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Wow CCP, you are really rolling the dice on the economy

Author
Riley Moore
Sentinum Research
#221 - 2012-04-08 13:56:30 UTC  |  Edited by: Riley Moore
YuuKnow wrote:
Wouldn't this change decrease the supply of minerals and thus increase mineral cost and item cost more?



We have a winner.


Why do you think people (like me) have invested Billions (50B here) into minerals weeks ago? It's already worth 150% of it's original price.

The changes are good for the economy. It'll allow industrialists to actually earn a profit, and make mining actually worth it to make isk. People won't be forced any more to either do incurstions or lvl 4's for isk. Now they'll be able to do mining and industry too.

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

YuuKnow
The Scope
#222 - 2012-04-08 14:18:10 UTC
btw. Is there a source for this rumor?
Vince Snetterton
#223 - 2012-04-08 14:45:28 UTC
Riley Moore wrote:
YuuKnow wrote:
Wouldn't this change decrease the supply of minerals and thus increase mineral cost and item cost more?



We have a winner.


Why do you think people (like me) have invested Billions (50B here) into minerals weeks ago? It's already worth 150% of it's original price.

The changes are good for the economy. It'll allow industrialists to actually earn a profit, and make mining actually worth it to make isk. People won't be forced any more to either do incurstions or lvl 4's for isk. Now they'll be able to do mining and industry too.


High sec industrialists are taking a huge, huge hit with the destruction of the datacore mechanism and subsequent transition to an FW based datacore production.
Further, minerals, unless spawned out of missions, are NOT an unending source like ice.
The belts have specific spawn dates and the Euro time zones have a huge advantage when it comes to mining.

You are going to see a ton of angst on the forums when that fact hits home.
The people who make money are the traders now, and in the future very high powered miners in the Euro TZ's.

Mission runners get hammered.
Datacore farmers get hammered.
Incursion runners get hammered.
People who do PvP in low end ships are getting hammered.
Industrialists will likely get hammered (don't forget, CCP is mulling moving T2 mfg out of high sec, but no hard data on that yet).
All non-Euro miners will be fighting for resources, plus we had the joys of a new war dec system that DO NOT favour mining corps.
All high sec miners have to endure Hulkageddon and who knows what ganking after that. It would be in the best interest of all null sec corps to permanently park afk alts in every high system that is asteroid rich, just to suppress any high sec mineral production.

All in all, CCP is decimating a lot of isk generation in one sweep.
A good number of the chars/accounts can't just turn on a dime to a new profession, even if they want to.
A significant percentage will just say screw it, and move onto another game.
Riley Moore
Sentinum Research
#224 - 2012-04-08 14:46:58 UTC
YuuKnow wrote:
btw. Is there a source for this rumor?



No rumours; facts:
http://community.eveonline.com/en/inferno/features/

Quote:
Loot Table Changes Show Some Industrialist Love

NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items.



Quote:
Bountiful Drone Rewards

Alloys have been removed from the rogue drones, and bounties have been added to them to bring them in line with other faction mobs. Players no longer have to gather a cargo hold full of alloys to make rogue drone hunting lucrative.

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Ranger 1
Ranger Corp
Vae. Victis.
#225 - 2012-04-08 17:02:23 UTC  |  Edited by: Ranger 1
Just a few observations

1: Concerning the profitability of High Sec vs. Low Sec

There is a reason why most Null Sec players have an industry or mission runner alt in High Sec to fund themselves. Do not confuse Alliance level income sources with Player level income sources This has been mitigated to a degree with anoms, but is still common.

2; The change in the Data Core mechanism is huge, and will be a boon to FW pilots if/when it occurs. However keep in mind that any T2 producer that does any volume rarely obtains enough Data Cores from their research agents to fill their production needs even now. End result, the price of T2 vessels will rise slightly (also due to the increase in mineral and T1 hull costs) but not as much of a percentile increase as T1 hulls do, and FW will receive a big boost. Current Data Core farmers may indeed have to take a serious look at involving an alt in FW, which I personally view as a good thing

3: Asteroids spawning only at down time will be brought sharply into focus, and needs a serious fix. However, increased competition between miners is not necessarily a bad thing. EVE could use more wars started by industrial corporations to protect their interests from rivals. It was one of the main reasons for the war dec system in the first place, and is currently rarely used for this purpose. Rarely will you see a more entertaining battle than one waged between players that are primarily speced for more peaceful pursuits

4: The current cost of vessels (both T1 and T2) are cheap compared to past years.

Do you remember being on a 3 month waiting list to pay 3X or more than current costs to obtain a HAC? I do.

Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).

Also keep in mind that the current insurance system was specifically designed to be easily adjusted to reflect actual ship cost periodically.

5: People who like to compare the profitability of mining high end ore vs low end ore need to take yield into consideration. Often mining Veldspar is a more profitable use of ones time, depending on how secure the area the high end ores are mined in. Also consider that if mining becomes a more important part of an alliances income there is also a higher probability it will become a juicier and easier to find target for roaming gangs. Perhaps high end ore will actually become the rare and valued holy grail of the miner that is was always meant to be.

6: Hulkageddon has had a minor impact on mineral production in the past, true. However consider that while the cost of the ships necessary to do mining may increase somewhat, when you scale that against the high income being constantly produced the miner still comes out far ahead of where he is currently

7: The debate of drone land bounties causing an ISK injection vs the current mineral injection boils down to how the bounties on drones work out vs the value of the minerals produced currently. If the bounties per drone are equal to or less than the value of their current alloy drops the injection of ISK will not be an issue, merely a boosting of an income poor en devour and a simplification and perhaps slight nerf of a currently lucrative one.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#226 - 2012-04-08 17:37:24 UTC  |  Edited by: Jessie-A Tassik
Ranger 1 wrote:
Just a few observations

1: Concerning the profitability of High Sec vs. Low Sec

There is a reason why most Null Sec players have an industry or mission runner alt in High Sec to fund themselves. Do not confuse Alliance level income sources with Player level income sources This has been mitigated to a degree with anoms, but is still common.

2; The change in the Data Core mechanism is huge, and will be a boon to FW pilots if/when it occurs. However keep in mind that any T2 producer that does any volume rarely obtains enough Data Cores from their research agents to fill their production needs even now. End result, the price of T2 vessels will rise slightly (also due to the increase in mineral and T1 hull costs) but not as much of a percentile increase as T1 hulls do, and FW will receive a big boost. Current Data Core farmers may indeed have to take a serious look at involving an alt in FW, which I personally view as a good thing

3: Asteroids spawning only at down time will be brought sharply into focus, and needs a serious fix. However, increased competition between miners is not necessarily a bad thing. EVE could use more wars started by industrial corporations to protect their interests from rivals. It was one of the main reasons for the war dec system in the first place, and is currently rarely used for this purpose. Rarely will you see a more entertaining battle than one waged between players that are primarily speced for more peaceful pursuits

4: The current cost of vessels (both T1 and T2) are cheap compared to past years.

Do you remember being on a 3 month waiting list to pay 3X or more than current costs to obtain a HAC? I do.

Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).

Also keep in mind that the current insurance system was specifically designed to be easily adjusted to reflect actual ship cost periodically.

5: People who like to compare the profitability of mining high end ore vs low end ore need to take yield into consideration. Often mining Veldspar is a more profitable use of ones time, depending on how secure the area the high end ores are mined in. Also consider that if mining becomes a more important part of an alliances income there is also a higher probability it will become a juicier and easier to find target for roaming gangs. Perhaps high end ore will actually become the rare and valued holy grail of the miner that is was always meant to be.

6: Hulkageddon has had a minor impact on mineral production in the past, true. However consider that while the cost of the ships necessary to do mining may increase somewhat, when you scale that against the high income being constantly produced the miner still comes out far ahead of where he is currently

7: The debate of drone land bounties causing an ISK injection vs the current mineral injection boils down to how the bounties on drones work out vs the value of the minerals produced currently. If the bounties per drone are equal to or less than the value of their current alloy drops the injection of ISK will not be an issue, merely a boosting of an income poor en devour and a simplification and perhaps slight nerf of a currently lucrative one.


HAC isn't a Tier 1 ship. An apple also is not an orange.

Quote:
Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).


If you mean missions, missions have been nerfed and will be nerfed more. Manufacturing is impossible for a new player to do. Hauling competes with Freighters and Jump Freighters. With Freighter and Jump Freighter COMPANIES. Bounties are also bad. Mining was already the best thing for a new player to do by a stupid margin, this just makes it even worse. Punish new players hard.

It's all CARE BEARS deserve.
Rara Yariza
Royal Amarr Institute
Amarr Empire
#227 - 2012-04-08 17:50:16 UTC
Alara IonStorm wrote:
Vince Snetterton wrote:

Slow down the process. Change things slowly, iteratively. Not all at once.

In the last year Tier 2 Battlecruisers have gone from 26 million to 47 million, Battleships are up to at Tier 1, 45mil > 85mil, Tier 2, 75mil > 135mil and Tier 3, 110 > 210mil.

