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Prevent players from activating their weapons on other players in highsec unless not in war

Author
Pillowtalk
Republic Military School
Minmatar Republic
#81 - 2012-04-01 13:46:05 UTC  |  Edited by: Pillowtalk
Valek Noor wrote:
Pillowtalk wrote:


How would having a PvE server in addition to TQ ruin Eve? lol

Man you guys are fanatical zealots.



because its one universe and one war - idiot, not the fighting server and the carebear server how crap would that be!

you clearly dont get what makes eve great and i dont know why i am talking with you



I was half way through typing out a response to you, then I realized you sound like a CCP marketing exec, so I'm just gunna pass you by.

And "idiot", really? We are talking about an internet spaceships game. If you get so worked up at someone having a different opinion than yours about an online game that you feel it necessary to call them an idiot, then perhaps you need reevaluate who you are as a person.

I say good day Sir!

Don't violence me bro!

Elsebeth Rhiannon
Gradient
Electus Matari
#82 - 2012-04-01 13:46:11 UTC  |  Edited by: Elsebeth Rhiannon
Tippia wrote:
Elsebeth Rhiannon wrote:
It's not really the sandbox aspect that requires high-sec ganking, but the "feeling" of the game.
Actually, the sandbox pretty much demands that it's there, otherwise we wouldn't have a full set of tools at our disposal to get rid of other people.

Well, we don't, and won't, really. We cannot use caps in high-sec, we cannot use bubbles in above null-sec, we cannot reliably use frigates to tackle at gates in low-sec, etc etc etc. That stuff is more about where the rules are set, not about "sandbox". There's always going to be limits and balances even in a sandbox. But the "no total opt-out from pvp" is in my opinion as essential part of EVE as the sandbox nature.
SirMille
Sigma Kid Protection Services
#83 - 2012-04-01 13:48:25 UTC
Zaaark Quasar wrote:
Stop suicide ganking.

It´s totally out of balance, there isn´t any other counter on it than not logging in or sitting in station. It doesn´t add anything in the sandbox, it just makes CCP lose subscriptions.

Suicide ganking is not pvp content, it´s just griefing.

Pilots that don´f have balls, should grow a pair and go to 0.0 or lowsec, or drop a war declaration. Those are good for the game.

One reason for EVE online low subscription number is the fact that this game is ******** towards new players and pve players.

PVE players do bring the same cash flow to CCP and if someone wants to spend 15$ montly just for shooting npc´s then so what? It doesn´t take anything away from 'pvp' pilots.

Suicide ganking doesn´t have any valid reasoning behind it, it´s just seriously bad game design.

CCP should really show some respect on all those players who pays their paychecks.


Pro April 1st troll. +1
Francisco Bizzaro
#84 - 2012-04-01 13:48:38 UTC
Shukuzen Kiraa wrote:
Francisco Bizzaro wrote:
DeMichael Crimson wrote:

OP has a valid point, suicide attacks are slowly chasing away new subscription revenue that CCP is trying to gain.

What are these new subscribers flying that are so gank-worthy?


You can be in a Hulk in a few months after starting Eve..... you can solo gank a Hulk with a Catalyst with very little skills in under a week of playing.

In a few months, you can also learn to fly safely.

If you can afford that new hulk within a few months, you are good enough at the game that you don't qualify as a noob anymore and can play by the grown-up rules.

One of the first rules I learned on starting the game was "don't fly what you can't afford to lose", and taking that first mission-running BS out of dock was a pretty big deal. So I was very careful with it, even though it was hardly worth ganking. If you are worried about losing a hulk, don't fly a hulk until you have the finances or the know-how to do so without worrying. In this game rushing to "max level" and wearing the elite gear doesn't always mean that you're ready to play the "end-game", whatever that is.
Elsebeth Rhiannon
Gradient
Electus Matari
#85 - 2012-04-01 13:50:29 UTC  |  Edited by: Elsebeth Rhiannon
Pillowtalk wrote:
Actually I want an Eve PvE server.

This is an April Fool's, right?
Jonah Gravenstein
Machiavellian Space Bastards
#86 - 2012-04-01 13:50:31 UTC  |  Edited by: Jonah Gravenstein
Eve is clearly marketed as one server, one persistent universe, one ongoing war, to add a purely PVE server to the mix would make a mockery of everything CCP and the players have done with the game. There are no other MMOs, as far as I know, that can boast that they have what CCP has achieved in terms of pushing the gaming envelope, the amount of influence players have over the outcome of the game and indeed the emergent gameplay contained in the game.

