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[proposal] important PvE change

Author
TheExtruder
TheExtruder Corporation
#1 - 2011-09-11 14:07:13 UTC  |  Edited by: TheExtruder
Simple idea for a new PvE mechanic/function:

Same battlefield, different obejctives.
People with similar missions are matched up to fight on the same battlefield. So you will be within view and warp range of other PvE'ers. From there this idea can go many different directions, I think one way to go would be if somebody tries to interfear with your objectives or steal the bounty you get from your NPC's then you will have killrights.

This is an important PvE change (especially to those darn lvl4 missions) to make it more engaging and dynamic.

Raising the the stakes. Every good story in a movie follows this principle, that things has to escalate, stakes has to be higher and higher. Thats what engages people. If eve has boring story telling (lvl4 missions) then thats a problem. So the idea behind this new PvE mechanic is also:

- escalation: for example you can make it that whenever a person completes his objective (i.e. rescue damsel, or destroy station) then somebody else in a station somewhere will get a mission related to the destruction of that station. So as soon as that station is destroyed, there is going to be a series of new NPC spawning, and they will escalate to a higher and higher number, in the end that number is going to be so high that you wont be able to solo it anymore, and thats where the other person comes in (if he decides to show up just as soon as he accepts the mission from the station) this is just as an example of the things you can do with the idea of 'same battlefield, different obejctives'


So before we start the good old forum trolling and flaming/whining about the idea. Let us take a moment of silence and take a deep breath, and let the concept of 'same battlefield, different objectives(TM)' sink into our hearts and souls Big smile