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Skill Discussions

 
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The tyranny of the training queue

Author
General Disarray Soikutsu
Science and Trade Institute
Caldari State
#41 - 2012-04-09 04:01:11 UTC
I believe CCP is kicking around the idea of making an EvE app, with the possibility to queue up skills remotely.

If you could remotely queue skills up via smartphone, would you, the RL committed individual, be more inclined to hobby with EvE?



I
Altair Raja
Brutor Tribe
Minmatar Republic
#42 - 2012-04-09 11:19:33 UTC
I remember the days of having to pause a skill that had 5 hours left because you were going to sleep and putting on a diffrent one that would last at least 12+ hours...

Thought they were adding skill training to EVE Gate at the same time as they added the Queue, but no need, queue does its job fine!

AFK cloaking doesn't earn anything, so it needs a buff!

Elsbeth Taron
Brutor Tribe
Minmatar Republic
#43 - 2012-04-09 15:40:37 UTC
General Disarray Soikutsu wrote:
I believe CCP is kicking around the idea of making an EvE app, with the possibility to queue up skills remotely.

If you could remotely queue skills up via smartphone, would you, the RL committed individual, be more inclined to hobby with EvE?



I


It's an idea and not a bad one. Anything that doesn't dictate when I must be at the computer is good.

Hobby? Yeah, that's not a bad way of putting it. For me it's not the obsession it appears to be for a disturbingly large number of people, and something like that would help it to remain as I want it.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#44 - 2012-04-09 18:44:29 UTC
It would be nice to update the queue from Eve Gate.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#45 - 2012-04-09 18:47:25 UTC
Altair Raja wrote:
I remember the days of having to pause a skill that had 5 hours left because you were going to sleep and putting on a diffrent one that would last at least 12+ hours...

Thought they were adding skill training to EVE Gate at the same time as they added the Queue, but no need, queue does its job fine!


Not if you can't access a PC with Eve installed. I swear people on these forums are unable to imagine the lives other people live.
Drew Solaert
Aliastra
Gallente Federation
#46 - 2012-04-09 20:20:36 UTC
I think you needed to play before we had the queue

If you weren't online to switch it as it finished, you lost it. This current system is so very, very friendly. (I've not had to set my alarm for 3am in a very, very long time.)

I lied :o

Elsbeth Taron
Brutor Tribe
Minmatar Republic
#47 - 2012-04-10 11:57:46 UTC
Drew Solaert wrote:
I think you needed to play before we had the queue

If you weren't online to switch it as it finished, you lost it. This current system is so very, very friendly. (I've not had to set my alarm for 3am in a very, very long time.)


The lack of queue was just plain wrong, which was (obviously) recognised and fixed. That it's now more friendly doesn't mean it can't be improved. TBH I wouldn't set my alarm for any game, IMO it has ceased to be a game when it controls my sleep patterns.
Vain Eldritch
State War Academy
Caldari State
#48 - 2012-04-10 13:28:08 UTC
Elsbeth Taron wrote:
The lack of queue was just plain wrong, which was (obviously) recognised and fixed. That it's now more friendly doesn't mean it can't be improved. TBH I wouldn't set my alarm for any game, IMO it has ceased to be a game when it controls my sleep patterns.


It's also the reason why I quit EVE shortly after launch and went to SWG, which in retrospect was a mistake of biblical, nay Cecil B. Demille proportions: I just couldn't face the beeping and the evil glowing goblin eyes of the alarm clock o' doom.

<3 EVE now though... Smile

Androgynous Caldari Cross-dresser

Boomhaur
#49 - 2012-04-10 22:56:11 UTC
Be happy there is a skill quene there use to not be one, and there were no remaps back in the day. Dam spoiled young whipper snappers don't know how good you got it, now get off my deck.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Mara Pahrdi
The Order of Anoyia
#50 - 2012-04-11 05:51:35 UTC
Looking at the skillqueue, I think it's long enough to be comfortable with. But with it's metagame going on heavily while you're logged out, EVE is different from most other games.

Now where is that thin line that has to be drawn between what should be done ingame and what could possibly be done over the internet using a browser and a CCP website or a third party app?

While I consider upgrading a clone or learning a skill by using a skill book clearly to be ingame activities that would have to be performed while being logged into the game, I would be fine with a skill queue managed using a browser or a third party app.