I've not played many MMOs, but this is the only one I've played where one person or group of people can have an effect on a whole universe and all the players in it, and that is why I play it, one day I may be the person that starts something that effects everybody else.

My god I sound like the marketing department, someone gank me quick Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Valek Noor
Hedion University
Amarr Empire
#87 - 2012-04-01 13:51:54 UTC
Pillowtalk wrote:
Valek Noor wrote:
Pillowtalk wrote:


How would having a PvE server in addition to TQ ruin Eve? lol

Man you guys are fanatical zealots.



because its one universe and one war - idiot, not the fighting server and the carebear server how crap would that be!

you clearly dont get what makes eve great and i dont know why i am talking with you



I was half way through typing out a response to you, then I realized you sound like a CCP marketing exec, so I'm just gunna pass you by.


LMAO i would if only i had half the chance....

seriously dude, it is about he whole one server idea, it always has been, DUST is being marketed all around that

how you think dust players are going to be?

please take some advise from someone who has been playing 7+ years - eve is much much much bigger than building stuff and shooting rats in empire, please grow a pair and go see
DeMichael Crimson
Republic University
Minmatar Republic
#88 - 2012-04-01 13:55:49 UTC
Tippia wrote:
DeMichael Crimson wrote:
OP has a valid point, suicide attacks are slowly chasing away new subscription revenue that CCP is trying to gain.
Lol no.
Suicide attacks are not hurting new subscriptions in the slightest. New players have nothing worth losing a ship over.


Quote:
Heh, high security, now that's definitely the biggest misrepresentation in use within this game.
So you think highsec is less secure than lowsec and nullsec? One thing is for sure, over the the next couple of years, we'll see it become a bit more dangerous, since that's where their marketing is going and since that's where the market as a whole is going: difficulty is back in style.

GAWD you definitely pwnd me.

NOT!!!

Your posted reply is just like you, full of BS. Show proof where I said I think highsec is less secure than lowsec and nullsec.

And while you're at it, show proof that CCP is going to make high sec even more dangerous than it already is.

Francisco Bizzaro
#89 - 2012-04-01 14:01:23 UTC  |  Edited by: Francisco Bizzaro
Pillowtalk wrote:
How would having a PvE server in addition to TQ ruin Eve? lol

It wouldn't.

It would have a very strange economy, though. And balancing that economy to make it fun (assuming it could even be done, which it couldn't without significant rule changes to go along with the lack of combat PVP) along with the TQ economy, would be a drain on CCP's time.

It's easier to just be clear about the rules of the existing game so people know what they're getting into and keep themselves safe.
Malcanis
Vanishing Point.
The Initiative.
#90 - 2012-04-01 14:03:11 UTC
Zaaark Quasar wrote:
Stop suicide ganking.



I agree, but most players want to keep CONCORD, so you're facing an uphill struggle here.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kattshiro
Deep Core Mining Inc.
Caldari State
#91 - 2012-04-01 14:04:19 UTC
But that would ruin someone elses sandbox... Also a suicide gank isn't griefing. More akin to piracy...

which is ok.

Grow a pair.
Malcanis
Vanishing Point.
The Initiative.
#92 - 2012-04-01 14:05:01 UTC
Pillowtalk wrote:



How would having a PvE server in addition to TQ ruin Eve? lol

Man you guys are fanatical zealots.

And no, I'm not "missing" anything that I actually want to do. In fact I'm enjoying Eve a lot by doing what I do. But I don't PvP. I don't want to. If I wanna go kill someone in a video game I'll go play black ops where the only penalty I have from death is a couple second re-spawn time. Not hours of real life time lost.

You also used the word "we". Who is this "we" you speak of? Its impossible that you would be so pompous to actually think you could speak for everyone who plays Eve, so I must assume you have a mouse in your pocket.


What do you see yourself doing on a PVE only server?

Shooting rats to get ISK to get stuff to shoot more rats with?

Why not just play a single player game and not pay a subscription? I hear that X3 is still pretty good.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#93 - 2012-04-01 14:07:48 UTC
DeMichael Crimson wrote:
Wow, quite the collection of 'DEAL WITH IT' wanna be's posting in this thread.

OP has a valid point, suicide attacks are slowly chasing away new subscription revenue that CCP is trying to gain....


