacitor to have a moderate tank is a bit disappointing.


What on earth (or in space) is then a decent tank in your opinion, if a triple-rep Myrm has only a moderate tank?

.

Perihelion Olenard
#40 - 2012-04-07 05:13:32 UTC  |  Edited by: Perihelion Olenard
I can comment on it because this isn't my first character. I also played from 2006-2010, and I can say that damage wasn't quite this ridiculous back then. Active tanking didn't get nerfed, damage got buffed. That's why it's falling behind. I mean 1400 DPS on a battlecruiser? That's just stupid to me. I have always despised buffer nano fits and I was glad when CCP changed speed. Now it appears to be coming back just because damage has increased so much.

After shield explosive and armor EM resistances were lowered a bit I thought damage was fine for all turrets. Now I hear that projectiles and hybrids were buffed, a tech 3 cruiser was released that's extremely expensive but is a very powerful ship, and now a tier 3 battlecruiser was introduced that's the size of a cruiser capable of more firepower than a battleship. You say this is a sandbox, but now I cannot do what I want to do which is actively armor tank effectively. It's not even including the fact that so many ships are using neuts as well.

Oh, I have also always despised FotM ships as well just because they're good and easy. It appears that the drake and hurricane is WAY overused. I'm not going to get into a high DPS talos, nanoed, and shield buffer fit just because it's popular and good. I'll be flying ships that counter it. The same goes for that gank brutix.