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the importance of T2 BPOs

Author
Shai 'Hulud
#81 - 2012-04-17 18:18:41 UTC
T2 BPO's were a balance issue before the introduction of the invention system. There is no way to undo the lottery, most prints are not owned by those who won them from such. What you guys are really proposing is taking stuff from those players who have invested in these assets. At this point, everyone has the same opportunity to acquire these prints and they are not a balance issue. But all this has been said before. It does nothing to illuminate WHY you are complaining about a perfectly balanced game mechanic...

What this really comes down to, is that I'm better than you. In every way. You want my stuff, because I completely invalidate your efforts in this game. You go to and fro, completing your chores and working your ass off... with a dream of one day rising above the filth of your existence to the plain on which I reside. But sooner or later, you come to the realization that you are no closer to my reality than when you started. In fact, you are losing ground by the minute - falling ever deeper into the depths of poverty. It is at this moment, that you give up on your own advancement and begin trying to tear me down. You think "Surely this is not a failure or shortcoming on my end, but some unfair advantage held by those with whom I cannot compete." So you cry. You cry about T2 BPO's and high skill points and powerful ships and suicide gank mechanics. It's pathetic.

The simple fact of the matter is this: you are crying, while I am winning. You work for me, and no amount of whining or nerfing will change that. Get over it.

The most useful slaves are those that believe themselves to be free

Brewlar Kuvakei
Adeptio Gloriae
#82 - 2012-04-17 19:17:33 UTC
T2BPO is living proof that success in EVE online has more to do with who you know than what you do. As long as certain players/corps keep getting gifted bonus items such as T2BPO CCP will never be able to claim this game a true sand box.

If CCP ever wants to shake of it's shady image and let eve flourish it will have to remove T2BPO. So why prolong the inevitable? They should never have been introduced and there have been plenty of oppertunity for their removal.

As disucussed the fairest way is removal and compensation in the form of Research points spent on them. If bought reverse transaction and compensate original owner. Apply negative wallets where needs be.
Prekaz
The Exchange Collective
Solyaris Chtonium
#83 - 2012-04-17 19:34:31 UTC  |  Edited by: Prekaz
Brewlar Kuvakei wrote:
T2BPO is living proof that success in EVE online has more to do with who you know than what you do. As long as certain players/corps keep getting gifted bonus items such as T2BPO CCP will never be able to claim this game a true sand box.


Roll

Most of your whining seems to revolve around a largely fictitious rendition of one scandal that happened five years ago and involved a relatively small number of not-particularly-lucrative BPOs which, IIRC, were recycled into the lottery at the resolution of the incident.

That's how flimsy your position is - you can't actually make any salient point, so the only option remaining to you is to continually repeat the same decidedly false statement in the apparent hope that doing so will somehow alter reality.

I have seen preschoolers throw tantrums over their blankies with more dignity than this.
AureoBroker
Perkone
Caldari State
#84 - 2012-04-17 19:49:57 UTC
It's a problem of attriction.
T2 BPOs are incoherent and don't inherently bring value over invention, but removing them creates bigger problems than they create themselves.
In other worlds, the accelleration is not enough to overcome the friction.
Cassi Watson
Farscape Creations
#85 - 2012-04-18 03:19:12 UTC
If a T2 BPO's are a licence to print money. It cuts out a decent cost in the production of T2 goods and turns it into 100% pure profit. While a T2 BPO is technically open to the free market, no player can procure one threw means that currently exist in the game.

The Value of a T2 BPC is defined by the players ability's to produce them threw research, this value has real context since time and materials went to making them. A T2BPO piggybacks this value in a manner that no player can reproduce threw current game mechanics.

The only fair way to fix this situation is to give a value to the current T2BPO's and then add a means to procure a T2BPO at the same cost. This "Fix" would invalidate the invention system over time but it should be noted that the invention system still stands as a cheaper way to produce a T2 BPC, if the procurement of a T2 BPO was threw invention it would still keep the system valid.

Ultimately the biggest issue I feel most industrialists have with T2BPO's is the fact that we cant procure them threw the game and that they can have 0.1% waste while invention prints are limited to what ML's and PL's you modify them to have.


T2 BPO's are just another "ATM" CCP needs to fix in the game.
Stella SGP
#86 - 2012-04-18 03:51:55 UTC
Cassi Watson wrote:
If a T2 BPO's are a licence to print money. It cuts out a decent cost in the production of T2 goods and turns it into 100% pure profit. While a T2 BPO is technically open to the free market, no player can procure one threw means that currently exist in the game.

