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Player Features and Ideas Discussion

 
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Prevent players from activating their weapons on other players in highsec unless not in war

Author
Zaaark Quasar
Doomheim
#101 - 2012-04-01 14:39:25 UTC
Tippia wrote:

5) Non cookie cutter approach to game design with almost infinite possibilites.
The game design is entirely done with PvP in mind, and it's the player competition that gives rise to the “infinite possibilities”. The other two would not exist without PvP. If you want to play the game you just described, go to Sisi. It's all there. You'll notice that it's not nearly as popular as you're expecting it to be.[/quote]
Wrong again.

EVE Online is promising PVP, but reality is very different.

EVE is all about grind, just like any other MMORPG is. However EVE online lacks instant PVP and countinous PVP chances.

The fact that someone is actually doing suicide ganks, instead of fighting with someone that actually shoots back, proves that this game doesn´t have much PVP.

Fleet fights for example.

You warp around, you sit in fleet hoping that you would titan bridge tonight, not tomorrow. When you get into action, someone is calling shots, you shoot, then node crashes and then you go into forums to whine about it.

But what the ads tell us? Epic space ships having massive epic fights, lasers and missiles in space!

PVP in eve is point and click. That´s all. With small ships it´s orbit, point and click.

There is very large group of pilots who play this game just because it´s in SCIFI enviroment, they want to role play the miner, hauler, industrial and so on.

Pointless suicide ganking just doesn´t fit in, at all.

Many would like to have those epic cinematic clashes, but reality is that they are impossible in EVE. Usually you sit still and shoot, or maybe align on something and shoot. That´s it. Epic? Hell no.

PVE content should get a real expansion. New missions, new mining system, COSMOS mission set fix. And also keep adding stuff to exploration content.

Simply it takes too long to get into fight, and fights end too fast.

One major issue is how solar systems work and how warping works. We can´t warp where we want, only in fixed celestials. There is massive empty space between them that we can´t use. They should redesign the whole system and let us move more freely inside solar systems.

RedLion
State Constructions
#102 - 2012-04-01 14:40:18 UTC
I don't want to see people running around in CNR with estamels and what not immune to suicide gank (although I don't support suicide ganks).

The most I think we can hope for is better buffer tank on exhumers and fitting slots for freighters.
1. I think all mining ships got ridiculous low EHP.
2. Freighter could need fitting slots to be viable compared Orca etc.
Tippia
Sunshine and Lollipops
#103 - 2012-04-01 14:43:05 UTC  |  Edited by: Tippia
Zaaark Quasar wrote:
Wrong again.

EVE Online is promising PVP, but reality is very different.
…aside from everything in it being PvP, relying on PvP, feeding PvP. So no. I'm right, as always. Lol

Some people try not to PvP (and promptly fail, since you can't avoid it), but that doesn't mean the promised PvP isn't there. Quite the opposite, in fact, and this is a source of endless confusion and anger.

Quote:
There is very large group of pilots who play this game just because it´s in SCIFI enviroment, they want to role play the miner, hauler, industrial and so on.

Pointless suicide ganking just doesn´t fit in, at all.
It fits in perfectly since it's what provides an element of risk of loss to those roles, even if they try to hide in the safest of corps in the safest parts of space. If people are playing this game for the wrong reason, then that's their problem, not a design issue with the game. And again: if they absolutely have to have this particular graphical design and user interface (in which case, what the hell is wrong with you), they can always play in Sisi and have all their dreams come true.

Incidentally, industry is probably the second fiercest PvP arena the game has to offer…
Ioci
Bad Girl Posse
#104 - 2012-04-01 14:44:12 UTC
baltec1 wrote:
Fit a tank fool.


You are an idiot

R.I.P. Vile Rat

Elsebeth Rhiannon
Gradient
Electus Matari
#105 - 2012-04-01 14:44:49 UTC  |  Edited by: Elsebeth Rhiannon
Quote:
EVE is all about grind, just like any other MMORPG is.

You are doing in wrong.

