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Player Features and Ideas Discussion

 
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A Newer Jetcan

Author
Flashrain
Imperial Academy
Amarr Empire
#1 - 2012-03-31 02:40:44 UTC
Capacity : 1,000,000,000 m3
Shield hp: 1000
Armor hp: 1000
Structure hp : 100,000

Duration: 24 hours, or until player leaves the grid.
Accessibily range: 20km




The new jettison canister is bound to the player, with only 1 jetcan per player in the system.

This should make the practice of creating dozens of jetcans during a mining operation unnecessary. Since these jetcans self destruct when players leave the grid, this also makes for a neater looking space.

Larger access radius makes it much more user friendly for larger ships like battleships and capital ships, as well as supplying group operations.
curedCrow
Deep Core Mining Inc.
Caldari State
#2 - 2012-03-31 02:56:46 UTC
Flashrain wrote:
Capacity : 1,000,000,000 m3
Shield hp: 1000
Armor hp: 1000
Structure hp : 100,000

Duration: 24 hours, or until player leaves the grid.
Accessibily range: 20km




The new jettison canister is bound to the player, with only 1 jetcan per player in the system.

This should make the practice of creating dozens of jetcans during a mining operation unnecessary. Since these jetcans self destruct when players leave the grid, this also makes for a neater looking space.

Larger access radius makes it much more user friendly for larger ships like battleships and capital ships, as well as supplying group operations.




seems like a mega jet can. how about using an orca? i get that it would be nice. i would also like a missile launcher that launches 5 missiles at a time ever 2 seconds and never needs reloading. its not gonna happen but i can dream right!
Flashrain
Imperial Academy
Amarr Empire
#3 - 2012-03-31 03:14:45 UTC
curedCrow wrote:
Flashrain wrote:
Capacity : 1,000,000,000 m3
Shield hp: 1000
Armor hp: 1000
Structure hp : 100,000

Duration: 24 hours, or until player leaves the grid.
Accessibily range: 20km




The new jettison canister is bound to the player, with only 1 jetcan per player in the system.

This should make the practice of creating dozens of jetcans during a mining operation unnecessary. Since these jetcans self destruct when players leave the grid, this also makes for a neater looking space.

Larger access radius makes it much more user friendly for larger ships like battleships and capital ships, as well as supplying group operations.




seems like a mega jet can. how about using an orca? i get that it would be nice. i would also like a missile launcher that launches 5 missiles at a time ever 2 seconds and never needs reloading. its not gonna happen but i can dream right!



The idea is to offer an alternative to a cluster of jetcans. This is really more of a user experience improvement rather than a huge advantage.