The Value of a T2 BPC is defined by the players ability's to produce them threw research, this value has real context since time and materials went to making them. A T2BPO piggybacks this value in a manner that no player can reproduce threw current game mechanics.

The only fair way to fix this situation is to give a value to the current T2BPO's and then add a means to procure a T2BPO at the same cost. This "Fix" would invalidate the invention system over time but it should be noted that the invention system still stands as a cheaper way to produce a T2 BPC, if the procurement of a T2 BPO was threw invention it would still keep the system valid.

Ultimately the biggest issue I feel most industrialists have with T2BPO's is the fact that we cant procure them threw the game and that they can have 0.1% waste while invention prints are limited to what ML's and PL's you modify them to have.


T2 BPO's are just another "ATM" CCP needs to fix in the game.

Only thing that needs fixing is the IQ level of some people, something CCP can't fix...
Tenris Anis
Schattenengel Clan
#87 - 2012-04-18 22:19:24 UTC
Kenshin Tzestu wrote:
More like BPO owners can undercut people trying invention to the point that they exit the market.


Not can, but have to. BPO owners have no other option. And their profits are limited.

Remove insurance.

Tomas Ysidro
State War Academy
Caldari State
#88 - 2012-04-23 22:15:54 UTC
The only thing you get from the premium you pay on a T2 BPO is the fact that you don't have to click so goddamn much when you want to build t2 stuff. Anyone who thinks that they're automatic isk printers is delusional, stupid, or both.
Xuixien
Solar Winds Security Solutions
#89 - 2012-04-26 20:20:18 UTC
Shai 'Hulud wrote:
T2 BPO's were a balance issue before the introduction of the invention system. There is no way to undo the lottery, most prints are not owned by those who won them from such. What you guys are really proposing is taking stuff from those players who have invested in these assets. At this point, everyone has the same opportunity to acquire these prints and they are not a balance issue. But all this has been said before. It does nothing to illuminate WHY you are complaining about a perfectly balanced game mechanic...

What this really comes down to, is that I'm better than you. In every way. You want my stuff, because I completely invalidate your efforts in this game. You go to and fro, completing your chores and working your ass off... with a dream of one day rising above the filth of your existence to the plain on which I reside. But sooner or later, you come to the realization that you are no closer to my reality than when you started. In fact, you are losing ground by the minute - falling ever deeper into the depths of poverty. It is at this moment, that you give up on your own advancement and begin trying to tear me down. You think "Surely this is not a failure or shortcoming on my end, but some unfair advantage held by those with whom I cannot compete." So you cry. You cry about T2 BPO's and high skill points and powerful ships and suicide gank mechanics. It's pathetic.

The simple fact of the matter is this: you are crying, while I am winning. You work for me, and no amount of whining or nerfing will change that. Get over it.


im laughin im cryin and i dont even

Epic Space Cat, Horsegirl, Philanthropist

Kara Books
Deal with IT.
#90 - 2012-04-26 21:08:12 UTC
Tenris Anis wrote:
Kenshin Tzestu wrote:
More like BPO owners can undercut people trying invention to the point that they exit the market.


Not can, but have to. BPO owners have no other option. And their profits are limited.


10-50% waste

on a side note, my own wall of text on the subject.

I do believe T2 BPO invention requires introduction, making the cost for running invention both costly and accessible to every one (making sure all the research stations in eve are not qued up for the next 4 years) and the current private stations do not become extinct due to wars.

Research needs a total revamp from the ground up, I believe the current T1 market shows us that the community is profiting.
I.E. make research BPO related and cut the BPC waste down to zero or 10% standard for small items and as is for large slower moving items.

We also want to take special care not to hurt the BPC market to much as far to many people are relent and situated comfortably on their repetitive work, which is calming from every day life, if hurt has to happen, atleast give them something else to look forward to.

as for the people who Hoard T2 BPO's it would indeed be unfair to just take it from them "Tough, Umad?" , I believe buying the BPO's from them at current market prices would be fair as they would not lose anything, only make them give up their advantage.

Another major problem we have, are moons, Well they are not really a problem, I think its great how they work now, but we should look into giving miners the ability to "Craft" these moon minerals, like research but in a way where its only meant to cap moon minerals from growing to far in price once the new T2 changes take effect

"Keep CCP in firm control" or "Market regulation"
as we all know, when investors are given the chance to save their own ass and let millions die, exactly that will happen every single time without MARKET REGULATION, just a touch up here and there once in a while when you start seeing people complain about the same thing a bit to often, bty thank you for listening to us CCP.


