These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Creating a succesful Sov Holding alliance from scratch

Author
BeforetheStorm90
The Scope
Gallente Federation
#21 - 2012-04-04 23:02:25 UTC  |  Edited by: BeforetheStorm90
Dragon Outlaw wrote:
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?


Well, there are obviously many many ways to do this. But I can tell you when I would feel prepared enough to do it, and what I would expect from my own alliance leader

If a player started playing today with that goal in mind I would suggest several stages

Learning the game: The player spends 6 months - 1 year (depends widely on activity/aptitude) in a stable, active, competent corp that does a good mix of pvp/pve/industrial activities. Ideally, this corp would be apart of a larger alliance with a similar mix and that the corp and alliance operate in high,low, null and WH space. During this time the player would learn the basics of Eve, pvp mechanics, how to maintain a good revenue stream, 3rd party software tools, et cetera. Interacting with the community is also important, make friends, make enemies (although not too many or too powerful), the important thing is to get your name known

Learning the null sec game: Player spends 6 months - 1 year living primarily in null sec. There he/she will learn about sov, logistics, politics, null sec war tactics, excellence in pvp (small gang and blobs), recruitment, training of recruits, and literally every bit of information they can get their hands on about how a 1000+(a mid size null sec alliance) alliance operates smoothly and efficiently. I would also suggest becoming an FC (this can also be applied to step one). Being an FC has several beneficial effects. Running the fleet means you will know how to pvp well (hopefully), people WILL know your name and who you are, and good FCs are essential for any new pvp alliance. Being one yourself means you can keep tabs on any others and train new ones. Also, you need to be making contacts in null. Friends (blues) are extremely helpful, especially if they are old friends

Creating an alliance: I would suggest starting in high sec, but, you could conceivably start anywhere. Obviously you need to create a corp first. As such, you need to come up with a culture for your corp. In other words, what kind of corp do you want to be? Only then can you start recruiting members that will maintain similar interests and goals. It is at this time that having a well known name begins to really pay out. When you recruit you need to scramble for every advertising method you can possibly devise. Once you have an decently large active corp you can create an alliance and start inviting corps to join. Once again, a reputation serves you well here. Once your alliance is strong start looking for a home, get in touch with the major powers, see if they are looking for a meat shield. :) Call up old friends and try to make new ones. You also may chose at this time (or have already done so) to move out to npc null and gain a taste for it out there

Well, I hope this helps. And naturally, this is speculation, and not to mention horrifyingly simplified. Though, it is fairly similar to what my alliance/corp has done.

EDIT: Fixed quote
SmilingVagrant
Doomheim
#22 - 2012-04-04 23:02:48 UTC
The ability to deal with people the likes of which have posted in this thread is key.

But honestly: Find the alliance that is the least offensive to your sense of space bushido to suck up too and learn at their side. Alternatively you could just go kick -A- out of their space again, it happens about once every four months.
Dragon Outlaw
Rogue Fleet
#23 - 2012-04-04 23:52:12 UTC
masternerdguy wrote:
Lots of hellcats and lots of cynos.


You forgot having lots of guardians to.
Vyktor Abyss
Abyss Research
#24 - 2012-04-04 23:58:33 UTC
All you really need is 5-10 good FCs and a bunch of willing active pilots.

Skills and ability improve over time if you're people willing to fight again and again, as will the ability to hold and properly contest a system.

It also helps if the leader is fairly level-headed and pragmatic and not some big drama queen.

Dragon Outlaw
Rogue Fleet
#25 - 2012-04-05 00:01:46 UTC
Simi Kusoni wrote:
I was involved in the leadership, myself and the other thieves were the leadership.

To cut a long story short we accepted too many corps in too short an amount of time, and felt that the alliance was moving away from it's original objective of just harassing people and being dicks. As such we took everyone's stuff under the guise of "we will be moving, contract your ships to the JF/carrier pilots for transport", we then disbanded the alliance and moved everything to Jita for sale and distribution among the directors.

We also let the skilled pilots in the alliance who we knew and liked have their stuff back, and invited them to join us when we reformed, and the majority of them accepted and are with us now. To be quite brutally honest, you should never trust your corp mates or alliance members purely on the basis that they are in your alliance.

I probably wouldn't screw over some of the long standing friends I've made in this game. But random people that just turn up to fleets in badly fitted battlecruisers? Why the hell not, I could do with a few more iskies. Also, the teamspeak recording of us letting them know was a classic. Well worth it just for that.

Plus it's nice to be going back to small gang stuff again.


I do not know the whole story...i have to say, it sounds pretty hard at 1st to hear someone saying he pulled a moving scam on is fellow corp/alliance m8s....but I guess you had your reasons.
Dragon Outlaw
Rogue Fleet
#26 - 2012-04-05 00:13:35 UTC
Adelphie wrote:
Yes - it's very possible. You just have to have patience and not expect too much too soon.

Here's how my first alliance was set up:

- Find a small group of like-minded individuals to move to null. There has to be an appetite to defend yourself, but it does not have to be pure pvp.
- Find a quiet backwater bit of NPC null. Scout it for a while to make sure there is not too much traffic and your presence there will not be too disruptive for the locals.
- Agree a data and move there en masse. Throw up a POS and live out of this. Systems near stations are usually too hot.
- Flex your muscles in the local area - send out roaming gangs and kill some stuff, but don't be too much of a pain that people want to hunt you down and remove you from existence.
- Get friendly with other similar entities, protect each others POS's when under attack and form a small coalition.
- Over time build the alliance up, work out who you can trust and gain some power.
- Once you have sufficient size and reputation you can go and join a larger alliance bloc, perhaps get a moon or two and build a supercap fleet.
- Once your alliance is flowing with isk you will all turn into as$hats stab each-other in the back and have to start again....


Your approach is very much the one I would personnaly take. I think you need to keep a low profile at 1st. As your team grows in size and skill, go for bigger/juicier targets. Make ennemies AND friends...choosing those well surely is key.
Previous page12