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Sansha's Blockade Lv4

Author
Yollande Wong
Perkone
Caldari State
#1 - 2012-03-30 19:12:11 UTC  |  Edited by: Yollande Wong
I'm flying a well trained Paladin for Amarr missions. Blockade frequently comes up and invariably turns in to a complete waste of time. The Paladin is terrible at this mission. The reason is the heavy tracking disruption.

I tried switching to an AB + Pulse/Scorch setup in hopes that I could burn up close and "shotgun" the cruisers that are disrupting my turrets, but that doesn't really work much better than Tachyons.

Is there a fitting that will complete this mission in a respectable amount of time, or should I just consider flying a different ship? I basically have no missile skills.

I'm already considering training a Legion (only days away) for wormholes. I wonder if an MWD Legion with pulses could wipe out the cruisers pretty quick...
Ank Parkor
WildSpace Otters
#2 - 2012-03-30 20:34:47 UTC
I use a dual rep Abaddon and blitz the mission... If it is possible to say "blitz" with a such setup.
Drones are the key as lasers become useless due to the overmassive tracking disruption.

Sometimes it goes wrong and damage becomes too important to afford to kill the next trigger; in theses cases I just close my eyes, let my drones do the job, and try to remember why I have chosen to fly Amarr instead of Caldari like everyone else.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Tabernack en Chasteaux
Phoibe Enterprises
#3 - 2012-03-30 22:51:14 UTC
Use a dominix
Aldeskwatso
Primus Societas
Crimson Interstellar Alliance
#4 - 2012-03-31 00:06:03 UTC
Navy Domi, just for that little extra... puts lvl 4's to shame.

Probably plenty of other ships will to tho.
But drones seem to be the way to go in this case.
Atleast it works out for me.

The biggest obstacle you'll encounter doing anything is yourself.

Zircon Dasher
#5 - 2012-03-31 00:32:19 UTC  |  Edited by: Zircon Dasher
nvm

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-03-31 00:41:28 UTC
Use long range turrets and kite them. Tracking isn't a big issue when they are following you at a low traversal.
Hans Momaki
State War Academy
Caldari State
#7 - 2012-03-31 02:00:50 UTC
Tau Cabalander wrote:
Use long range turrets and kite them. Tracking isn't a big issue when they are following you at a low traversal.


I would suggest so too. Kill the web-tower, slowboat away. Or use a missile boat.
churrros
afwewafe
#8 - 2012-03-31 02:29:10 UTC
if you can fly a mach, or anyother autocannon ships, fly them for sansha blockades.

NPC TDs do not affect falloff, do not know if it is intended or not, but it even with 1 km optimal while disrupted, it will be easy to kill the NPC rats as long as you watch angular velocity.

or just use a tengu
Flurk Hellbron
Science and Trade Institute
Caldari State
#9 - 2012-03-31 02:58:23 UTC
Using a Drake to tank and a Machariel to destroy NPC's works fine.
Junko Yamado
Science and Trade Institute
Caldari State
#10 - 2012-03-31 03:43:07 UTC
I can't believe some of you guys... The solutions are to buy a second account and dual box, spend months training up strategic cruisers or some pirate faction ship...

To the people telling me to kite the TDs- Are you certain you can outrun the cruisers and frigates in a battleship with an AB? A MWD wont be sustainable.

To the drone users- Do you sentries to kill things? I'm finding the damage a little lackluster... though it's obviously better than no damage with a TD'd Paladin, of course. I tried 5 Curators (The optimal seemed appropriate) and I think they're faster than Ogres due to travel time. Hammers were completely unable to kill the elite cruisers.
Daniel Plain
Doomheim
#11 - 2012-03-31 04:29:54 UTC
i'm grinning like an idiot right now.... back in the day i decided to pick nightmare over paladin because of the awesome spikes. turns out metal mohawk is not only badass but also counters tracking disruption.

I should buy an Ishtar.

Gaitrie
MagmaTech Industries
#12 - 2012-03-31 06:29:49 UTC
Junko Yamado wrote:
I can't believe some of you guys... The solutions are to buy a second account and dual box, spend months training up strategic cruisers or some pirate faction ship....


Not everyone has the money to backup a second account

Mine is Bigger **than **Yours ! <<<

churrros
afwewafe
#13 - 2012-03-31 06:40:02 UTC
Junko Yamado wrote:
I can't believe some of you guys... The solutions are to buy a second account and dual box, spend months training up strategic cruisers or some pirate faction ship...

To the people telling me to kite the TDs- Are you certain you can outrun the cruisers and frigates in a battleship with an AB? A MWD wont be sustainable.

To the drone users- Do you sentries to kill things? I'm finding the damage a little lackluster... though it's obviously better than no damage with a TD'd Paladin, of course. I tried 5 Curators (The optimal seemed appropriate) and I think they're faster than Ogres due to travel time. Hammers were completely unable to kill the elite cruisers.



well i did say fly any other auto cannon ship because npc tds don't affect falloff.