As for the poster who says we work for him, I believe his logic is not to insult us, but to show us, in the form of art, he is reflecting on the position and feelings of the 99%
Tenris Anis
Schattenengel Clan
#91 - 2012-04-27 07:57:01 UTC
Kara Books wrote:
Tenris Anis wrote:
Kenshin Tzestu wrote:
More like BPO owners can undercut people trying invention to the point that they exit the market.


Not can, but have to. BPO owners have no other option. And their profits are limited.


10-50% waste

on a side note, my own wall of text on the subject.

I do believe T2 BPO invention requires introduction, making the cost for running invention both costly and accessible to every one (making sure all the research stations in eve are not qued up for the next 4 years) and the current private stations do not become extinct due to wars.

Research needs a total revamp from the ground up, I believe the current T1 market shows us that the community is profiting.
I.E. make research BPO related and cut the BPC waste down to zero or 10% standard for small items and as is for large slower moving items.

We also want to take special care not to hurt the BPC market to much as far to many people are relent and situated comfortably on their repetitive work, which is calming from every day life, if hurt has to happen, atleast give them something else to look forward to.

as for the people who Hoard T2 BPO's it would indeed be unfair to just take it from them "Tough, Umad?" , I believe buying the BPO's from them at current market prices would be fair as they would not lose anything, only make them give up their advantage.

Another major problem we have, are moons, Well they are not really a problem, I think its great how they work now, but we should look into giving miners the ability to "Craft" these moon minerals, like research but in a way where its only meant to cap moon minerals from growing to far in price once the new T2 changes take effect

"Keep CCP in firm control" or "Market regulation"
as we all know, when investors are given the chance to save their own ass and let millions die, exactly that will happen every single time without MARKET REGULATION, just a touch up here and there once in a while when you start seeing people complain about the same thing a bit to often, bty thank you for listening to us CCP.


As for the poster who says we work for him, I believe his logic is not to insult us, but to show us, in the form of art, he is reflecting on the position and feelings of the 99%



If you want us to be able to create BPOs, you absolutely must have a degrading factor on them, else the market will be soon full of them. ME decreasing one level per day for example, or some other form of research upgrades. Maybe even degration on every research relevant stats of a BPO. Research progress and what was yesterday state of the art, is outdated tomorrow.

I like the idea, but you have to be careful about implementing changes to the market.

Remove insurance.

Fango Mango
University of Caille
Gallente Federation
#92 - 2012-04-27 16:15:55 UTC
Tenris Anis wrote:



If you want us to be able to create BPOs, you absolutely must have a degrading factor on them, else the market will be soon full of them. ME decreasing one level per day for example, or some other form of research upgrades. Maybe even degration on every research relevant stats of a BPO. Research progress and what was yesterday state of the art, is outdated tomorrow.

I like the idea, but you have to be careful about implementing changes to the market.



That sounds very interesting . . .

What if we created a new type of BPC through invention.

It turns a BPO into a max run BPC that can have ME/PE research done on it.

So I could take a Vexor BPO, add datacores, and Invent (with chance of failure of course) a Special 15 Run Ishtar BPC that I could then perform ME/PE research on.

These BPCs would always have a higher cost than T2 BPOs (Material Cost + effort to run the jobs), but it would cut down on the advantages of T2 BPOs (especially in the ship markets).

-FM

Katerwaul
The Scope
Gallente Federation
#93 - 2012-04-27 16:50:57 UTC
If you want to moan about how the T2 BPOs were handled & the terrible wrongs of them it should be taken to the Crime & Punishment forum. But the Crime & Punishment forum would require that the complaints have relevance and it's well past the point of relevance and into the territory of "feeling sorry for yourself". How dare life not be fair?

If you want to complain about how T2 BPOs shouldn't be in the game it should be taken to the Suggestions & Ideas forum. But the Suggestions & Idea forum doesn't bother feeling sorry for itself and it's residents would descend upon such a thread like so many angry magpies upon an ill-tempered cat. You can hiss and spit all you'd like, but they'll still drive you off.

I'm horribly disappointed that so much good sarcasm was so deeply buried in a forum post that should already be dead.

All "T2 BPO" posts in the Science & Industry forum are troll feed as far as I'm concerned. The most important thing these posts do is continue to provide a place for an old wound to fester & putrefy. They don't belong in the Science & Industry forum.
Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business.
Katja Faith
Doomheim
#94 - 2012-04-27 16:57:17 UTC
AureoBroker wrote:
It's a problem of attriction.
T2 BPOs are incoherent and don't inherently bring value over invention, but removing them creates bigger problems than they create themselves.
In other worlds, the accelleration is not enough to overcome the friction.