Across the board prices are still rising and while that is fine for power players that leaves casuals and people without 3 accounts playing a much more difficult game of second job online then was previously coined for EVE.

I think it is about time they fixed the economy now before people who don't have 6 hours a day to grind up and leave because all the awesome new Ships CCP is releasing have to be flown with kids gloves because there goes halve your bank if you risk it.



This
Ranger 1
Ranger Corp
Vae. Victis.
#228 - 2012-04-08 17:55:39 UTC
Jessie-A Tassik wrote:
Ranger 1 wrote:
Just a few observations

1: Concerning the profitability of High Sec vs. Low Sec

There is a reason why most Null Sec players have an industry or mission runner alt in High Sec to fund themselves. Do not confuse Alliance level income sources with Player level income sources This has been mitigated to a degree with anoms, but is still common.

2; The change in the Data Core mechanism is huge, and will be a boon to FW pilots if/when it occurs. However keep in mind that any T2 producer that does any volume rarely obtains enough Data Cores from their research agents to fill their production needs even now. End result, the price of T2 vessels will rise slightly (also due to the increase in mineral and T1 hull costs) but not as much of a percentile increase as T1 hulls do, and FW will receive a big boost. Current Data Core farmers may indeed have to take a serious look at involving an alt in FW, which I personally view as a good thing

3: Asteroids spawning only at down time will be brought sharply into focus, and needs a serious fix. However, increased competition between miners is not necessarily a bad thing. EVE could use more wars started by industrial corporations to protect their interests from rivals. It was one of the main reasons for the war dec system in the first place, and is currently rarely used for this purpose. Rarely will you see a more entertaining battle than one waged between players that are primarily speced for more peaceful pursuits

4: The current cost of vessels (both T1 and T2) are cheap compared to past years.

Do you remember being on a 3 month waiting list to pay 3X or more than current costs to obtain a HAC? I do.

Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).

Also keep in mind that the current insurance system was specifically designed to be easily adjusted to reflect actual ship cost periodically.

5: People who like to compare the profitability of mining high end ore vs low end ore need to take yield into consideration. Often mining Veldspar is a more profitable use of ones time, depending on how secure the area the high end ores are mined in. Also consider that if mining becomes a more important part of an alliances income there is also a higher probability it will become a juicier and easier to find target for roaming gangs. Perhaps high end ore will actually become the rare and valued holy grail of the miner that is was always meant to be.

6: Hulkageddon has had a minor impact on mineral production in the past, true. However consider that while the cost of the ships necessary to do mining may increase somewhat, when you scale that against the high income being constantly produced the miner still comes out far ahead of where he is currently

7: The debate of drone land bounties causing an ISK injection vs the current mineral injection boils down to how the bounties on drones work out vs the value of the minerals produced currently. If the bounties per drone are equal to or less than the value of their current alloy drops the injection of ISK will not be an issue, merely a boosting of an income poor en devour and a simplification and perhaps slight nerf of a currently lucrative one.


HAC isn't a Tier 1 ship. An apple also is not an orange.

Quote:
Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).


If you mean missions, missions have been nerfed and will be nerfed more. Manufacturing is impossible for a new player to do. Hauling competes with Freighters and Jump Freighters. With Freighter and Jump Freighter COMPANIES. Bounties are also bad. Mining was already the best thing for a new player to do by a stupid margin, this just makes it even worse. Punish new players hard.

It's all CARE BEARS deserve.


I was discussing the impact on the costs of ships in general, and the impact of higher priced ships on combat. I also pointed out the implications for new players/players that only fly T1.

Running missions is NOT combat, and percentages of ships lost during this activity is negligible compared to ships lost in combat. However, missions have needed this slight nerf for some time. Many mission runners don't collect their loot as it is... yet despite this a huge volume of minerals comes from this source.

Removing T1 loot drastically reduces the mineral supply, even if meta level mods (which refine for less minerals) replace them on a 1 to 1 ration. Hopefully this will not be done on a 1 to 1 ration, else there would not be a significant boost to T1 module production.

Manufacturing is far from impossible for new players, in fact that was how I (and many others) got started. The only thing that made it difficult was the lack of demand due to, wait for it, T1 module drops from rats and missions.

Hauling? Okay, I'll bite. You do realize that there are not that many sources of NPC goods on the market that will fill up a freighter right? Most are limited in supply before the price adjusts to become unprofitable. There will be just as much NPC goods hauling as their currently is, and none of these changes would impact courier missions in any way. Moot point.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#229 - 2012-04-08 17:56:21 UTC  |  Edited by: Ranger 1
Oh, lest I forget:


You maintain that mining was the best option for new players before these changes (debatable when you look at PI among others, but I'll let it stand for the sake of the point), and yet you are maintaining that higher profitability makes the situation for them WORSE?

