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CCP, you want suicide gankers in the game, cool

Author
Vince Snetterton
#1 - 2012-04-01 16:59:46 UTC
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.
Tippia
Sunshine and Lollipops
#2 - 2012-04-01 17:01:30 UTC
Just shoot him. Problem solved.
DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2012-04-01 17:01:58 UTC
Oh my gawd, here we go again.


+1 for perseverance.
gfldex
#4 - 2012-04-01 17:02:04 UTC
That would not help you with a legal decshield.

If you take all the sand out of the box, only the cat poo will remain.

Mr Epeen
It's All About Me
#5 - 2012-04-01 17:02:13 UTC
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.


That's...not a bad idea.

Mr Epeen Cool
Vince Snetterton
#6 - 2012-04-01 17:08:53 UTC
gfldex wrote:
That would not help you with a legal decshield.


The dec shield that I think you are talking about is going bye bye with Inferno.
But the removal of the dec shield has zero impact on NPC gankers.
It gives them no advantage nor disadvantage.

Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs.
Tippia
Sunshine and Lollipops
#7 - 2012-04-01 17:15:27 UTC  |  Edited by: Tippia
Vince Snetterton wrote:
The dec shield that I think you are talking about is going bye bye with Inferno.
Actually, no. With the current implementation, it becomes the default state.

Quote:
Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs.
…or you could just shoot him. Or hire people to shoot him regardless of his corp status.

Inferno won't really provide you with any more tools than you have today, since he can still just as easily avoid your hired goons. Moreover, your suggestion makes for a pretty nasty griefing tool for said ganker since you've now made it impossible to get rid of awoxers.
Cyprus Black
School of Applied Knowledge
Caldari State
#8 - 2012-04-01 17:19:43 UTC
Suicide ganking became so prevalent because of broken PvP mechanics in high sec. For a while it was the ONLY way to kill someone in highsec since the GMs stopped enforcing Wardec mechanics.

Plus this is EvE, not wow. There's rarely such a thing as a fair fight and consensual PvP. This the very nature of the game and it's not going to change. Fit your ship for tank and you'll notice a dramatic decrease in ganks.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Vince Snetterton
#9 - 2012-04-01 17:20:08 UTC
Tippia wrote:
Vince Snetterton wrote:
The dec shield that I think you are talking about is going bye bye with Inferno.
Actually, no. With the current implementation, it becomes the default state.

Quote:
Now, IF they had to be in a PC corp, coupled with the Inferno changes, there is a potential that a industrialist corp could hire mercs to dec the corp the ganker is in. Given that gankers are such elite PvP'ers, I would think they would welcome these war decs.
…or you could just shoot him. Or hire people to shoot him regardless of his corp status.


I have seen and replied to your past posts, and KNOW that discussing anything with you goes NOWHERE fast.
But yes, I will bite one more time, and reply to this comment only.

You are being intentionally obtuse, since we all know that it is significantly different hiring people to suicide their own ship to kill a ganker in an NPC corp, as opposed to dec'ing a group and legally shooting them.
Karim alRashid
Starboard.
#10 - 2012-04-01 17:23:51 UTC
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.


Why you, but not someone else ?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Tippia
Sunshine and Lollipops
#11 - 2012-04-01 17:26:09 UTC
Vince Snetterton wrote:
I have seen and replied to your past posts, and KNOW that discussing anything with you goes NOWHERE fast.
That entirely depends on whether you choose to use actual arguments or if you just resort to nonsensical and unfounded assertions and personal attacks…

Quote:
You are being intentionally obtuse
…so, personal attacks it is, then? Roll

Quote:
we all know that it is significantly different hiring people to suicide their own ship to kill a ganker in an NPC corp, as opposed to dec'ing a group and legally shooting them.
Not really. The difference lies in how much you have to pay them and how much support you're willing to provide. The basic mechanism to get your revenge is already there — you just choose not to make use of it. Could it be improved? Sure, but your idea is not the right way to go since it opens up so many obvious exploits. Limiting what other players can and cannot do is never a good idea, and CCP are actually quite actively moving away from that kind of design.

What you want is transferable kill rights, which is something completely different.
Florestan Bronstein
Ministry of War
Amarr Empire
#12 - 2012-04-01 17:28:41 UTC
Any game that encourages suicide bombing is an obvious breeding ground for terrorists.
Richard Hammond II
Doomheim
#13 - 2012-04-01 17:36:43 UTC
Tippia wrote:
Just shoot him. Problem solved.


here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you.

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Tippia
Sunshine and Lollipops
#14 - 2012-04-01 17:38:49 UTC  |  Edited by: Tippia
Richard Hammond II wrote:
here, tippia, train a, industrialist. Purely indy. no combat
Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activities…

The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem).
baltec1
Bat Country
Pandemic Horde
#15 - 2012-04-01 17:39:10 UTC
But how about modifying it so a carebear can't hide in an NPC corp.

If you want to bear in high sec, you have to be in a PC corp, and once you get wardecked, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration pvpers feel, while keeping the mechanic intact.[/quote]
baltec1
Bat Country
Pandemic Horde
#16 - 2012-04-01 17:40:17 UTC
Richard Hammond II wrote:
Tippia wrote:
Just shoot him. Problem solved.


here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you.


Had one for years, whats your point?
Richard Hammond II
Doomheim
#17 - 2012-04-01 17:45:05 UTC  |  Edited by: Richard Hammond II
Tippia wrote:
Richard Hammond II wrote:
here, tippia, train a, industrialist. Purely indy. no combat
Well, that's the problem isn't it? You're not preparing him properly for the full range of industry activities…

The sandbox lets you do that, and it also provides you with plenty of other solutions, such as having more competent haulers do the job (possibly including kicking the guy's ass if he becomes a problem).


is it or isnt it a sandbox then is the question. Or is it ONLY a combat sandbox? Cause if its a TRUE sandbox, I should be allowed MY activitess TOO not JUST YOURS

baltec1 wrote:
Richard Hammond II wrote:
Tippia wrote:
Just shoot him. Problem solved.


here, tippia, train a, industrialist. Purely indy. no combat (and if this was the sandbox ppl constantly say it is when they wanna get their way, you should be allowed to have characters like this and not get punished for making them) get ganked and then go after him and tell us how that works out for you.


Had one for years, whats your point?


a.) ah youre a tippia alt then?
b.) pure indy and you do fine in combat? That WAS my point thank you for sidestepping it

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Herr Wilkus
Aggressive Salvage Services LLC
#18 - 2012-04-01 17:47:32 UTC
Mr Epeen wrote:
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.


That's...not a bad idea.

Mr Epeen Cool


Actually it is a bad idea. You just aren't equipped with enough smarts to know the difference.
Lexmana
#19 - 2012-04-01 17:52:04 UTC  |  Edited by: Lexmana
dblpost
Jas Dor
Republic University
Minmatar Republic
#20 - 2012-04-01 17:52:18 UTC
Funny how the ganker community thinks that everyone should be forced into a PC corp . . . except themselves. Carebares pay for NPC corp protection with a 11% tax rate (this is also an isk sink). They also cannot anchor POSes. What is being requested here is that if you are going to suicide gank my hauler, I should be able to dec you / hire mercenaries to kill you. Seems consistent. Even if my hauler alts were in a PC corp you are unlikely to spend the isk to dec a one man corp. I get no extra protection from suicide ganks for being in an NPC corp, there should be no extra protection for suicide gankers from being in an NPC corp.
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