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The solution to hiding from war in NPC corps? You decide.

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#61 - 2012-04-03 18:19:51 UTC
Swarthy Avenger wrote:
The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary.
I wasn't aware NPC corps were taxed on market transactions, mining ore yield, datacore research, etc.
Beekeeper Bob
Beekeepers Anonymous
#62 - 2012-04-03 18:21:20 UTC
Your arguments lack validity.

Your basing your whole argument on the claim that being in an NPC corp is risk free. Since an NPC player dies every couple seconds, that seems to make that argument invalid. Being in an NPC doesn't protect you, it simply means it's a bit harder to kill you, and more costly...nothing else.

After reviewing that line of reasoning, it seems to say to most people that what you realy want is risk free pvp.
You don't want to have to fight people that like to fight back, you prefer the bears, who have no interest or experience in it.

So, doesn't sound like you want a sandbox, unless you control the sand....Roll




Signature removed - CCP Eterne

Nicolo da'Vicenza
Viziam
Amarr Empire
#63 - 2012-04-03 18:22:24 UTC
Kattshiro wrote:
Why should they be removed entirely?

They lower the bar of economic competition in EVE to a level where anyone who takes the risk of being open to a wardec is a competitive disadvantage against his peers.
Nicolo da'Vicenza
Viziam
Amarr Empire
#64 - 2012-04-03 18:25:08 UTC  |  Edited by: Nicolo da'Vicenza
Beekeeper Bob wrote:
Your arguments lack validity.

Your basing your whole argument on the claim that being in an NPC corp is risk free.

So what risks are taken by joining a NPC corp that a player-run corporation does not take?
What risks does an NPC corp member take in exchange for 100% guaranteed CONCORD protection?

Shouldn't be throwing rocks in that glass house.
Aqriue
Center for Advanced Studies
Gallente Federation
#65 - 2012-04-03 18:25:49 UTC
THE L0CK wrote:
Aqriue wrote:
faceless jabber.



Shut up faceless.

Faceless?

Let us see who you obviously based internet ego avatar on judging by your name.

This guy *double thumbs up* and your sig further backs up who you are trying to impersonate. Yes, really not hard figure out. You are basicly hiding your real world identity by using a known celebrity and just altering it to suit your needs.

Can't get anymore faceless if you hide behind someone else's identity and using their own catch phrase no mater how you change the spelling or wording around Roll. At least I don't pretend to be someone else Lol
Reaver Glitterstim
The Scope
Gallente Federation
#66 - 2012-04-03 18:35:26 UTC  |  Edited by: Reaver Glitterstim
Ashley SchmidtVonGoldberg wrote:
If people dont want to play you're way why should they be penalised for it.

And lets be honest the balance of power would be in your favour or you would not be asking for it.


Its like the majority of posters who want a change. the change always favours them.


If you want to grief new players and players that dont have much pvp SP then go and hang out in the newb systems and drop cans like everyone else does.


TL:DR you want more easy targets for your killboard
While this trend is true for the vast majority of people in general, I am of the small slice of people who actually care about the general quality of the community, regardless of how it impacts me as an individual. But I'm no saint--there are many just like me, though there are many more who are not.

I am offering support for the idea that people should not be able to hide from wardecs primarily because people abuse that privilege (as seen strongly with botting). I stand nothing to gain personally from this mechanics change. I am not a corp director, and I'm not likely to be in charge of declaring war any time soon. Nor am I in a corporation that declares war at all, let alone fights against highsec bears. If I want to take personal action against these botters, I'm going to have to do it the old fashioned way, regardless of whether or not the wardec mechanics change. But that doesn't change the fact that it makes a lot of sense.

Now if more of my haters could also learn to see past your own nose, maybe you could see that the health of the community around you really does matter more than some little rewards or privileges you might reap at the long-term expense of everyone else.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#67 - 2012-04-03 18:45:34 UTC
Reaver Glitterstim wrote:
Now if more of my haters could also learn to see past your own nose, maybe you could see that the health of the community around you really does matter more than some little rewards or privileges you might reap at the long-term expense of everyone else.