Seriously?

Wow.

I think new players will enjoy more of this type of punishment. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#230 - 2012-04-08 18:02:02 UTC
Rara Yariza wrote:
Alara IonStorm wrote:
Vince Snetterton wrote:

Slow down the process. Change things slowly, iteratively. Not all at once.

In the last year Tier 2 Battlecruisers have gone from 26 million to 47 million, Battleships are up to at Tier 1, 45mil > 85mil, Tier 2, 75mil > 135mil and Tier 3, 110 > 210mil.

Across the board prices are still rising and while that is fine for power players that leaves casuals and people without 3 accounts playing a much more difficult game of second job online then was previously coined for EVE.

I think it is about time they fixed the economy now before people who don't have 6 hours a day to grind up and leave because all the awesome new Ships CCP is releasing have to be flown with kids gloves because there goes halve your bank if you risk it.



This


If your money making activities on a day to day basis are much more profitable, and do not involve frequent ship loss, you come out very far ahead.

The people that this will impact the most are PVP characters, and they don't seem to be too worried.

If you only have to replace a ship on an infrequent business, and every day you make a large amount more profit... you do the math.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alara IonStorm
#231 - 2012-04-08 18:17:47 UTC
Ranger 1 wrote:

The people that this will impact the most are PVP characters, and they don't seem to be too worried.

Because they all hang out in threads discussing the economy.

What portion of the population across all four sec status's did you sample to reach this conclusion.

How many of them have alternate farming accounts or buy plex?

I know I have been hurting since the price hike personally.
DarthNefarius
Minmatar Heavy Industries
#232 - 2012-04-08 18:34:58 UTC  |  Edited by: DarthNefarius
Jessie-A Tassik wrote:
Ranger 1 wrote:
Just a few observations

primarily speced for more peaceful pursuits

4: The current cost of vessels (both T1 and T2) are cheap compared to past years.

Do you remember being on a 3 month waiting list to pay 3X or more than current costs to obtain a HAC? I do.

Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).

.


HAC isn't a Tier 1 ship. An apple also is not an orange.

Quote:
Higher costs of combat vessels in the past did little (if anything) to dissuade combat, it merely had an effect on fleet composition. Lets face it, if prices double on a cheap T1 frigate or cruiser they are still easily affordable even by new players (who now have significantly improved income sources available).


If you mean missions, missions have been nerfed and will be nerfed more. Manufacturing is impossible for a new player to do. Hauling competes with Freighters and Jump Freighters. With Freighter and Jump Freighter COMPANIES. Bounties are also bad. Mining was already the best thing for a new player to do by a stupid margin, this just makes it even worse. Punish new players hard.

It's all CARE BEARS deserve.


-HAC is a Tech 2 ship I don't get what you are talking about he was comparing the tech 1 & tech 2 cost differences has shrunk recently.

- I think I get what you are saying about mining... it sucks & is boring! CCP says they are going to fix that in the future but they are now setting up a system which is almost forcing newbies to do boring mining from the get go to afford newships. This may seem ok to vets ( having noobs to the grunge work for them ) but I don't think its good in the long run becuase of more turnover with new subscibers whom rightfully see mining as exciting as watching paint dry & now have to do more of it to get a ship that has double or tripled in price.

Ranger 1 wrote:
Oh, lest I forget:


You maintain that mining was the best option for new players before these changes (debatable when you look at PI among others, but I'll let it stand for the sake of the point), and yet you are maintaining that higher profitability makes the situation for them WORSE?

Seriously?

Wow.

I think new players will enjoy more of this type of punishment. Smile


Oh yes we all know how much every new player enjoys mining Roll CCP has made mining more important w/o fixing mining at least with drone alloy mining you had some fun going pew pew. What I REALLY find hilarious is that now that CCP has made mining so much more important peeps are countering by starting Hulkageddon. Jita's buning is also liable to cuase a huge demand for ships too as ship destruction is a Mineral sink not a ISK sink ( like many still believe )
The destruction of a mineral faucet with the promise of a new mineral faucet ( ring mining ) way out in the future seems to be a mistake IMHO
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ranger 1
Ranger Corp
Vae. Victis.
#233 - 2012-04-08 18:54:09 UTC
Alara IonStorm wrote:
Ranger 1 wrote:

The people that this will impact the most are PVP characters, and they don't seem to be too worried.

Because they all hang out in threads discussing the economy.