Actually, new players are being attracted in ever increasing numbers by the prospect of being able to attack older players in a meaningful way.



Say, these unsupported assertions made on the basis of no evidence whatsoever are a way easier way to argue than the other kind. Thanks for introducing us to them!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sin Meng
Catskull Horizons
Grimskulls
#94 - 2012-04-01 14:09:12 UTC
*Vain attempt to direct :seriousposters: to the nearest calendar*

Elements of the past and the future combining to make something not quite as good as either.

DeMichael Crimson
Republic University
Minmatar Republic
#95 - 2012-04-01 14:09:46 UTC
Pillowtalk wrote:


And "idiot", really? We are talking about an internet spaceships game. If you get so worked up at someone having a different opinion than yours about an online game that you feel it necessary to call them an idiot, then perhaps you need reevaluate who you are as a person.

I say good day Sir!


The hostile gang up and attack mentality is due to their messiah being crucified this past week while the rest of them were snubbed and ridiculed.

Anyway, time to leave this thread and see what else is happening.
Banderlei Shiiba
SSAP KG
#96 - 2012-04-01 14:09:56 UTC  |  Edited by: Banderlei Shiiba
Anyone who doesn't think that PvE server would destroy the game needs to click This link

edit: goddammit, it's the 1st. Oh well, still good info for anyone who might unironically think that.
Anela Cistine
Royal Amarr Institute
Amarr Empire
#97 - 2012-04-01 14:09:56 UTC
LOL, I thought you were serious for a sec, then I looked at the calendar. Good one. Lol
Malcanis
Vanishing Point.
The Initiative.
#98 - 2012-04-01 14:16:22 UTC
Sin Meng wrote:
*Vain attempt to direct :seriousposters: to the nearest calendar*



Curse this hangover Cry

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DeMichael Crimson
Republic University
Minmatar Republic
#99 - 2012-04-01 14:21:54 UTC
Malcanis wrote:
DeMichael Crimson wrote:
Wow, quite the collection of 'DEAL WITH IT' wanna be's posting in this thread.

OP has a valid point, suicide attacks are slowly chasing away new subscription revenue that CCP is trying to gain....


Actually, new players are being attracted in ever increasing numbers by the prospect of being able to attack older players in a meaningful way.

Say, these unsupported assertions made on the basis of no evidence whatsoever are a way easier way to argue than the other kind. Thanks for introducing us to them!

Same thing about your unsupported assertion based on no evidence whatsoever.

Strange how there's always threads being created about new players quitting due to being ganked but never see any threads posted about a brand new player successfully attacking an experienced older player. Ganking a mining ship with your recently created alt doesn't count.

Anyway, I'd love to stay and troll with you but quite frankly, I'm tired. Maybe tomorrow.
Tippia
Sunshine and Lollipops
#100 - 2012-04-01 14:39:03 UTC  |  Edited by: Tippia
Pillowtalk wrote:
I've learned my lesson from my interactions with you. I won't even try to have a rational debate.
Well, it's always nice to see when people realise that they actually have to have some kind of reasoning and arguments to have a debate, and that, lacking those, you have chosen to participate. This is a good lesson. The next step is figuring out those arguments and presenting them or, should you fail to do so, realising that your initial position might actually need some revision.

Quote:
You just keep being angry honey.
Wait. You think “Lol” means “angry”?! Where on earth did you get that from?
Oh dear. You still have a lot to learn.

Quote:
How would having a PvE server in addition to TQ ruin Eve?
It would represent an awful amount of wasted cash and developer time on something that would shut down after two weeks.

Luckily, CCP knows this, so they will never do something that silly and counter-productive, and have, in fact, chosen to go the opposite route instead by resting its marketing efforts on the things that make EVE unique: it's complete lack of any real PvE.

DeMichael Crimson wrote:
Same thing about your unsupported assertion based on no evidence whatsoever.
So you agree, then, that your claims are baseless.

Quote:
Strange how there's always threads being created about new players quitting due to being ganked but never see any threads posted about a brand new player successfully attacking an experienced older player.
Funnily enough, there's quite a few of those. The strange thing is how these “poor newbies”-threads are so often created by obvious alts and only ever supported by old players who still haven't learned how to play the game.

The simple fact remains: in spite of this supposedly immense threat to new players, they are still coming in at a steady pace, and even players who absolutely hate the mechanic are still after all these years. So the threat is, at best, very very very tiny, to the point of not actually existing at all.