Personally, I would rather decline sansha blockades if the only ship i could fly were laser boats.

Sitting still until your medium drones kill the elite cruisers that TD or try warping out and back with a sharpshooting fit is too much of a PITA for me.

Hans Momaki
State War Academy
Caldari State
#14 - 2012-03-31 10:15:57 UTC
Junko Yamado wrote:
I can't believe some of you guys... The solutions are to buy a second account and dual box, spend months training up strategic cruisers or some pirate faction ship...

To the people telling me to kite the TDs- Are you certain you can outrun the cruisers and frigates in a battleship with an AB? A MWD wont be sustainable.

To the drone users- Do you sentries to kill things? I'm finding the damage a little lackluster... though it's obviously better than no damage with a TD'd Paladin, of course. I tried 5 Curators (The optimal seemed appropriate) and I think they're faster than Ogres due to travel time. Hammers were completely unable to kill the elite cruisers.


You wont be able to outrun, but: If you start moving to the left after warp in, you will build up some distance. Distance kills transversal (aiganst NPCS), whitout transversal, TD becomes less of an issue.
Raven Ether
Doomheim
#15 - 2012-04-01 10:18:29 UTC
I did that mission with a Rattlesnake just an hour ago.

As others have said, drones.
Lugalzagezi666
#16 - 2012-04-01 11:36:20 UTC
Yollande Wong wrote:
Is there a fitting that will complete this mission in a respectable amount of time, or should I just consider flying a different ship?

Hi Yollande, easiest solution of your problem is to fit your paladin with tachyons and tracking computers with optimal scripts. When td cruisers spawn, manually fly in the same direction as them to reduce angular velocity. Tcs with optimal script will give your tachs enough falloff (yes, npc tracking disruptors do not affect falloff) to kill td cruisers fast.

[Paladin, New Setup 1]
Imperial Navy Large Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II

Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Salvager II
Small Tractor Beam II
Small Tractor Beam II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

With this fit (use rat specific hardeners, if you are experienced mission runner, you can do with em + th hardener in this mission and use free low for tracking enhancer) you should be able to finish The Blockade under 20 minutes, with maxed character and 5% implants in around 15 minutes. Only better ship for this mission is nightmare, but its only 1-2 minutes faster while having very limited salvage abilities.
Lenore Leelu
Obsidian Dynamics
#17 - 2012-04-02 03:57:29 UTC
Yollande Wong wrote:
I'm flying a well trained Paladin for Amarr missions. Blockade frequently comes up and invariably turns in to a complete waste of time. The Paladin is terrible at this mission. The reason is the heavy tracking disruption.

I tried switching to an AB + Pulse/Scorch setup in hopes that I could burn up close and "shotgun" the cruisers that are disrupting my turrets, but that doesn't really work much better than Tachyons.

Is there a fitting that will complete this mission in a respectable amount of time, or should I just consider flying a different ship? I basically have no missile skills.

I'm already considering training a Legion (only days away) for wormholes. I wonder if an MWD Legion with pulses could wipe out the cruisers pretty quick...


Tengu?
Steel Wraith
#18 - 2012-04-02 05:32:17 UTC
The Legion ought to be able to approach and shotgun the offending cruisers with pulse. Get in under TD'd optimal and web the target, don't orbit, and you'll be able to take it out. This is a slow process of course, but it will get it done. Best to continue with your plan to train for legion if you are opposed to Tengu, who knows for how long missiles will be able to ignore TDs...
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2012-04-02 07:13:29 UTC  |  Edited by: Tau Cabalander
Junko Yamado wrote:
To the people telling me to kite the TDs- Are you certain you can outrun the cruisers and frigates in a battleship with an AB? A MWD wont be sustainable.

With a tech 2 AB you should be going over 300 m/s in a battleship, which is enough to kite all NPC except Angels.

The faster frigates, cruisers, and spider drones are of course a priority, but when you are at 100 km from them you have lots of time to deal with them. Note that NPC cannot hit you at over 90 km (I like to stay at 105 km).

Battlecruisers pop so easily (2 volleys) that they are not an issue.
Cfiloruz Xilocient
Not Quite So Sinister
Shadow Empire.
#20 - 2012-04-02 07:54:32 UTC
for the longest time i ran paladin with 4 sinks and 2 tracking comps and yes.. blockade was slightly slower than other missions.
completion time well over half an hour..

then i switched one heatsink to tracking enhancer.

they disrupt your optimal range but they leave your falloff alone.

so having dual TC and a TE your multi falloff stil sits conviniently where the TD sanshas are and while they\re aproaching you can put significant amount of damage into them and bring them down.

if isk is not an issue get faction tracking enhancer aswell as tracking comps(2 of these) and with tachys i downed sansha blockade in under 20 minutes.. from undock to dock.

is this reasonable amount of time?
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