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T2 BPO - Rehashing an old argument.

Author
Ninyania alCladdyth
McLuvin AstroDynamics
#21 - 2012-04-05 16:01:30 UTC
I like hash.
Smoking Blunts
ZC Omega
Goonswarm Federation
#22 - 2012-04-05 16:57:59 UTC
Ninyania alCladdyth wrote:
I like hash.


i like orange bud. not as harsh and a nice buzz... unless its some good black, like in the old days before the americans screwed over afgan exports.

on topic, blar blar t2 bpos are bad, you are a bad person if you have one, even if you paid billions for them, while we are at it can you remove all state ravens, there over powered and if you mission in one you make too much isk

OMG when can i get a pic here

Devan Reale
Imperial Shipment
Amarr Empire
#23 - 2012-04-05 17:27:47 UTC
Was about to comment on this thread, then realized it was silly.

Too many "Wut?" comments on my part... :-p
qDoctor Strangelove
Doomheim
#24 - 2012-04-06 15:32:59 UTC  |  Edited by: qDoctor Strangelove
Revolution Rising wrote:
Bugsy VanHalen wrote:
There are very few T2 BPO's out there.


WTF!?!? Since when??

I know ppl who have hundreds... ?!?

Look the T2 BPO's are an obvious flaw in the system. CCP have put it in the "too hard" basket for a longass time. One wonders if they will ever remove it from there.
* more words*
.


If T2 BPO's are such a gold mine,why did the original owners sell them?

Overproduction IS an issue in this game, and an easy way to fix that is to increase build time on ALL ITEMS by 500%, ships (sup-caps) by 300% .. both T1 and T2.

There are hundreds of mods out there that NOONE ever build, because they are loot drops. Most rigs are totaly useless. Most ships are useless. Most mods are useless.

Another idea would be to create a T2 enhanced version of the mods, that use 20% less CPU / 20% less Power Grid to fit, or, for ships, have 10% extra PG / CPU.


Also, when a Tier 2/ Tier 3 BS cost 200 / 270 mill isk, and a Tier 3 BC 150 million isk, the sale of T2 Frig / Cruisers will increase quite a lot. Also, a pure mad damage T2 Destroyer would help...
Katja Faith
Doomheim
#25 - 2012-04-06 15:47:02 UTC
qDoctor Strangelove wrote:
Revolution Rising wrote:
Bugsy VanHalen wrote:
There are very few T2 BPO's out there.


WTF!?!? Since when??

I know ppl who have hundreds... ?!?

Look the T2 BPO's are an obvious flaw in the system. CCP have put it in the "too hard" basket for a longass time. One wonders if they will ever remove it from there.
* more words*
.


If T2 BPO's are such a gold mine,why did the original owners sell them?

Overproduction IS an issue in this game, and an easy way to fix that is to increase build time on ALL ITEMS by 500%, ships (sup-caps) by 300% .. both T1 and T2.

There are hundreds of mods out there that NOONE ever build, because they are loot drops. Most rigs are totaly useless. Most ships are useless. Most mods are useless.

Another idea would be to create a T2 enhanced version of the mods, that use 20% less CPU / 20% less Power Grid to fit, or, for ships, have 10% extra PG / CPU.


Also, when a Tier 2/ Tier 3 BS cost 200 / 270 mill isk, and a Tier 3 BC 150 million isk, the sale of T2 Frig / Cruisers will increase quite a lot. Also, a pure mad damage T2 Destroyer would help...


I agree completely. Everyone should use the ships you think are useful, use the modules you think are useful, and play the game the way YOU do. Good on ya.
Kalipoli
State War Academy
Caldari State
#26 - 2012-04-06 15:50:45 UTC
The game is just fine the way it is. Leave the T2 BPO's, Leave invention the way it is. I make plenty of isk the way the game is currently designed. CCP please just focus on fixing all the UI bugs and leave the whole invention and T2 BPO thing alone.


Close this thread please!
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