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Plating an Active tank ship?

Author
BearJews
Order of Extrodinary Gentlemen
#1 - 2012-04-04 21:32:17 UTC
Greeting and salutations fellow nerds.

I just finished watching the garmonation 9 video and noticed that during one of his fights in his zealot he showed his passive modules and offlined his plate to get some speed. Good stuff.

Personally i'm planning on getting a slave set for my active tanking clone and was wondering what the advantages and disadvantages or plating an active tank ship? I always thought that having higher resists are more beneficial for active tanked ships but then i see this video form a super vet and he put a plate on his Dual repping zealot.

Thank you and have a glorious day.

Liang Nuren
No Salvation
Divine Damnation
#2 - 2012-04-04 21:50:34 UTC
Plates are great for when the incoming damage exceeds your tank. A 5000 DPS active tank is kinda meaningless if you are taking 5000 DPS and only have 500 HP.

-Liang

I'm an idiot, don't mind me.

Syrias Bizniz
some random local shitlords
#3 - 2012-04-04 22:05:43 UTC
Thing is, he might go deep into armor before is reps even start kicking in. So having some buffer is good, as you will have a lot more EHP until the active tanks starts working. It also allows you to turn off reps for longer time and start soaking up damage again. However, i don't think it's viable on a shield ship, as your shield boosts kick in immediately.
BearJews
Order of Extrodinary Gentlemen
#4 - 2012-04-04 22:06:31 UTC
Sorry for the ignorance, but doesn't that kinda just mean that i should go full buffer then? Thanks.

Syrias Bizniz
some random local shitlords
#5 - 2012-04-04 22:12:59 UTC
Well, with full buffer, you wont have reps. So you can't do the 'leet pvp' where one player in one ship (aside from offgrid booster and falcon for that special timing) and slays through a whole gang. Ships with naturally high hitpoints, such as battleships and maybe battlecruisers probably wont need a plate to run, but some T2 cruisers or maybe T3s could make use of it.
BearJews
Order of Extrodinary Gentlemen
#6 - 2012-04-04 22:23:30 UTC
ok cool. Thanks for the help.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#7 - 2012-04-04 22:32:01 UTC
Simply put, it's effective when you're using a buffer tank mentality, but expect to live long enough that a repper would add more HP to your ship than another plate. (With a LAR II vcs a 1600RT, for example, that's about 60 seconds)

thhief ghabmoef

Red Teufel
Calamitous-Intent
#8 - 2012-04-04 22:40:14 UTC
active tanking is usually go all in or dont. If overheating and pills are not enough then you'll only last maybe a couple seconds longer if you did have a plate fitted.
Hrett
The Scope
Gallente Federation
#9 - 2012-04-04 23:10:45 UTC
Well, it's ok for small gang bait ships. Let them chew on your buffer as bait, then overheat your reppers and pray.

My bait ships always die, but I have used the dual rep + 1600rtp myrm to get a fish or two to bite. You can fit medium blasters or ACs with that fit if you use an ACR.

I might have even survived some of my last few engagements if I had remembered to pop my exile. I still need to get a slaved clone too...

spaceship, Spaceship, SPACESHIP!

Viribus
Bayraktar Warlord
Aurora. Australis
#10 - 2012-04-05 04:39:44 UTC
There are basically three reasons:

1. Most of the time (unless you're rolling around with a boosting legion or numon and strong exile or something) you can't permatank what you're trying to kill. This is just down to ship's active tanks generally not being up to par with the DPS output of ships in a similar class. So what you do is give yourself enough buffer to survive long enough to kill your opponent, while your active tank mitigates a portion of their dps, which allows your buffer to last longer.

2. You don't have anything better to put in the slot. Usually only worthwhile if you have slaves in or a warfare link booster because slaves hugely increase the effectiveness of a plate (over, say a damage mod or something else to put in your free low) and the resist bonus from the Passive Defence warfare link is stacking penalized against resist modules on your ship, so fitting a third EANM is actually more like fitting a fourth.

3. To protect against alpha.