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Player Features and Ideas Discussion

 
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Ideas for new advanced skils and mods...

Author
Enya Sparhawk
Black Tea and Talons
#1 - 2011-09-11 17:36:49 UTC
I had a few ideas regarding some new advance skills and mods... (at least ones I would like to see)

1. Advanced Anchoring skill - reducing the time it takes to anchor a POS turns it into a more feasible tactical weapon.

2. Advanced Rig Calibration skill - Mechanic V and Engineer V paired up with a "racial" Starship engineering V skill would be a great way of "fine tuning" rig calibration for just that extra little bit needed to fit a better combination of Tech I and II rigs (say 4% per lvl of skill)

3. Tech II control towers - make them modular like the strategic cruisers.

4. Drone capacity Modules - I'm surprised some Gurista scientist/engineer hasn't come up with a module to increase the drone capacity of a ship. ie. takes up a high slot and gives ship an extra 25m3 to drone capacity. Personally I equate Drones = Ammo. Sort of like a Drone launcher.



What do you think? Suggestions/comments??

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