These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Highsec Agression

Author
Grumpy Owly
Imperial Shipment
Amarr Empire
#61 - 2012-04-03 08:27:26 UTC  |  Edited by: Grumpy Owly
Destiny Corrupted wrote:
It's fairly obvious that pretension is your game, and as such no real, civilized debate can be had with you. You're simply an aggrieved victim who deludes himself into thinking that new game mechanics that expose gankers to more sources of hostility will somehow make them concentrate on shooting each other and forget all about killing haulers and miners.


Herpderp,

Erm, I'm promoting Bounty Hunting, would be pretty ineffectual as a gameplay option if there were no criminal targets don't you think? Roll

As such my argument has never been that Suicide ganking should be removed as a valid gameplay option.

Please take a few moments to engage brain for once.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#62 - 2012-04-03 08:37:35 UTC
Promoting bounty hunting isn't the problem per se.

It's that you're doing it in the same manner, and for the same reason, that people promoted the removal of insurance to losses from CONCORD.

You will be solely disappointed when bounty hunting (and yes, I'm sure transferable kill rights will finally be implemented within the next year or two) has effects that are significantly different than the ones you hope for.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpy Owly
Imperial Shipment
Amarr Empire
#63 - 2012-04-03 08:50:57 UTC  |  Edited by: Grumpy Owly
Destiny Corrupted wrote:
Promoting bounty hunting isn't the problem per se.

It's that you're doing it in the same manner, and for the same reason, that people promoted the removal of insurance to losses from CONCORD.

You will be solely disappointed when bounty hunting (and yes, I'm sure transferable kill rights will finally be implemented within the next year or two) has effects that are significantly different than the ones you hope for.


Whats it going to be? Above you say it won't prevent criminal activity now your saying it has different hopes?

Comments I have noticed in C&P previously is they would welcome the chance to have their occupation enlivened with more meaningful gameplay. Mainly since they are more concerned about the fun elements of EVE than being solely focussed on a meta win mentality. They actually would rise to the challenge of being confronted in their activities. There is also the consideration that it might add an ability to seperate the effective criminal element from simple opportunists, potentially removing competition to the most effective criminals. Or those that can adapt to anything than just hanging at a Jita gate and picking off the most juicy pinatas.

Otherwise I'd be pretty dissapointed with the Criminal fraternity if they simply rolled over due to the reality of possibly being shot at, especially when there is the possibility of surviving said encounter.

As such I have a more encouraging vision from my crystal ball and certainly have more confidence in the tenacity and capabilities of the criminal element we have in EVE today.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#64 - 2012-04-03 08:55:42 UTC
So would you consider it a victory or a loss if suicide-ganking, say, doubles after bounty hunting is implemented?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpy Owly
Imperial Shipment
Amarr Empire
#65 - 2012-04-03 09:00:31 UTC
Destiny Corrupted wrote:
So would you consider it a victory or a loss if suicide-ganking, say, doubles after bounty hunting is implemented?


Good question though it is more a correction than an implementation.

My answer would be that I'd see it as a victory for more EVE gameplay options in the sandbox.

And in respect to the topic in this thread, I'd see it as promoting more PvP.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#66 - 2012-04-03 09:03:03 UTC
And a follow-up question: would you then search for other corrections that would mitigate suicide-ganking?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpy Owly
Imperial Shipment
Amarr Empire
#67 - 2012-04-03 09:14:56 UTC  |  Edited by: Grumpy Owly
Destiny Corrupted wrote:
And a follow-up question: would you then search for other corrections that would mitigate suicide-ganking?


My current view personally is that I'd see the BH system as potentially being an activity that can be used to counteract the criminal element or offer a choice for player policing and afford more player control due to choice of activities either way as opposed to having to complain to CCP about just the criminal mechanics.

With the BH options the argument can be self regulated by players as the option and tools are there to be used in the sandbox. So if BH is seen as effective then the main aspects of arena for the "balancing" could be taken away from CCP in theory. This assumes the goalposts don't move of course in terms of perceived equilibirums.

Not sure if its naive to assume it's the holy grail of forum argument removal as a result, but for me I'd like to place that kind of confidence in the players with it's use.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#68 - 2012-04-03 09:29:42 UTC
I see. Well, that's certainly a rational approach, when dealing with rational people. However, most EVE players aren't rational.

I could say something like "the tools for player policing already exist," and I'd be only half-right. They do exist, though are somewhat inadequate. (I'd also like to go on a quick tangent and mention that removing CONCORD would certainly be a boon to player policing.)