That's not how humanity works.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Aqriue
Center for Advanced Studies
Gallente Federation
#68 - 2012-04-03 18:50:08 UTC
Nicolo da'Vicenza wrote:
What risks does an NPC corp member take in exchange for 100% guaranteed CONCORD protection

Shouldn't be throwing rocks in that glass house.

100% protection is under the assumption you couldn't hurt someone at all. That means, you can't fire at them. Which...doesn't exist in EVE once you undock

The only protection CONCORD gives, are repercussions. The fact that Player A who shoots Player B in an NPC corp without aggression rights, grants Player A an ass whupping very much like what their parents used to give them when they were younger for doing something stupid so Player A never does it again (Read: Pavlov and his dogs, classical conditioning). It gives consequences to Player A, because before CONCORD was implenented Player B was so tired of just losing that he quit EVE which was a consequence to CCP for giving all reward no risk to Player A (if you can't even play the game, lose so much that you tire of it, why pay to continue to play for something giving you nothing ?). CCP implements CONCORD, now all of a sudden numbers increase...which is a good thing....BUT YOU CAN STILL SHOOT THEM!

Because, you know, way back when Player A had the advantage to just run rampant through EVE Player B was always losing that they just left the game entirely that 5k active players at the time is such a great move for CCP. In fact lets remove Highsec, CONCORD with nothing else changing, and with in six months time I can come back after CCP has made a big announcement that would generally not be good news to go "HAHA! TOLD YOU SO!" because without repercussions to Player A then Player B would still be in game. Trust me, if you had you way with EVE and any human kept losing they wouldn't bother to pay CCP to continue losing for your entertainment (You pay for me to play your way, then **** yeah I will be willing to die on your dime...until then I pay I play my way).
Swarthy Avenger
Republic Military School
Minmatar Republic
#69 - 2012-04-03 18:56:06 UTC
Nicolo da'Vicenza wrote:
Swarthy Avenger wrote:
The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary.
I wasn't aware NPC corps were taxed on market transactions, mining ore yield, datacore research, etc.


I wasn't aware that I was implying they were.

The Swarthiest.

Nicolo da'Vicenza
Viziam
Amarr Empire
#70 - 2012-04-03 19:05:32 UTC
Swarthy Avenger wrote:
Nicolo da'Vicenza wrote:
Swarthy Avenger wrote:
The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary.
I wasn't aware NPC corps were taxed on market transactions, mining ore yield, datacore research, etc.


I wasn't aware that I was implying they were.

Consider yourself aware then.
Simetraz
State War Academy
Caldari State
#71 - 2012-04-03 19:12:13 UTC
NPC corp is the same thing as a person NOT being in a corp.
THis is NOT a problem.

If the person doesn't want to deal with corporation Issues then why should they be required to be in a corp.

Example, somone wants to be a pirate and they see no reason to be friendly to anyone why should they have to join a corporation.

Sorry just trying to figure out why someone would have such a personnal Issue with someone in a game.
What did they do to you that you feel this need to chase around some one.
Besides you can always gank the person if you are that obsessed




Kattshiro
Deep Core Mining Inc.
Caldari State
#72 - 2012-04-03 19:15:20 UTC  |  Edited by: Kattshiro
You can't make the argument of suicide ganking an NPC member... You can do that to anyone, any time anywhere in high sec, (And get concorded and lose your ship)

But they are immune from a war dec... Which everyone else isn't. The repercussions for staying after a certain period of time aren't negative enough to move on.

Why should players be immune from a mechanic (war dec) after they've played for a significant amount of time? (Noobs get protection I understand that.) The negatives aren't nearly enough.... 11%... wow... No POS... well you're in high sec not a huge issue unless you want to copy or research stuff...(at your own leisure instead of the wait times)
Simetraz
State War Academy
Caldari State
#73 - 2012-04-03 19:29:58 UTC  |  Edited by: Simetraz
Kattshiro wrote:
You can't make the argument of suicide ganking an NPC member... You can do that to anyone, any time anywhere in high sec, (And get concorded and lose your ship)

But they are immune from a war dec... Which everyone else isn't. The repercussions for staying after a certain period of time aren't negative enough to move on.



