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Missions & Complexes

 
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How do large WH corps/alliances split PvE loot?

Author
Quinn Diaz
DON'T DO IT DAD
#1 - 2012-04-01 03:19:43 UTC  |  Edited by: Quinn Diaz
This is something that has bugged me for a while after considering expanding the WH operation me and a few of my close friends run.

Up untill now, we pretty much only did WH-work when all of us were online since we are a tight group that stuck together for years through multiple games.

However to face new challenges we need to up the stakes, and to do that we need a few more guys. The people we are bringing in are still people we already know, but they will without a doubt be less active than our core. The likely scenario is that every time we decide to PvE, someone will be missing.

This makes our old method of bunching all PvE loot in a big pile, sell it off and split it into equal sizes void.


If you are a member or leader of a larger wormhole organisation, how do you solve this?

Do you simply split all the loot as equal as possible after each session?
Do you keep multiple stashes for different combinations of people?
Do you even have some advanced "time share" of the total lot that gives every member a share of the total depending on how much time he/she has been active? (think dkp)

It would be really helpful and interresting to hear how you solved this, to make the work after you grinded as smooth as possible.
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-04-01 04:03:24 UTC
We use cans.
Just chuck all the loot in a med can and name it with the names of all the people on the op and pay everyone equally from whatever it all sells for.

If youre running large fleets that can get tediously long so in that case just use a spreadsheet.

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Windorian
Aliastra
Gallente Federation
#3 - 2012-04-01 05:55:27 UTC
My corp worked out a very intricate and elaborate method of tracking WH payroll that is extremely fair and accurate. It pays not only relative to the number of pilots in a fleet, but also the particular sites that are run. It also does not require extra cans for loot sorting, just 1 communal deposit hangar. Perhaps the best part is it remains accurate and fair wether you are trackign a single op, or over 2 weeks of ops. No info is lost and everyone gets what's owed to them, including the corp.

Contact me in game and i can run you through how to set it up.
Bernie Nator
Seal Club Six
Plug N Play
#4 - 2012-04-01 09:11:23 UTC
We usually roll with "If you ran it, you get part of the loot". Separate cans of loots with the names of the people who ran it for everyone!
Tobiaz
Spacerats
#5 - 2012-04-02 08:03:40 UTC
Low-ball estimate the value of the various loot and someone volunteers to 'buy' it from the participating pilots. Whatever profit he makes on top of that is his payment for fronting the ISK and having to go through the trouble of selling it. Corp gets a cut for it's bills and you're done.

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Zarere
The Scope
Gallente Federation
#6 - 2012-04-02 08:18:35 UTC
We've got a point system, it only really works as intended when you're doing lots of sites and of the same class, so the payout from each individual site evens out.

For salvaging you get 0.5 point per site cleared.
For combat/logistics you get 1 point per site cleared.

You can attend with multiple characters.

So if you attend with a salvager and two combat characters you get 2.5 points for a site.

Points are being added to players score after each site is done.

When some time has gone by and you've gotten a huge stack of junk to sell, you sell it and give it to the members depending on how many points they have.

If you've gotten 10 points during this time, and a total of 200 points has been spread out, then you get 5% of the loot.

This system has worked really well for our corp so far, and, with the exception of some thieving aussies, no one really feels its unfair.

(You can mail me about any questions)
Khaldarik
Crimson lmperium Reborn
#7 - 2012-04-02 08:47:26 UTC
Well my corporation is based on a communist system. Which means everthing we get goes to the corp.
We are a tight nit group also as this makes things better.
The benefit of this system is
1:all ships and mods are provided.
2:all plexes are paid for everyone in corp
Traska Gannel
Deep Core Mining Inc.
Caldari State
#8 - 2012-04-02 12:41:04 UTC  |  Edited by: Traska Gannel
The WH corp I was in used systems similar to the ones described ... it worked like this

1) The corp would buy everything at 90% of the Jita price ... since WHs have no bounties or taxes the corp needs to make money to cover fuel and other costs ... so paying out 100% is a recipe for bankruptcy unless you charge membership fees or someone doesn't mind paying for the POS(s) out of their own pocket.,

2) There was a google docs spreadsheet that updated the prices from eve-central

3) Whenever a group ran any sites they would gather all loot and salvage at the end ... drop it in a can at the POS ... in a tab only accessible to corp officers ... send a email to a dedicated in game mailing list which would list what was in the can, the total value based on the spreadsheet and the folks who should split the payout.

4) A corp officer would then later pay all the players after verifying the drop. The corp would ship the stuff to empire and sell it. Profits were used to cover operational expenses and could have been used to pay a reasonable fee to the person taking care of the shipping (though most often these folks just used an alt to ship the stuff and didn't want to be paid).

This worked well in a C2 with high sec static. The shipping and logistics in higher level wormholes is a lot more challenging. However, the split of loot was generally fair and it allowed folks to work solo or in a variety of groups whenever people were available. It also did not require the same level of activity from folks ... if you ran sites you were paid :) ... and the corp made money.
Arazel Chainfire
Aliastra
Gallente Federation
#9 - 2012-04-03 13:27:16 UTC
I've used a few methods:

Method 1: list the names on a can, drop can in cargo to state who gets payout from that can

Method 2: keep a listing of who ran what level sites (ex. C5 w/ C3 static, one grouping has C5 sites, one has C3 sites), and keep a listing of who ran in how many sites. Then once a week or so when we take stuff out, distribute it by who ran what sites. So if 20 C3 sites were ran, I ran in 10 of them, my friend ran in 15, and 3rd friend ran in all 20, I would get paid about half as much as the 3rd friend, and second friend about 75% as much.

Method 3: corp gets everything, players get paid what they need when they need isk (only really worked when just 1-2 close friends)

A big thing though is we generally only pay each person once, even if they have multiple alts. This managed to avoid many arugments about people not getting paid fairly, etc. Of course, some of the groups had 1-2 people w/ just 1 char, 1-2 people with 2, 2-3 people with 3, and that occasional person with 8.

-Arazel