What portion of the population across all four sec status's did you sample to reach this conclusion.

How many of them have alternate farming accounts or buy plex?

I know I have been hurting since the price hike personally.


It wasn't an attack Alara, just an observation. Often we are in complete agreement, other times not.

As I pointed out a large number of people that engage in PVP regularly fund those characters with an industry or mission runner alt... so they do indeed have a vested interest in this, and potentially stand to be affected by the higher prices far more than those that rarely lose ships. I believe the reason we haven't heard more of an outcry from that segment of the EVE population is that most realize that the frequency of combat is not likely to be affected (partially due to increased income levels), however fleet composition quite possibly will.

Interestingly, we may see an increase in the number of T2 ships used in combat, as proportionally their cost will not rise as much as many T1 ships (due to the entire cost of a T1 ship being based on the cost of minerals, while in T2 ship production a large part of their production costs are from other materials.

Market manipulation in the short term will make life uncomfortable for some (I'm sorry it has made things tight for you) but as we have seen in the past it takes awhile for the economy to adjust (especially from early, wild speculation and market manipulation), but I wouldn't worry too much about long term effects.



View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#234 - 2012-04-08 19:04:29 UTC
Quote:
Oh yes we all know how much every new player enjoys mining Roll CCP has made mining more important w/o fixing mining at least with drone alloy mining you had some fun going pew pew. What I REALLY find hilarious is that now that CCP has made mining so much more important peeps are countering by starting Hulkageddon. Jita's buning is also liable to cuase a huge demand for ships too as ship destruction is a Mineral sink not a ISK sink ( like many still believe )
The destruction of a mineral faucet with the promise of a new mineral faucet ( ring mining ) way out in the future seems to be a mistake IMHO


Mining as a profession could definitely use some work, although even in its current state many folks seem to find it relaxing. I personally support allowing mining in it's current form to exist while introducing a more "advanced and interactive" form to be introduced that would be more engaging... thus keeping both types of miners happy.

Consider though that even for a new player, the ones who are mainly going to be purchasing frigates, destroyers and cruisers, that even a 2X price increase is still easily affordable to them with the income streams (other than mining) that are currently available to them.

Even a very small time PI operation will fund these ships in a matter of a few days.

New mission runners often don't even collect their loot after the first few days as they view getting the bounties from rapidly completing the missions to be more lucrative than spending the time looting.

Now I can see people that make all or part of their income from looting others wrecks will be affected. However to what extent will depend on the value and numbers of the meta level modules that are dropped after the change.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mukuro Gravedigger
Republic University
Minmatar Republic
#235 - 2012-04-08 21:00:16 UTC
With these changes, I can see the casual player eventually throwing in the towel because when it becomes work in a game, they would rather do other pursuits in real life. Personally, I have a friend that does some casual research and planetary interaction in high sec space. The change in taxes have been stressing her to stay with the game. A complete change of data cores to a combat reward will force her to leave. She has no interest in hard core player versus player combat even though she knew that was what the game was based upon.
baltec1
Bat Country
Pandemic Horde
#236 - 2012-04-08 21:08:12 UTC
Jessie-A Tassik wrote:


Manufacturing is impossible for a new player to do.


Wrong.
Coolsmoke
State War Academy
Caldari State
#237 - 2012-04-08 21:08:54 UTC
So Eve becomes yet more challenging.

Oh wait - no, it reverts to being the challenging game it was a few years ago.

Eve is

Well.
Bubanni
Center for Advanced Studies
Gallente Federation
#238 - 2012-04-08 21:13:43 UTC
Chaos is good in eve... also a lot of people will be able to turn a huge profit off this change, all meta 0 items will proberly rise in cost a little, making them worth more to produce and so on... mining will become worth more, so you actually get higher "isk hour" from doing it = you could do it less and have more time for pvp, or do it more and earn even more (without actually inflating the economy because mining adds assets, not direct isk)...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Kiamerin
Perkone
Caldari State
#239 - 2012-04-08 23:26:55 UTC
... So are we bitching about the devaluing of ISK?
Derath Ellecon
University of Caille
Gallente Federation
#240 - 2012-04-08 23:55:51 UTC
Ok I will admit I am a little confused. It seems to me that they are changing loot drops to not drop meta 0 stuff anymore. Shouldn't that mean mission runners will have a greater chance for good meta 1-4 items as as a result?

I mean when I have run missions I pretty much reprocessed meta 0-2 stuff without thinking twice. And most meta 3 items did better being reprocessed as well.

So maybe I will get more meta 1 loot, which will just be reprocessed anyhow. How is this wildly different?