Jesus, this is a perfect example of someone trying to sound smarter than they are. If you have a point to make, make it. Don't try to use words that you haven't a clue as to the meaning of.
Prekaz
The Exchange Collective
Solyaris Chtonium
#95 - 2012-04-27 17:10:39 UTC  |  Edited by: Prekaz
Fango Mango wrote:


That sounds very interesting . . .

What if we created a new type of BPC through invention.

It turns a BPO into a max run BPC that can have ME/PE research done on it.

So I could take a Vexor BPO, add datacores, and Invent (with chance of failure of course) a Special 15 Run Ishtar BPC that I could then perform ME/PE research on.

These BPCs would always have a higher cost than T2 BPOs (Material Cost + effort to run the jobs), but it would cut down on the advantages of T2 BPOs (especially in the ship markets).

-FM



This, for the record, would not actually positively affect the profit margin of inventing Ishtars.

You would cut down the "BPO advantage..." and you would also **** your own bottom line.

Otherwise known as "cutting off your nose to spite your face". It's almost like nobody ever even looks at what they think they are "competing" against. You want Ishtars? Fine.

IIRC, there were only 10 of every ship BPO seeded. Let's assume that they are all still alive and kicking and being actively produced from under optimal conditions. With perfect skills, a +4% time implant, using a normal manu line (advanced ship manu lines have an additional wastage factor that cuts into margin) and 34 PE, it takes 1 day, 3.5 hours to produce an Ishtar from a BPO. So in a 720 hour month, a BPO can produce 26 ishtars.

So if they're all still in use, under those ideal conditions, and all of the ishtars are being delivered to market, that's 260 ishtars a month, maximum resulting from BPOs.

The average daily volume of Ishtars sold in Jita for the last year is 43.6, which means that under the absolute best conditions possible, every BPO that ever was can supply about 6 days worth of volume per month for this particular ship. When you add in the other hubs, it is far less than that.

Now at this point, anyone with the most basic grasp of arithmetic would say, "Hmm. I guess I really don't have to compete against those guys because they will run out of units long before the market demand is satisfied," and go about their business and make a shitton of isk doing so.

BPO whiners don't do that, though. Instead they fuss over the "BPO Advantage" and come up with "smart" ideas like the above that would actually cut into their own profits.

Increasing ME/PE from invention would simply mean that the price would drop to suit, but it's even worse than that: Since limitless Ishtars can now be produced at 15ME, THAT will be where the new price point will be set.

That means every inventor will HAVE to do that research to be profitable/competitive. By "allowing" ME/PE research to be done on invented BPCs, you are, in fact, FORCING ME/PE research to be done on the BPCs.

Know what that means?

That means you just came up with an idea that will completely **** your own isk-per-slothour by exponentially increasing the amount of lab time required for every Ishtar made.


I swear, no group needs more protection from itself than S&I.
Shoogie
Serious Pixels
#96 - 2012-04-27 17:57:36 UTC
Prekaz wrote:
Fango Mango wrote:


That sounds very interesting . . .

What if we created a new type of BPC through invention.

It turns a BPO into a max run BPC that can have ME/PE research done on it.

So I could take a Vexor BPO, add datacores, and Invent (with chance of failure of course) a Special 15 Run Ishtar BPC that I could then perform ME/PE research on.

These BPCs would always have a higher cost than T2 BPOs (Material Cost + effort to run the jobs), but it would cut down on the advantages of T2 BPOs (especially in the ship markets).

-FM



This, for the record, would not actually positively affect the profit margin of inventing Ishtars.

You would cut down the "BPO advantage..." and you would also **** your own bottom line.

Otherwise known as "cutting off your nose to spite your face". It's almost like nobody ever even looks at what they think they are "competing" against. You want Ishtars? Fine.

IIRC, there were only 10 of every ship BPO seeded. Let's assume that they are all still alive and kicking and being actively produced from under optimal conditions. With perfect skills, a +4% time implant, using a normal manu line (advanced ship manu lines have an additional wastage factor that cuts into margin) and 34 PE, it takes 1 day, 3.5 hours to produce an Ishtar from a BPO. So in a 720 hour month, a BPO can produce 26 ishtars.

So if they're all still in use, under those ideal conditions, and all of the ishtars are being delivered to market, that's 260 ishtars a month, maximum resulting from BPOs.