Remove standings and insurance.

Taria A'nor
Department of Social Security
#51 - 2012-04-11 07:55:12 UTC
General Disarray Soikutsu wrote:
I believe CCP is kicking around the idea of making an EvE app, with the possibility to queue up skills remotely.

If you could remotely queue skills up via smartphone, would you, the RL committed individual, be more inclined to hobby with EvE?



I



Yeah I think it was last years' fanfest, or the one before. They mentioned smartphone apps with skillqueue'ing and also possibly incorporating similar functions within EVEGate.

I certainly hope they do, though the current system doesn't bother me at all, with the app on Android I queue it up whenever the phone beeps.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#52 - 2012-04-11 22:02:23 UTC  |  Edited by: Digital Messiah
CCP could just allow players to que entire certificates. Core competency elite and such. Sure its a long skill que with multiple skills far exceeding normal ques. But it makes everyone happy and who cares if people leave. If you don't care to log on and play after you have the SP so be it. Why would making people play keep them here? EVE Online isn't nicotine laced heroine. The only good side I find to having a month long que is when I get bored of the game and need a break. This is usually when major titles launch and I don't have the time to get on. Like when Diablo 3 launches. My friends will be wanting to do so much demon slaying. I will be surprised if I log an hour the first month. That doesn't mean i don't want the SP I pay for.

When CCP dictated their leveling system, they dictated the standard of service paying per month provides. Sure it keeps the servers running and GM's talking. But when ever I pay for an MMO i expect a game experience greater than anything free to play. And quite frankly EVE provides that solely with the skill point system. In all honesty I don't see the point in racial weapons and ship lines. Why should there be 25 years of Skill points trainable? No one will ever achieve this. They are better off reducing the total sp requirements to say 8 years max to do anything perfect and allow people to focus more on alts. Being arse poor at keeping your game entertaining or balanced isn't the players fault.

Which comes to my last point. Eventually everyone has to cross train. Variety is a great thing to have. But forcing people to choose like they have leaves us with a never ending flavor of the month system. Just like winmatar and the recent gallente buff. If everyone could fly every ship of every race and weapon system. People would simply choose not to fly what was horrible. And CCP would actually have to properly balance the game.

Just my 2 cents.

Something clever

Halete
Sebiestor Tribe
Minmatar Republic
#53 - 2012-04-13 06:35:42 UTC
Confirming that people logging in for a couple of minutes every day at most - as little as a couple of minutes a month or more - when in other games if you paid for a month and logged in for a couple of minutes you'd be SOL points towards unethical business practice.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Khoda Khan
Vatlaa Corporation
#54 - 2012-04-13 07:42:09 UTC
I find it funny that people complain about the limitations of the skill queue implemented by our CCP Overlords, when in fact they should be kissing their feet and thanking them that there's any skill queue at all. It is, after all, a fairly recent addition to the game and one that I personally wish had never seen the light of day.

In the four or so years that this character has been around I've missed out on about three hours total of training. It's really not that difficult to manage your skills. If you have a skill finishing at a time when you can't log in to set a new skill training, log in AHEAD of time, switch your training to another skill, and swap back to the original when you WILL be able to log in and start another skill when it finishes.

Decisions have consequences. Your decision that you can't be bothered to log in to manage your skill training has the consequence that your skill training may cease.
Ildryn
IDLE INTENTIONS
#55 - 2012-04-13 07:48:58 UTC
CausticS0da wrote:
Altair Raja wrote:
I remember the days of having to pause a skill that had 5 hours left because you were going to sleep and putting on a diffrent one that would last at least 12+ hours...

Thought they were adding skill training to EVE Gate at the same time as they added the Queue, but no need, queue does its job fine!


Not if you can't access a PC with Eve installed. I swear people on these forums are unable to imagine the lives other people live.


Just go with what you have. Stop whining and ******* up the game.
The list below is plenty for new players and seasoned vets.
The only thing that was actually needed was the 24 hour skill queue.

- Cerebral implant
- skill queue
- no learning skills
- sp bonus when starting (most of us had between 80k-90k when we started)
Digital Messiah
Center for Advanced Studies
Gallente Federation
#56 - 2012-04-13 07:52:05 UTC
It is ignorant or rather border line Stockholm syndrome esc to cave to the idea that you are being gifted with a blessing, simply for the fact that they fixed a flawed feature. There is no reason why anyone should get a **** poor option or service to manage their time they pay for.