It still comes back to you war dec a corporation to disrupt a operation ?
So you need a war dec to cover all the people.

But a single person ?
What are you going to disrupt ?


If your intention is to follow that person around EVE that falls under harassment.
You you want them to stop mining in system X then you gank them every time they enter the system.

THe big difference here is you are focused on a single person not a group of people.

So unless CCP creates a ability to put out a hit on a single person this will never get fixed.
And if you could say create a contract for a hit on a character with rules then sure why not it could be fun.
But until that happens, we are all jut wasting time.

The fix is not to move people out of NPC corps but to create a mechanism where you can contract out a hit on a player.
Romar Agent
Doomheim
#74 - 2012-04-03 19:32:31 UTC
I still fail to see why War Decs are so terrible that the need to disable the ability to dodge them would warrant putting pressure on new players.

Wouldn't a War Dec on a one player corp (of which we would see a lot should non-NPC corps become mandatory, at least with those who would like to do what they wanted, not what someone else wants) not just lead to War Deccers blow money and get bored while camping stations or gates all the while the decced player does something useful instead of playing EVE (or more constructive, puts in a couple week skill queue, and plays on an alt)?
Gogela
Epic Ganking Time
CODE.
#75 - 2012-04-03 20:26:45 UTC
I see a lot of people posting here who have probably never dec'ed another corp. I've done it several times and each time my targets swapped alliances, dropped alliances, or their members dropped corp. It made me not want to dec anymore under the current system, because even before dec shields were officially allowed, they were informally allowed. It made high sec wars completely pointless in my view... and so I stopped giving a snip about my sec status and now I have a -10. If the proposed changes go through guess who's coming back to high sec? This guy.

Carebear / Sparkle Pony Inc.

As someone who wants to dec for profit, let me tell you str8 up that dropping to NPC corps is not a problem. If people don't want to fight they don't have to and that is fine. Being in an NPC corp is negative on many levels, and anyone I would dec would either prefer to just pay the ransom rather than deal with it, ignore me, or decide that the treat I represent isn't significant and try to kill me. Dropping their members to an NPC corp would be more hassle and cost more than it is worth. I realize some high sec bears are upset because their corps would be vulnerable to attack and they would be "forced" into NPC corps. Who cares? Those types of players have a corp in name only. Effectively they may as well be in NPC corps. Someone has to be willing to fight for or on behalf of your corp for it to exist. That's how it is supposed to work! If you want to run a corporation you need to deal with all the s*** that goes with it or you don't deserve one. If you are a roll plaer you can join a militia. If you are just a high sec indy corp and don't want to fight, I'm sorry but you need to pay the NPC tax if you want to operate without real risk. I know that cuts into your profits, but the rewards of no tax come with the risk of attack. That's just how it works. No risk = lower rewards. I'm not sure it's even necessary to increase the NPC corp tax rate... I support the idea but the shame and difficulty of operating in an NPC corp is sufficient in my view (this from a guy who really wants to start wars).

I do not think people should be "forced" into fighting wars. However, the proposed wardec changes might make it in the interest of anti-war carebears to not join a player corp. This is not force. This is denying you rewards without risk. That's a natural and fundamental component of any endeavor. It's just reality.

tl;dr; You can make yourself immune from war, and that's fine, but not if you want the financial gains, freedom, community, and prestige that comes with a corp. Those benefits are for people who risk, not carebears that cower.

still tl;dr; Hay carebear: you can have the pony, but sans risk you gets no sparkle.

Signatures should be used responsibly...