The average daily volume of Ishtars sold in Jita for the last year is 43.6, which means that under the absolute best conditions possible, every BPO that ever was can supply about 6 days worth of volume per month for this particular ship. When you add in the other hubs, it is far less than that.

Now at this point, anyone with the most basic grasp of arithmetic would say, "Hmm. I guess I really don't have to compete against those guys because they will run out of units long before the market demand is satisfied," and go about their business and make a shitton of isk doing so.

BPO whiners don't do that, though. Instead they fuss over the "BPO Advantage" and come up with "smart" ideas like the above that would actually cut into their own profits.

Increasing ME/PE from invention would simply mean that the price would drop to suit, but it's even worse than that: Since limitless Ishtars can now be produced at 15ME, THAT will be where the new price point will be set.

That means every inventor will HAVE to do that research to be profitable/competitive. By "allowing" ME/PE research to be done on invented BPCs, you are, in fact, FORCING ME/PE research to be done on the BPCs.

Know what that means?

That means you just came up with an idea that will completely **** your own isk-per-slothour by exponentially increasing the amount of lab time required for every Ishtar made.


I swear, no group needs more protection from itself than S&I.


Brilliant! I wish I were that articulate.
Vincent Athena
Photosynth
#97 - 2012-04-27 18:00:06 UTC
Caractacus Dio wrote:
BPO owners are forced to produce from said BPOs.

Inventors can diversify.



There is nothing stopping the owner of a T2 BPO from inventing. My CEO has a T2 BPO, and does a large amount of inventing, just not for the T2 item of his BPO.

Know a Frozen fan? Check this out

Frozen fanfiction

qDoctor Strangelove
Doomheim
#98 - 2012-04-27 18:13:00 UTC  |  Edited by: qDoctor Strangelove
There is only ONE problem with the T2 BPO's and the product and pricing.
NOT enough ships are being blown up.

Here is how you can fix the T2 BPO problem:

1: Tell your friends and co-vworkers about this awesome game.
2: Use T2 ships in PVP
3: Kill mountains of PVE rats in empire (other players, not rats)
4: Randomize all missions, anomalies and spawns.
5: Give rats half a brain, so that they all do at least 3 damage types.
6: Make a new set of T2 BP's for all modules, Meta 6, that require some other materials, and have lower fitting requirements than current T2. Maybe 10% less across the board. (For ships, 3 rig slots)


Number 1 will increase the amount of ships in space, making more ships go boom every hour.
Number 2 will increase demand
Number 3 will remove old modules from the game
Number 4 will make more ships go boom.
Number 5 will make PVE less min/max'able. More ships should die, so more modules have to be bought.
Number 6 WILL solve the T2 BPO issue as people inventing will make better modules and, it will solve issues IF the new mods require less technetium.
VaMei
Meafi Corp
#99 - 2012-04-27 18:51:28 UTC  |  Edited by: VaMei
Prekaz wrote:
I swear, no group needs more protection from itself than S&I.


QFT. There's so much truth there, I'd almost make a sig out of it.

It seems like every other S&I guy thinks that changing the game to allow them to 'make more, and do it for less' will solve all of their profit problems and open the door to riches, when all it'll do is push down the market to fit under the new bar.

As much as most industrialists might hate the idea, the best answer to any S&I profit problem is to see more **** get blown up.
Kara Books
Deal with IT.
#100 - 2012-04-28 14:43:39 UTC
Katerwaul wrote:
If you want to moan about how the T2 BPOs were handled & the terrible wrongs of them it should be taken to the Crime & Punishment forum. But the Crime & Punishment forum would require that the complaints have relevance and it's well past the point of relevance and into the territory of "feeling sorry for yourself". How dare life not be fair?

If you want to complain about how T2 BPOs shouldn't be in the game it should be taken to the Suggestions & Ideas forum. But the Suggestions & Idea forum doesn't bother feeling sorry for itself and it's residents would descend upon such a thread like so many angry magpies upon an ill-tempered cat. You can hiss and spit all you'd like, but they'll still drive you off.

I'm horribly disappointed that so much good sarcasm was so deeply buried in a forum post that should already be dead.

All "T2 BPO" posts in the Science & Industry forum are troll feed as far as I'm concerned. The most important thing these posts do is continue to provide a place for an old wound to fester & putrefy. They don't belong in the Science & Industry forum.


Gentlemen, please,

The forum topic reads:
"the importance of T2 BPOs"

This is not a topic about "moaning" or terrible things, its simply here to asses, what is the current importance of T2 BPO's in the current state of affairs within EvE online and New Eden.

The question still stands, what is the importance
the answer should lead to more questions and constructive comments and criticism.