For example... If you went to a restaurant and the service was horrible. But it had been that way for a long time. Do you thank them when they choose to make it better, for idk business reasons? No you don't! You stop eating at a filthy dump with no atmosphere and even worse food. The training que is a necessity for anyone who has a life. I don't mean oh I take lavish trips to the Bahamas every other weekend either. I mean the full time workers, the travelers, the grave shifters, and the manual laborers.

Further more, I beta test quite frequently. When said game is launched I don't go about the forums like an arse, talking about how hard and different it was in the past. I move forward and am thankful for the changes. And you know what else. I look to provide input to make it better. But obviously there are still people who believe all issues are apparent or otherwise "working as intended".

Something clever

Khoda Khan
Vatlaa Corporation
#57 - 2012-04-13 09:28:35 UTC
Digital Messiah wrote:
It is ignorant or rather border line Stockholm syndrome esc to cave to the idea that you are being gifted with a blessing, simply for the fact that they fixed a flawed feature. There is no reason why anyone should get a **** poor option or service to manage their time they pay for.


I don't see the previous lack of a training queue a flawed feature. Others might, but not I.

Digital Messiah wrote:
For example... If you went to a restaurant and the service was horrible. But it had been that way for a long time. Do you thank them when they choose to make it better, for idk business reasons? No you don't! You stop eating at a filthy dump with no atmosphere and even worse food. The training que is a necessity for anyone who has a life. I don't mean oh I take lavish trips to the Bahamas every other weekend either. I mean the full time workers, the travelers, the grave shifters, and the manual laborers.


No, if the service is horrible, I don't go back again. Capitalism at it's best. I find a restaurant that has a higher quality of service. Personally, I find the "service" CCP provides in relation to skill training was just fine before they introduced their "improved" service. The statement that skill training can't be properly managed under the current system, let alone under the original system, by anyone "with a life" is a blatantly ludicrous view. Many people managed just fine, "lives" included, to manage the skills prior to the introduction of skill queues. It's only gotten easier following the feature's introduction.

I "quit" playing in December 2010, logging in only to keep those skill points accumulating. I have played more in the past months (a few hours a day) than I have in the past two years combined, because of that having "a life" thing you keep mentioning. Still manage to keep those skills training just fine. Why would you expect someone else to do for you (change the system) what you're apparently unwilling to do for yourself.

Digital Messiah wrote:
Further more, I beta test quite frequently. When said game is launched I don't go about the forums like an arse, talking about how hard and different it was in the past. I move forward and am thankful for the changes. And you know what else. I look to provide input to make it better. But obviously there are still people who believe all issues are apparent or otherwise "working as intended".


I could probably count on the fingers of one hand the number of "changes" that CCP has made to the game that I'm "thankful" for. That includes "feature additions", big and small. Still, it's the only game of it's kind at the moment, and until there's an alternative, I'll be here on the forums talking about how hard and different it was in the past. Not that skill management in the past was ever hard. Always been pretty easy, mate.
RavenTesio
Liandri Corporation
#58 - 2012-04-13 22:16:09 UTC  |  Edited by: RavenTesio
Wuxi Wuxilla wrote:
You want to progress in a game when you don't log in for days?
Updating the skill queue takes 2 minutes, if you can't do that maybe you just haven't earned any progress?

For skill-progress log in at most(!) once a day.
For isk-progress play as much as you want.

I don't think this needs to change.



Sometimes being able to log-in and play the game just isn't an option.
There was a considerable amount of time during the year where I am unable to log-in to the game, simply because Work and Real-Life take presidence... if this isn't the case for you then fair enough, but for many people it is.

There are two things about EVE that have pissed me off for years.
• Lost Skill Points because of inactive Training Queues.
• Only being able to Train 1 Character on an Account at a Time.

Maybe you're different and have some form of OCD to constantly check you're training something, but I've found that the more time it takes to train skills; the less I actually bother checking to see when they'll be completed. Problem here is while sure, when I log-in after it is done something will pop-up saying "Skill Training Complete" ... the time between when it completed and when I logged in, is just lost SP

I think the OP solution is a fantastic one, as it will still be much quicker to train something within your queue; but those lost hours or sometimes days depending on circumstances in real-life would mean that you will be able to simply allocate these at a later date when you can log-in.