There is grind in EVE. But the grind is not what EVE is about. You are not doing grind to get to the end game, the final goal (level, best equipment, etc), simply because "the goal" does not exist in EVE. You decide what you want to do, and then you grind for it. What is grind for one person (e.g. I hate missions and love low-sec hauling) is not grind for someone else (a lot of mission-runners pay me for to bring them their gear). With persistence and co-operation you can almost get rid of the "grind" parts by sharing stuff with other players who are interested in things you are not, so that people do the stuff they like and let others do the rest.

And that's why EVE is superior.
Spy 21
Doomheim
#106 - 2012-04-01 14:48:15 UTC
/loves suicide ganking and suicide gankers.

Obfuscation for the WIN on page 3...

Alexila Quant
Versatility Production Corporation' LLC
#107 - 2012-04-01 14:49:48 UTC
Go curl up in a corner of hisec and never come back.
Ioci
Bad Girl Posse
#108 - 2012-04-01 14:49:52 UTC
Elsebeth Rhiannon wrote:
Quote:
EVE is all about grind, just like any other MMORPG is.

You are doing in wrong.

There is grind in EVE. But the grind is not what EVE is about. You are not doing grind to get to the end game, the final goal (level, best equipment, etc), simply because "the goal" does not exist in EVE. You decide what you want to do, and then you grind for it. What is grind for one person (e.g. I hate missions and love low-sec hauling) is not grind for someone else (a lot of mission-runners pay me for to bring them their gear). With persistence and co-operation you can almost get rid of the "grind" parts by sharing stuff with other players who are interested in things you are not, so that people do the stuff they like and let others do the rest.

And that's why EVE is superior.


That's a load of crap too.
All PvE is grind.
All PvP requires PVE to fund.

EVE is a grindwhore.

R.I.P. Vile Rat

RAP ACTION HERO
#109 - 2012-04-01 14:50:58 UTC
DeMichael Crimson wrote:
Malcanis wrote:
DeMichael Crimson wrote:
Wow, quite the collection of 'DEAL WITH IT' wanna be's posting in this thread.

OP has a valid point, suicide attacks are slowly chasing away new subscription revenue that CCP is trying to gain....


Actually, new players are being attracted in ever increasing numbers by the prospect of being able to attack older players in a meaningful way.

Say, these unsupported assertions made on the basis of no evidence whatsoever are a way easier way to argue than the other kind. Thanks for introducing us to them!

Same thing about your unsupported assertion based on no evidence whatsoever.

Strange how there's always threads being created about new players quitting due to being ganked but never see any threads posted about a brand new player successfully attacking an experienced older player. Ganking a mining ship with your recently created alt doesn't count.

Anyway, I'd love to stay and troll with you but quite frankly, I'm tired. Maybe tomorrow.

Malcanis don't troll, troll.

vitoc erryday

Tippia
Sunshine and Lollipops
#110 - 2012-04-01 14:51:50 UTC
Ioci wrote:
That's a load of crap too.
All PvE is grind.
All PvP requires PVE to fund.
Nah. It's fairly easy to make money without grinding for it.

The non-grin:y nature of EVE is another thing that makes it pretty unique in the MMO market.
Francisco Bizzaro
#111 - 2012-04-01 14:52:32 UTC
DeMichael Crimson wrote:

Strange how there's always threads being created about new players quitting due to being ganked ...

I think ganking a genuinely new player is considered griefing and a violation of the EULA. You can petition these people.
Quote:

but never see any threads posted about a brand new player successfully attacking an experienced older player.

Okay, so here's your first. I routinely wander through low sec and the unhappy fringes of null while going about my space business. I quite often stumble carelessly into a gate camp to be quickly and effectively dispatched by players who, I am confident, are younger than I am. (I'm older than I look.) Of course, not when I'm being careful, i.e. not when I'm carrying a load of wormhole goodies and in my crane while actually sitting at the keyboard. But quite often, these youngsters are indeed able to send this careless old conquistador to the clone vats.

But it's true, you don't see me posting threads about it because ... who cares. Which is part of the point.

Quote:
Anyway, I'd love to stay and troll with you but quite frankly, I'm tired. Maybe tomorrow.

