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Microwarpdrive + Improved/Prototype cloaking device warp trick.

Author
Astroniomix
School of Applied Knowledge
Caldari State
#41 - 2012-04-17 15:31:23 UTC
SUDDENLY phobos.
Ganthrithor
School of Applied Knowledge
Caldari State
#42 - 2012-04-17 22:44:48 UTC
Simi Kusoni wrote:
Ganthrithor wrote:
I think saying that a ship using this tactic is "as well off as a covops cloaked / covert-nullified ship" is exaggerating. A lot. Remember that using this trick requires you to wait out a full MWD cycle before you can warp, that MWD's do not fit on T1 haulers (IIRC), and that anyone using this trick in something big and slow is at immense risk of being quickly decloaked by any competent gate camp.

Well I move around a salvaging hurricane on this character with the MWD trick, I've never been caught even by quite large gate camps, so personally I wouldn't call it "immense risk".


All I can really say about this is that the people whose camp you jumped into are bad at EVE. You shouldn't balance the game based on how successfully retards can play it. My group kills people in nullsec all the time who jump into gatecamps in covert-cloaked ships. We even occasionally catch nullified T3 ships (in case you thought that bubbles make all the difference). All you need are a couple of good frigate pilots and you'll catch almost anything trying to pull the cloak / mwd trick.
Simi Kusoni
HelloKittyFanclub
#43 - 2012-04-17 22:55:49 UTC
Ganthrithor wrote:
Simi Kusoni wrote:
Ganthrithor wrote:
I think saying that a ship using this tactic is "as well off as a covops cloaked / covert-nullified ship" is exaggerating. A lot. Remember that using this trick requires you to wait out a full MWD cycle before you can warp, that MWD's do not fit on T1 haulers (IIRC), and that anyone using this trick in something big and slow is at immense risk of being quickly decloaked by any competent gate camp.

Well I move around a salvaging hurricane on this character with the MWD trick, I've never been caught even by quite large gate camps, so personally I wouldn't call it "immense risk".


All I can really say about this is that the people whose camp you jumped into are bad at EVE. You shouldn't balance the game based on how successfully retards can play it. My group kills people in nullsec all the time who jump into gatecamps in covert-cloaked ships. We even occasionally catch nullified T3 ships (in case you thought that bubbles make all the difference). All you need are a couple of good frigate pilots and you'll catch almost anything trying to pull the cloak / mwd trick.

Well, yeah, in null sec :/ Hell I've decloaked T3s in a nano jag before in null sec, 99% of low sec camps won't have a ceptor though.

And as I've said before in this thread the mwd trick is not really, in my experience, that commonly used. So it is unreasonable to expect people to come along in ships that will have to sit out in almost every engagement because they can neither fire nor tackle.

My opinion is simply that battle cruisers should not be able to run through gate camps unscathed. People should either scout, warp core stab them to hell, or combat fit them and hope they can make it back to gate of they jump into a fleet.

Or they could always use a covert ops ship.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Kahega Amielden
Rifterlings
#44 - 2012-04-18 00:28:52 UTC
Quote:
And as I've said before in this thread the mwd trick is not really, in my experience, that commonly used. So it is unreasonable to expect people to come along in ships that will have to sit out in almost every engagement because they can neither fire nor tackle.


Either it's common enough that it's worth having someone bring something capable of countering it, or it's uncommon enough that it's not worth bitching about.

If a counter exists, but you don't want to use it because you don't need it the vast majority of the time, then it's a pretty good indicator that there is no problem.


Quote:
My opinion is simply that battle cruisers should not be able to run through gate camps unscathed. People should either scout, warp core stab them to hell, or combat fit them and hope they can make it back to gate of they jump into a fleet.


Why is it any better for a ship to get through a camp because it was infinitely stabbed than getting through a camp with cloak + MWD? Why does one offend you but not the other? If anything you should be calling for a nerf of warp stabs.
Belshazzar Babylon
Doomheim
#45 - 2012-04-18 08:31:34 UTC
Confirmed OP and company are bad at gate camps. I'm sure he'll just go for an Ad Hominem attack instead of following the suggestions others have already pointed out.

Oh noes people are being risk averse by getting past our terrible gate camp.
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