Also just don't understand the reason behind not being able to train more than 1 character on your account at a time.
If you use the excuse "Oh well people just wouldn't get additional accounts" only works when talking about things such-as Neutral Industrial Hauling alts... as you can only log-in with one character on a single account, the number of people will alts; which most I've seen have been for multiple miners, alt-boosting / RR or spying while playing your main - changing that won't stop them having multiple accounts.

Simply seems ******** why they give us 3 character slots to begin with, then basically tell us unless we purchase additional accounts we can only really have 1 useful at a time without the other characters suffering.

Saying "Oh these systems could be abused"... well how exactly could they be abused that you can't do already without logging in once a day?

Quote:
No, if the service is horrible, I don't go back again. Capitalism at it's best. I find a restaurant that has a higher quality of service. Personally, I find the "service" CCP provides in relation to skill training was just fine before they introduced their "improved" service. The statement that skill training can't be properly managed under the current system, let alone under the original system, by anyone "with a life" is a blatantly ludicrous view. Many people managed just fine, "lives" included, to manage the skills prior to the introduction of skill queues. It's only gotten easier following the feature's introduction.

I "quit" playing in December 2010, logging in only to keep those skill points accumulating. I have played more in the past months (a few hours a day) than I have in the past two years combined, because of that having "a life" thing you keep mentioning. Still manage to keep those skills training just fine. Why would you expect someone else to do for you (change the system) what you're apparently unwilling to do for yourself.


I've been around long before the Skill Queue; as well as one character that saw the number of changes the skill system had from the original implimentation, which I guarentee that anyone who dealt with it is glad they brought about the passive skill training.

Change is good, regardless of if you believe it is or not.
I can tell you that there are multiple instances working in the industry I am in (which ironically is Video Games) where being able to get home can be difficult for extended periods... there is also a simple case that when you work 18 hours in a day at a computer, the last damn thing you want to do when you get in is use a computer simply to log-in and update a character.

Could I do it from work? Probably, but it would be a ****** reason to get fired over now wouldn't it? Can also tell you than most breaks we have, generally speaking you're still often working ... or eating lunch discussing what to do afterwards.

I'm damn sure I'm not the only person who feels like that as well. If you have a normal 9-5, with little in the way of responsibilities around the house to remember to log-in to maintain a VIDEO GAME CHARACTER; then more power to you, but that isn't the case for everyone.
Mr Ranger
Players vs. EVE
Goonswarm Federation
#59 - 2012-04-14 00:44:49 UTC
RavenTesio wrote:

• Lost Skill Points because of inactive Training Queues.


The only way that they could use the OP's idea to do this would be to put a cap on the amount on skill points that a person could get. Now after they put that feautre in people will just complain about that amount being to low... etc. etc.

If i can get unlimited skill points from features like this then as its been said people who train alts to sell will just let them train with no skills in que then when they are ready to sell pick whichever FOTM profession makes the most so they get large amounts from the character market. At the same time, getting skillpoints that you can choose to put wherever you want defeats the purpose of the eve skill training model. You train skills and make your character unique, if you can just get free SP again that can be abused.

The only option i would want to make skill training easier for people who have commitments that dont allow them to play would be app's for phone's or internet browser options to change the skill que. Anything more than that is too much imo because the skill que is not broken. When you pay for eve, you pay for the game, not the skill points. So if your skill que is empty and you choose to pay for the game it is your loss, and ccp views it as such. If you would like to purchase skillpoints check out the character bazaar.

RavenTesio wrote:

• Only being able to Train 1 Character on an Account at a Time.


As for this, if i can train 3 characters on one account then i can train pilots and sell them and that very much makes the price of any character go down. Also, those slots are generally not used for alts in the since of a hauler for your miner or a salvager for your mission runner.

People use these slots for things like cheap scout, jita/trade alts, supercap holding pilots and other things of this sort. Usually they are always going to be for things that do not require high skill points to do, or if they do require high skillpoints the toons are bought from the market.

The training que is perfectly acceptable the way it is now and if you have real life commitments and cant make it to the game honestly, its your loss. If it upsets you, stop paying for the game.
An3ropos
Doomheim
#60 - 2012-04-14 04:53:05 UTC
humans are greedy animals that want the easiest things even more easy