The real problem with this whole thing isn't that changes are bad, but that carebears, no matter how many player policing tools and player control they are given, won't ever be happy, because the concept of player initiative goes against their very nature. No matter how many bones you throw them, no matter how many opportunities for player control you will provide, they won't be happy until CCP's lengthy series of concessions reaches its logical conclusion: the removal of the ability to aggress anyone without consent.

And that brings us full-circle to the subject matter of this thread.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpy Owly
Imperial Shipment
Amarr Empire
#69 - 2012-04-03 09:37:40 UTC  |  Edited by: Grumpy Owly
Destiny Corrupted wrote:
I see. Well, that's certainly a rational approach, when dealing with rational people. However, most EVE players aren't rational.

I could say something like "the tools for player policing already exist," and I'd be only half-right. They do exist, though are somewhat inadequate. (I'd also like to go on a quick tangent and mention that removing CONCORD would certainly be a boon to player policing.)

The real problem with this whole thing isn't that changes are bad, but that carebears, no matter how many player policing tools and player control they are given, won't ever be happy, because the concept of player initiative goes against their very nature. No matter how many bones you throw them, no matter how many opportunities for player control you will provide, they won't be happy until CCP's lengthy series of concessions reaches its logical conclusion: the removal of the ability to aggress anyone without consent.

And that brings us full-circle to the subject matter of this thread.


Please dont confuse the introduction of an effective BH system with the removal of Concord. Given the current situation and player abilities that's an unrealistic goal. Suggest reading some of the proposals in the link below to see suggestions regarding the mechanics.

I can't vouch for every player's opinions no. But then again the extreme threads we see regarding consensual PvP I don't feel should be used as an argument that everyone in EVE follows as a philosophy, similarly to threads about PvP dieing in HS.
Vaerah Vahrokha
Vahrokh Consulting
#70 - 2012-04-03 10:28:45 UTC
Rengerel en Distel wrote:
Next they'll make it so 1v1 duels don't allow people to have 5 neutral RRs on their side too!


This will be DEATH SENTENCE for ALL FAIR PvP!
Vaerah Vahrokha
Vahrokh Consulting
#71 - 2012-04-03 10:38:38 UTC  |  Edited by: Vaerah Vahrokha
Destiny Corrupted wrote:
I've been "following my own advice" for the past decade. The only reason I AM HONOURABLE FORUM WARRIOR is to let CCP know that there is indeed opposition to their tendency to soften the game.


How does it get softer? We'll get more targets, this means more PvP potential not less.

How is it NOW harder? We have less targets and those don't even fight back. Odd concept of "PvP". It's more like farming, a typical PvE activity.


Destiny Corrupted wrote:

"Adapt or die" only works when the option to adapt remains on the table. If high-sec aggression (the basis of the topic by the way) is removed entirely, then I'm not entirely sure what I'd be adapting to at that point.


You could, like, move 5 jumps away and enjoy lawless low sec or something?


Destiny Corrupted wrote:

What you see as much-needed balance changes, I see as a gradual but intentional decline that the game has been undergoing. I don't know how long you've been playing, but to put things in perspective, it was much easier to suicide-gank five years ago than it is today. Suicide-ganking was also much less common, because much fewer people did stupid stuff like haul stacks of officer gear in an untanked haulers on autopilot.


5 years ago you had insured gank ships making it almost free. Easy to be pro for free, eh?
But 5 years ago there were not supercharged Catalysts or Alpha-nadoes.
I don't remind CCP having boosted badger's EHP, what prevents you from killing the officer gear stacks untanked haulers today or tomorrow?
Oh, don't come at me with the excuse that the loot alt will be tagged, I ninja loot wrecks every single day and nobody ever touched my caldari character (flying a caldari destroyer). Mostly at Jita / some gates / some belts, some low sec gates like Rancer and OMS and Maila.


Destiny Corrupted wrote:

Would I be obligated to continue doing something that no longer results in enjoyment?


This is probably the same question more and more new players ask themselves every day after being ganked and podded.

All this sh!t would not have happened if some guys would not be complete morons, not stopping at a clean suicide gank.
No, they MUST go for pods. They MUST exploit if they can. They MUST announce on this forum how they will selectively go after newbies and make them unsubscribe (and try convince others to follow them).

How do you think a publisher is going to react to this kind of idiots?

We switched from the "era of decency" to the "I will do EVERYTHING I am let to until I am stopped" era.
Guess what? The agents in charge (in RL and in game) have to step in and stop those guys, whereas before this era they could close an eye on those rare exceptions.


Destiny Corrupted wrote:

What exactly am I supposed to do?


I suppose we'll become an unconsensual target after the patch comes. But wait, wasn't unconsensual PvP with consequences what made EvE great?