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Crime & Punishment

 
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CCP Plans for the future of High Sec

Author
Parsee789
Immaterial and Missing Power
#1 - 2012-04-02 02:55:05 UTC  |  Edited by: Parsee789
After speaking with some of the CSM members on skype CCP has 2 big things in plan for High Sec

1. Controlling Economy

2. Combat Mechanics


Here is what CCP is planning for the corresponding points

1. Bounty Rewards from NPC's in Highsec will be reduced(amount has not been decided but a "significant amount").

Incursions will reduce ISK payout while increasing LP payout.

Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.

Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.

Faction store tag requirements are reduced in favor of higher isk redeem payment. Making it easier to obtain certain modules that required a ridiculous amount of tags

New isk sinks are being brainstormed to combat the excess of ISK being generated.

2. Neutral RR, as already announced will have aggression timer as the repped target. But also will now be marked as "suspect" meaning that anyone will have the opportunity to shoot the neutral logistics without fear of concord intervention

Player vs Player Aggression is no longer allowed within docking radius of the station (you must be e.g. 2500-5000m away from the station to initiate combat). This will allow the undocker better opportunity decide whether to engage or redock. Should engagement occur will make it more difficult to retreat.

War Dec cost will be based on the number of players within the target Alliance or Corp.

War Decs against the same alliance or corp can not be re-declared until 2 weeks has passed. This is a fix against war deccers discontinuing war and then re-declaring right after to avoid paying the added cost of prolonging the war

24 Hour timer join/leave timer will be added to fix the various inspace exploits done by aggressors and targets alike.

Aggression timer will be increased as part of a fix to docking/undocking games.

There is a possible idea of making all the ships spawn closer to stargates as a counter to gate-camping.

Overall I can see many of these things making EVE a more efficient game. Some may not like these proposed changes that will be made.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#2 - 2012-04-02 03:00:36 UTC
WHO IS THIS WIZARD THAT HAS THIS MAGICAL KNOWLEDGE!?

NO AGRESSION POSSIBLE ON STATIONS? HOW WILL WE DENY THE ENEMY FREEDOM OF MOVEMENT!?
Flurk Hellbron
Science and Trade Institute
Caldari State
#3 - 2012-04-02 03:01:13 UTC
We will see..............
Ren Oren
Native Freshfood
Minmatar Republic
#4 - 2012-04-02 03:10:07 UTC  |  Edited by: Ren Oren
Psychotic Monk wrote:
WHO IS THIS WIZARD THAT HAS THIS MAGICAL KNOWLEDGE!?

NO AGRESSION POSSIBLE ON STATIONS? HOW WILL WE DENY THE ENEMY FREEDOM OF MOVEMENT!?



TRANSLATION: HOW WILL WE GET TO USE OUR NON-EXISTENT SKILL TO SHOOT THINGS THAT CAN'T SHOOT BACK, NOR HAVE THE FREEDOM TO MOVE. I SUCK AT REAL PVP SO I HAVE TO GANK PEOPLE WHO DON'T EVEN HAVE GUNS, THEN POST IT ON KILLBOARDS AND CONSIDER MYSELF LEET


Heres a idea, go pvp in null/low/WH.... oh wait those ships shoot back... guess you'll have to quit and send your isk to me

I told you weirdos that love"tears" that it would come back to bite you.... AND GUESS WHAT if it causes you to quit that makes it even better cause YOUR the reason why so many people leave the game anyways, especially the new guys.

The death of the griefers begins, and it will be sweet
Parsee789
Immaterial and Missing Power
#5 - 2012-04-02 03:14:18 UTC
You still fight near a station, but you can not aggress within docking range. You must move some distance off before you can do so.
Argaral
Ministry of War
Amarr Empire
#6 - 2012-04-02 03:15:02 UTC
Ren Oren wrote:
Psychotic Monk wrote:
WHO IS THIS WIZARD THAT HAS THIS MAGICAL KNOWLEDGE!?

NO AGRESSION POSSIBLE ON STATIONS? HOW WILL WE DENY THE ENEMY FREEDOM OF MOVEMENT!?



TRANSLATION: HOW WILL WE GET TO USE OUR NON-EXISTENT SKILL TO SHOOT THINGS THAT CAN'T SHOOT BACK, NOR HAVE THE FREEDOM TO MOVE. I SUCK AT REAL PVP SO I HAVE TO GANK PEOPLE WHO DON'T EVEN HAVE GUNS, THEN POST IT ON KILLBOARDS AND CONSIDER MYSELF LEET


Heres a idea, go pvp in null/low/WH.... oh wait those ships shoot back... guess you'll have to quit and send your isk to me



I'm not entirely sure you understand this game, market griefing is very much an enjoyable pass time.
Ren Oren
Native Freshfood
Minmatar Republic
#7 - 2012-04-02 03:22:48 UTC
I understand it quite well... people with no skill want to attack defenseless targets so they can feel "leet"

I support CCP slowly getting rid of themBig smile

If was cool, heck it was a moral duty to gank miners cause the bots were messing up everything. Now its devolved into getting "tears" so CCP is gonna slowly kill the monster it created and hopefully take care of the bots that plague the game

Greifers got way out of control and even started boasting about a exploit... idiots
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#8 - 2012-04-02 03:30:04 UTC  |  Edited by: Psychotic Monk
Parsee789 wrote:
You still fight near a station, but you can not aggress within docking range. You must move some distance off before you can do so.