Gogela
Epic Ganking Time
CODE.
#76 - 2012-04-03 20:27:59 UTC
The Costs of War

While I would prefer to have as many wars as I like for nothing, I can see the rationale for basing dec costs on player population. Here's why: My corp is very small and totally uncoordinated. If I dec an alliance with 5000 people, here is what would happen: They would run around like chickens with their heads cut off trying to find one or two players that might be logged in... that's a waste of their players and not much fun. Eventually, if they even bothered to fight, they would forget about it and ignore my dec completely. Now there are 5000 people playing just floating around here or there and maybe a freighter or a transport gets caught in some far flung system. I profit. If it costs me nothing to do this, I could dec half of eve and they wouldn't actively seek me out, but it would allow me to construct one-of encounters that amount to little more than high sec piracy. While the prospect of that is awesome for me, I recognize that's not really a legit playing strategy. Is my corp a credible threat to the giant alliance? Hell no. Not remotely. However, I can use the free dec system to flag only the alliances I target for combat in high sec. That balances the conflict completely in my favor. They can't hurt a corp with no in-space assets, and the agressed alliance can't hope for a good fight because my corp simply doesn't have the numbers... not that we would be looking for a fair fight if they we did. By charging per member, I as the agressor need to get a little bit more specific about what I'm trying to achieve. As opposed to casting a universe wide net to catch whomever happens to cross my path on autopilot, I might actually need to find their actual logistical routes and be able to ballpark what they carry and what they are worth per kill. I might even have to actually *gasp* fight because I am paying to be at war with each and every member. I need to make sure those costs can be recovered in average single combat or ransoms, or there's not any profit there. By tying war costs to member count, we also avoid a "Privateers" situation where a gang just decs the universe and kills everyone at Jita 4-4. (Watching the privateers do that years ago was one of my fav thing I've seen in eve... hilarious!)

Final Note

For those of you that are directors or CEOs and are genuinely interested in the future of war decs, I strongly advise you also watch the threads on Crimewatch. There are several tie ins to the war dec system that are relevant and may answer some of your questions. I was as skeptical as any and b****** and raged like anyone else as I watched the current war dec system wither away into nothingness, but I'm sold on the new approach. It all works. There are some things I would like to be tweaked in the plan too... but for the most part I'm really looking forward to the new system and it seems pretty fair across the board (as much as I would like it tilted my way).

Signatures should be used responsibly...

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#77 - 2012-04-03 20:34:43 UTC
How about you let us play the game the way we want, and we let you play the game the way you want, rather than trying to force everyone into your style of play.

NPC Corps are find the way they are..
Gogela
Epic Ganking Time
CODE.
#78 - 2012-04-03 20:41:53 UTC
Sentinel Smith wrote:
How about you let us play the game the way we want, and we let you play the game the way you want, rather than trying to force everyone into your style of play.

NPC Corps are find the way they are..

Because it's all connected, and people in NPC corps don't rate the ISK rewards that player corps get. You can play however the hell you want. You just can't play how you want and GET everything you want.

Signatures should be used responsibly...

Skydell
Bad Girl Posse
#79 - 2012-04-03 20:48:59 UTC
Solution has been provided that I would offer. Leave them alone, go pick fights with people who are happy to fight you. If I am an alt looking to escape the perpetual, never ending, non stop PvP gauntlet with a noob corp Alt, or if I am a new player attempting to avoid it all together, either way it's the choice I made.

Look at my alliance. It has 1 corp, it has 15 members. They are all me. If you war dec me, you will get nothing. You will get no tears, you will get no ransom, you will get no killmails. I just won't undock for two weeks. Forcing people in to war gets you that. You will not grief, you will just force people to pay for and not play EVE. How is that a 'Win' in EVE?
Kattshiro
Deep Core Mining Inc.
Caldari State
#80 - 2012-04-03 20:59:40 UTC
^
Because someone made it so you wont play the game for 2 weeks... I know plenty like that idea.

Underlying problem is also that you can't war dec for legit reasons... EG: Industry. We war decc'd a one man corp and kept it up to move his out of a market. Mining bots stay in NPC's to avoid being targeted. (yes yes you can gank them...but more efficient to war dec em and keep them out of business longer.)

There are legit reasons for dec's besides you thinking someone wants "lulz"