Reminder: tomorrow is not Apr 1st anymore.
Ioci
Bad Girl Posse
#112 - 2012-04-01 14:54:14 UTC
Tippia wrote:
Ioci wrote:
That's a load of crap too.
All PvE is grind.
All PvP requires PVE to fund.
Nah. It's fairly easy to make money without grinding for it.

The non-grin:y nature of EVE is another thing that makes it pretty unique in the MMO market.


If CCP remove all the bots and we can't just go to Jita to buy our L-ozone, T2 and mins you will find out just how wrong you are.

R.I.P. Vile Rat

Tippia
Sunshine and Lollipops
#113 - 2012-04-01 14:56:36 UTC  |  Edited by: Tippia
Ioci wrote:
If CCP remove all the bots and we can't just go to Jita to buy our L-ozone, T2 and mins you will find out just how wrong you are
…oh, you mean those things that aren't needed for PvP?

Wait, what was your post in response to again? Ugh

Oh and: if CCP removed all bots, it would be easier to go to Jita and buy all that stuff.
Jonah Gravenstein
Machiavellian Space Bastards
#114 - 2012-04-01 14:59:28 UTC
Tippia wrote:
Ioci wrote:
If CCP remove all the bots and we can't just go to Jita to buy our L-ozone, T2 and mins you will find out just how wrong you are
…oh, you mean those things that aren't needed for PvP?

Wait, what was your post in response to again? Ugh

Oh and: if CCP removed all bots, it would be easier to go to Jita and buy all that stuff.


and mining would become a worthwhile occupation for some, despite how boring it is.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Francisco Bizzaro
#115 - 2012-04-01 15:04:10 UTC
Jonah Gravenstein wrote:
Tippia wrote:
Ioci wrote:
If CCP remove all the bots and we can't just go to Jita to buy our L-ozone, T2 and mins you will find out just how wrong you are
…oh, you mean those things that aren't needed for PvP?

Wait, what was your post in response to again? Ugh

Oh and: if CCP removed all bots, it would be easier to go to Jita and buy all that stuff.


and mining would become a worthwhile occupation for some, despite how boring it is.

And miners could afford to replaced their ganked hulks, of which they would lose fewer as a percentage of population because there would be more of them and ...

what were we talking about again?

Oh yeah. Mittens really makes me angry.
Jonah Gravenstein
Machiavellian Space Bastards
#116 - 2012-04-01 15:06:35 UTC
Lack of mittens makes my fingers cold Cry

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Reilly Duvolle
Hydra Squadron
#117 - 2012-04-01 15:08:00 UTC  |  Edited by: Reilly Duvolle
I sympatize with the goal of protecting newbies, but as long more experienced players can stay in undeccable NPC corps, I dont really see an alternative. It should NOT be possible to escape non-consensual PVP after a certain (not too long) time in game.

Maybe you could have a time limit in the original school corps to protect the newbies, after which you have to leave, while making the fall-back NPC corps (deep core mining etc) deccable. Dunno if that would open up other cans of worms though.

Another solution for the newbie protection would have to be newbie systems or -constellations which experienced players could not enter and where newbies were granted sanctuary for a limited time.

As it stands now however, this idea will unbalance the game.

Edit: As for the HTFU crowd, I am all for teaching newbies the ropes on how this game works. But it is a question of progression. You dont have to teach them to be suicide ganked on day 2 in the game. After all, EVE is sufficiently different form other games for it to be a real culture shock for many.
Tippia
Sunshine and Lollipops
#118 - 2012-04-01 15:09:27 UTC
Jonah Gravenstein wrote:
Lack of mittens makes my fingers cold Cry
I'm afraid to ask… Straight
Jonah Gravenstein
Machiavellian Space Bastards
#119 - 2012-04-01 15:13:40 UTC
Tippia wrote:
Jonah Gravenstein wrote:
Lack of mittens makes my fingers cold Cry
I'm afraid to ask… Straight


Lol, I really should have thought that out before I posted it, so especially for you Tippia

Mittens

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tippia
Sunshine and Lollipops
#120 - 2012-04-01 15:16:27 UTC
Jonah Gravenstein wrote:
Lol, I really should have thought that out before I posted it, so especially for you Tippia

Mittens
Well, yes. It was either that, or something much, much worse. Lol