Which means the person undocking has the freedom to warp anywhere, and subsequently bounce to a gate.

I suppose we could put a character at every single celestial they could possibly bounce to. Unless they use off-grid safes, I suppose. I mean, you could have probes out, but that's not quick enough. So, maybe we'll just put a character at every possible grid location. Should only takes ten or twenty thousand.

All trolling aside, that's fine if dudes make a fight/not-fight decision, but if the dudes in question want to run... not as much.

Ren: Why are pouring molten hot rage all over your keyboard? You're going to melt your desk, dude. Relax.

My question still stands, though:

WHO IS THIS WIZARD AND HOW DID HE GET HIS MAGICAL KNOWLEDGE!?
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2012-04-02 03:33:30 UTC
Quote:
Incursions will reduce ISK payout while increasing LP payout.

Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.

Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.


I want to have babies with whoever at CCP is responsible for this :)
Best news i've heard ever.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Gerrick Palivorn
Caldari Provisions
Caldari State
#10 - 2012-04-02 03:39:42 UTC
Interesting, even if this was all made up, I could live with most of it.

MMOs come and go, but Eve remains.  -Garresh-

Parsee789
Immaterial and Missing Power
#11 - 2012-04-02 03:47:37 UTC  |  Edited by: Parsee789
CCP is currently unhappy with the Highsec War Mechanics and want to completely change it into something new. With a EVE Uni CSM member giving a fair amount of support to these and the majority of the CSM holding a common view that high sec war mechanics are fairly broken, these changes will possibly be the first steps into making High Sec wars less monotonous and ridiculous.
Aggressive Nutmeg
#12 - 2012-04-02 05:05:20 UTC
Jack Miton wrote:
Quote:
Incursions will reduce ISK payout while increasing LP payout.

Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.

Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.


I want to have babies with whoever at CCP is responsible for this :)
Best news i've heard ever.

Oh yes.

Chances are it's a 20-something male neckbeard but I am still prepared to have his baby.

Although I don't have a womb so I'm not sure where the foetus is going to gestate.

Never make eye contact with someone while eating a banana.

Kristopher Arione
Pandemic Horde Inc.
Pandemic Horde
#13 - 2012-04-02 05:16:28 UTC
Yep, if this happens I will unsub all of my accounts, this this bull ^$%
Astroniomix
School of Applied Knowledge
Caldari State
#14 - 2012-04-02 05:17:59 UTC
Kristopher Arione wrote:
Yep, if this happens I will unsub all of my accounts, this this bull ^$%

It's that bad?
Msgerbs
Federal Navy Academy
Gallente Federation
#15 - 2012-04-02 05:38:58 UTC
So now not only will missions be boring but the payout will suck. Gogo CCP! Nerf poor players using all their money for pvp! EVE must be turned into VeldSpar Online!
TriaSsiiCx
Science and Trade Institute
Caldari State
#16 - 2012-04-02 06:23:21 UTC
Not a good thing. Fine reduce VG payouts, increase HQs, but one constellation is madness.Youll haave more ppl competing in a vg system than you have in Jita. EvE suddenly wont be fun for the 1/7 th of player that run incursion ops. A whole society was born out of incursions; its a great way to make isk. Y'all say its too easy for the money, but incursions a re pretty risky. Leave 3 constellations. Otherwise youll most likely see a massive dropout rate, CCP. Bye bye subscribers.

Sincerely,
Tria
Devore Sekk
Ministry of War
Amarr Empire
#17 - 2012-04-02 06:54:22 UTC
TriaSsiiCx wrote:
Y'all say its too easy for the money, but incursions a re pretty risky.


April 1st is over.
Fairhand
Aliastra
Gallente Federation
#18 - 2012-04-02 08:13:42 UTC
Parsee789 wrote:
There is a possible idea of making all the ships spawn closer to stargates as a counter to gate-camping.


This is the one which worries me... it could reduce the radius in which clutter-decloakers will need to spam their cans and drag drones in order to decloak covops.

I can see the point... jump through a gate, don't like what you see and possibly have a better chance to get back to the gate and re-jump... but if you intended to run and cloak, there is a MUCH higher change of something being nearby to decloak you.

I hope they think this out carefully.
Msgerbs
Federal Navy Academy
Gallente Federation
#19 - 2012-04-02 08:26:14 UTC  |  Edited by: Msgerbs
Fairhand wrote:
[quote=Parsee789]I hope they think this out carefully.

Are we playing the same game?

Also, string me up if you will, but I think giving remote RR a suspect flag for remote repping is a bit much. Giving the people they are RRing against a fair chance to kill them is good. Giving all of EVE a fair chance at killing them is too much, imo. I hate nuetral RR as much as the next guy, but...
Disturbed Pilot
Doomheim
#20 - 2012-04-02 08:27:56 UTC
8/10 troll meter
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